FontFaceHandleDefault.cpp 14 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "FontFaceHandleDefault.h"
  29. #include "../../../Include/RmlUi/Core/StringUtilities.h"
  30. #include "../TextureLayout.h"
  31. #include "FontFaceLayer.h"
  32. #include "FontProvider.h"
  33. #include "FreeTypeInterface.h"
  34. #include <algorithm>
  35. #include <numeric>
  36. namespace Rml {
  37. static constexpr char32_t KerningCache_AsciiSubsetBegin = 32;
  38. static constexpr char32_t KerningCache_AsciiSubsetLast = 126;
  39. FontFaceHandleDefault::FontFaceHandleDefault()
  40. {
  41. base_layer = nullptr;
  42. metrics = {};
  43. ft_face = 0;
  44. }
  45. FontFaceHandleDefault::~FontFaceHandleDefault()
  46. {
  47. glyphs.clear();
  48. layers.clear();
  49. }
  50. bool FontFaceHandleDefault::Initialize(FontFaceHandleFreetype face, int font_size, bool load_default_glyphs)
  51. {
  52. ft_face = face;
  53. RMLUI_ASSERTMSG(layer_configurations.empty(), "Initialize must only be called once.");
  54. if (!FreeType::InitialiseFaceHandle(ft_face, font_size, glyphs, metrics, load_default_glyphs))
  55. return false;
  56. has_kerning = FreeType::HasKerning(ft_face);
  57. FillKerningPairCache();
  58. // Generate the default layer and layer configuration.
  59. base_layer = GetOrCreateLayer(nullptr);
  60. layer_configurations.push_back(LayerConfiguration{base_layer});
  61. return true;
  62. }
  63. const FontMetrics& FontFaceHandleDefault::GetFontMetrics() const
  64. {
  65. return metrics;
  66. }
  67. const FontGlyphMap& FontFaceHandleDefault::GetGlyphs() const
  68. {
  69. return glyphs;
  70. }
  71. int FontFaceHandleDefault::GetStringWidth(const String& string, float letter_spacing, Character prior_character)
  72. {
  73. int width = 0;
  74. for (auto it_string = StringIteratorU8(string); it_string; ++it_string)
  75. {
  76. Character character = *it_string;
  77. const FontGlyph* glyph = GetOrAppendGlyph(character);
  78. if (!glyph)
  79. continue;
  80. // Adjust the cursor for the kerning between this character and the previous one.
  81. width += GetKerning(prior_character, character);
  82. // Adjust the cursor for this character's advance.
  83. width += glyph->advance;
  84. width += (int)letter_spacing;
  85. prior_character = character;
  86. }
  87. return Math::Max(width, 0);
  88. }
  89. int FontFaceHandleDefault::GenerateLayerConfiguration(const FontEffectList& font_effects)
  90. {
  91. if (font_effects.empty())
  92. return 0;
  93. // Check each existing configuration for a match with this arrangement of effects.
  94. int configuration_index = 1;
  95. for (; configuration_index < (int)layer_configurations.size(); ++configuration_index)
  96. {
  97. const LayerConfiguration& configuration = layer_configurations[configuration_index];
  98. // Check the size is correct. For a match, there should be one layer in the configuration
  99. // plus an extra for the base layer.
  100. if (configuration.size() != font_effects.size() + 1)
  101. continue;
  102. // Check through each layer, checking it was created by the same effect as the one we're
  103. // checking.
  104. size_t effect_index = 0;
  105. for (size_t i = 0; i < configuration.size(); ++i)
  106. {
  107. // Skip the base layer ...
  108. if (configuration[i]->GetFontEffect() == nullptr)
  109. continue;
  110. // If the ith layer's effect doesn't match the equivalent effect, then this
  111. // configuration can't match.
  112. if (configuration[i]->GetFontEffect() != font_effects[effect_index].get())
  113. break;
  114. // Check the next one ...
  115. ++effect_index;
  116. }
  117. if (effect_index == font_effects.size())
  118. return configuration_index;
  119. }
  120. // No match, so we have to generate a new layer configuration.
