| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209 |
- #include "Vector2f.h"
- #include <RmlUi/Core/Vector2.h>
- namespace Rml {
- namespace Lua {
- template <>
- void ExtraInit<Vector2f>(lua_State* L, int metatable_index)
- {
- lua_pushcfunction(L, Vector2fnew);
- lua_setfield(L, metatable_index - 1, "new");
- lua_pushcfunction(L, Vector2f__mul);
- lua_setfield(L, metatable_index, "__mul");
- lua_pushcfunction(L, Vector2f__div);
- lua_setfield(L, metatable_index, "__div");
- lua_pushcfunction(L, Vector2f__add);
- lua_setfield(L, metatable_index, "__add");
- lua_pushcfunction(L, Vector2f__sub);
- lua_setfield(L, metatable_index, "__sub");
- lua_pushcfunction(L, Vector2f__eq);
- lua_setfield(L, metatable_index, "__eq");
- // stack is in the same state as it was before it entered this function
- return;
- }
- int Vector2fnew(lua_State* L)
- {
- float x = (float)luaL_checknumber(L, 1);
- float y = (float)luaL_checknumber(L, 2);
- Vector2f* vect = new Vector2f(x, y);
- LuaType<Vector2f>::push(L, vect, true); // true means it will be deleted when it is garbage collected
- return 1;
- }
- int Vector2f__mul(lua_State* L)
- {
- Vector2f* lhs = LuaType<Vector2f>::check(L, 1);
- RMLUI_CHECK_OBJ(lhs);
- float rhs = (float)luaL_checknumber(L, 2);
- Vector2f* res = new Vector2f(0.f, 0.f);
- (*res) = (*lhs) * rhs;
- LuaType<Vector2f>::push(L, res, true);
- return 1;
- }
- int Vector2f__div(lua_State* L)
- {
- Vector2f* lhs = LuaType<Vector2f>::check(L, 1);
- RMLUI_CHECK_OBJ(lhs);
- float rhs = (float)luaL_checknumber(L, 2);
- Vector2f* res = new Vector2f(0.f, 0.f);
- (*res) = (*lhs) / rhs;
- LuaType<Vector2f>::push(L, res, true);
- return 1;
- }
- int Vector2f__add(lua_State* L)
- {
- Vector2f* lhs = LuaType<Vector2f>::check(L, 1);
- RMLUI_CHECK_OBJ(lhs);
- Vector2f* rhs = LuaType<Vector2f>::check(L, 2);
- RMLUI_CHECK_OBJ(rhs);
- Vector2f* res = new Vector2f(0.f, 0.f);
- (*res) = (*lhs) + (*rhs);
- LuaType<Vector2f>::push(L, res, true);
- return 1;
- }
- int Vector2f__sub(lua_State* L)
- {
- Vector2f* lhs = LuaType<Vector2f>::check(L, 1);
- RMLUI_CHECK_OBJ(lhs);
- Vector2f* rhs = LuaType<Vector2f>::check(L, 2);
- RMLUI_CHECK_OBJ(rhs);
- Vector2f* res = new Vector2f(0.f, 0.f);
- (*res) = (*lhs) - (*rhs);
- LuaType<Vector2f>::push(L, res, true);
- return 1;
- }
- int Vector2f__eq(lua_State* L)
- {
- Vector2f* lhs = LuaType<Vector2f>::check(L, 1);
- RMLUI_CHECK_OBJ(lhs);
- Vector2f* rhs = LuaType<Vector2f>::check(L, 2);
- RMLUI_CHECK_OBJ(rhs);
- lua_pushboolean(L, (*lhs) == (*rhs) ? 1 : 0);
- return 1;
- }
- int Vector2fDotProduct(lua_State* L, Vector2f* obj)
- {
- Vector2f* rhs = LuaType<Vector2f>::check(L, 1);
- RMLUI_CHECK_OBJ(rhs);
- float res = obj->DotProduct(*rhs);
- lua_pushnumber(L, res);
- return 1;
- }
- int Vector2fNormalise(lua_State* L, Vector2f* obj)
- {
- Vector2f* res = new Vector2f();
- (*res) = obj->Normalise();
- LuaType<Vector2f>::push(L, res, true);
- return 1;
- }
- int Vector2fRotate(lua_State* L, Vector2f* obj)
- {
- float num = (float)luaL_checknumber(L, 1);
- Vector2f* res = new Vector2f();
- (*res) = obj->Rotate(num);
- LuaType<Vector2f>::push(L, res, true);
- return 1;
- }
- int Vector2fGetAttrx(lua_State* L)
- {
- Vector2f* self = LuaType<Vector2f>::check(L, 1);
- RMLUI_CHECK_OBJ(self);
- lua_pushnumber(L, self->x);
- return 1;
- }
- int Vector2fGetAttry(lua_State* L)
- {
- Vector2f* self = LuaType<Vector2f>::check(L, 1);
- RMLUI_CHECK_OBJ(self);
- lua_pushnumber(L, self->y);
- return 1;
- }
- int Vector2fGetAttrmagnitude(lua_State* L)
- {
- Vector2f* self = LuaType<Vector2f>::check(L, 1);
- RMLUI_CHECK_OBJ(self);
- lua_pushnumber(L, self->Magnitude());
- return 1;
- }
- int Vector2fSetAttrx(lua_State* L)
- {
- Vector2f* self = LuaType<Vector2f>::check(L, 1);
- RMLUI_CHECK_OBJ(self);
- float value = (float)luaL_checknumber(L, 2);
- self->x = value;
- return 0;
- }
- int Vector2fSetAttry(lua_State* L)
- {
- Vector2f* self = LuaType<Vector2f>::check(L, 1);
- RMLUI_CHECK_OBJ(self);
- float value = (float)luaL_checknumber(L, 2);
- self->y = value;
- return 0;
- }
- RegType<Vector2f> Vector2fMethods[] = {
- RMLUI_LUAMETHOD(Vector2f, DotProduct),
- RMLUI_LUAMETHOD(Vector2f, Normalise),
- RMLUI_LUAMETHOD(Vector2f, Rotate),
- {nullptr, nullptr},
- };
- luaL_Reg Vector2fGetters[] = {
- RMLUI_LUAGETTER(Vector2f, x),
- RMLUI_LUAGETTER(Vector2f, y),
- RMLUI_LUAGETTER(Vector2f, magnitude),
- {nullptr, nullptr},
- };
- luaL_Reg Vector2fSetters[] = {
- RMLUI_LUASETTER(Vector2f, x),
- RMLUI_LUASETTER(Vector2f, y),
- {nullptr, nullptr},
- };
- RMLUI_LUATYPE_DEFINE(Vector2f)
- } // namespace Lua
- } // namespace Rml
|