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- #include <RmlUi/Core/Types.h>
- #include <RmlUi/Lua/LuaType.h>
- #include <RmlUi/Lua/Utilities.h>
- namespace Rml {
- namespace Lua {
- int LuaTypeImpl::index(lua_State* L, const char* class_name)
- {
- /*the table obj and the missing key are currently on the stack(index 1 & 2) as defined by the Lua language*/
- lua_getglobal(L, class_name); // stack pos [3] (fairly important, just refered to as [3])
- // string form of the key.
- const char* key = luaL_checkstring(L, 2);
- if (lua_istable(L, -1)) //[-1 = 3]
- {
- lua_pushvalue(L, 2); //[2] = key, [4] = copy of key
- lua_rawget(L, -2); //[-2 = 3] -> pop top and push the return value to top [4]
- // If the key were looking for is not in the table, retrieve its' metatables' index value.
- if (lua_isnil(L, -1)) //[-1 = 4] is value from rawget above
- {
- // try __getters
- lua_pop(L, 1); // remove top item (nil) from the stack
- lua_pushstring(L, "__getters");
- lua_rawget(L, -2); //[-2 = 3], <ClassName>._getters -> result to [4]
- lua_pushvalue(L, 2); //[2 = key] -> copy to [5]
- lua_rawget(L, -2); //[-2 = __getters] -> __getters[key], result to [5]
- if (lua_type(L, -1) == LUA_TFUNCTION) //[-1 = 5]
- {
- lua_pushvalue(L, 1); // push the userdata to the stack [6]
- lua_call(L, 1, 1); // remove one, result is at [6]
- }
- else
- {
- lua_settop(L, 4); // forget everything we did above
- lua_getmetatable(L, -2); //[-2 = 3] -> metatable from <ClassName> to top [5]
- if (lua_istable(L, -1)) //[-1 = 5] = the result of the above
- {
- lua_getfield(L, -1, "__index"); //[-1 = 5] = check the __index metamethod for the metatable-> push result to [6]
- if (lua_isfunction(L, -1)) //[-1 = 6] = __index metamethod
- {
- lua_pushvalue(L, 1); //[1] = object -> [7] = object
- lua_pushvalue(L, 2); //[2] = key -> [8] = key
- lua_call(L, 2, 1); // call function at top of stack (__index) -> pop top 2 as args; [7] = return value
- }
- else if (lua_istable(L, -1))
- lua_getfield(L, -1, key); // shorthand version of above -> [7] = return value
- else
- lua_pushnil(L); //[7] = nil
- }
- else
- lua_pushnil(L); //[6] = nil
- }
- }
- else if (lua_istable(L, -1)) //[-1 = 4] is value from rawget [3]
- {
- lua_pushvalue(L, 2); //[2] = key, [5] = key
- lua_rawget(L, -2); //[-2 = 3] = table of <ClassName> -> pop top and push the return value to top [5]
- }
- }
- else
- lua_pushnil(L); //[4] = nil
- lua_insert(L, 1); // top element to position 1 -> [1] = top element as calculated in the earlier rest of the function
- lua_settop(L, 1); // -> [1 = -1], removes the other elements
- return 1;
- }
- int LuaTypeImpl::newindex(lua_State* L, const char* class_name)
- {
- //[1] = obj, [2] = key, [3] = value
- // look for it in __setters
- lua_getglobal(L, class_name); //[4] = this table
- lua_pushstring(L, "__setters"); //[5]
- lua_rawget(L, -2); //[-2 = 4] -> <ClassName>.__setters to [5]
- lua_pushvalue(L, 2); //[2 = key] -> [6] = copy of key
- lua_rawget(L, -2); //[-2 = __setters] -> __setters[key] to [6]
- if (lua_type(L, -1) == LUA_TFUNCTION)
- {
- lua_pushvalue(L, 1); // userdata at [7]
- lua_pushvalue(L, 3); //[8] = copy of [3]
- lua_call(L, 2, 0); // call function, pop 2 off push 0 on
- }
- else
- lua_pop(L, 1); // not a setter function.
- lua_pop(L, 2); // pop __setters and the <Classname> table
- return 0;
- }
- } // namespace Lua
- } // namespace Rml
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