| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258 |
- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "../../Include/RmlUi/Core/StyleSheet.h"
- #include "ElementDefinition.h"
- #include "StyleSheetNode.h"
- #include "Utilities.h"
- #include "../../Include/RmlUi/Core/DecoratorInstancer.h"
- #include "../../Include/RmlUi/Core/Element.h"
- #include "../../Include/RmlUi/Core/Profiling.h"
- #include "../../Include/RmlUi/Core/PropertyDefinition.h"
- #include "../../Include/RmlUi/Core/StyleSheetSpecification.h"
- #include <algorithm>
- namespace Rml {
- // Sorts style nodes based on specificity.
- inline static bool StyleSheetNodeSort(const StyleSheetNode* lhs, const StyleSheetNode* rhs)
- {
- return lhs->GetSpecificity() < rhs->GetSpecificity();
- }
- StyleSheet::StyleSheet()
- {
- root = MakeUnique<StyleSheetNode>();
- specificity_offset = 0;
- }
- StyleSheet::~StyleSheet()
- {
- }
- /// Combines this style sheet with another one, producing a new sheet
- UniquePtr<StyleSheet> StyleSheet::CombineStyleSheet(const StyleSheet& other_sheet) const
- {
- RMLUI_ZoneScoped;
- UniquePtr<StyleSheet> new_sheet = UniquePtr<StyleSheet>(new StyleSheet());
-
- new_sheet->root = root->DeepCopy();
- new_sheet->specificity_offset = specificity_offset;
- new_sheet->keyframes = keyframes;
- new_sheet->decorator_map = decorator_map;
- new_sheet->spritesheet_list = spritesheet_list;
- new_sheet->MergeStyleSheet(other_sheet);
- return new_sheet;
- }
- void StyleSheet::MergeStyleSheet(const StyleSheet& other_sheet)
- {
- RMLUI_ZoneScoped;
- root->MergeHierarchy(other_sheet.root.get(), specificity_offset);
- specificity_offset += other_sheet.specificity_offset;
- // Any matching @keyframe names are overridden as per CSS rules
- keyframes.reserve(keyframes.size() + other_sheet.keyframes.size());
- for (auto& other_keyframes : other_sheet.keyframes)
- {
- keyframes[other_keyframes.first] = other_keyframes.second;
- }
- // Copy over the decorators, and replace any matching decorator names from other_sheet
- decorator_map.reserve(decorator_map.size() + other_sheet.decorator_map.size());
- for (auto& other_decorator : other_sheet.decorator_map)
- {
- decorator_map[other_decorator.first] = other_decorator.second;
- }
- spritesheet_list.Reserve(
- spritesheet_list.NumSpriteSheets() + other_sheet.spritesheet_list.NumSpriteSheets(),
- spritesheet_list.NumSprites() + other_sheet.spritesheet_list.NumSprites()
- );
- spritesheet_list.Merge(other_sheet.spritesheet_list);
- }
- // Builds the node index for a combined style sheet.
- void StyleSheet::BuildNodeIndex()
- {
- RMLUI_ZoneScoped;
- styled_node_index.clear();
- root->BuildIndex(styled_node_index);
- root->SetStructurallyVolatileRecursive(false);
- }
- // Returns the Keyframes of the given name, or null if it does not exist.
- const Keyframes * StyleSheet::GetKeyframes(const String & name) const
- {
- auto it = keyframes.find(name);
- if (it != keyframes.end())
- return &(it->second);
- return nullptr;
- }
- const Vector<SharedPtr<const Decorator>>& StyleSheet::InstanceDecorators(const DecoratorDeclarationList& declaration_list, const PropertySource* source) const
- {
- // Generate the cache key. Relative paths of textures may be affected by the source path, and ultimately
- // which texture should be displayed. Thus, we need to include this path in the cache key.
