Document.cpp 2.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128
  1. #include "precompiled.h"
  2. #include "Document.h"
  3. #include <Rocket/Core/ElementDocument.h>
  4. #include <Rocket/Core/Context.h>
  5. namespace Rocket {
  6. namespace Core {
  7. namespace Lua {
  8. //methods
  9. int DocumentPullToFront(lua_State* L, Document* obj)
  10. {
  11. obj->PullToFront();
  12. return 0;
  13. }
  14. int DocumentPushToBack(lua_State* L, Document* obj)
  15. {
  16. obj->PushToBack();
  17. return 0;
  18. }
  19. int DocumentShow(lua_State* L, Document* obj)
  20. {
  21. int top = lua_gettop(L);
  22. if(top == 0)
  23. obj->Show();
  24. else
  25. {
  26. int flag = luaL_checkinteger(L,1);
  27. obj->Show(flag);
  28. }
  29. return 0;
  30. }
  31. int DocumentHide(lua_State* L, Document* obj)
  32. {
  33. obj->Hide();
  34. return 0;
  35. }
  36. int DocumentClose(lua_State* L, Document* obj)
  37. {
  38. obj->Close();
  39. return 0;
  40. }
  41. int DocumentCreateElement(lua_State* L, Document* obj)
  42. {
  43. const char* tag = luaL_checkstring(L,1);
  44. Element* ele = obj->CreateElement(tag);
  45. LuaType<Element>::push(L,ele,false);
  46. return 1;
  47. }
  48. int DocumentCreateTextNode(lua_State* L, Document* obj)
  49. {
  50. //need ElementText object first
  51. const char* text = luaL_checkstring(L,1);
  52. ElementText* et = obj->CreateTextNode(text);
  53. LuaType<ElementText>::push(L, et, false);
  54. return 1;
  55. }
  56. //getters
  57. int DocumentGetAttrtitle(lua_State* L)
  58. {
  59. Document* doc = LuaType<Document>::check(L,1);
  60. LUACHECKOBJ(doc);
  61. lua_pushstring(L,doc->GetTitle().CString());
  62. return 1;
  63. }
  64. int DocumentGetAttrcontext(lua_State* L)
  65. {
  66. Document* doc = LuaType<Document>::check(L,1);
  67. LUACHECKOBJ(doc);
  68. LuaType<Context>::push(L,doc->GetContext(),false);
  69. return 1;
  70. }
  71. //setters
  72. int DocumentSetAttrtitle(lua_State* L)
  73. {
  74. Document* doc = LuaType<Document>::check(L,1);
  75. LUACHECKOBJ(doc);
  76. const char* title = luaL_checkstring(L,2);
  77. doc->SetTitle(title);
  78. return 0;
  79. }
  80. RegType<Document> DocumentMethods[] =
  81. {
  82. LUAMETHOD(Document,PullToFront)
  83. LUAMETHOD(Document,PushToBack)
  84. LUAMETHOD(Document,Show)
  85. LUAMETHOD(Document,Hide)
  86. LUAMETHOD(Document,Close)
  87. LUAMETHOD(Document,CreateElement)
  88. LUAMETHOD(Document,CreateTextNode)
  89. { NULL, NULL },
  90. };
  91. luaL_reg DocumentGetters[] =
  92. {
  93. LUAGETTER(Document,title)
  94. LUAGETTER(Document,context)
  95. { NULL, NULL },
  96. };
  97. luaL_reg DocumentSetters[] =
  98. {
  99. LUASETTER(Document,title)
  100. { NULL, NULL },
  101. };
  102. /*
  103. template<> const char* GetTClassName<Document>() { return "Document"; }
  104. template<> RegType<Document>* GetMethodTable<Document>() { return DocumentMethods; }
  105. template<> luaL_reg* GetAttrTable<Document>() { return DocumentGetters; }
  106. template<> luaL_reg* SetAttrTable<Document>() { return DocumentSetters; }
  107. */
  108. }
  109. }
  110. }