Spritesheet.cpp 2.7 KB

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  1. #include "../../Include/RmlUi/Core/Spritesheet.h"
  2. #include "../../Include/RmlUi/Core/Log.h"
  3. namespace Rml {
  4. Spritesheet::Spritesheet(const String& name, const String& source, const String& document_path, int definition_line_number, float display_scale) :
  5. name(name), definition_line_number(definition_line_number), display_scale(display_scale), texture_source(source, document_path)
  6. {}
  7. bool SpritesheetList::AddSpriteSheet(const String& name, const String& image_source, const String& definition_source, int definition_line_number,
  8. float display_scale, const SpriteDefinitionList& sprite_definitions)
  9. {
  10. auto sprite_sheet_ptr = MakeShared<Spritesheet>(name, image_source, definition_source, definition_line_number, display_scale);
  11. Spritesheet* sprite_sheet = sprite_sheet_ptr.get();
  12. spritesheets.push_back(std::move(sprite_sheet_ptr));
  13. sprite_map.reserve(sprite_map.size() + sprite_definitions.size());
  14. // Insert all the sprites, overwriting any existing sprites already defined in the current media block scope.
  15. for (auto& sprite_definition : sprite_definitions)
  16. {
  17. const String& sprite_name = sprite_definition.first;
  18. const Rectanglef& sprite_rectangle = sprite_definition.second;
  19. Sprite& new_sprite = sprite_map[sprite_name];
  20. if (new_sprite.sprite_sheet)
  21. {
  22. Log::Message(Log::LT_WARNING, "Sprite '%s' was overwritten due to duplicate names at the same block scope. Declared at %s:%d and %s:%d",
  23. sprite_name.c_str(), new_sprite.sprite_sheet->texture_source.GetDefinitionSource().c_str(),
  24. new_sprite.sprite_sheet->definition_line_number, definition_source.c_str(), definition_line_number);
  25. }
  26. new_sprite = Sprite{sprite_rectangle, sprite_sheet};
  27. }
  28. return true;
  29. }
  30. const Sprite* SpritesheetList::GetSprite(const String& name) const
  31. {
  32. auto it = sprite_map.find(name);
  33. if (it != sprite_map.end())
  34. return &it->second;
  35. return nullptr;
  36. }
  37. void SpritesheetList::Merge(const SpritesheetList& other)
  38. {
  39. spritesheets.insert(spritesheets.end(), other.spritesheets.begin(), other.spritesheets.end());
  40. sprite_map.reserve(sprite_map.size() + other.sprite_map.size());
  41. for (auto& pair : other.sprite_map)
  42. {
  43. const String& sprite_name = pair.first;
  44. const Sprite& sprite = pair.second;
  45. // Add the sprite into our map. If a sprite with the same name exists, it will be overwritten by the other sprite.
  46. sprite_map[sprite_name] = sprite;
  47. }
  48. }
  49. void SpritesheetList::Reserve(size_t size_sprite_sheets, size_t size_sprites)
  50. {
  51. spritesheets.reserve(size_sprite_sheets);
  52. sprite_map.reserve(size_sprites);
  53. }
  54. size_t SpritesheetList::NumSpriteSheets() const
  55. {
  56. return spritesheets.size();
  57. }
  58. size_t SpritesheetList::NumSprites() const
  59. {
  60. return sprite_map.size();
  61. }
  62. } // namespace Rml