ElementUtilities.cpp 17 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/ElementUtilities.h"
  29. #include "../../Include/RmlUi/Core/Context.h"
  30. #include "../../Include/RmlUi/Core/Core.h"
  31. #include "../../Include/RmlUi/Core/DataController.h"
  32. #include "../../Include/RmlUi/Core/DataModel.h"
  33. #include "../../Include/RmlUi/Core/DataView.h"
  34. #include "../../Include/RmlUi/Core/Element.h"
  35. #include "../../Include/RmlUi/Core/ElementScroll.h"
  36. #include "../../Include/RmlUi/Core/Factory.h"
  37. #include "../../Include/RmlUi/Core/FontEngineInterface.h"
  38. #include "../../Include/RmlUi/Core/RenderInterface.h"
  39. #include "ElementStyle.h"
  40. #include "LayoutEngine.h"
  41. #include "TransformState.h"
  42. #include <queue>
  43. #include <limits>
  44. namespace Rml {
  45. // Builds and sets the box for an element.
  46. static void SetBox(Element* element)
  47. {
  48. Element* parent = element->GetParentNode();
  49. RMLUI_ASSERT(parent != nullptr);
  50. Vector2f containing_block = parent->GetBox().GetSize();
  51. containing_block.x -= parent->GetElementScroll()->GetScrollbarSize(ElementScroll::VERTICAL);
  52. containing_block.y -= parent->GetElementScroll()->GetScrollbarSize(ElementScroll::HORIZONTAL);
  53. Box box;
  54. LayoutEngine::BuildBox(box, containing_block, element);
  55. if (element->GetComputedValues().height.type != Style::Height::Auto)
  56. box.SetContent(Vector2f(box.GetSize().x, containing_block.y));
  57. element->SetBox(box);
  58. }
  59. // Positions an element relative to an offset parent.
  60. static void SetElementOffset(Element* element, const Vector2f& offset)
  61. {
  62. Vector2f relative_offset = element->GetParentNode()->GetBox().GetPosition(Box::CONTENT);
  63. relative_offset += offset;
  64. relative_offset.x += element->GetBox().GetEdge(Box::MARGIN, Box::LEFT);
  65. relative_offset.y += element->GetBox().GetEdge(Box::MARGIN, Box::TOP);
  66. element->SetOffset(relative_offset, element->GetParentNode());
  67. }
  68. Element* ElementUtilities::GetElementById(Element* root_element, const String& id)
  69. {
  70. // Breadth first search on elements for the corresponding id
  71. typedef std::queue<Element*> SearchQueue;
  72. SearchQueue search_queue;
  73. search_queue.push(root_element);
  74. while (!search_queue.empty())
  75. {
  76. Element* element = search_queue.front();
  77. search_queue.pop();
  78. if (element->GetId() == id)
  79. {
  80. return element;
  81. }
  82. // Add all children to search
  83. for (int i = 0; i < element->GetNumChildren(); i++)
  84. search_queue.push(element->GetChild(i));
  85. }
  86. return nullptr;
  87. }
  88. void ElementUtilities::GetElementsByTagName(ElementList& elements, Element* root_element, const String& tag)
  89. {
  90. // Breadth first search on elements for the corresponding id
  91. typedef std::queue< Element* > SearchQueue;
  92. SearchQueue search_queue;
  93. for (int i = 0; i < root_element->GetNumChildren(); ++i)
  94. search_queue.push(root_element->GetChild(i));
  95. while (!search_queue.empty())
  96. {
  97. Element* element = search_queue.front();
  98. search_queue.pop();
  99. if (element->GetTagName() == tag)
  100. elements.push_back(element);
  101. // Add all children to search.
  102. for (int i = 0; i < element->GetNumChildren(); i++)
  103. search_queue.push(element->GetChild(i));
  104. }
  105. }
  106. void ElementUtilities::GetElementsByClassName(ElementList& elements, Element* root_element, const String& class_name)
  107. {
  108. // Breadth first search on elements for the corresponding id
  109. typedef std::queue< Element* > SearchQueue;
  110. SearchQueue search_queue;
  111. for (int i = 0; i < root_element->GetNumChildren(); ++i)
  112. search_queue.push(root_element->GetChild(i));
  113. while (!search_queue.empty())
  114. {
  115. Element* element = search_queue.front();
  116. search_queue.pop();
  117. if (element->IsClassSet(class_name))
  118. elements.push_back(element);
  119. // Add all children to search.
