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- #include "../../Include/RmlUi/Core/ObserverPtr.h"
- #include "Pool.h"
- namespace Rml {
- struct ObserverPtrData {
- bool is_shutdown = false;
- Pool<Detail::ObserverPtrBlock> block_pool{128, true};
- };
- static ObserverPtrData* observer_ptr_data = nullptr;
- void Detail::DeallocateObserverPtrBlockIfEmpty(ObserverPtrBlock* block)
- {
- RMLUI_ASSERT(block->num_observers >= 0);
- if (block->num_observers == 0 && block->pointed_to_object == nullptr)
- {
- observer_ptr_data->block_pool.DestroyAndDeallocate(block);
- if (observer_ptr_data->is_shutdown && observer_ptr_data->block_pool.GetNumAllocatedObjects() == 0)
- {
- delete observer_ptr_data;
- observer_ptr_data = nullptr;
- }
- }
- }
- void Detail::InitializeObserverPtrPool()
- {
- if (!observer_ptr_data)
- observer_ptr_data = new ObserverPtrData;
- observer_ptr_data->is_shutdown = false;
- }
- void Detail::ShutdownObserverPtrPool()
- {
- if (observer_ptr_data->block_pool.GetNumAllocatedObjects() == 0)
- {
- delete observer_ptr_data;
- observer_ptr_data = nullptr;
- }
- else
- {
- // This pool must outlive all other global variables that derive from EnableObserverPtr. This even includes user
- // variables which we have no control over. So if there are any objects still alive, let the pool garbage
- // collect itself when all references to it are gone. It is somewhat unreasonable to expect that no observer
- // pointers remain, particularly because that means no objects derived from Rml::EventListener can be alive in
- // user space, which can be a hassle to ensure and is otherwise pretty innocent.
- observer_ptr_data->is_shutdown = true;
- }
- }
- Detail::ObserverPtrBlock* Detail::AllocateObserverPtrBlock()
- {
- return observer_ptr_data->block_pool.AllocateAndConstruct();
- }
- } // namespace Rml
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