ElementTabSet.cpp 1.9 KB

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  1. #include "ElementTabSet.h"
  2. #include <RmlUi/Core/Element.h>
  3. #include <RmlUi/Lua/Utilities.h>
  4. namespace Rml {
  5. namespace Lua {
  6. // methods
  7. int ElementTabSetSetPanel(lua_State* L, ElementTabSet* obj)
  8. {
  9. RMLUI_CHECK_OBJ(obj);
  10. int index = GetIndex(L, 1);
  11. const char* rml = luaL_checkstring(L, 2);
  12. obj->SetPanel(index, rml);
  13. return 0;
  14. }
  15. int ElementTabSetSetTab(lua_State* L, ElementTabSet* obj)
  16. {
  17. RMLUI_CHECK_OBJ(obj);
  18. int index = GetIndex(L, 1);
  19. const char* rml = luaL_checkstring(L, 2);
  20. obj->SetTab(index, rml);
  21. return 0;
  22. }
  23. // getters
  24. int ElementTabSetGetAttractive_tab(lua_State* L)
  25. {
  26. ElementTabSet* obj = LuaType<ElementTabSet>::check(L, 1);
  27. RMLUI_CHECK_OBJ(obj);
  28. int tab = obj->GetActiveTab();
  29. PushIndex(L, tab);
  30. return 1;
  31. }
  32. int ElementTabSetGetAttrnum_tabs(lua_State* L)
  33. {
  34. ElementTabSet* obj = LuaType<ElementTabSet>::check(L, 1);
  35. RMLUI_CHECK_OBJ(obj);
  36. int num = obj->GetNumTabs();
  37. lua_pushinteger(L, num);
  38. return 1;
  39. }
  40. // setter
  41. int ElementTabSetSetAttractive_tab(lua_State* L)
  42. {
  43. ElementTabSet* obj = LuaType<ElementTabSet>::check(L, 1);
  44. RMLUI_CHECK_OBJ(obj);
  45. int tab = GetIndex(L, 2);
  46. obj->SetActiveTab(tab);
  47. return 0;
  48. }
  49. RegType<ElementTabSet> ElementTabSetMethods[] = {
  50. RMLUI_LUAMETHOD(ElementTabSet, SetPanel),
  51. RMLUI_LUAMETHOD(ElementTabSet, SetTab),
  52. {nullptr, nullptr},
  53. };
  54. luaL_Reg ElementTabSetGetters[] = {
  55. RMLUI_LUAGETTER(ElementTabSet, active_tab),
  56. RMLUI_LUAGETTER(ElementTabSet, num_tabs),
  57. {nullptr, nullptr},
  58. };
  59. luaL_Reg ElementTabSetSetters[] = {
  60. RMLUI_LUASETTER(ElementTabSet, active_tab),
  61. {nullptr, nullptr},
  62. };
  63. // this will be used to "inherit" from Element
  64. template <>
  65. void ExtraInit<ElementTabSet>(lua_State* L, int metatable_index)
  66. {
  67. ExtraInit<Element>(L, metatable_index);
  68. LuaType<Element>::_regfunctions(L, metatable_index, metatable_index - 1);
  69. AddTypeToElementAsTable<ElementTabSet>(L);
  70. }
  71. RMLUI_LUATYPE_DEFINE(ElementTabSet)
  72. } // namespace Lua
  73. } // namespace Rml