DecoratorGradient.cpp 29 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "DecoratorGradient.h"
  29. #include "../../Include/RmlUi/Core/ComputedValues.h"
  30. #include "../../Include/RmlUi/Core/Element.h"
  31. #include "../../Include/RmlUi/Core/ElementUtilities.h"
  32. #include "../../Include/RmlUi/Core/Geometry.h"
  33. #include "../../Include/RmlUi/Core/Math.h"
  34. #include "../../Include/RmlUi/Core/MeshUtilities.h"
  35. #include "../../Include/RmlUi/Core/PropertyDefinition.h"
  36. #include "ComputeProperty.h"
  37. #include "DecoratorShader.h"
  38. namespace Rml {
  39. // Returns the point along the input line ('line_point', 'line_vector') closest to the input 'point'.
  40. static Vector2f IntersectionPointToLineNormal(const Vector2f point, const Vector2f line_point, const Vector2f line_vector)
  41. {
  42. const Vector2f delta = line_point - point;
  43. return line_point - delta.DotProduct(line_vector) * line_vector;
  44. }
  45. /// Convert all color stop positions to normalized numbers.
  46. /// @param[in] element The element to resolve lengths against.
  47. /// @param[in] gradient_line_length The length of the gradient line, along which color stops are placed.
  48. /// @param[in] soft_spacing The desired minimum distance between stops to avoid aliasing, in normalized number units.
  49. /// @param[in] unresolved_stops
  50. /// @return A list of resolved color stops, all in number units.
  51. static ColorStopList ResolveColorStops(Element* element, const float gradient_line_length, const float soft_spacing,
  52. const ColorStopList& unresolved_stops)
  53. {
  54. ColorStopList stops = unresolved_stops;
  55. const int num_stops = (int)stops.size();
  56. // Resolve all lengths, percentages, and angles to numbers. After this step all stops with a unit other than Number are considered as Auto.
  57. for (ColorStop& stop : stops)
  58. {
  59. if (Any(stop.position.unit & Unit::LENGTH))
  60. {
  61. const float resolved_position = element->ResolveLength(stop.position);
  62. stop.position = NumericValue(resolved_position / gradient_line_length, Unit::NUMBER);
  63. }
  64. else if (stop.position.unit == Unit::PERCENT)
  65. {
  66. stop.position = NumericValue(stop.position.number * 0.01f, Unit::NUMBER);
  67. }
  68. else if (Any(stop.position.unit & Unit::ANGLE))
  69. {
  70. stop.position = NumericValue(ComputeAngle(stop.position) * (1.f / (2.f * Math::RMLUI_PI)), Unit::NUMBER);
  71. }
  72. }
  73. // Resolve auto positions of the first and last color stops.
  74. auto resolve_edge_stop = [](ColorStop& stop, float auto_to_number) {
  75. if (stop.position.unit != Unit::NUMBER)
  76. stop.position = NumericValue(auto_to_number, Unit::NUMBER);
  77. };
  78. resolve_edge_stop(stops[0], 0.f);
  79. resolve_edge_stop(stops[num_stops - 1], 1.f);
  80. // Ensures that color stop positions are strictly increasing, and have at least 1px spacing to avoid aliasing.
  81. auto nudge_stop = [prev_position = stops[0].position.number](ColorStop& stop, bool update_prev = true) mutable {
  82. stop.position.number = Math::Max(stop.position.number, prev_position);
  83. if (update_prev)
  84. prev_position = stop.position.number;
  85. };
  86. int auto_begin_i = -1;
  87. // Evenly space stops with sequential auto indices, and nudge stop positions to ensure strictly increasing positions.
  88. for (int i = 1; i < num_stops; i++)
  89. {
  90. ColorStop& stop = stops[i];
  91. if (stop.position.unit != Unit::NUMBER)
  92. {
  93. // Mark the first of any consecutive auto stops.
  94. if (auto_begin_i < 0)
  95. auto_begin_i = i;
  96. }
  97. else if (auto_begin_i < 0)
  98. {
  99. // The stop has a definite position and there are no previous autos to handle, just ensure it is properly spaced.
  100. nudge_stop(stop);
  101. }
  102. else
  103. {
  104. // Space out all the previous auto stops, indices [auto_begin_i, i).
