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- #include "Colourf.h"
- namespace Rml {
- namespace Lua {
- template <>
- void ExtraInit<Colourf>(lua_State* L, int metatable_index)
- {
- lua_pushcfunction(L, Colourfnew);
- lua_setfield(L, metatable_index - 1, "new");
- lua_pushcfunction(L, Colourf__eq);
- lua_setfield(L, metatable_index, "__eq");
- return;
- }
- // metamethods
- int Colourfnew(lua_State* L)
- {
- float red = (float)luaL_checknumber(L, 1);
- float green = (float)luaL_checknumber(L, 2);
- float blue = (float)luaL_checknumber(L, 3);
- float alpha = (float)luaL_checknumber(L, 4);
- Colourf* col = new Colourf(red, green, blue, alpha);
- LuaType<Colourf>::push(L, col, true);
- return 1;
- }
- int Colourf__eq(lua_State* L)
- {
- Colourf* lhs = LuaType<Colourf>::check(L, 1);
- RMLUI_CHECK_OBJ(lhs);
- Colourf* rhs = LuaType<Colourf>::check(L, 2);
- RMLUI_CHECK_OBJ(rhs);
- lua_pushboolean(L, (*lhs) == (*rhs) ? 1 : 0);
- return 1;
- }
- // getters
- int ColourfGetAttrred(lua_State* L)
- {
- Colourf* obj = LuaType<Colourf>::check(L, 1);
- RMLUI_CHECK_OBJ(obj);
- lua_pushnumber(L, obj->red);
- return 1;
- }
- int ColourfGetAttrgreen(lua_State* L)
- {
- Colourf* obj = LuaType<Colourf>::check(L, 1);
- RMLUI_CHECK_OBJ(obj);
- lua_pushnumber(L, obj->green);
- return 1;
- }
- int ColourfGetAttrblue(lua_State* L)
- {
- Colourf* obj = LuaType<Colourf>::check(L, 1);
- RMLUI_CHECK_OBJ(obj);
- lua_pushnumber(L, obj->blue);
- return 1;
- }
- int ColourfGetAttralpha(lua_State* L)
- {
- Colourf* obj = LuaType<Colourf>::check(L, 1);
- RMLUI_CHECK_OBJ(obj);
- lua_pushnumber(L, obj->alpha);
- return 1;
- }
- int ColourfGetAttrrgba(lua_State* L)
- {
- Colourf* obj = LuaType<Colourf>::check(L, 1);
- RMLUI_CHECK_OBJ(obj);
- lua_pushnumber(L, obj->red);
- lua_pushnumber(L, obj->green);
- lua_pushnumber(L, obj->blue);
- lua_pushnumber(L, obj->alpha);
- return 4;
- }
- // setters
- int ColourfSetAttrred(lua_State* L)
- {
- Colourf* obj = LuaType<Colourf>::check(L, 1);
- RMLUI_CHECK_OBJ(obj);
- float red = (float)luaL_checknumber(L, 2);
- obj->red = red;
- return 0;
- }
- int ColourfSetAttrgreen(lua_State* L)
- {
- Colourf* obj = LuaType<Colourf>::check(L, 1);
- RMLUI_CHECK_OBJ(obj);
- float green = (float)luaL_checknumber(L, 2);
- obj->green = green;
- return 0;
- }
- int ColourfSetAttrblue(lua_State* L)
- {
- Colourf* obj = LuaType<Colourf>::check(L, 1);
- RMLUI_CHECK_OBJ(obj);
- float blue = (float)luaL_checknumber(L, 2);
- obj->blue = blue;
- return 0;
- }
- int ColourfSetAttralpha(lua_State* L)
- {
- Colourf* obj = LuaType<Colourf>::check(L, 1);
- RMLUI_CHECK_OBJ(obj);
- float alpha = (float)luaL_checknumber(L, 2);
- obj->alpha = alpha;
- return 0;
- }
- int ColourfSetAttrrgba(lua_State* L)
- {
- Colourf* obj = nullptr;
- int top = lua_gettop(L);
- // each of the items are optional.
- if (top > 0)
- {
- obj = LuaType<Colourf>::check(L, 1);
- RMLUI_CHECK_OBJ(obj);
- if (top > 1)
- {
- if (top > 2)
- {
- if (top > 3)
- obj->alpha = (float)luaL_checknumber(L, 4);
- obj->blue = (float)luaL_checknumber(L, 3);
- }
- obj->green = (float)luaL_checknumber(L, 2);
- }
- obj->red = (float)luaL_checknumber(L, 1);
- }
- return 0;
- }
- RegType<Colourf> ColourfMethods[] = {
- {nullptr, nullptr},
- };
- luaL_Reg ColourfGetters[] = {
- RMLUI_LUAGETTER(Colourf, red),
- RMLUI_LUAGETTER(Colourf, green),
- RMLUI_LUAGETTER(Colourf, blue),
- RMLUI_LUAGETTER(Colourf, alpha),
- RMLUI_LUAGETTER(Colourf, rgba),
- {nullptr, nullptr},
- };
- luaL_Reg ColourfSetters[] = {
- RMLUI_LUASETTER(Colourf, red),
- RMLUI_LUASETTER(Colourf, green),
- RMLUI_LUASETTER(Colourf, blue),
- RMLUI_LUASETTER(Colourf, alpha),
- RMLUI_LUASETTER(Colourf, rgba),
- {nullptr, nullptr},
- };
- RMLUI_LUATYPE_DEFINE(Colourf)
- } // namespace Lua
- } // namespace Rml
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