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- #pragma once
- #include <RmlUi/Core/Types.h>
- #include <RmlUi/Lua/IncludeLua.h>
- #include <RmlUi/Lua/LuaType.h>
- namespace Rml {
- namespace Lua {
- template <>
- void ExtraInit<Vector2f>(lua_State* L, int metatable_index);
- int Vector2fnew(lua_State* L);
- int Vector2f__mul(lua_State* L);
- int Vector2f__div(lua_State* L);
- int Vector2f__add(lua_State* L);
- int Vector2f__sub(lua_State* L);
- int Vector2f__eq(lua_State* L);
- int Vector2fDotProduct(lua_State* L, Vector2f* obj);
- int Vector2fNormalise(lua_State* L, Vector2f* obj);
- int Vector2fRotate(lua_State* L, Vector2f* obj);
- int Vector2fGetAttrx(lua_State* L);
- int Vector2fGetAttry(lua_State* L);
- int Vector2fGetAttrmagnitude(lua_State* L);
- int Vector2fSetAttrx(lua_State* L);
- int Vector2fSetAttry(lua_State* L);
- extern RegType<Vector2f> Vector2fMethods[];
- extern luaL_Reg Vector2fGetters[];
- extern luaL_Reg Vector2fSetters[];
- RMLUI_LUATYPE_DECLARE(Vector2f)
- } // namespace Lua
- } // namespace Rml
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