  105. nudge_stop(stop, false);
  106. const int num_auto_stops = i - auto_begin_i;
  107. const float t0 = stops[auto_begin_i - 1].position.number;
  108. const float t1 = stop.position.number;
  109. for (int j = 0; j < num_auto_stops; j++)
  110. {
  111. const float fraction_along_t0_t1 = float(j + 1) / float(num_auto_stops + 1);
  112. stops[j + auto_begin_i].position = NumericValue(t0 + (t1 - t0) * fraction_along_t0_t1, Unit::NUMBER);
  113. nudge_stop(stops[j + auto_begin_i]);
  114. }
  115. nudge_stop(stop);
  116. auto_begin_i = -1;
  117. }
  118. }
  119. // Ensures that stops are placed some minimum distance from each other to avoid aliasing, if possible.
  120. for (int i = 1; i < num_stops - 1; i++)
  121. {
  122. const float p0 = stops[i - 1].position.number;
  123. const float p1 = stops[i].position.number;
  124. const float p2 = stops[i + 1].position.number;
  125. float& new_position = stops[i].position.number;
  126. if (p1 - p0 < soft_spacing)
  127. {
  128. if (p2 - p0 < 2.f * soft_spacing)
  129. new_position = 0.5f * (p2 + p0);
  130. else
  131. new_position = p0 + soft_spacing;
  132. }
  133. }
  134. RMLUI_ASSERT(std::all_of(stops.begin(), stops.end(), [](auto&& stop) { return stop.position.unit == Unit::NUMBER; }));
  135. return stops;
  136. }
  137. // Compute a 2d-position property value into a percentage-length vector.
  138. static Vector2Numeric ComputePosition(const Property* p_position[2])
  139. {
  140. Vector2Numeric position;
  141. for (int dimension = 0; dimension < 2; dimension++)
  142. {
  143. NumericValue& value = position[dimension];
  144. const Property& property = *p_position[dimension];
  145. if (property.unit == Unit::KEYWORD)
  146. {
  147. enum { TOP_LEFT, CENTER, BOTTOM_RIGHT };
  148. switch (property.Get<int>())
  149. {
  150. case TOP_LEFT: value = NumericValue(0.f, Unit::PERCENT); break;
  151. case CENTER: value = NumericValue(50.f, Unit::PERCENT); break;
  152. case BOTTOM_RIGHT: value = NumericValue(100.f, Unit::PERCENT); break;
  153. }
  154. }
  155. else
  156. {
  157. value = property.GetNumericValue();
  158. }
  159. }
  160. return position;
  161. }
  162. DecoratorStraightGradient::DecoratorStraightGradient() {}
  163. DecoratorStraightGradient::~DecoratorStraightGradient() {}
  164. bool DecoratorStraightGradient::Initialise(const Direction in_direction, const Colourb in_start, const Colourb in_stop)
  165. {
  166. direction = in_direction;
  167. start = in_start;
  168. stop = in_stop;
  169. return true;
  170. }
  171. DecoratorDataHandle DecoratorStraightGradient::GenerateElementData(Element* element, BoxArea paint_area) const
  172. {
  173. const Box& box = element->GetBox();
  174. const ComputedValues& computed = element->GetComputedValues();
  175. const float opacity = computed.opacity();
  176. Mesh mesh;
  177. MeshUtilities::GenerateBackground(mesh, element->GetBox(), Vector2f(0), computed.border_radius(), ColourbPremultiplied(), paint_area);
  178. ColourbPremultiplied colour_start = start.ToPremultiplied(opacity);
  179. ColourbPremultiplied colour_stop = stop.ToPremultiplied(opacity);
  180. const Vector2f offset = box.GetPosition(paint_area);
  181. const Vector2f size = box.GetSize(paint_area);
  182. Vector<Vertex>& vertices = mesh.vertices;
  183. if (direction == Direction::Horizontal)
  184. {
  185. for (int i = 0; i < (int)vertices.size(); i++)
  186. {
  187. const float t = Math::Clamp((vertices[i].position.x - offset.x) / size.x, 0.0f, 1.0f);
  188. vertices[i].colour = Math::RoundedLerp(t, colour_start, colour_stop);
  189. }
