Math.cpp 6.0 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/Math.h"
  29. #include "../../Include/RmlUi/Core/Types.h"
  30. #include <time.h>
  31. #include <math.h>
  32. #include <stdlib.h>
  33. namespace Rml {
  34. namespace Math {
  35. const float RMLUI_PI = 3.141592653f;
  36. static constexpr float FZERO = 0.0001f;
  37. // Evaluates if a number is, or close to, zero.
  38. RMLUICORE_API bool IsZero(float value)
  39. {
  40. return AbsoluteValue(value) < FZERO;
  41. }
  42. // Evaluates if two floating-point numbers are equal, or so similar that they could be considered
  43. // so.
  44. RMLUICORE_API bool AreEqual(float value_0, float value_1)
  45. {
  46. return IsZero(value_1 - value_0);
  47. }
  48. // Calculates the absolute value of a number.
  49. RMLUICORE_API float AbsoluteValue(float value)
  50. {
  51. return fabsf(value);
  52. }
  53. // Calculates the cosine of an angle.
  54. RMLUICORE_API float Cos(float angle)
  55. {
  56. return cosf(angle);
  57. }
  58. // Calculates the arc-cosine of an value.
  59. RMLUICORE_API float ACos(float value)
  60. {
  61. return acosf(value);
  62. }
  63. // Calculates the sine of an angle.
  64. RMLUICORE_API float Sin(float angle)
  65. {
  66. return sinf(angle);
  67. }
  68. // Calculates the arc-sine of an value.
  69. RMLUICORE_API float ASin(float angle)
  70. {
  71. return asinf(angle);
  72. }
  73. // Calculates the tangent of an angle.
  74. RMLUICORE_API float Tan(float angle)
  75. {
  76. return tanf(angle);
  77. }
  78. // Calculates the angle of a two-dimensional line.
  79. RMLUICORE_API float ATan2(float y, float x)
  80. {
  81. return atan2f(y, x);
  82. }
  83. // Evaluates the natural exponential function on a value.
  84. RMLUICORE_API float Exp(float value)
  85. {
  86. return expf(value);
  87. }
  88. // Converts an angle from radians to degrees.
  89. RMLUICORE_API float RadiansToDegrees(float angle)
  90. {
  91. return angle * (180.0f / RMLUI_PI);
  92. }
  93. // Converts an angle from degrees to radians.
  94. RMLUICORE_API float DegreesToRadians(float angle)
  95. {
  96. return angle * (RMLUI_PI / 180.0f);
  97. }
  98. // Normalises an angle in radians
  99. RMLUICORE_API float NormaliseAngle(float angle)
  100. {
  101. return fmodf(angle, RMLUI_PI * 2.0f);
  102. }
  103. // Calculates the square root of a value.
  104. RMLUICORE_API float SquareRoot(float value)
  105. {
  106. return sqrtf(value);
  107. }
  108. // Rounds a floating-point value to the nearest integer.
  109. RMLUICORE_API float RoundFloat(float value)
  110. {
  111. return roundf(value);
  112. }
  113. // Rounds a floating-point value to the nearest integer.
  114. RMLUICORE_API double RoundFloat(double value)
  115. {
  116. return round(value);
  117. }
  118. // Rounds a floating-point value to the nearest integer.
  119. RMLUICORE_API int RoundToInteger(float value)
  120. {
  121. if (value > 0.0f)
  122. return RealToInteger(value + 0.5f);
  123. return RealToInteger(value - 0.5f);
  124. }
  125. // Rounds a floating-point value up to the nearest integer.
  126. RMLUICORE_API int RoundUpToInteger(float value)
  127. {
  128. return RealToInteger(ceilf(value));
  129. }
  130. // Rounds a floating-point value down to the nearest integer.
  131. RMLUICORE_API int RoundDownToInteger(float value)
  132. {
  133. return RealToInteger(floorf(value));
  134. }
  135. // Efficiently truncates a floating-point value into an integer.
  136. RMLUICORE_API int RealToInteger(float value)
  137. {
  138. return int(value);
  139. }
  140. RMLUICORE_API void SnapToPixelGrid(float& offset, float& width)
  141. {
  142. const float right_edge = offset + width;
  143. offset = Math::RoundFloat(offset);
  144. width = Math::RoundFloat(right_edge) - offset;
  145. }
  146. RMLUICORE_API void SnapToPixelGrid(Vector2f& position, Vector2f& size)
  147. {
  148. const Vector2f bottom_right = position + size;
  149. position = position.Round();
  150. size = bottom_right.Round() - position;
  151. }
  152. RMLUICORE_API void ExpandToPixelGrid(Vector2f& position, Vector2f& size)
  153. {
  154. const Vector2f bottom_right = position + size;
  155. position = Vector2f(std::floor(position.x), std::floor(position.y));
  156. size = Vector2f(std::ceil(bottom_right.x), std::ceil(bottom_right.y)) - position;
  157. }
  158. // Converts the given number to a power of two, rounding up if necessary.
  159. RMLUICORE_API int ToPowerOfTwo(int number)
  160. {
  161. // Check if the number is already a power of two.
  162. if ((number & (number - 1)) == 0)
  163. return number;
  164. // Assuming 31 useful bits in an int here ... !
  165. for (int i = 31; i >= 0; i--)
  166. {
  167. if (number & (1 << i))
  168. {
  169. if (i == 31)
  170. return 1 << 31;
  171. else
  172. return 1 << (i + 1);
  173. }
  174. }
  175. return 0;
  176. }
  177. // Converts from a hexadecimal digit to decimal.
  178. RMLUICORE_API int HexToDecimal(char hex_digit)
  179. {
  180. if (hex_digit >= '0' && hex_digit <= '9')
  181. return hex_digit - '0';
  182. else if (hex_digit >= 'a' && hex_digit <= 'f')
  183. return 10 + (hex_digit - 'a');
  184. else if (hex_digit >= 'A' && hex_digit <= 'F')
  185. return 10 + (hex_digit - 'A');
  186. return -1;
  187. }
  188. // Generates a random floating-point value between 0 and a user-specified value.
  189. RMLUICORE_API float RandomReal(float max_value)
  190. {
  191. return (rand() / (float) RAND_MAX) * max_value;
  192. }
  193. // Generates a random integer value between 0 and a user-specified value.
  194. RMLUICORE_API int RandomInteger(int max_value)
  195. {
  196. return (rand() % max_value);
  197. }
  198. // Generates a random boolean value, with equal chance of true or false.
  199. RMLUICORE_API bool RandomBool()
  200. {
  201. return RandomInteger(2) == 1;
  202. }
  203. }
  204. } // namespace Rml