ElementDocument.cpp 18 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/ElementDocument.h"
  29. #include "../../Include/RmlUi/Core/Context.h"
  30. #include "../../Include/RmlUi/Core/ElementText.h"
  31. #include "../../Include/RmlUi/Core/Factory.h"
  32. #include "../../Include/RmlUi/Core/Profiling.h"
  33. #include "../../Include/RmlUi/Core/StreamMemory.h"
  34. #include "../../Include/RmlUi/Core/StyleSheet.h"
  35. #include "DocumentHeader.h"
  36. #include "ElementStyle.h"
  37. #include "EventDispatcher.h"
  38. #include "LayoutEngine.h"
  39. #include "StreamFile.h"
  40. #include "StyleSheetFactory.h"
  41. #include "Template.h"
  42. #include "TemplateCache.h"
  43. #include "XMLParseTools.h"
  44. namespace Rml {
  45. ElementDocument::ElementDocument(const String& tag) : Element(tag)
  46. {
  47. style_sheet = nullptr;
  48. context = nullptr;
  49. modal = false;
  50. layout_dirty = true;
  51. position_dirty = false;
  52. ForceLocalStackingContext();
  53. SetOwnerDocument(this);
  54. SetProperty(PropertyId::Position, Property(Style::Position::Absolute));
  55. }
  56. ElementDocument::~ElementDocument()
  57. {
  58. }
  59. void ElementDocument::ProcessHeader(const DocumentHeader* document_header)
  60. {
  61. RMLUI_ZoneScoped;
  62. // Store the source address that we came from
  63. source_url = document_header->source;
  64. // Construct a new header and copy the template details across
  65. DocumentHeader header;
  66. header.MergePaths(header.template_resources, document_header->template_resources, document_header->source);
  67. // Merge in any templates, note a merge may cause more templates to merge
  68. for (size_t i = 0; i < header.template_resources.size(); i++)
  69. {
  70. Template* merge_template = TemplateCache::LoadTemplate(URL(header.template_resources[i]).GetURL());
  71. if (merge_template)
  72. header.MergeHeader(*merge_template->GetHeader());
  73. else
  74. Log::Message(Log::LT_WARNING, "Template %s not found", header.template_resources[i].c_str());
  75. }
  76. // Merge the document's header last, as it is the most overriding.
  77. header.MergeHeader(*document_header);
  78. // Set the title to the document title.
  79. title = document_header->title;
  80. // If a style-sheet (or sheets) has been specified for this element, then we load them and set the combined sheet
  81. // on the element; all of its children will inherit it by default.
  82. SharedPtr<StyleSheet> new_style_sheet;
  83. // Combine any inline sheets.
  84. for (const DocumentHeader::Resource& rcss : header.rcss)
  85. {
  86. if (rcss.is_inline)
  87. {
  88. UniquePtr<StyleSheet> inline_sheet = MakeUnique<StyleSheet>();
  89. auto stream = MakeUnique<StreamMemory>((const byte*)rcss.content.c_str(), rcss.content.size());
  90. stream->SetSourceURL(rcss.path);
  91. if (inline_sheet->LoadStyleSheet(stream.get(), rcss.line))
  92. {
  93. if (new_style_sheet)
  94. {
  95. SharedPtr<StyleSheet> combined_sheet = new_style_sheet->CombineStyleSheet(*inline_sheet);
  96. new_style_sheet = combined_sheet;
  97. }
  98. else
  99. new_style_sheet = std::move(inline_sheet);
  100. }
  101. stream.reset();
  102. }
  103. else
  104. {
  105. SharedPtr<StyleSheet> sub_sheet = StyleSheetFactory::GetStyleSheet(rcss.path);
  106. if (sub_sheet)
  107. {
  108. if (new_style_sheet)
  109. {
  110. SharedPtr<StyleSheet> combined_sheet = new_style_sheet->CombineStyleSheet(*sub_sheet);
  111. new_style_sheet = std::move(combined_sheet);
  112. }
  113. else
  114. new_style_sheet = sub_sheet;
  115. }
  116. else
  117. Log::Message(Log::LT_ERROR, "Failed to load style sheet %s.", rcss.path.c_str());
  118. }
  119. }
  120. // If a style sheet is available, set it on the document and release it.