  190. }
  191. else if (direction == Direction::Vertical)
  192. {
  193. for (int i = 0; i < (int)vertices.size(); i++)
  194. {
  195. const float t = Math::Clamp((vertices[i].position.y - offset.y) / size.y, 0.0f, 1.0f);
  196. vertices[i].colour = Math::RoundedLerp(t, colour_start, colour_stop);
  197. }
  198. }
  199. Geometry* geometry = new Geometry(element->GetRenderManager()->MakeGeometry(std::move(mesh)));
  200. return reinterpret_cast<DecoratorDataHandle>(geometry);
  201. }
  202. void DecoratorStraightGradient::ReleaseElementData(DecoratorDataHandle element_data) const
  203. {
  204. delete reinterpret_cast<Geometry*>(element_data);
  205. }
  206. void DecoratorStraightGradient::RenderElement(Element* element, DecoratorDataHandle element_data) const
  207. {
  208. auto* data = reinterpret_cast<Geometry*>(element_data);
  209. data->Render(element->GetAbsoluteOffset(BoxArea::Border));
  210. }
  211. DecoratorStraightGradientInstancer::DecoratorStraightGradientInstancer()
  212. {
  213. ids.direction = RegisterProperty("direction", "horizontal").AddParser("keyword", "horizontal, vertical").GetId();
  214. ids.start = RegisterProperty("start-color", "#ffffff").AddParser("color").GetId();
  215. ids.stop = RegisterProperty("stop-color", "#ffffff").AddParser("color").GetId();
  216. RegisterShorthand("decorator", "direction, start-color, stop-color", ShorthandType::FallThrough);
  217. }
  218. DecoratorStraightGradientInstancer::~DecoratorStraightGradientInstancer() {}
  219. SharedPtr<Decorator> DecoratorStraightGradientInstancer::InstanceDecorator(const String& name, const PropertyDictionary& properties_,
  220. const DecoratorInstancerInterface& /*interface_*/)
  221. {
  222. using Direction = DecoratorStraightGradient::Direction;
  223. Direction direction;
  224. if (name == "horizontal-gradient")
  225. direction = Direction::Horizontal;
  226. else if (name == "vertical-gradient")
  227. direction = Direction::Vertical;
  228. else
  229. {
  230. direction = (Direction)properties_.GetProperty(ids.direction)->Get<int>();
  231. Log::Message(Log::LT_WARNING,
  232. "Decorator syntax 'gradient(horizontal|vertical ...)' is deprecated, please replace with 'horizontal-gradient(...)' or "
  233. "'vertical-gradient(...)'");
  234. }
  235. Colourb start = properties_.GetProperty(ids.start)->Get<Colourb>();
  236. Colourb stop = properties_.GetProperty(ids.stop)->Get<Colourb>();
  237. auto decorator = MakeShared<DecoratorStraightGradient>();
  238. if (decorator->Initialise(direction, start, stop))
  239. return decorator;
  240. return nullptr;
  241. }
  242. DecoratorLinearGradient::DecoratorLinearGradient() {}
  243. DecoratorLinearGradient::~DecoratorLinearGradient() {}
  244. bool DecoratorLinearGradient::Initialise(bool in_repeating, Corner in_corner, float in_angle, const ColorStopList& in_color_stops)
  245. {
  246. repeating = in_repeating;
  247. corner = in_corner;
  248. angle = in_angle;
  249. color_stops = in_color_stops;
  250. return !color_stops.empty();
  251. }
  252. DecoratorDataHandle DecoratorLinearGradient::GenerateElementData(Element* element, BoxArea paint_area) const
  253. {
  254. RenderManager* render_manager = element->GetRenderManager();
  255. if (!render_manager)
  256. return INVALID_DECORATORDATAHANDLE;
  257. RMLUI_ASSERT(!color_stops.empty());
  258. const Box& box = element->GetBox();
  259. const Vector2f dimensions = box.GetSize(paint_area);
  260. LinearGradientShape gradient_shape = CalculateShape(dimensions);
  261. // One-pixel minimum color stop spacing to avoid aliasing.
