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- #pragma once
- #include <RmlUi/Core/Element.h>
- #include <RmlUi/Core/ElementInstancer.h>
- #include <RmlUi/Lua/IncludeLua.h>
- namespace Rml {
- namespace Lua {
- class LuaElementInstancer : public ::Rml::ElementInstancer {
- public:
- LuaElementInstancer(lua_State* L);
- /// Instances an element given the tag name and attributes.
- /// @param[in] parent The element the new element is destined to be parented to.
- /// @param[in] tag The tag of the element to instance.
- /// @param[in] attributes Dictionary of attributes.
- ElementPtr InstanceElement(Element* parent, const String& tag, const XMLAttributes& attributes) override;
- /// Releases an element instanced by this instancer.
- /// @param[in] element The element to release.
- void ReleaseElement(Element* element) override;
- int ref_InstanceElement;
- // Pushes on to the top of the stack the table named EVENTINSTNACERFUNCTIONS
- void PushFunctionsTable(lua_State* L);
- };
- } // namespace Lua
- } // namespace Rml
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