  121. if (new_style_sheet)
  122. {
  123. SetStyleSheet(std::move(new_style_sheet));
  124. }
  125. // Load scripts.
  126. for (const DocumentHeader::Resource& script : header.scripts)
  127. {
  128. if (script.is_inline)
  129. {
  130. LoadInlineScript(script.content, script.path, script.line);
  131. }
  132. else
  133. {
  134. LoadExternalScript(script.path);
  135. }
  136. }
  137. // Hide this document.
  138. SetProperty(PropertyId::Visibility, Property(Style::Visibility::Hidden));
  139. const float dp_ratio = (context ? context->GetDensityIndependentPixelRatio() : 1.0f);
  140. const Vector2f vp_dimensions = (context ? Vector2f(context->GetDimensions()) : Vector2f(1.0f));
  141. // Update properties so that e.g. visibility status can be queried properly immediately.
  142. UpdateProperties(dp_ratio, vp_dimensions);
  143. }
  144. // Returns the document's context.
  145. Context* ElementDocument::GetContext()
  146. {
  147. return context;
  148. }
  149. // Sets the document's title.
  150. void ElementDocument::SetTitle(const String& _title)
  151. {
  152. title = _title;
  153. }
  154. const String& ElementDocument::GetTitle() const
  155. {
  156. return title;
  157. }
  158. const String& ElementDocument::GetSourceURL() const
  159. {
  160. return source_url;
  161. }
  162. // Sets the style sheet this document, and all of its children, uses.
  163. void ElementDocument::SetStyleSheet(SharedPtr<StyleSheet> _style_sheet)
  164. {
  165. RMLUI_ZoneScoped;
  166. if (style_sheet == _style_sheet)
  167. return;
  168. style_sheet = std::move(_style_sheet);
  169. if (style_sheet)
  170. {
  171. style_sheet->BuildNodeIndex();
  172. style_sheet->OptimizeNodeProperties();
  173. }
  174. GetStyle()->DirtyDefinition();
  175. }
  176. // Returns the document's style sheet.
  177. const SharedPtr<StyleSheet>& ElementDocument::GetStyleSheet() const
  178. {
  179. return style_sheet;
  180. }
  181. // Reload the document's style sheet from source files.
  182. void ElementDocument::ReloadStyleSheet()
  183. {
  184. if (!context)
  185. return;
  186. auto stream = MakeUnique<StreamFile>();
  187. if (!stream->Open(source_url))
  188. {
  189. Log::Message(Log::LT_WARNING, "Failed to open file to reload style sheet in document: %s", source_url.c_str());
  190. return;
  191. }
  192. Factory::ClearStyleSheetCache();
  193. ElementPtr temp_doc = Factory::InstanceDocumentStream(nullptr, stream.get(), context->GetDocumentsBaseTag());
  194. if (!temp_doc) {
  195. Log::Message(Log::LT_WARNING, "Failed to reload style sheet, could not instance document: %s", source_url.c_str());
  196. return;
  197. }
  198. SetStyleSheet(temp_doc->GetStyleSheet());
  199. }
  200. // Brings the document to the front of the document stack.
  201. void ElementDocument::PullToFront()
  202. {
  203. if (context != nullptr)
  204. context->PullDocumentToFront(this);
  205. }
  206. // Sends the document to the back of the document stack.
