FontEffectGlow.cpp 4.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154
  1. #include "FontEffectGlow.h"
  2. #include "../../Include/RmlUi/Core/PropertyDefinition.h"
  3. #include "Memory.h"
  4. namespace Rml {
  5. FontEffectGlow::FontEffectGlow()
  6. {
  7. width_blur = 0;
  8. width_outline = 0;
  9. combined_width = 0;
  10. SetLayer(Layer::Back);
  11. }
  12. FontEffectGlow::~FontEffectGlow() {}
  13. bool FontEffectGlow::HasUniqueTexture() const
  14. {
  15. return true;
  16. }
  17. bool FontEffectGlow::Initialise(int _width_outline, int _width_blur, Vector2i _offset)
  18. {
  19. if (_width_outline < 0 || _width_blur < 0)
  20. return false;
  21. width_outline = _width_outline;
  22. width_blur = _width_blur;
  23. combined_width = width_blur + width_outline;
  24. offset = _offset;
  25. // Outline filter.
  26. filter_outline.Initialise(width_outline, FilterOperation::Dilation);
  27. for (int x = -width_outline; x <= width_outline; ++x)
  28. {
  29. for (int y = -width_outline; y <= width_outline; ++y)
  30. {
  31. float weight = 1;
  32. float distance = Math::SquareRoot(float(x * x + y * y));
  33. if (distance > width_outline)
  34. {
  35. weight = (width_outline + 1) - distance;
  36. weight = Math::Max(weight, 0.0f);
  37. }
  38. filter_outline[x + width_outline][y + width_outline] = weight;
  39. }
  40. }
  41. // Gaussian blur filter
  42. const float std_dev = (width_blur == 0 ? 1.f : .4f * float(width_blur));
  43. const float two_variance = 2.f * std_dev * std_dev;
  44. const float gain = 1.f / Math::SquareRoot(Math::RMLUI_PI * two_variance);
  45. float sum_weight = 0.f;
  46. // We separate the blur filter into two passes, horizontal and vertical, for performance reasons.
  47. filter_blur_x.Initialise(Vector2i(width_blur, 0), FilterOperation::Sum);
  48. filter_blur_y.Initialise(Vector2i(0, width_blur), FilterOperation::Sum);
  49. for (int x = -width_blur; x <= width_blur; ++x)
  50. {
  51. float weight = gain * Math::Exp(-Math::SquareRoot(float(x * x) / two_variance));
  52. filter_blur_x[0][x + width_blur] = weight;
  53. filter_blur_y[x + width_blur][0] = weight;
  54. sum_weight += weight;
  55. }
  56. // Normalize the kernels
  57. for (int x = -width_blur; x <= width_blur; ++x)
  58. {
  59. filter_blur_x[0][x + width_blur] /= sum_weight;
  60. filter_blur_y[x + width_blur][0] /= sum_weight;
  61. }
  62. return true;
  63. }
  64. bool FontEffectGlow::GetGlyphMetrics(Vector2i& origin, Vector2i& dimensions, const FontGlyph& /*glyph*/) const
  65. {
  66. if (dimensions.x * dimensions.y > 0)
  67. {
  68. origin.x += offset.x - combined_width;
  69. origin.y += offset.y - combined_width;
  70. dimensions.x += 2 * combined_width;
  71. dimensions.y += 2 * combined_width;
  72. return true;
  73. }
  74. return false;
  75. }
  76. void FontEffectGlow::GenerateGlyphTexture(byte* destination_data, const Vector2i destination_dimensions, int destination_stride,
  77. const FontGlyph& glyph) const
  78. {
  79. const Vector2i buf_dimensions = destination_dimensions;
  80. const int buf_stride = buf_dimensions.x;
  81. const int buf_size = buf_dimensions.x * buf_dimensions.y;
  82. DynamicArray<byte, GlobalStackAllocator<byte>> outline_output(buf_size);
  83. DynamicArray<byte, GlobalStackAllocator<byte>> blur_x_output(buf_size);
  84. filter_outline.Run(outline_output.data(), buf_dimensions, buf_stride, ColorFormat::A8, glyph.bitmap_data, glyph.bitmap_dimensions,
  85. Vector2i(combined_width), glyph.color_format);
  86. filter_blur_x.Run(blur_x_output.data(), buf_dimensions, buf_stride, ColorFormat::A8, outline_output.data(), buf_dimensions, Vector2i(0),
  87. ColorFormat::A8);
  88. filter_blur_y.Run(destination_data, destination_dimensions, destination_stride, ColorFormat::RGBA8, blur_x_output.data(), buf_dimensions,
  89. Vector2i(0), ColorFormat::A8);
  90. FillColorValuesFromAlpha(destination_data, destination_dimensions, destination_stride);
  91. }
  92. FontEffectGlowInstancer::FontEffectGlowInstancer() :
  93. id_width_outline(PropertyId::Invalid), id_width_blur(PropertyId::Invalid), id_color(PropertyId::Invalid)
  94. {
  95. id_width_outline = RegisterProperty("width-outline", "1px", true).AddParser("length").GetId();
  96. id_width_blur = RegisterProperty("width-blur", "-1px", true).AddParser("length").GetId();
  97. id_offset_x = RegisterProperty("offset-x", "0px", true).AddParser("length").GetId();
  98. id_offset_y = RegisterProperty("offset-y", "0px", true).AddParser("length").GetId();
  99. id_color = RegisterProperty("color", "white", false).AddParser("color").GetId();
  100. RegisterShorthand("font-effect", "width-outline, width-blur, offset-x, offset-y, color", ShorthandType::FallThrough);
  101. }
  102. FontEffectGlowInstancer::~FontEffectGlowInstancer() {}
  103. SharedPtr<FontEffect> FontEffectGlowInstancer::InstanceFontEffect(const String& /*name*/, const PropertyDictionary& properties)
  104. {
  105. Vector2i offset;
  106. int width_outline = properties.GetProperty(id_width_outline)->Get<int>();
  107. int width_blur = properties.GetProperty(id_width_blur)->Get<int>();
  108. offset.x = properties.GetProperty(id_offset_x)->Get<int>();
  109. offset.y = properties.GetProperty(id_offset_y)->Get<int>();
  110. Colourb color = properties.GetProperty(id_color)->Get<Colourb>();
  111. if (width_blur < 0)
  112. width_blur = width_outline;
  113. auto font_effect = MakeShared<FontEffectGlow>();
  114. if (font_effect->Initialise(width_outline, width_blur, offset))
  115. {
  116. font_effect->SetColour(color);
  117. return font_effect;
  118. }
  119. return nullptr;
  120. }
  121. } // namespace Rml