ReferenceCountable.cpp 2.8 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "precompiled.h"
  29. #include "../../Include/RmlUi/Core/ReferenceCountable.h"
  30. namespace Rml {
  31. namespace Core {
  32. static int num_outstanding_objects = 0;
  33. // Constructor.
  34. ReferenceCountable::ReferenceCountable(int initial_count)
  35. {
  36. reference_count = initial_count;
  37. ++num_outstanding_objects;
  38. }
  39. // Destructor. The reference count must be 0 when this is invoked.
  40. ReferenceCountable::~ReferenceCountable()
  41. {
  42. RMLUI_ASSERT(reference_count == 0);
  43. --num_outstanding_objects;
  44. }
  45. // Returns the number of references outstanding against this object.
  46. int ReferenceCountable::GetReferenceCount()
  47. {
  48. return reference_count;
  49. }
  50. // Adds a reference to the object.
  51. void ReferenceCountable::AddReference()
  52. {
  53. reference_count++;
  54. if (reference_count == 1)
  55. {
  56. OnReferenceActivate();
  57. }
  58. }
  59. // Removes a reference from the object.
  60. void ReferenceCountable::RemoveReference()
  61. {
  62. RMLUI_ASSERT(reference_count > 0);
  63. reference_count--;
  64. if (reference_count == 0)
  65. {
  66. OnReferenceDeactivate();
  67. }
  68. }
  69. // If any reference countable objects are still allocated, this function will write a leak report to the log.
  70. void ReferenceCountable::DumpLeakReport()
  71. {
  72. if (num_outstanding_objects > 0)
  73. Log::Message(Log::LT_WARNING, "%d %s still allocated.", num_outstanding_objects, num_outstanding_objects == 1 ? "object" : "objects");
  74. }
  75. // A hook method called when the reference count climbs from 0.
  76. void ReferenceCountable::OnReferenceActivate()
  77. {
  78. }
  79. // A hook method called when the reference count drops to 0.
  80. void ReferenceCountable::OnReferenceDeactivate()
  81. {
  82. }
  83. }
  84. }