  207. void ElementDocument::PushToBack()
  208. {
  209. if (context != nullptr)
  210. context->PushDocumentToBack(this);
  211. }
  212. void ElementDocument::Show(ModalFlag modal_flag, FocusFlag focus_flag)
  213. {
  214. switch (modal_flag)
  215. {
  216. case ModalFlag::None: modal = false; break;
  217. case ModalFlag::Modal: modal = true; break;
  218. case ModalFlag::Keep: break;
  219. }
  220. bool focus = false;
  221. bool autofocus = false;
  222. bool focus_previous = false;
  223. switch (focus_flag)
  224. {
  225. case FocusFlag::None:
  226. break;
  227. case FocusFlag::Document:
  228. focus = true;
  229. break;
  230. case FocusFlag::Keep:
  231. focus = true;
  232. focus_previous = true;
  233. break;
  234. case FocusFlag::Auto:
  235. focus = true;
  236. autofocus = true;
  237. break;
  238. }
  239. // Set to visible and switch focus if necessary
  240. SetProperty(PropertyId::Visibility, Property(Style::Visibility::Visible));
  241. // We should update the document now, otherwise the focusing methods below do not think we are visible
  242. // If this turns out to be slow, the more performant approach is just to compute the new visibility property
  243. UpdateDocument();
  244. if (focus)
  245. {
  246. Element* focus_element = this;
  247. if (autofocus)
  248. {
  249. Element* first_element = nullptr;
  250. Element* element = FindNextTabElement(this, true);
  251. while (element && element != first_element)
  252. {
  253. if (!first_element)
  254. first_element = element;
  255. if (element->HasAttribute("autofocus"))
  256. {
  257. focus_element = element;
  258. break;
  259. }
  260. element = FindNextTabElement(element, true);
  261. }
  262. }
  263. else if (focus_previous)
  264. {
  265. focus_element = GetFocusLeafNode();
  266. }
  267. // Focus the window or element
  268. bool focused = focus_element->Focus();
  269. if (focused && focus_element != this)
  270. focus_element->ScrollIntoView(false);
  271. }
  272. DispatchEvent(EventId::Show, Dictionary());
  273. }
  274. void ElementDocument::Hide()
  275. {
  276. SetProperty(PropertyId::Visibility, Property(Style::Visibility::Hidden));
  277. // We should update the document now, so that the (un)focusing will get the correct visibility
  278. UpdateDocument();
  279. DispatchEvent(EventId::Hide, Dictionary());
  280. if (context)
  281. {
  282. context->UnfocusDocument(this);
  283. }
  284. }
  285. // Close this document
  286. void ElementDocument::Close()
  287. {
  288. if (context != nullptr)
  289. context->UnloadDocument(this);
  290. }
  291. ElementPtr ElementDocument::CreateElement(const String& name)
  292. {
  293. return Factory::InstanceElement(nullptr, name, name, XMLAttributes());
  294. }
  295. // Create a text element.
  296. ElementPtr ElementDocument::CreateTextNode(const String& text)
  297. {
  298. // Create the element.
  299. ElementPtr element = CreateElement("#text");
  300. if (!element)
  301. {
  302. Log::Message(Log::LT_ERROR, "Failed to create text element, instancer returned nullptr.");
  303. return nullptr;
  304. }
  305. // Cast up
  306. ElementText* element_text = rmlui_dynamic_cast< ElementText* >(element.get());
  307. if (!element_text)
  308. {
  309. Log::Message(Log::LT_ERROR, "Failed to create text element, instancer didn't return a derivative of ElementText.");
  310. return nullptr;
  311. }
  312. // Set the text
  313. element_text->SetText(text);
  314. return element;
  315. }
  316. // Is the current document modal
  317. bool ElementDocument::IsModal() const
  318. {
  319. return modal && IsVisible();
  320. }
  321. // Default load inline script implementation
  322. void ElementDocument::LoadInlineScript(const String& RMLUI_UNUSED_PARAMETER(content), const String& RMLUI_UNUSED_PARAMETER(source_path), int RMLUI_UNUSED_PARAMETER(line))
  323. {
  324. RMLUI_UNUSED(content);
  325. RMLUI_UNUSED(source_path);
  326. RMLUI_UNUSED(line);
  327. }
  328. // Default load external script implementation
  329. void ElementDocument::LoadExternalScript(const String& RMLUI_UNUSED_PARAMETER(source_path))
  330. {
  331. RMLUI_UNUSED(source_path);
  332. }
  333. // Updates the document, including its layout
  334. void ElementDocument::UpdateDocument()
  335. {
  336. const float dp_ratio = (context ? context->GetDensityIndependentPixelRatio() : 1.0f);
  337. const Vector2f vp_dimensions = (context ? Vector2f(context->GetDimensions()) : Vector2f(1.0f));
  338. Update(dp_ratio, vp_dimensions);
  339. UpdateLayout();
  340. UpdatePosition();
  341. }
  342. // Updates the layout if necessary.
  343. void ElementDocument::UpdateLayout()
  344. {
  345. // Note: Carefully consider when to call this function for performance reasons.
  346. // Ideally, only called once per update loop.