  121. layer_configurations.push_back(LayerConfiguration());
  122. LayerConfiguration& layer_configuration = layer_configurations.back();
  123. bool added_base_layer = false;
  124. for (size_t i = 0; i < font_effects.size(); ++i)
  125. {
  126. if (!added_base_layer && font_effects[i]->GetLayer() == FontEffect::Layer::Front)
  127. {
  128. layer_configuration.push_back(base_layer);
  129. added_base_layer = true;
  130. }
  131. FontFaceLayer* new_layer = GetOrCreateLayer(font_effects[i]);
  132. layer_configuration.push_back(new_layer);
  133. }
  134. // Add the base layer now if we still haven't added it.
  135. if (!added_base_layer)
  136. layer_configuration.push_back(base_layer);
  137. return (int)(layer_configurations.size() - 1);
  138. }
  139. bool FontFaceHandleDefault::GenerateLayerTexture(UniquePtr<const byte[]>& texture_data, Vector2i& texture_dimensions, const FontEffect* font_effect,
  140. int texture_id, int handle_version) const
  141. {
  142. if (handle_version != version)
  143. {
  144. RMLUI_ERRORMSG("While generating font layer texture: Handle version mismatch in texture vs font-face.");
  145. return false;
  146. }
  147. auto it = std::find_if(layers.begin(), layers.end(), [font_effect](const EffectLayerPair& pair) { return pair.font_effect == font_effect; });
  148. if (it == layers.end())
  149. {
  150. RMLUI_ERRORMSG("While generating font layer texture: Layer id not found.");
  151. return false;
  152. }
  153. return it->layer->GenerateTexture(texture_data, texture_dimensions, texture_id, glyphs);
  154. }
  155. int FontFaceHandleDefault::GenerateString(RenderManager& render_manager, TexturedMeshList& mesh_list, const String& string, const Vector2f position,
  156. const ColourbPremultiplied colour, const float opacity, const float letter_spacing, const int layer_configuration_index)
  157. {
  158. int geometry_index = 0;
  159. int line_width = 0;
  160. RMLUI_ASSERT(layer_configuration_index >= 0);
  161. RMLUI_ASSERT(layer_configuration_index < (int)layer_configurations.size());
  162. UpdateLayersOnDirty();
  163. // Fetch the requested configuration and generate the geometry for each one.
  164. const LayerConfiguration& layer_configuration = layer_configurations[layer_configuration_index];
  165. // Each texture represents one geometry.
  166. const int num_geometries = std::accumulate(layer_configuration.begin(), layer_configuration.end(), 0,
  167. [](int sum, const FontFaceLayer* layer) { return sum + layer->GetNumTextures(); });
  168. mesh_list.resize(num_geometries);
  169. for (size_t layer_index = 0; layer_index < layer_configuration.size(); ++layer_index)
  170. {
  171. FontFaceLayer* layer = layer_configuration[layer_index];
  172. ColourbPremultiplied layer_colour;
  173. if (layer == base_layer)
  174. layer_colour = colour;
  175. else
  176. layer_colour = layer->GetColour(opacity);
  177. const int num_textures = layer->GetNumTextures();
  178. if (num_textures == 0)
  179. continue;
  180. RMLUI_ASSERT(geometry_index + num_textures <= (int)mesh_list.size());
  181. line_width = 0;
  182. Character prior_character = Character::Null;
  183. // Set the mesh and textures to the geometries.
  184. for (int tex_index = 0; tex_index < num_textures; ++tex_index)
  185. mesh_list[geometry_index + tex_index].texture = layer->GetTexture(render_manager, tex_index);
  186. mesh_list[geometry_index].mesh.indices.reserve(string.size() * 6);
  187. mesh_list[geometry_index].mesh.vertices.reserve(string.size() * 4);
  188. for (auto it_string = StringIteratorU8(string); it_string; ++it_string)
  189. {
  190. Character character = *it_string;
  191. const FontGlyph* glyph = GetOrAppendGlyph(character);
  192. if (!glyph)
  193. continue;
  194. // Adjust the cursor for the kerning between this character and the previous one.