  262. const float soft_spacing = 1.f / gradient_shape.length;
  263. ColorStopList resolved_stops = ResolveColorStops(element, gradient_shape.length, soft_spacing, color_stops);
  264. CompiledShader shader = render_manager->CompileShader("linear-gradient",
  265. Dictionary{
  266. {"angle", Variant(angle)},
  267. {"p0", Variant(gradient_shape.p0)},
  268. {"p1", Variant(gradient_shape.p1)},
  269. {"length", Variant(gradient_shape.length)},
  270. {"repeating", Variant(repeating)},
  271. {"color_stop_list", Variant(std::move(resolved_stops))},
  272. });
  273. if (!shader)
  274. return INVALID_DECORATORDATAHANDLE;
  275. Mesh mesh;
  276. const ComputedValues& computed = element->GetComputedValues();
  277. const byte alpha = byte(computed.opacity() * 255.f);
  278. MeshUtilities::GenerateBackground(mesh, box, Vector2f(), computed.border_radius(), ColourbPremultiplied(alpha, alpha), paint_area);
  279. const Vector2f render_offset = box.GetPosition(paint_area);
  280. for (Vertex& vertex : mesh.vertices)
  281. vertex.tex_coord = vertex.position - render_offset;
  282. ShaderElementData* element_data =
  283. GetShaderElementDataPool().AllocateAndConstruct(render_manager->MakeGeometry(std::move(mesh)), std::move(shader));
  284. return reinterpret_cast<DecoratorDataHandle>(element_data);
  285. }
  286. void DecoratorLinearGradient::ReleaseElementData(DecoratorDataHandle handle) const
  287. {
  288. ShaderElementData* element_data = reinterpret_cast<ShaderElementData*>(handle);
  289. GetShaderElementDataPool().DestroyAndDeallocate(element_data);
  290. }
  291. void DecoratorLinearGradient::RenderElement(Element* element, DecoratorDataHandle handle) const
  292. {
  293. ShaderElementData* element_data = reinterpret_cast<ShaderElementData*>(handle);
  294. element_data->geometry.Render(element->GetAbsoluteOffset(BoxArea::Border), {}, element_data->shader);
  295. }
  296. DecoratorLinearGradient::LinearGradientShape DecoratorLinearGradient::CalculateShape(Vector2f dim) const
  297. {
  298. using uint = unsigned int;
  299. const Vector2f corners[(int)Corner::Count] = {Vector2f(dim.x, 0), dim, Vector2f(0, dim.y), Vector2f(0, 0)};
  300. const Vector2f center = 0.5f * dim;
  301. uint quadrant = 0;
  302. Vector2f line_vector;
  303. if (corner == Corner::None)
  304. {
  305. // Find the target quadrant and unit vector for the given angle.
  306. quadrant = uint(Math::NormaliseAngle(angle) * (4.f / (2.f * Math::RMLUI_PI))) % 4u;
  307. line_vector = Vector2f(Math::Sin(angle), -Math::Cos(angle));
  308. }
  309. else
  310. {
  311. // Quadrant given by the corner, need to find the vector perpendicular to the line connecting the neighboring corners.
  312. quadrant = uint(corner);
  313. const Vector2f v_neighbors = (corners[(quadrant + 1u) % 4u] - corners[(quadrant + 3u) % 4u]).Normalise();
  314. line_vector = {v_neighbors.y, -v_neighbors.x};
  315. }
  316. const uint quadrant_opposite = (quadrant + 2u) % 4u;
  317. const Vector2f starting_point = IntersectionPointToLineNormal(corners[quadrant_opposite], center, line_vector);
  318. const Vector2f ending_point = IntersectionPointToLineNormal(corners[quadrant], center, line_vector);
  319. const float length = Math::Absolute(dim.x * line_vector.x) + Math::Absolute(-dim.y * line_vector.y);
  320. return LinearGradientShape{starting_point, ending_point, length};
  321. }
  322. DecoratorLinearGradientInstancer::DecoratorLinearGradientInstancer()
  323. {
  324. ids.angle = RegisterProperty("angle", "180deg").AddParser("angle").GetId();
  325. ids.direction_to = RegisterProperty("to", "unspecified").AddParser("keyword", "unspecified, to").GetId();
  326. // See Direction enum for keyword values.