  347. if(layout_dirty)
  348. {
  349. RMLUI_ZoneScoped;
  350. RMLUI_ZoneText(source_url.c_str(), source_url.size());
  351. Vector2f containing_block(0, 0);
  352. if (GetParentNode() != nullptr)
  353. containing_block = GetParentNode()->GetBox().GetSize();
  354. LayoutEngine::FormatElement(this, containing_block);
  355. // Ignore dirtied layout during document formatting. Layouting must not require re-iteration.
  356. // In particular, scrollbars being enabled may set the dirty flag, but this case is already handled within the layout engine.
  357. layout_dirty = false;
  358. }
  359. }
  360. // Updates the position of the document based on the style properties.
  361. void ElementDocument::UpdatePosition()
  362. {
  363. if(position_dirty)
  364. {
  365. RMLUI_ZoneScoped;
  366. position_dirty = false;
  367. Element* root = GetParentNode();
  368. // We only position ourselves if we are a child of our context's root element. That is, we don't want to proceed if we are unparented or an iframe document.
  369. if (!root || !context || (root != context->GetRootElement()))
  370. return;
  371. Vector2f position;
  372. // Work out our containing block; relative offsets are calculated against it.
  373. Vector2f containing_block = root->GetBox().GetSize(Box::CONTENT);
  374. auto& computed = GetComputedValues();
  375. if (computed.left.type != Style::Left::Auto)
  376. position.x = ResolveValue(computed.left, containing_block.x);
  377. else if (computed.right.type != Style::Right::Auto)
  378. position.x = (containing_block.x - GetBox().GetSize(Box::MARGIN).x) - ResolveValue(computed.right, containing_block.x);
  379. else
  380. position.x = GetBox().GetEdge(Box::MARGIN, Box::LEFT);
  381. if (computed.top.type != Style::Top::Auto)
  382. position.y = ResolveValue(computed.top, containing_block.y);
  383. else if (computed.bottom.type != Style::Bottom::Auto)
  384. position.y = (containing_block.y - GetBox().GetSize(Box::MARGIN).y) - ResolveValue(computed.bottom, containing_block.y);
  385. else
  386. position.y = GetBox().GetEdge(Box::MARGIN, Box::TOP);
  387. SetOffset(position, nullptr);
  388. }
  389. }
  390. void ElementDocument::DirtyPosition()
  391. {
  392. position_dirty = true;
  393. }
  394. void ElementDocument::DirtyLayout()
  395. {
  396. layout_dirty = true;
  397. }
  398. bool ElementDocument::IsLayoutDirty()
  399. {
  400. return layout_dirty;
  401. }
  402. void ElementDocument::DirtyDpProperties()
  403. {
  404. GetStyle()->DirtyPropertiesWithUnitsRecursive(Property::DP);
  405. }
  406. void ElementDocument::DirtyVwAndVhProperties()
  407. {
  408. GetStyle()->DirtyPropertiesWithUnitsRecursive(Property::VW | Property::VH);
  409. }
  410. // Repositions the document if necessary.
  411. void ElementDocument::OnPropertyChange(const PropertyIdSet& changed_properties)
  412. {
  413. Element::OnPropertyChange(changed_properties);
  414. // If the document's font-size has been changed, we need to dirty all rem properties.
  415. if (changed_properties.Contains(PropertyId::FontSize))
  416. GetStyle()->DirtyPropertiesWithUnitsRecursive(Property::REM);
  417. if (changed_properties.Contains(PropertyId::Top) ||
  418. changed_properties.Contains(PropertyId::Right) ||
  419. changed_properties.Contains(PropertyId::Bottom) ||
  420. changed_properties.Contains(PropertyId::Left))
  421. DirtyPosition();
  422. }
  423. // Processes the 'onpropertychange' event, checking for a change in position or size.