  120. for (int i = 0; i < element->GetNumChildren(); i++)
  121. search_queue.push(element->GetChild(i));
  122. }
  123. }
  124. float ElementUtilities::GetDensityIndependentPixelRatio(Element * element)
  125. {
  126. Context* context = element->GetContext();
  127. if (context == nullptr)
  128. return 1.0f;
  129. return context->GetDensityIndependentPixelRatio();
  130. }
  131. // Returns the width of a string rendered within the context of the given element.
  132. int ElementUtilities::GetStringWidth(Element* element, const String& string)
  133. {
  134. FontFaceHandle font_face_handle = element->GetFontFaceHandle();
  135. if (font_face_handle == 0)
  136. return 0;
  137. return GetFontEngineInterface()->GetStringWidth(font_face_handle, string);
  138. }
  139. void ElementUtilities::BindEventAttributes(Element* element)
  140. {
  141. // Check for and instance the on* events
  142. for (const auto& pair: element->GetAttributes())
  143. {
  144. if (pair.first.size() > 2 && pair.first[0] == 'o' && pair.first[1] == 'n')
  145. {
  146. EventListener* listener = Factory::InstanceEventListener(pair.second.Get<String>(), element);
  147. if (listener)
  148. element->AddEventListener(pair.first.substr(2), listener, false);
  149. }
  150. }
  151. }
  152. // Generates the clipping region for an element.
  153. bool ElementUtilities::GetClippingRegion(Vector2i& clip_origin, Vector2i& clip_dimensions, Element* element)
  154. {
  155. clip_origin = Vector2i(-1, -1);
  156. clip_dimensions = Vector2i(-1, -1);
  157. int num_ignored_clips = element->GetClippingIgnoreDepth();
  158. if (num_ignored_clips < 0)
  159. return false;
  160. // Search through the element's ancestors, finding all elements that clip their overflow and have overflow to clip.
  161. // For each that we find, we combine their clipping region with the existing clipping region, and so build up a
  162. // complete clipping region for the element.
  163. Element* clipping_element = element->GetParentNode();
  164. while (clipping_element != nullptr)
  165. {
  166. // Merge the existing clip region with the current clip region if we aren't ignoring clip regions.
  167. if (num_ignored_clips == 0 && clipping_element->IsClippingEnabled())
  168. {
  169. // Ignore nodes that don't clip.
  170. if (clipping_element->GetClientWidth() < clipping_element->GetScrollWidth()
  171. || clipping_element->GetClientHeight() < clipping_element->GetScrollHeight())
  172. {
  173. Vector2f element_origin_f = clipping_element->GetAbsoluteOffset(Box::CONTENT);
  174. Vector2f element_dimensions_f = clipping_element->GetBox().GetSize(Box::CONTENT);
  175. Vector2i element_origin(Math::RealToInteger(element_origin_f.x), Math::RealToInteger(element_origin_f.y));
  176. Vector2i element_dimensions(Math::RealToInteger(element_dimensions_f.x), Math::RealToInteger(element_dimensions_f.y));
  177. if (clip_origin == Vector2i(-1, -1) && clip_dimensions == Vector2i(-1, -1))
  178. {
  179. clip_origin = element_origin;
  180. clip_dimensions = element_dimensions;
  181. }
  182. else
  183. {
  184. Vector2i top_left(Math::Max(clip_origin.x, element_origin.x),
  185. Math::Max(clip_origin.y, element_origin.y));
  186. Vector2i bottom_right(Math::Min(clip_origin.x + clip_dimensions.x, element_origin.x + element_dimensions.x),
  187. Math::Min(clip_origin.y + clip_dimensions.y, element_origin.y + element_dimensions.y));
  188. clip_origin = top_left;
  189. clip_dimensions.x = Math::Max(0, bottom_right.x - top_left.x);
  190. clip_dimensions.y = Math::Max(0, bottom_right.y - top_left.y);
  191. }
  192. }
  193. }
  194. // If this region is meant to clip and we're skipping regions, update the counter.
  195. if (num_ignored_clips > 0)
  196. {
  197. if (clipping_element->IsClippingEnabled())
  198. num_ignored_clips--;
  199. }
  200. // Determine how many clip regions this ancestor ignores, and inherit the value. If this region ignores all
  201. // clipping regions, then we do too.
  202. int clipping_element_ignore_clips = clipping_element->GetClippingIgnoreDepth();
  203. if (clipping_element_ignore_clips < 0)
  204. break;
  205. num_ignored_clips = Math::Max(num_ignored_clips, clipping_element_ignore_clips);
  206. // Climb the tree to this region's parent.
