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- /*
- * This source file is part of libRocket, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://www.librocket.com
- *
- * Copyright (c) 2014 Markus Schöngart
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "precompiled.h"
- #include "../../Include/Rocket/Core/TransformState.h"
- namespace Rocket {
- namespace Core {
- Matrix4f TransformState::Perspective::GetProjection() const noexcept
- {
- float depth = (float)Math::Max(view_size.x, view_size.y);
- if (distance == 0)
- {
- return Matrix4f::ProjectOrtho(
- -0.5f * view_size.x,
- +0.5f * view_size.x,
- +0.5f * view_size.y,
- -0.5f * view_size.y,
- -1.0f * depth,
- +1.0f * depth
- ) * Matrix4f::Translate(
- -0.5f * view_size.x,
- -0.5f * view_size.y,
- 0
- );
- }
- else if (distance > 0)
- {
- float far = distance + 1.0f * depth;
- const float FAR_NEAR_RATIO = 256.0f;
- float near = Math::Max(1.0f, far / FAR_NEAR_RATIO);
- float scale = near / distance;
- return Matrix4f::ProjectPerspective(
- (-vanish.x) * scale,
- (view_size.x - vanish.x) * scale,
- (view_size.y - vanish.y) * scale,
- (-vanish.y) * scale,
- near,
- far
- ) * Matrix4f::Translate(
- -vanish.x,
- -vanish.y,
- -distance
- );
- }
- else /* if (distance < 0) */
- {
- return Matrix4f::Identity();
- }
- }
- Vector3f TransformState::Perspective::Project(const Vector3f &point) const noexcept
- {
- if (distance < 0)
- {
- return point;
- }
- else /* if (distance >= 0) */
- {
- return GetProjection() * point;
- }
- }
- Vector3f TransformState::Perspective::Unproject(const Vector3f &point) const noexcept
- {
- if (distance < 0)
- {
- return point;
- }
- else /* if (distance >= 0) */
- {
- Matrix4f projection_inv = GetProjection();
- projection_inv.Invert();
- return projection_inv * point;
- }
- }
- Matrix4f TransformState::LocalPerspective::GetProjection() const noexcept
- {
- float depth = (float)Math::Max(view_size.x, view_size.y);
- if (distance == 0)
- {
- return Matrix4f::ProjectOrtho(
- -0.5f * view_size.x,
- +0.5f * view_size.x,
- +0.5f * view_size.y,
- -0.5f * view_size.y,
- -0.5f * depth,
- +0.5f * depth
- ) * Matrix4f::Translate(
- -0.5f * view_size.x,
- -0.5f * view_size.y,
- 0
- );
- }
- else if (distance > 0)
- {
- return Matrix4f::ProjectPerspective(
- (0.f - 0.5f) * view_size.x,
- (1.f - 0.5f) * view_size.x,
- (1.f - 0.5f) * view_size.y,
- (0.f - 0.5f) * view_size.y,
- distance,
- distance + depth
- ) * Matrix4f::Translate(
- -0.5f * view_size.x,
- -0.5f * view_size.y,
- -distance - 0.5f * depth
- );
- }
- else /* if (distance < 0) */
- {
- return Matrix4f::Identity();
- }
- }
- Vector3f TransformState::LocalPerspective::Project(const Vector3f &point) const noexcept
- {
- if (distance < 0)
- {
- return point;
- }
- else /* if (distance >= 0) */
- {
- return GetProjection() * point;
- }
- }
- Vector3f TransformState::LocalPerspective::Unproject(const Vector3f &point) const noexcept
- {
- if (distance < 0)
- {
- return point;
- }
- else /* if (distance >= 0) */
- {
- Matrix4f projection_inv = GetProjection();
- projection_inv.Invert();
- return projection_inv * point;
- }
- }
- TransformState::TransformState()
- : have_perspective(false), have_local_perspective(false),
- have_parent_recursive_transform(false), have_transform(false)
- {
- }
- void TransformState::SetPerspective(const Perspective *perspective) noexcept
- {
- if (perspective)
- {
- this->perspective = perspective->distance;
- this->view_size = perspective->view_size;
- this->vanish = perspective->vanish;
- }
- have_perspective = perspective != 0;
- }
- bool TransformState::GetPerspective(Perspective *perspective) const noexcept
- {
- if (have_perspective && perspective)
- {
- perspective->distance = this->perspective;
- perspective->view_size = this->view_size;
- perspective->vanish = this->vanish;
- }
- return have_perspective;
- }
- void TransformState::SetLocalPerspective(const LocalPerspective *local_perspective) noexcept
- {
- if (local_perspective)
- {
- this->local_perspective = local_perspective->distance;
- this->view_size = local_perspective->view_size;
- }
- have_local_perspective = local_perspective != 0;
- }
- bool TransformState::GetLocalPerspective(LocalPerspective *local_perspective) const noexcept
- {
- if (have_local_perspective && local_perspective)
- {
- local_perspective->distance = this->local_perspective;
- local_perspective->view_size = this->view_size;
- }
- return have_local_perspective;
- }
- void TransformState::SetTransform(const Matrix4f *transform) noexcept
- {
- if (transform)
- {
- this->transform = *transform;
- }
- have_transform = transform != 0;
- }
- bool TransformState::GetTransform(Matrix4f *transform) const noexcept
- {
- if (have_transform)
- {
- if (transform)
- {
- *transform = this->transform;
- }
- return true;
- }
- else
- {
- return false;
- }
- }
- void TransformState::SetParentRecursiveTransform(const Matrix4f *parent_recursive_transform) noexcept
- {
- if (parent_recursive_transform)
- {
- this->parent_recursive_transform = *parent_recursive_transform;
- }
- have_parent_recursive_transform = parent_recursive_transform != 0;
- }
- bool TransformState::GetParentRecursiveTransform(Matrix4f *transform) const noexcept
- {
- if (have_parent_recursive_transform)
- {
- if (transform)
- {
- *transform = this->parent_recursive_transform;
- }
- return true;
- }
- else
- {
- return false;
- }
- }
- Vector3f TransformState::Transform(const Vector3f &point) const noexcept
- {
- if (have_parent_recursive_transform && have_transform)
- {
- return parent_recursive_transform * (transform * point);
- }
- else if (have_parent_recursive_transform)
- {
- return parent_recursive_transform * point;
- }
- else if (have_transform)
- {
- return transform * point;
- }
- else
- {
- return point;
- }
- }
- Vector3f TransformState::Untransform(const Vector3f &point) const noexcept
- {
- Matrix4f transform_inv;
- if (have_parent_recursive_transform && have_transform)
- {
- transform_inv = parent_recursive_transform * transform;
- transform_inv.Invert();
- }
- else if (have_parent_recursive_transform)
- {
- transform_inv = parent_recursive_transform;
- transform_inv.Invert();
- }
- else if (have_transform)
- {
- transform_inv = transform;
- transform_inv.Invert();
- }
- else
- {
- return point;
- }
- return transform_inv * point;
- }
- bool TransformState::GetRecursiveTransform(Matrix4f *recursive_transform) const noexcept
- {
- if (recursive_transform)
- {
- if (have_parent_recursive_transform && have_transform)
- {
- *recursive_transform = parent_recursive_transform * transform;
- }
- else if (have_parent_recursive_transform)
- {
- *recursive_transform = parent_recursive_transform;
- }
- else if (have_transform)
- {
- *recursive_transform = transform;
- }
- }
- return have_parent_recursive_transform || have_transform;
- }
- }
- }
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