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- #include "ElementTabSet.h"
- #include <RmlUi/Core/Element.h>
- #include <RmlUi/Lua/Utilities.h>
- namespace Rml {
- namespace Lua {
- // methods
- int ElementTabSetSetPanel(lua_State* L, ElementTabSet* obj)
- {
- RMLUI_CHECK_OBJ(obj);
- int index = GetIndex(L, 1);
- const char* rml = luaL_checkstring(L, 2);
- obj->SetPanel(index, rml);
- return 0;
- }
- int ElementTabSetSetTab(lua_State* L, ElementTabSet* obj)
- {
- RMLUI_CHECK_OBJ(obj);
- int index = GetIndex(L, 1);
- const char* rml = luaL_checkstring(L, 2);
- obj->SetTab(index, rml);
- return 0;
- }
- // getters
- int ElementTabSetGetAttractive_tab(lua_State* L)
- {
- ElementTabSet* obj = LuaType<ElementTabSet>::check(L, 1);
- RMLUI_CHECK_OBJ(obj);
- int tab = obj->GetActiveTab();
- PushIndex(L, tab);
- return 1;
- }
- int ElementTabSetGetAttrnum_tabs(lua_State* L)
- {
- ElementTabSet* obj = LuaType<ElementTabSet>::check(L, 1);
- RMLUI_CHECK_OBJ(obj);
- int num = obj->GetNumTabs();
- lua_pushinteger(L, num);
- return 1;
- }
- // setter
- int ElementTabSetSetAttractive_tab(lua_State* L)
- {
- ElementTabSet* obj = LuaType<ElementTabSet>::check(L, 1);
- RMLUI_CHECK_OBJ(obj);
- int tab = GetIndex(L, 2);
- obj->SetActiveTab(tab);
- return 0;
- }
- RegType<ElementTabSet> ElementTabSetMethods[] = {
- RMLUI_LUAMETHOD(ElementTabSet, SetPanel),
- RMLUI_LUAMETHOD(ElementTabSet, SetTab),
- {nullptr, nullptr},
- };
- luaL_Reg ElementTabSetGetters[] = {
- RMLUI_LUAGETTER(ElementTabSet, active_tab),
- RMLUI_LUAGETTER(ElementTabSet, num_tabs),
- {nullptr, nullptr},
- };
- luaL_Reg ElementTabSetSetters[] = {
- RMLUI_LUASETTER(ElementTabSet, active_tab),
- {nullptr, nullptr},
- };
- // this will be used to "inherit" from Element
- template <>
- void ExtraInit<ElementTabSet>(lua_State* L, int metatable_index)
- {
- ExtraInit<Element>(L, metatable_index);
- LuaType<Element>::_regfunctions(L, metatable_index, metatable_index - 1);
- AddTypeToElementAsTable<ElementTabSet>(L);
- }
- RMLUI_LUATYPE_DEFINE(ElementTabSet)
- } // namespace Lua
- } // namespace Rml
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