  207. clipping_element = clipping_element->GetParentNode();
  208. }
  209. return clip_dimensions.x >= 0 && clip_dimensions.y >= 0;
  210. }
  211. // Sets the clipping region from an element and its ancestors.
  212. bool ElementUtilities::SetClippingRegion(Element* element, Context* context)
  213. {
  214. RenderInterface* render_interface = nullptr;
  215. if (element)
  216. {
  217. render_interface = element->GetRenderInterface();
  218. if (!context)
  219. context = element->GetContext();
  220. }
  221. else if (context)
  222. {
  223. render_interface = context->GetRenderInterface();
  224. if (!render_interface)
  225. render_interface = GetRenderInterface();
  226. }
  227. if (!render_interface || !context)
  228. return false;
  229. Vector2i clip_origin = { -1, -1 };
  230. Vector2i clip_dimensions = { -1, -1 };
  231. bool clip = element && GetClippingRegion(clip_origin, clip_dimensions, element);
  232. Vector2i current_origin = { -1, -1 };
  233. Vector2i current_dimensions = { -1, -1 };
  234. bool current_clip = context->GetActiveClipRegion(current_origin, current_dimensions);
  235. if (current_clip != clip || (clip && (clip_origin != current_origin || clip_dimensions != current_dimensions)))
  236. {
  237. context->SetActiveClipRegion(clip_origin, clip_dimensions);
  238. ApplyActiveClipRegion(context, render_interface);
  239. }
  240. return true;
  241. }
  242. void ElementUtilities::ApplyActiveClipRegion(Context* context, RenderInterface* render_interface)
  243. {
  244. if (render_interface == nullptr)
  245. return;
  246. Vector2i origin;
  247. Vector2i dimensions;
  248. bool clip_enabled = context->GetActiveClipRegion(origin, dimensions);
  249. render_interface->EnableScissorRegion(clip_enabled);
  250. if (clip_enabled)
  251. {
  252. render_interface->SetScissorRegion(origin.x, origin.y, dimensions.x, dimensions.y);
  253. }
  254. }
  255. // Formats the contents of an element.
  256. bool ElementUtilities::FormatElement(Element* element, const Vector2f& containing_block)
  257. {
  258. LayoutEngine layout_engine;
  259. return layout_engine.FormatElement(element, containing_block);
  260. }
  261. // Generates the box for an element.
  262. void ElementUtilities::BuildBox(Box& box, const Vector2f& containing_block, Element* element, bool inline_element)
  263. {
  264. LayoutEngine::BuildBox(box, containing_block, element, inline_element);
  265. }
  266. // Sizes an element, and positions it within its parent offset from the borders of its content area.
  267. bool ElementUtilities::PositionElement(Element* element, const Vector2f& offset, PositionAnchor anchor)
  268. {
  269. Element* parent = element->GetParentNode();
  270. if (parent == nullptr)
  271. return false;
  272. SetBox(element);
  273. Vector2f containing_block = element->GetParentNode()->GetBox().GetSize(Box::CONTENT);
  274. Vector2f element_block = element->GetBox().GetSize(Box::MARGIN);
  275. Vector2f resolved_offset = offset;
  276. if (anchor & RIGHT)
  277. resolved_offset.x = containing_block.x - (element_block.x + offset.x);
  278. if (anchor & BOTTOM)
  279. resolved_offset.y = containing_block.y - (element_block.y + offset.y);
  280. SetElementOffset(element, resolved_offset);
  281. return true;
  282. }
  283. bool ElementUtilities::ApplyTransform(Element &element)
  284. {
  285. RenderInterface *render_interface = element.GetRenderInterface();
  286. if (!render_interface)
  287. return false;
  288. struct PreviousMatrix {
  289. const Matrix4f* pointer; // This may be expired, dereferencing not allowed!
  290. Matrix4f value;
  291. };
  292. static SmallUnorderedMap<RenderInterface*, PreviousMatrix> previous_matrix;
  293. auto it = previous_matrix.find(render_interface);
  294. if (it == previous_matrix.end())
  295. it = previous_matrix.emplace(render_interface, PreviousMatrix{ nullptr, Matrix4f::Identity() }).first;
  296. RMLUI_ASSERT(it != previous_matrix.end());
  297. const Matrix4f*& old_transform = it->second.pointer;
  298. const Matrix4f* new_transform = nullptr;
  299. if (const TransformState* state = element.GetTransformState())
  300. new_transform = state->GetTransform();
  301. // Only changed transforms are submitted.
  302. if (old_transform != new_transform)
  303. {
  304. Matrix4f& old_transform_value = it->second.value;
  305. // Do a deep comparison as well to avoid submitting a new transform which is equal.
