DecoratorTiledVertical.cpp 5.3 KB

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  1. #include "DecoratorTiledVertical.h"
  2. #include "../../Include/RmlUi/Core/Element.h"
  3. #include "../../Include/RmlUi/Core/Geometry.h"
  4. #include "../../Include/RmlUi/Core/MeshUtilities.h"
  5. #include "../../Include/RmlUi/Core/RenderManager.h"
  6. #include "../../Include/RmlUi/Core/Texture.h"
  7. namespace Rml {
  8. struct DecoratorTiledVerticalData {
  9. DecoratorTiledVerticalData(int num_textures) : num_textures(num_textures) { geometry = new Geometry[num_textures]; }
  10. ~DecoratorTiledVerticalData() { delete[] geometry; }
  11. const int num_textures;
  12. Geometry* geometry;
  13. };
  14. DecoratorTiledVertical::DecoratorTiledVertical() {}
  15. DecoratorTiledVertical::~DecoratorTiledVertical() {}
  16. bool DecoratorTiledVertical::Initialise(const Tile* _tiles, const Texture* _textures)
  17. {
  18. // Load the textures.
  19. for (int i = 0; i < 3; i++)
  20. {
  21. tiles[i] = _tiles[i];
  22. tiles[i].texture_index = AddTexture(_textures[i]);
  23. }
  24. // If only one side of the decorator has been configured, then mirror the texture for the other side.
  25. if (tiles[TOP].texture_index == -1 && tiles[BOTTOM].texture_index > -1)
  26. {
  27. tiles[TOP] = tiles[BOTTOM];
  28. tiles[TOP].orientation = FLIP_HORIZONTAL;
  29. }
  30. else if (tiles[BOTTOM].texture_index == -1 && tiles[TOP].texture_index > -1)
  31. {
  32. tiles[BOTTOM] = tiles[TOP];
  33. tiles[BOTTOM].orientation = FLIP_HORIZONTAL;
  34. }
  35. else if (tiles[TOP].texture_index == -1 && tiles[BOTTOM].texture_index == -1)
  36. return false;
  37. if (tiles[CENTRE].texture_index == -1)
  38. return false;
  39. return true;
  40. }
  41. DecoratorDataHandle DecoratorTiledVertical::GenerateElementData(Element* element, BoxArea paint_area) const
  42. {
  43. // Initialise the tile for this element.
  44. for (int i = 0; i < 3; i++)
  45. tiles[i].CalculateDimensions(GetTexture(tiles[i].texture_index));
  46. const RenderBox render_box = element->GetRenderBox(paint_area);
  47. const Vector2f offset = render_box.GetFillOffset();
  48. const Vector2f size = render_box.GetFillSize();
  49. Vector2f top_dimensions = tiles[TOP].GetNaturalDimensions(element);
  50. Vector2f bottom_dimensions = tiles[BOTTOM].GetNaturalDimensions(element);
  51. Vector2f centre_dimensions = tiles[CENTRE].GetNaturalDimensions(element);
  52. // Scale the tile sizes by the width scale.
  53. ScaleTileDimensions(top_dimensions, size.x, Axis::Horizontal);
  54. ScaleTileDimensions(bottom_dimensions, size.x, Axis::Horizontal);
  55. ScaleTileDimensions(centre_dimensions, size.x, Axis::Horizontal);
  56. // Round the outer tile heights now so that we don't get gaps when rounding again in GenerateGeometry.
  57. top_dimensions.y = Math::Round(top_dimensions.y);
  58. bottom_dimensions.y = Math::Round(bottom_dimensions.y);
  59. // Shrink the y-sizes on the left and right tiles if necessary.
  60. if (size.y < top_dimensions.y + bottom_dimensions.y)
  61. {
  62. float minimum_height = top_dimensions.y + bottom_dimensions.y;
  63. top_dimensions.y = size.y * (top_dimensions.y / minimum_height);
  64. bottom_dimensions.y = size.y * (bottom_dimensions.y / minimum_height);
  65. }
  66. const ComputedValues& computed = element->GetComputedValues();
  67. Mesh mesh[COUNT];
  68. tiles[TOP].GenerateGeometry(mesh[tiles[TOP].texture_index], computed, offset, top_dimensions, top_dimensions);
  69. tiles[CENTRE].GenerateGeometry(mesh[tiles[CENTRE].texture_index], computed, offset + Vector2f(0, top_dimensions.y),
  70. Vector2f(centre_dimensions.x, size.y - (top_dimensions.y + bottom_dimensions.y)), centre_dimensions);
  71. tiles[BOTTOM].GenerateGeometry(mesh[tiles[BOTTOM].texture_index], computed, offset + Vector2f(0, size.y - bottom_dimensions.y), bottom_dimensions,
  72. bottom_dimensions);
  73. const int num_textures = GetNumTextures();
  74. DecoratorTiledVerticalData* data = new DecoratorTiledVerticalData(num_textures);
  75. // Set the mesh and textures on the geometry.
  76. RenderManager* render_manager = element->GetRenderManager();
  77. for (int i = 0; i < num_textures; i++)
  78. data->geometry[i] = render_manager->MakeGeometry(std::move(mesh[i]));
  79. return reinterpret_cast<DecoratorDataHandle>(data);
  80. }
  81. void DecoratorTiledVertical::ReleaseElementData(DecoratorDataHandle element_data) const
  82. {
  83. delete reinterpret_cast<DecoratorTiledVerticalData*>(element_data);
  84. }
  85. void DecoratorTiledVertical::RenderElement(Element* element, DecoratorDataHandle element_data) const
  86. {
  87. Vector2f translation = element->GetAbsoluteOffset(BoxArea::Padding).Round();
  88. DecoratorTiledVerticalData* data = reinterpret_cast<DecoratorTiledVerticalData*>(element_data);
  89. for (int i = 0; i < data->num_textures; i++)
  90. data->geometry[i].Render(translation, GetTexture(i));
  91. }
  92. DecoratorTiledVerticalInstancer::DecoratorTiledVerticalInstancer() : DecoratorTiledInstancer(3)
  93. {
  94. RegisterTileProperty("top-image");
  95. RegisterTileProperty("bottom-image");
  96. RegisterTileProperty("center-image");
  97. RegisterShorthand("decorator", "top-image, center-image, bottom-image", ShorthandType::RecursiveCommaSeparated);
  98. }
  99. DecoratorTiledVerticalInstancer::~DecoratorTiledVerticalInstancer() {}
  100. SharedPtr<Decorator> DecoratorTiledVerticalInstancer::InstanceDecorator(const String& /*name*/, const PropertyDictionary& properties,
  101. const DecoratorInstancerInterface& instancer_interface)
  102. {
  103. constexpr size_t num_tiles = 3;
  104. DecoratorTiled::Tile tiles[num_tiles];
  105. Texture textures[num_tiles];
  106. if (!GetTileProperties(tiles, textures, num_tiles, properties, instancer_interface))
  107. return nullptr;
  108. auto decorator = MakeShared<DecoratorTiledVertical>();
  109. if (!decorator->Initialise(tiles, textures))
  110. return nullptr;
  111. return decorator;
  112. }
  113. } // namespace Rml