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- #include "TextureLayout.h"
- #include "TextureLayoutRectangle.h"
- #include "TextureLayoutTexture.h"
- #include <algorithm>
- namespace Rml {
- struct RectangleSort {
- bool operator()(const TextureLayoutRectangle& lhs, const TextureLayoutRectangle& rhs) const
- {
- return lhs.GetDimensions().y > rhs.GetDimensions().y;
- }
- };
- TextureLayout::TextureLayout() {}
- TextureLayout::~TextureLayout() {}
- void TextureLayout::AddRectangle(int id, Vector2i dimensions)
- {
- rectangles.push_back(TextureLayoutRectangle(id, dimensions));
- }
- TextureLayoutRectangle& TextureLayout::GetRectangle(int index)
- {
- RMLUI_ASSERT(index >= 0);
- RMLUI_ASSERT(index < GetNumRectangles());
- return rectangles[index];
- }
- int TextureLayout::GetNumRectangles() const
- {
- return (int)rectangles.size();
- }
- TextureLayoutTexture& TextureLayout::GetTexture(int index)
- {
- RMLUI_ASSERT(index >= 0);
- RMLUI_ASSERT(index < GetNumTextures());
- return textures[index];
- }
- int TextureLayout::GetNumTextures() const
- {
- return (int)textures.size();
- }
- bool TextureLayout::GenerateLayout(int max_texture_dimensions)
- {
- // Sort the rectangles by height.
- std::sort(rectangles.begin(), rectangles.end(), RectangleSort());
- int num_placed_rectangles = 0;
- while (num_placed_rectangles != GetNumRectangles())
- {
- TextureLayoutTexture texture;
- int texture_size = texture.Generate(*this, max_texture_dimensions);
- if (texture_size == 0)
- return false;
- textures.push_back(texture);
- num_placed_rectangles += texture_size;
- }
- return true;
- }
- } // namespace Rml
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