- String key;
- key.reserve(declaration_list.value.size() + 1 + (source ? source->path.size() : 0));
- key = declaration_list.value;
- key += ';';
- if (source)
- key += source->path;
- auto it_cache = decorator_cache.find(key);
- if (it_cache != decorator_cache.end())
- return it_cache->second;
- Vector<SharedPtr<const Decorator>>& decorators = decorator_cache[key];
- for (const DecoratorDeclaration& declaration : declaration_list.list)
- {
- if (declaration.instancer)
- {
- RMLUI_ZoneScopedN("InstanceDecorator");
-
- if (SharedPtr<Decorator> decorator = declaration.instancer->InstanceDecorator(declaration.type, declaration.properties, DecoratorInstancerInterface(*this, source)))
- decorators.push_back(std::move(decorator));
- else
- Log::Message(Log::LT_WARNING, "Decorator '%s' in '%s' could not be instanced, declared at %s:%d", declaration.type.c_str(), declaration_list.value.c_str(), source ? source->path.c_str() : "", source ? source->line_number : -1);
- }
- else
- {
- // If we have no instancer, this means the type is the name of an @decorator rule.
- SharedPtr<Decorator> decorator;
- auto it_map = decorator_map.find(declaration.type);
- if (it_map != decorator_map.end())
- decorator = it_map->second.decorator;
- if (decorator)
- decorators.push_back(std::move(decorator));
- else
- Log::Message(Log::LT_WARNING, "Decorator name '%s' could not be found in any @decorator rule, declared at %s:%d", declaration.type.c_str(), source ? source->path.c_str() : "", source ? source->line_number : -1);
- }
- }
- return decorators;
- }
- const Sprite* StyleSheet::GetSprite(const String& name) const
- {
- return spritesheet_list.GetSprite(name);
- }
- size_t StyleSheet::NodeHash(const String& tag, const String& id)
- {
- size_t seed = 0;
- if (!tag.empty())
- seed = Hash<String>()(tag);
- if(!id.empty())
- Utilities::HashCombine(seed, id);
- return seed;
- }
- // Returns the compiled element definition for a given element hierarchy.
- SharedPtr<const ElementDefinition> StyleSheet::GetElementDefinition(const Element* element) const
- {
- RMLUI_ASSERT_NONRECURSIVE;
- // See if there are any styles defined for this element.
- // Using static to avoid allocations. Make sure we don't call this function recursively.
- static Vector< const StyleSheetNode* > applicable_nodes;
- applicable_nodes.clear();
- const String& tag = element->GetTagName();
- const String& id = element->GetId();
- // The styled_node_index is hashed with the tag and id of the RCSS rule. However, we must also check
- // the rules which don't have them defined, because they apply regardless of tag and id.
- Array<size_t, 4> node_hash;
- int num_hashes = 2;
- node_hash[0] = 0;
- node_hash[1] = NodeHash(tag, String());
- // If we don't have an id, we can safely skip nodes that define an id. Otherwise, we also check the id nodes.
- if (!id.empty())
- {
- num_hashes = 4;
- node_hash[2] = NodeHash(String(), id);
- node_hash[3] = NodeHash(tag, id);
- }
- // The hashes are keys into a set of applicable nodes (given tag and id).
- for (int i = 0; i < num_hashes; i++)
- {
- auto it_nodes = styled_node_index.find(node_hash[i]);
- if (it_nodes != styled_node_index.end())
- {
- const NodeList& nodes = it_nodes->second;
- // Now see if we satisfy all of the requirements not yet tested: classes, pseudo classes, structural selectors,
- // and the full requirements of parent nodes. What this involves is traversing the style nodes backwards,
- // trying to match nodes in the element's hierarchy to nodes in the style hierarchy.
- for (const StyleSheetNode* node : nodes)
- {
- if (node->IsApplicable(element, true))
- {
- applicable_nodes.push_back(node);
- }
- }
- }
- }
- std::sort(applicable_nodes.begin(), applicable_nodes.end(), StyleSheetNodeSort);
- // If this element definition won't actually store any information, don't bother with it.
- if (applicable_nodes.empty())
- return nullptr;
- // Check if this puppy has already been cached in the node index.
- size_t seed = 0;
- for (const StyleSheetNode* node : applicable_nodes)
- Utilities::HashCombine(seed, node);
- auto cache_iterator = node_cache.find(seed);
- if (cache_iterator != node_cache.end())
- {
- SharedPtr<const ElementDefinition>& definition = (*cache_iterator).second;
- return definition;
- }
- // Create the new definition and add it to our cache.
- auto new_definition = MakeShared<const ElementDefinition>(applicable_nodes);
- node_cache[seed] = new_definition;
- return new_definition;
- }
- } // namespace Rml
|