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- #include "ElementText.h"
- #include "Element.h"
- #include <RmlUi/Lua/Utilities.h>
- namespace Rml {
- namespace Lua {
- template <>
- void ExtraInit<ElementText>(lua_State* L, int metatable_index)
- {
- // inherit from Element
- ExtraInit<Element>(L, metatable_index);
- LuaType<Element>::_regfunctions(L, metatable_index, metatable_index - 1);
- AddTypeToElementAsTable<ElementText>(L);
- }
- int ElementTextGetAttrtext(lua_State* L)
- {
- ElementText* obj = LuaType<ElementText>::check(L, 1);
- RMLUI_CHECK_OBJ(obj);
- lua_pushstring(L, obj->GetText().c_str());
- return 1;
- }
- int ElementTextSetAttrtext(lua_State* L)
- {
- ElementText* obj = LuaType<ElementText>::check(L, 1);
- RMLUI_CHECK_OBJ(obj);
- const char* text = luaL_checkstring(L, 2);
- obj->SetText(text);
- return 0;
- }
- RegType<ElementText> ElementTextMethods[] = {
- {nullptr, nullptr},
- };
- luaL_Reg ElementTextGetters[] = {
- RMLUI_LUAGETTER(ElementText, text),
- {nullptr, nullptr},
- };
- luaL_Reg ElementTextSetters[] = {
- RMLUI_LUASETTER(ElementText, text),
- {nullptr, nullptr},
- };
- RMLUI_LUATYPE_DEFINE(ElementText)
- } // namespace Lua
- } // namespace Rml
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