  327. ids.direction_x = RegisterProperty("direction-x", "unspecified").AddParser("keyword", "unspecified=0, left=8, right=2").GetId();
  328. ids.direction_y = RegisterProperty("direction-y", "unspecified").AddParser("keyword", "unspecified=0, top=1, bottom=4").GetId();
  329. ids.color_stop_list = RegisterProperty("color-stops", "").AddParser("color_stop_list").GetId();
  330. RegisterShorthand("direction", "angle, to, direction-x, direction-y, direction-x", ShorthandType::FallThrough);
  331. RegisterShorthand("decorator", "direction?, color-stops#", ShorthandType::RecursiveCommaSeparated);
  332. }
  333. DecoratorLinearGradientInstancer::~DecoratorLinearGradientInstancer() {}
  334. SharedPtr<Decorator> DecoratorLinearGradientInstancer::InstanceDecorator(const String& name, const PropertyDictionary& properties_,
  335. const DecoratorInstancerInterface& /*interface_*/)
  336. {
  337. const Property* p_angle = properties_.GetProperty(ids.angle);
  338. const Property* p_direction_to = properties_.GetProperty(ids.direction_to);
  339. const Property* p_direction_x = properties_.GetProperty(ids.direction_x);
  340. const Property* p_direction_y = properties_.GetProperty(ids.direction_y);
  341. const Property* p_color_stop_list = properties_.GetProperty(ids.color_stop_list);
  342. if (!p_angle || !p_direction_to || !p_direction_x || !p_direction_y || !p_color_stop_list)
  343. return nullptr;
  344. using Corner = DecoratorLinearGradient::Corner;
  345. Corner corner = Corner::None;
  346. float angle = 0.f;
  347. if (p_direction_to->Get<bool>())
  348. {
  349. const Direction direction = (Direction)(p_direction_x->Get<int>() | p_direction_y->Get<int>());
  350. switch (direction)
  351. {
  352. case Direction::Top: angle = 0.f; break;
  353. case Direction::Right: angle = 0.5f * Math::RMLUI_PI; break;
  354. case Direction::Bottom: angle = Math::RMLUI_PI; break;
  355. case Direction::Left: angle = 1.5f * Math::RMLUI_PI; break;
  356. case Direction::TopLeft: corner = Corner::TopLeft; break;
  357. case Direction::TopRight: corner = Corner::TopRight; break;
  358. case Direction::BottomRight: corner = Corner::BottomRight; break;
  359. case Direction::BottomLeft: corner = Corner::BottomLeft; break;
  360. case Direction::None:
  361. default: return nullptr; break;
  362. }
  363. }
  364. else
  365. {
  366. angle = ComputeAngle(p_angle->GetNumericValue());
  367. }
  368. if (p_color_stop_list->unit != Unit::COLORSTOPLIST)
  369. return nullptr;
  370. const ColorStopList& color_stop_list = p_color_stop_list->value.GetReference<ColorStopList>();
  371. const bool repeating = (name == "repeating-linear-gradient");
  372. auto decorator = MakeShared<DecoratorLinearGradient>();
  373. if (decorator->Initialise(repeating, corner, angle, color_stop_list))
  374. return decorator;
  375. return nullptr;
  376. }
  377. DecoratorRadialGradient::DecoratorRadialGradient() {}
  378. DecoratorRadialGradient::~DecoratorRadialGradient() {}
  379. bool DecoratorRadialGradient::Initialise(bool in_repeating, Shape in_shape, SizeType in_size_type, Vector2Numeric in_size, Vector2Numeric in_position,
  380. const ColorStopList& in_color_stops)
  381. {
  382. repeating = in_repeating;
  383. shape = in_shape;
  384. size_type = in_size_type;
  385. size = in_size;
  386. position = in_position;
  387. color_stops = in_color_stops;
  388. return !color_stops.empty();
  389. }
  390. DecoratorDataHandle DecoratorRadialGradient::GenerateElementData(Element* element, BoxArea box_area) const
  391. {
  392. RenderManager* render_manager = element->GetRenderManager();
  393. if (!render_manager)
  394. return INVALID_DECORATORDATAHANDLE;
  395. RMLUI_ASSERT(!color_stops.empty() && (shape == Shape::Circle || shape == Shape::Ellipse));
  396. const Box& box = element->GetBox();
  397. const Vector2f dimensions = box.GetSize(box_area);
  398. RadialGradientShape gradient_shape = CalculateRadialGradientShape(element, dimensions);
  399. // One-pixel minimum color stop spacing to avoid aliasing.
