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- #include "PropertyParserNumber.h"
- #include <stdlib.h>
- namespace Rml {
- struct PropertyParserNumberData {
- const UnorderedMap<String, Unit> unit_string_map = {
- {"", Unit::NUMBER},
- {"%", Unit::PERCENT},
- {"px", Unit::PX},
- {"dp", Unit::DP},
- {"x", Unit::X},
- {"vw", Unit::VW},
- {"vh", Unit::VH},
- {"em", Unit::EM},
- {"rem", Unit::REM},
- {"in", Unit::INCH},
- {"cm", Unit::CM},
- {"mm", Unit::MM},
- {"pt", Unit::PT},
- {"pc", Unit::PC},
- {"deg", Unit::DEG},
- {"rad", Unit::RAD},
- };
- };
- ControlledLifetimeResource<PropertyParserNumberData> PropertyParserNumber::parser_data;
- void PropertyParserNumber::Initialize()
- {
- parser_data.Initialize();
- }
- void PropertyParserNumber::Shutdown()
- {
- parser_data.Shutdown();
- }
- PropertyParserNumber::PropertyParserNumber(Units units, Unit zero_unit) : units(units), zero_unit(zero_unit) {}
- PropertyParserNumber::~PropertyParserNumber() {}
- bool PropertyParserNumber::ParseValue(Property& property, const String& value, const ParameterMap& /*parameters*/) const
- {
- // Find the beginning of the unit string in 'value'.
- size_t unit_pos = 0;
- for (size_t i = value.size(); i--;)
- {
- const char c = value[i];
- if ((c >= '0' && c <= '9') || StringUtilities::IsWhitespace(c))
- {
- unit_pos = i + 1;
- break;
- }
- }
- String str_number = value.substr(0, unit_pos);
- String str_unit = StringUtilities::ToLower(value.substr(unit_pos));
- char* str_end = nullptr;
- float float_value = strtof(str_number.c_str(), &str_end);
- if (str_number.c_str() == str_end)
- {
- // Number conversion failed
- return false;
- }
- const auto it = parser_data->unit_string_map.find(str_unit);
- if (it == parser_data->unit_string_map.end())
- {
- // Invalid unit name
- return false;
- }
- const Unit unit = it->second;
- if (Any(unit & units))
- {
- property.value = float_value;
- property.unit = unit;
- return true;
- }
- // Detected unit not allowed.
- // However, we allow a value of "0" if zero_unit is set and no unit specified (that is, unit is a pure NUMBER).
- if (unit == Unit::NUMBER)
- {
- if (zero_unit != Unit::UNKNOWN && float_value == 0.0f)
- {
- property.unit = zero_unit;
- property.value = Variant(0.0f);
- return true;
- }
- }
- return false;
- }
- } // namespace Rml
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