ElementImage.cpp 9.2 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "ElementImage.h"
  29. #include "../../../Include/RmlUi/Core/ComputedValues.h"
  30. #include "../../../Include/RmlUi/Core/ElementDocument.h"
  31. #include "../../../Include/RmlUi/Core/ElementUtilities.h"
  32. #include "../../../Include/RmlUi/Core/MeshUtilities.h"
  33. #include "../../../Include/RmlUi/Core/PropertyIdSet.h"
  34. #include "../../../Include/RmlUi/Core/StyleSheet.h"
  35. #include "../../../Include/RmlUi/Core/Texture.h"
  36. #include "../../../Include/RmlUi/Core/URL.h"
  37. #include "../TextureDatabase.h"
  38. namespace Rml {
  39. ElementImage::ElementImage(const String& tag) : Element(tag), dimensions(-1, -1), rect_source(RectSource::None)
  40. {
  41. dimensions_scale = 1.0f;
  42. geometry_dirty = false;
  43. texture_dirty = true;
  44. }
  45. ElementImage::~ElementImage() {}
  46. bool ElementImage::GetIntrinsicDimensions(Vector2f& _dimensions, float& _ratio)
  47. {
  48. // Check if we need to reload the texture.
  49. if (texture_dirty)
  50. LoadTexture();
  51. // Calculate the x dimension.
  52. if (HasAttribute("width"))
  53. dimensions.x = GetAttribute<float>("width", -1);
  54. else if (rect_source == RectSource::None)
  55. dimensions.x = (float)texture.GetDimensions().x;
  56. else
  57. dimensions.x = rect.Width();
  58. // Calculate the y dimension.
  59. if (HasAttribute("height"))
  60. dimensions.y = GetAttribute<float>("height", -1);
  61. else if (rect_source == RectSource::None)
  62. dimensions.y = (float)texture.GetDimensions().y;
  63. else
  64. dimensions.y = rect.Height();
  65. dimensions *= dimensions_scale;
  66. // Return the calculated dimensions. If this changes the size of the element, it will result in
  67. // a call to 'onresize' below which will regenerate the geometry.
  68. _dimensions = dimensions;
  69. _ratio = dimensions.x / dimensions.y;
  70. return true;
  71. }
  72. void ElementImage::OnRender()
  73. {
  74. // Regenerate the geometry if required (this will be set if 'rect' changes but does not result in a resize).
  75. if (geometry_dirty)
  76. GenerateGeometry();
  77. // Render the geometry beginning at this element's content region.
  78. geometry.Render(GetAbsoluteOffset(BoxArea::Content).Round(), texture);
  79. }
  80. void ElementImage::OnAttributeChange(const ElementAttributes& changed_attributes)
  81. {
  82. // Call through to the base element's OnAttributeChange().
  83. Element::OnAttributeChange(changed_attributes);
  84. bool dirty_layout = false;
  85. // Check for a changed 'src' attribute. If this changes, the old texture handle is released,
  86. // forcing a reload when the layout is regenerated.
  87. if (changed_attributes.find("src") != changed_attributes.end() || changed_attributes.find("sprite") != changed_attributes.end())
  88. {
  89. texture_dirty = true;
  90. dirty_layout = true;
  91. }
  92. // Check for a changed 'width' attribute. If this changes, a layout is forced which will
  93. // recalculate the dimensions.
  94. if (changed_attributes.find("width") != changed_attributes.end() || changed_attributes.find("height") != changed_attributes.end())
  95. {
  96. dirty_layout = true;
  97. }
  98. // Check for a change to the 'rect' attribute. If this changes, the coordinates are
  99. // recomputed and a layout forced. If a sprite is set to source, then that will override any attribute.
  100. if (changed_attributes.find("rect") != changed_attributes.end())
  101. {
  102. UpdateRect();
  103. // Rectangle has changed; this will most likely result in a size change, so we need to force a layout.
  104. dirty_layout = true;
  105. }
  106. if (dirty_layout)
  107. DirtyLayout();
  108. }
  109. void ElementImage::OnPropertyChange(const PropertyIdSet& changed_properties)
  110. {
  111. Element::OnPropertyChange(changed_properties);
  112. if (changed_properties.Contains(PropertyId::ImageColor) || changed_properties.Contains(PropertyId::Opacity))
  113. {
  114. GenerateGeometry();
  115. }
  116. }
  117. void ElementImage::OnChildAdd(Element* child)
  118. {
  119. // Load the texture once we have attached to the document so that it can immediately be found during the call to `Rml::GetTextureSourceList`. The
  120. // texture won't actually be loaded from the backend before it is shown. However, only do this if we have an active context so that the dp-ratio
  121. // can be retrieved. If there is no context now the texture loading will be deferred until the next layout update.
  122. if (child == this && texture_dirty && GetContext())
  123. LoadTexture();
  124. }
  125. void ElementImage::OnResize()
  126. {
  127. GenerateGeometry();
  128. }
  129. void ElementImage::OnDpRatioChange()
  130. {
  131. texture_dirty = true;
  132. DirtyLayout();
  133. }
  134. void ElementImage::OnStyleSheetChange()
  135. {
  136. if (HasAttribute("sprite"))
  137. {
  138. texture_dirty = true;
  139. DirtyLayout();
  140. }
  141. }
  142. void ElementImage::GenerateGeometry()
  143. {
  144. // Release the old geometry before specifying the new vertices.