  306. if(!old_transform || !new_transform || (old_transform_value != *new_transform))
  307. {
  308. render_interface->SetTransform(new_transform);
  309. if(new_transform)
  310. old_transform_value = *new_transform;
  311. }
  312. old_transform = new_transform;
  313. }
  314. return true;
  315. }
  316. static bool ApplyDataViewsControllersInternal(Element* element, const bool construct_structural_view, const String& structural_view_inner_rml)
  317. {
  318. RMLUI_ASSERT(element);
  319. bool result = false;
  320. // If we have an active data model, check the attributes for any data bindings
  321. if (DataModel* data_model = element->GetDataModel())
  322. {
  323. struct ViewControllerInitializer {
  324. String type;
  325. String modifier_or_inner_rml;
  326. String expression;
  327. DataViewPtr view;
  328. DataControllerPtr controller;
  329. explicit operator bool() const { return view || controller; }
  330. };
  331. // Since data views and controllers may modify the element's attributes during initialization, we
  332. // need to iterate over all the attributes _before_ initializing any views or controllers. We store
  333. // the information needed to initialize them in the following container.
  334. std::vector<ViewControllerInitializer> initializer_list;
  335. for (auto& attribute : element->GetAttributes())
  336. {
  337. // Data views and controllers are declared by the following element attribute:
  338. // data-[type]-[modifier]="[expression]"
  339. constexpr size_t data_str_length = sizeof("data-") - 1;
  340. const String& name = attribute.first;
  341. if (name.size() > data_str_length && name[0] == 'd' && name[1] == 'a' && name[2] == 't' && name[3] == 'a' && name[4] == '-')
  342. {
  343. const size_t type_end = name.find('-', data_str_length);
  344. const size_t type_size = (type_end == String::npos ? String::npos : type_end - data_str_length);
  345. String type_name = name.substr(data_str_length, type_size);
  346. ViewControllerInitializer initializer;
  347. // Structural data views are applied in a separate step from the normal views and controllers.
  348. if (construct_structural_view)
  349. {
  350. if (DataViewPtr view = Factory::InstanceDataView(type_name, element, true))
  351. {
  352. initializer.modifier_or_inner_rml = structural_view_inner_rml;
  353. initializer.view = std::move(view);
  354. }
  355. }
  356. else
  357. {
  358. const size_t modifier_offset = data_str_length + type_name.size() + 1;
  359. if (modifier_offset < name.size())
  360. initializer.modifier_or_inner_rml = name.substr(modifier_offset);
  361. if (DataViewPtr view = Factory::InstanceDataView(type_name, element, false))
  362. initializer.view = std::move(view);
  363. if (DataControllerPtr controller = Factory::InstanceDataController(type_name, element))
  364. initializer.controller = std::move(controller);
  365. }
  366. if (initializer)
  367. {
  368. initializer.type = std::move(type_name);
  369. initializer.expression = attribute.second.Get<String>();
  370. initializer_list.push_back(std::move(initializer));
  371. }
  372. }
  373. }
  374. // Now, we can safely initialize the data views and controllers, even modifying the element's attributes when desired.
  375. for (ViewControllerInitializer& initializer : initializer_list)
  376. {
  377. DataViewPtr& view = initializer.view;
  378. DataControllerPtr& controller = initializer.controller;
  379. if (view)
  380. {
  381. if (view->Initialize(*data_model, element, initializer.expression, initializer.modifier_or_inner_rml))
  382. {
  383. data_model->AddView(std::move(view));
  384. result = true;
  385. }
  386. else
  387. Log::Message(Log::LT_WARNING, "Could not add data-%s view to element: %s", initializer.type.c_str(), element->GetAddress().c_str());
  388. }
  389. if (controller)
  390. {
  391. if (controller->Initialize(*data_model, element, initializer.expression, initializer.modifier_or_inner_rml))
  392. {
  393. data_model->AddController(std::move(controller));
  394. result = true;
  395. }
  396. else
  397. Log::Message(Log::LT_WARNING, "Could not add data-%s controller to element: %s", initializer.type.c_str(), element->GetAddress().c_str());
  398. }
  399. }
  400. }
  401. return result;
  402. }
  403. bool ElementUtilities::ApplyDataViewsControllers(Element* element)
  404. {
  405. return ApplyDataViewsControllersInternal(element, false, String());
  406. }
  407. bool ElementUtilities::ApplyStructuralDataViews(Element* element, const String& inner_rml)
  408. {
  409. return ApplyDataViewsControllersInternal(element, true, inner_rml);
  410. }
  411. } // namespace Rml