  424. void ElementDocument::ProcessDefaultAction(Event& event)
  425. {
  426. Element::ProcessDefaultAction(event);
  427. // Process generic keyboard events for this window in bubble phase
  428. if (event == EventId::Keydown)
  429. {
  430. int key_identifier = event.GetParameter<int>("key_identifier", Input::KI_UNKNOWN);
  431. // Process TAB
  432. if (key_identifier == Input::KI_TAB)
  433. {
  434. if (Element* element = FindNextTabElement(event.GetTargetElement(), !event.GetParameter<bool>("shift_key", false)))
  435. {
  436. if(element->Focus())
  437. {
  438. element->ScrollIntoView(false);
  439. event.StopPropagation();
  440. }
  441. }
  442. }
  443. // Process ENTER being pressed on a focusable object (emulate click)
  444. else if (key_identifier == Input::KI_RETURN ||
  445. key_identifier == Input::KI_NUMPADENTER)
  446. {
  447. Element* focus_node = GetFocusLeafNode();
  448. if (focus_node && focus_node->GetComputedValues().tab_index == Style::TabIndex::Auto)
  449. {
  450. focus_node->Click();
  451. event.StopPropagation();
  452. }
  453. }
  454. }
  455. }
  456. void ElementDocument::OnResize()
  457. {
  458. DirtyPosition();
  459. }
  460. enum class CanFocus { Yes, No, NoAndNoChildren };
  461. static CanFocus CanFocusElement(Element* element)
  462. {
  463. if (!element->IsVisible())
  464. return CanFocus::NoAndNoChildren;
  465. const ComputedValues& computed = element->GetComputedValues();
  466. if (computed.focus == Style::Focus::None)
  467. return CanFocus::NoAndNoChildren;
  468. if (computed.tab_index == Style::TabIndex::Auto)
  469. return CanFocus::Yes;
  470. return CanFocus::No;
  471. }
  472. // Find the next element to focus, starting at the current element
  473. //
  474. // This algorithm is quite sneaky, I originally thought a depth first search would
  475. // work, but it appears not. What is required is to cut the tree in half along the nodes
  476. // from current_element up the root and then either traverse the tree in a clockwise or
  477. // anticlock wise direction depending if you're searching forward or backward respectively
  478. Element* ElementDocument::FindNextTabElement(Element* current_element, bool forward)
  479. {
  480. // If we're searching forward, check the immediate children of this node first off.
  481. if (forward)
  482. {
  483. for (int i = 0; i < current_element->GetNumChildren(); i++)
  484. if (Element* result = SearchFocusSubtree(current_element->GetChild(i), forward))
  485. return result;
  486. }
  487. // Now walk up the tree, testing either the bottom or top
  488. // of the tree, depending on whether we're going forward
  489. // or backward respectively.
  490. bool search_enabled = false;
  491. Element* document = current_element->GetOwnerDocument();
  492. Element* child = current_element;
  493. Element* parent = current_element->GetParentNode();
  494. while (child != document)
  495. {
  496. const int num_children = parent->GetNumChildren();
  497. for (int i = 0; i < num_children; i++)
  498. {
  499. // Calculate index into children
  500. const int child_index = forward ? i : (num_children - i - 1);
  501. Element* search_child = parent->GetChild(child_index);
  502. // Do a search if its enabled
  503. if (search_enabled)
  504. if(Element* result = SearchFocusSubtree(search_child, forward))
  505. return result;
  506. // Enable searching when we reach the child.
  507. if (search_child == child)
  508. search_enabled = true;
  509. }
  510. // Advance up the tree
  511. child = parent;
  512. parent = parent->GetParentNode();
  513. search_enabled = false;
  514. }
  515. // We could not find anything to focus along this direction.
  516. // If we can focus the document, then focus that now.
  517. if (current_element != document && CanFocusElement(document) == CanFocus::Yes)
  518. return document;
  519. // Otherwise, search the entire document tree. This way we will wrap around.
  520. const int num_children = document->GetNumChildren();
  521. for (int i = 0; i < num_children; i++)
  522. {
  523. const int child_index = forward ? i : (num_children - i - 1);
  524. if (Element* result = SearchFocusSubtree(document->GetChild(child_index), forward))
  525. return result;
  526. }
  527. return nullptr;
  528. }
  529. Element* ElementDocument::SearchFocusSubtree(Element* element, bool forward)
  530. {
  531. CanFocus can_focus = CanFocusElement(element);
  532. if (can_focus == CanFocus::Yes)
  533. return element;
  534. else if (can_focus == CanFocus::NoAndNoChildren)
  535. return nullptr;
  536. // Check all children
  537. for (int i = 0; i < element->GetNumChildren(); i++)
  538. {
  539. int child_index = i;
  540. if (!forward)
  541. child_index = element->GetNumChildren() - i - 1;
  542. if (Element * result = SearchFocusSubtree(element->GetChild(child_index), forward))
  543. return result;
  544. }
  545. return nullptr;
  546. }
  547. } // namespace Rml