  145. Mesh mesh = geometry.Release(Geometry::ReleaseMode::ClearMesh);
  146. // Generate the texture coordinates.
  147. Vector2f texcoords[2];
  148. if (rect_source != RectSource::None)
  149. {
  150. Vector2f texture_dimensions = Vector2f(Math::Max(texture.GetDimensions(), Vector2i(1)));
  151. texcoords[0] = rect.TopLeft() / texture_dimensions;
  152. texcoords[1] = rect.BottomRight() / texture_dimensions;
  153. }
  154. else
  155. {
  156. texcoords[0] = Vector2f(0, 0);
  157. texcoords[1] = Vector2f(1, 1);
  158. }
  159. const ComputedValues& computed = GetComputedValues();
  160. ColourbPremultiplied quad_colour = computed.image_color().ToPremultiplied(computed.opacity());
  161. Vector2f quad_size = GetBox().GetSize(BoxArea::Content).Round();
  162. MeshUtilities::GenerateQuad(mesh, Vector2f(0, 0), quad_size, quad_colour, texcoords[0], texcoords[1]);
  163. if (RenderManager* render_manager = GetRenderManager())
  164. geometry = render_manager->MakeGeometry(std::move(mesh));
  165. geometry_dirty = false;
  166. }
  167. bool ElementImage::LoadTexture()
  168. {
  169. texture_dirty = false;
  170. geometry_dirty = true;
  171. dimensions_scale = 1.0f;
  172. RenderManager* render_manager = GetRenderManager();
  173. if (!render_manager)
  174. {
  175. texture = {};
  176. return false;
  177. }
  178. const float dp_ratio = ElementUtilities::GetDensityIndependentPixelRatio(this);
  179. // Check for a sprite first, this takes precedence.
  180. const String sprite_name = GetAttribute<String>("sprite", "");
  181. if (!sprite_name.empty())
  182. {
  183. // Load sprite.
  184. bool valid_sprite = false;
  185. if (ElementDocument* document = GetOwnerDocument())
  186. {
  187. if (const StyleSheet* style_sheet = document->GetStyleSheet())
  188. {
  189. if (const Sprite* sprite = style_sheet->GetSprite(sprite_name))
  190. {
  191. rect = sprite->rectangle;
  192. rect_source = RectSource::Sprite;
  193. texture = sprite->sprite_sheet->texture_source.GetTexture(*render_manager);
  194. dimensions_scale = sprite->sprite_sheet->display_scale * dp_ratio;
  195. valid_sprite = true;
  196. }
  197. }
  198. }
  199. if (!valid_sprite)
  200. {
  201. texture = {};
  202. rect_source = RectSource::None;
  203. UpdateRect();
  204. Log::Message(Log::LT_WARNING, "Could not find sprite '%s' specified in img element %s", sprite_name.c_str(), GetAddress().c_str());
  205. return false;
  206. }
  207. }
  208. else
  209. {
  210. // Load image from source URL.
  211. const String source_name = GetAttribute<String>("src", "");
  212. if (source_name.empty())
  213. {
  214. texture = {};
  215. rect_source = RectSource::None;
  216. return false;
  217. }
  218. URL source_url;
  219. if (ElementDocument* document = GetOwnerDocument())
  220. source_url.SetURL(document->GetSourceURL());
  221. texture = render_manager->LoadTexture(source_name, source_url.GetPath());
  222. dimensions_scale = dp_ratio;
  223. }
  224. return true;
  225. }
  226. void ElementImage::UpdateRect()
  227. {
  228. if (rect_source != RectSource::Sprite)
  229. {
  230. bool valid_rect = false;
  231. String rect_string = GetAttribute<String>("rect", "");
  232. if (!rect_string.empty())
  233. {
  234. StringList coords_list;
  235. StringUtilities::ExpandString(coords_list, rect_string, ' ');
  236. if (coords_list.size() != 4)
  237. {
  238. Log::Message(Log::LT_WARNING, "Element '%s' has an invalid 'rect' attribute; rect requires 4 space-separated values, found %zu.",
  239. GetAddress().c_str(), coords_list.size());
  240. }
  241. else
  242. {
  243. const Vector2f position = {FromString(coords_list[0], 0.f), FromString(coords_list[1], 0.f)};
  244. const Vector2f size = {FromString(coords_list[2], 0.f), FromString(coords_list[3], 0.f)};
  245. rect = Rectanglef::FromPositionSize(position, size);
  246. // We have new, valid coordinates; force the geometry to be regenerated.
  247. valid_rect = true;
  248. geometry_dirty = true;
  249. rect_source = RectSource::Attribute;
  250. }
  251. }
  252. if (!valid_rect)
  253. {
  254. rect = {};
  255. rect_source = RectSource::None;
  256. }
  257. }
  258. }
  259. } // namespace Rml