  400. const float soft_spacing = 1.f / Math::Min(gradient_shape.radius.x, gradient_shape.radius.y);
  401. ColorStopList resolved_stops = ResolveColorStops(element, gradient_shape.radius.x, soft_spacing, color_stops);
  402. CompiledShader shader = render_manager->CompileShader("radial-gradient",
  403. Dictionary{
  404. {"center", Variant(gradient_shape.center)},
  405. {"radius", Variant(gradient_shape.radius)},
  406. {"repeating", Variant(repeating)},
  407. {"color_stop_list", Variant(std::move(resolved_stops))},
  408. });
  409. if (!shader)
  410. return INVALID_DECORATORDATAHANDLE;
  411. Mesh mesh;
  412. const ComputedValues& computed = element->GetComputedValues();
  413. const byte alpha = byte(computed.opacity() * 255.f);
  414. MeshUtilities::GenerateBackground(mesh, box, Vector2f(), computed.border_radius(), ColourbPremultiplied(alpha, alpha), box_area);
  415. const Vector2f render_offset = box.GetPosition(box_area);
  416. for (Vertex& vertex : mesh.vertices)
  417. vertex.tex_coord = vertex.position - render_offset;
  418. ShaderElementData* element_data =
  419. GetShaderElementDataPool().AllocateAndConstruct(render_manager->MakeGeometry(std::move(mesh)), std::move(shader));
  420. return reinterpret_cast<DecoratorDataHandle>(element_data);
  421. }
  422. void DecoratorRadialGradient::ReleaseElementData(DecoratorDataHandle handle) const
  423. {
  424. ShaderElementData* element_data = reinterpret_cast<ShaderElementData*>(handle);
  425. GetShaderElementDataPool().DestroyAndDeallocate(element_data);
  426. }
  427. void DecoratorRadialGradient::RenderElement(Element* element, DecoratorDataHandle handle) const
  428. {
  429. ShaderElementData* element_data = reinterpret_cast<ShaderElementData*>(handle);
  430. element_data->geometry.Render(element->GetAbsoluteOffset(BoxArea::Border), {}, element_data->shader);
  431. }
  432. DecoratorRadialGradient::RadialGradientShape DecoratorRadialGradient::CalculateRadialGradientShape(Element* element, Vector2f dimensions) const
  433. {
  434. RadialGradientShape result;
  435. result.center.x = element->ResolveNumericValue(position.x, dimensions.x);
  436. result.center.y = element->ResolveNumericValue(position.y, dimensions.y);
  437. const bool is_circle = (shape == Shape::Circle);
  438. auto Abs = [](Vector2f v) { return Vector2f{Math::Absolute(v.x), Math::Absolute(v.y)}; };
  439. auto d = dimensions;
  440. auto c = result.center;
  441. Vector2f r;
  442. switch (size_type)
  443. {
  444. case SizeType::ClosestSide:
  445. {
  446. r = Abs(Math::Min(c, d - c));
  447. result.radius = (is_circle ? Vector2f(Math::Min(r.x, r.y)) : r);
  448. }
  449. break;
  450. case SizeType::FarthestSide:
  451. {
  452. r = Abs(Math::Max(c, d - c));
  453. result.radius = (is_circle ? Vector2f(Math::Max(r.x, r.y)) : r);
  454. }
  455. break;
  456. case SizeType::ClosestCorner:
  457. case SizeType::FarthestCorner:
  458. {
  459. if (size_type == SizeType::ClosestCorner)
  460. r = Abs(Math::Min(c, d - c)); // Same as closest-side.
  461. else
  462. r = Abs(Math::Max(c, d - c)); // Same as farthest-side.
  463. if (is_circle)
  464. {
  465. result.radius = Vector2f(r.Magnitude());
  466. }
  467. else
  468. {
  469. r = Math::Max(r, Vector2f(1)); // In case r.x ~= 0
  470. result.radius.x = Math::SquareRoot(2.f * r.x * r.x);
  471. result.radius.y = result.radius.x * (r.y / r.x);
  472. }
  473. }
  474. break;
  475. case SizeType::LengthPercentage:
  476. {
  477. result.radius.x = element->ResolveNumericValue(size.x, d.x);
  478. result.radius.y = (is_circle ? result.radius.x : element->ResolveNumericValue(size.y, d.y));
  479. result.radius = Abs(result.radius);
  480. }
  481. break;
  482. }
  483. result.radius = Math::Max(result.radius, Vector2f(1.f));
  484. return result;
  485. }
  486. DecoratorRadialGradientInstancer::DecoratorRadialGradientInstancer()
  487. {
  488. ids.ending_shape = RegisterProperty("ending-shape", "unspecified").AddParser("keyword", "circle, ellipse, unspecified").GetId();
  489. ids.size_x = RegisterProperty("size-x", "farthest-corner")