  195. line_width += GetKerning(prior_character, character);
  196. ColourbPremultiplied glyph_color = layer_colour;
  197. // Use white vertex colors on RGB glyphs.
  198. if (layer == base_layer && glyph->color_format == ColorFormat::RGBA8)
  199. glyph_color = ColourbPremultiplied(layer_colour.alpha, layer_colour.alpha);
  200. layer->GenerateGeometry(&mesh_list[geometry_index], character, Vector2f(position.x + line_width, position.y), glyph_color);
  201. line_width += glyph->advance;
  202. line_width += (int)letter_spacing;
  203. prior_character = character;
  204. }
  205. geometry_index += num_textures;
  206. }
  207. return Math::Max(line_width, 0);
  208. }
  209. bool FontFaceHandleDefault::UpdateLayersOnDirty()
  210. {
  211. bool result = false;
  212. // If we are dirty, regenerate all the layers and increment the version
  213. if (is_layers_dirty && base_layer)
  214. {
  215. is_layers_dirty = false;
  216. ++version;
  217. // Regenerate all the layers.
  218. // Note: The layer regeneration needs to happen in the order in which the layers were created,
  219. // otherwise we may end up cloning a layer which has not yet been regenerated. This means trouble!
  220. for (auto& pair : layers)
  221. {
  222. GenerateLayer(pair.layer.get());
  223. }
  224. result = true;
  225. }
  226. return result;
  227. }
  228. int FontFaceHandleDefault::GetVersion() const
  229. {
  230. return version;
  231. }
  232. bool FontFaceHandleDefault::AppendGlyph(Character character)
  233. {
  234. bool result = FreeType::AppendGlyph(ft_face, metrics.size, character, glyphs);
  235. return result;
  236. }
  237. void FontFaceHandleDefault::FillKerningPairCache()
  238. {
  239. if (!has_kerning)
  240. return;
  241. for (char32_t i = KerningCache_AsciiSubsetBegin; i <= KerningCache_AsciiSubsetLast; i++)
  242. {
  243. for (char32_t j = KerningCache_AsciiSubsetBegin; j <= KerningCache_AsciiSubsetLast; j++)
  244. {
  245. const bool first_iteration = (i == KerningCache_AsciiSubsetBegin && j == KerningCache_AsciiSubsetBegin);
  246. // Fetch the kerning from the font face. Submit zero font size on subsequent iterations for performance reasons.
  247. const int kerning = FreeType::GetKerning(ft_face, first_iteration ? metrics.size : 0, Character(i), Character(j));
  248. if (kerning != 0)
  249. {
  250. kerning_pair_cache.emplace(AsciiPair((i << 8) | j), KerningIntType(kerning));
  251. }
  252. }
  253. }
  254. }
  255. int FontFaceHandleDefault::GetKerning(Character lhs, Character rhs) const
  256. {
  257. static_assert(' ' == 32, "Only ASCII/UTF8 character set supported.");
  258. // Check if we have no kerning, or if we are have a control character.
  259. if (!has_kerning || char32_t(lhs) < ' ' || char32_t(rhs) < ' ')
  260. return 0;
  261. // See if the kerning pair has been cached.
  262. const bool lhs_in_cache = (char32_t(lhs) >= KerningCache_AsciiSubsetBegin && char32_t(lhs) <= KerningCache_AsciiSubsetLast);
  263. const bool rhs_in_cache = (char32_t(rhs) >= KerningCache_AsciiSubsetBegin && char32_t(rhs) <= KerningCache_AsciiSubsetLast);
  264. if (lhs_in_cache && rhs_in_cache)
  265. {
  266. const auto it = kerning_pair_cache.find(AsciiPair((int(lhs) << 8) | int(rhs)));
  267. if (it != kerning_pair_cache.end())
  268. {
  269. return it->second;
  270. }
  271. return 0;
  272. }
  273. // Fetch it from the font face instead.