  490. .AddParser("keyword", "closest-side, farthest-side, closest-corner, farthest-corner")
  491. .AddParser("length_percent")
  492. .GetId();
  493. ids.size_y = RegisterProperty("size-y", "unspecified").AddParser("keyword", "unspecified").AddParser("length_percent").GetId();
  494. RegisterProperty("at", "unspecified").AddParser("keyword", "at, unspecified");
  495. ids.position_x = RegisterProperty("position-x", "center").AddParser("keyword", "left, center, right").AddParser("length_percent").GetId();
  496. ids.position_y = RegisterProperty("position-y", "center").AddParser("keyword", "top, center, bottom").AddParser("length_percent").GetId();
  497. ids.color_stop_list = RegisterProperty("color-stops", "").AddParser("color_stop_list").GetId();
  498. RegisterShorthand("shape", "ending-shape, size-x, size-y, at, position-x, position-y, position-x", ShorthandType::FallThrough);
  499. RegisterShorthand("decorator", "shape?, color-stops#", ShorthandType::RecursiveCommaSeparated);
  500. }
  501. DecoratorRadialGradientInstancer::~DecoratorRadialGradientInstancer() {}
  502. SharedPtr<Decorator> DecoratorRadialGradientInstancer::InstanceDecorator(const String& name, const PropertyDictionary& properties_,
  503. const DecoratorInstancerInterface& /*interface_*/)
  504. {
  505. const Property* p_ending_shape = properties_.GetProperty(ids.ending_shape);
  506. const Property* p_size_x = properties_.GetProperty(ids.size_x);
  507. const Property* p_size_y = properties_.GetProperty(ids.size_y);
  508. const Property* p_position[2] = {properties_.GetProperty(ids.position_x), properties_.GetProperty(ids.position_y)};
  509. const Property* p_color_stop_list = properties_.GetProperty(ids.color_stop_list);
  510. if (!p_ending_shape || !p_size_x || !p_size_y || !p_position[0] || !p_position[1] || !p_color_stop_list)
  511. return nullptr;
  512. using SizeType = DecoratorRadialGradient::SizeType;
  513. using Shape = DecoratorRadialGradient::Shape;
  514. Shape shape = (Shape)p_ending_shape->Get<int>();
  515. if (shape == Shape::Unspecified)
  516. {
  517. const bool circle_sized = (Any(p_size_x->unit & Unit::LENGTH_PERCENT) && p_size_y->unit == Unit::KEYWORD);
  518. shape = (circle_sized ? Shape::Circle : Shape::Ellipse);
  519. }
  520. if (shape == Shape::Circle && (p_size_x->unit == Unit::PERCENT || p_size_y->unit != Unit::KEYWORD))
  521. return nullptr;
  522. SizeType size_type = {};
  523. Vector2Numeric size;
  524. if (p_size_x->unit == Unit::KEYWORD)
  525. {
  526. size_type = (SizeType)p_size_x->Get<int>();
  527. }
  528. else
  529. {
  530. size_type = SizeType::LengthPercentage;
  531. size.x = p_size_x->GetNumericValue();
  532. size.y = (p_size_y->unit == Unit::KEYWORD ? size.x : p_size_y->GetNumericValue());
  533. }
  534. const Vector2Numeric position = ComputePosition(p_position);
  535. const bool repeating = (name == "repeating-radial-gradient");
  536. if (p_color_stop_list->unit != Unit::COLORSTOPLIST)
  537. return nullptr;
  538. const ColorStopList& color_stop_list = p_color_stop_list->value.GetReference<ColorStopList>();
  539. auto decorator = MakeShared<DecoratorRadialGradient>();
  540. if (decorator->Initialise(repeating, shape, size_type, size, position, color_stop_list))
  541. return decorator;
  542. return nullptr;
  543. }
  544. DecoratorConicGradient::DecoratorConicGradient() {}
  545. DecoratorConicGradient::~DecoratorConicGradient() {}
  546. bool DecoratorConicGradient::Initialise(bool in_repeating, float in_angle, Vector2Numeric in_position, const ColorStopList& in_color_stops)
  547. {
  548. repeating = in_repeating;
  549. angle = in_angle;
  550. position = in_position;
  551. color_stops = in_color_stops;
  552. return !color_stops.empty();
  553. }
  554. DecoratorDataHandle DecoratorConicGradient::GenerateElementData(Element* element, BoxArea box_area) const
  555. {
  556. RenderManager* render_manager = element->GetRenderManager();
  557. if (!render_manager)
  558. return INVALID_DECORATORDATAHANDLE;
  559. RMLUI_ASSERT(!color_stops.empty());
  560. const Box& box = element->GetBox();
  561. const Vector2f dimensions = box.GetSize(box_area);