  274. const int result = FreeType::GetKerning(ft_face, metrics.size, lhs, rhs);
  275. return result;
  276. }
  277. const FontGlyph* FontFaceHandleDefault::GetOrAppendGlyph(Character& character, bool look_in_fallback_fonts)
  278. {
  279. // Don't try to render control characters
  280. if ((char32_t)character < (char32_t)' ')
  281. return nullptr;
  282. auto it_glyph = glyphs.find(character);
  283. if (it_glyph == glyphs.end())
  284. {
  285. bool result = AppendGlyph(character);
  286. if (result)
  287. {
  288. it_glyph = glyphs.find(character);
  289. if (it_glyph == glyphs.end())
  290. {
  291. RMLUI_ERROR;
  292. return nullptr;
  293. }
  294. is_layers_dirty = true;
  295. }
  296. else if (look_in_fallback_fonts)
  297. {
  298. const int num_fallback_faces = FontProvider::CountFallbackFontFaces();
  299. for (int i = 0; i < num_fallback_faces; i++)
  300. {
  301. FontFaceHandleDefault* fallback_face = FontProvider::GetFallbackFontFace(i, metrics.size);
  302. if (!fallback_face || fallback_face == this)
  303. continue;
  304. const FontGlyph* glyph = fallback_face->GetOrAppendGlyph(character, false);
  305. if (glyph)
  306. {
  307. // Insert the new glyph into our own set of glyphs
  308. auto pair = glyphs.emplace(character, glyph->WeakCopy());
  309. it_glyph = pair.first;
  310. if (pair.second)
  311. is_layers_dirty = true;
  312. break;
  313. }
  314. }
  315. // If we still have not found a glyph, use the replacement character.
  316. if (it_glyph == glyphs.end())
  317. {
  318. character = Character::Replacement;
  319. it_glyph = glyphs.find(character);
  320. if (it_glyph == glyphs.end())
  321. return nullptr;
  322. }
  323. }
  324. else
  325. {
  326. return nullptr;
  327. }
  328. }
  329. const FontGlyph* glyph = &it_glyph->second;
  330. return glyph;
  331. }
  332. FontFaceLayer* FontFaceHandleDefault::GetOrCreateLayer(const SharedPtr<const FontEffect>& font_effect)
  333. {
  334. // Search for the font effect layer first, it may have been instanced before as part of a different configuration.
  335. const FontEffect* font_effect_ptr = font_effect.get();
  336. auto it =
  337. std::find_if(layers.begin(), layers.end(), [font_effect_ptr](const EffectLayerPair& pair) { return pair.font_effect == font_effect_ptr; });
  338. if (it != layers.end())
  339. return it->layer.get();
  340. // No existing effect matches, generate a new layer for the effect.
  341. layers.push_back(EffectLayerPair{font_effect_ptr, nullptr});
  342. auto& layer = layers.back().layer;
  343. layer = MakeUnique<FontFaceLayer>(font_effect);
  344. GenerateLayer(layer.get());
  345. return layer.get();
  346. }
  347. bool FontFaceHandleDefault::GenerateLayer(FontFaceLayer* layer)
  348. {
  349. RMLUI_ASSERT(layer);
  350. const FontEffect* font_effect = layer->GetFontEffect();
  351. bool result = false;
  352. if (!font_effect)
  353. {
  354. result = layer->Generate(this);
  355. }
  356. else
  357. {
  358. // Determine which, if any, layer the new layer should copy its geometry and textures from.
  359. FontFaceLayer* clone = nullptr;
  360. bool clone_glyph_origins = true;
  361. String generation_key;
  362. size_t fingerprint = font_effect->GetFingerprint();
  363. if (!font_effect->HasUniqueTexture())
  364. {
  365. clone = base_layer;
  366. clone_glyph_origins = false;
  367. }
  368. else
  369. {
  370. auto cache_iterator = layer_cache.find(fingerprint);
  371. if (cache_iterator != layer_cache.end() && cache_iterator->second != layer)
  372. clone = cache_iterator->second;
  373. }
  374. // Create a new layer.
  375. result = layer->Generate(this, clone, clone_glyph_origins);
  376. // Cache the layer in the layer cache if it generated its own textures (ie, didn't clone).
  377. if (!clone)
  378. layer_cache[fingerprint] = layer;
  379. }
  380. return result;
  381. }
  382. } // namespace Rml