  562. const Vector2f center =
  563. Vector2f{element->ResolveNumericValue(position.x, dimensions.x), element->ResolveNumericValue(position.y, dimensions.y)}.Round();
  564. ColorStopList resolved_stops = ResolveColorStops(element, 1.f, 0.f, color_stops);
  565. CompiledShader shader = render_manager->CompileShader("conic-gradient",
  566. Dictionary{
  567. {"angle", Variant(angle)},
  568. {"center", Variant(center)},
  569. {"repeating", Variant(repeating)},
  570. {"color_stop_list", Variant(std::move(resolved_stops))},
  571. });
  572. if (!shader)
  573. return INVALID_DECORATORDATAHANDLE;
  574. Mesh mesh;
  575. const ComputedValues& computed = element->GetComputedValues();
  576. const byte alpha = byte(computed.opacity() * 255.f);
  577. MeshUtilities::GenerateBackground(mesh, box, Vector2f(), computed.border_radius(), ColourbPremultiplied(alpha, alpha), box_area);
  578. const Vector2f render_offset = box.GetPosition(box_area);
  579. for (Vertex& vertex : mesh.vertices)
  580. vertex.tex_coord = vertex.position - render_offset;
  581. ShaderElementData* element_data =
  582. GetShaderElementDataPool().AllocateAndConstruct(render_manager->MakeGeometry(std::move(mesh)), std::move(shader));
  583. return reinterpret_cast<DecoratorDataHandle>(element_data);
  584. }
  585. void DecoratorConicGradient::ReleaseElementData(DecoratorDataHandle handle) const
  586. {
  587. ShaderElementData* element_data = reinterpret_cast<ShaderElementData*>(handle);
  588. GetShaderElementDataPool().DestroyAndDeallocate(element_data);
  589. }
  590. void DecoratorConicGradient::RenderElement(Element* element, DecoratorDataHandle handle) const
  591. {
  592. ShaderElementData* element_data = reinterpret_cast<ShaderElementData*>(handle);
  593. element_data->geometry.Render(element->GetAbsoluteOffset(BoxArea::Border), {}, element_data->shader);
  594. }
  595. DecoratorConicGradientInstancer::DecoratorConicGradientInstancer()
  596. {
  597. RegisterProperty("from", "from").AddParser("keyword", "from");
  598. ids.angle = RegisterProperty("angle", "0deg").AddParser("angle").GetId();
  599. RegisterProperty("at", "unspecified").AddParser("keyword", "at, unspecified");
  600. ids.position_x = RegisterProperty("position-x", "center").AddParser("keyword", "left, center, right").AddParser("length_percent").GetId();
  601. ids.position_y = RegisterProperty("position-y", "center").AddParser("keyword", "top, center, bottom").AddParser("length_percent").GetId();
  602. ids.color_stop_list = RegisterProperty("color-stops", "").AddParser("color_stop_list", "angle").GetId();
  603. RegisterShorthand("shape", "from, angle, at, position-x, position-y, position-x", ShorthandType::FallThrough);
  604. RegisterShorthand("decorator", "shape?, color-stops#", ShorthandType::RecursiveCommaSeparated);
  605. }
  606. DecoratorConicGradientInstancer::~DecoratorConicGradientInstancer() {}
  607. SharedPtr<Decorator> DecoratorConicGradientInstancer::InstanceDecorator(const String& name, const PropertyDictionary& properties_,
  608. const DecoratorInstancerInterface& /*interface_*/)
  609. {
  610. const Property* p_angle = properties_.GetProperty(ids.angle);
  611. const Property* p_position[2] = {properties_.GetProperty(ids.position_x), properties_.GetProperty(ids.position_y)};
  612. const Property* p_color_stop_list = properties_.GetProperty(ids.color_stop_list);
  613. if (!p_angle || !p_position[0] || !p_position[1] || !p_color_stop_list)
  614. return nullptr;
  615. const float angle = ComputeAngle(p_angle->GetNumericValue());
  616. const Vector2Numeric position = ComputePosition(p_position);
  617. const bool repeating = (name == "repeating-conic-gradient");
  618. if (p_color_stop_list->unit != Unit::COLORSTOPLIST)
  619. return nullptr;
  620. const ColorStopList& color_stop_list = p_color_stop_list->value.GetReference<ColorStopList>();
  621. auto decorator = MakeShared<DecoratorConicGradient>();
  622. if (decorator->Initialise(repeating, angle, position, color_stop_list))
  623. return decorator;
  624. return nullptr;
  625. }
  626. } // namespace Rml