Element.cpp 81 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/Element.h"
  29. #include "../../Include/RmlUi/Core/Context.h"
  30. #include "../../Include/RmlUi/Core/Core.h"
  31. #include "../../Include/RmlUi/Core/Dictionary.h"
  32. #include "../../Include/RmlUi/Core/ElementDocument.h"
  33. #include "../../Include/RmlUi/Core/ElementInstancer.h"
  34. #include "../../Include/RmlUi/Core/ElementScroll.h"
  35. #include "../../Include/RmlUi/Core/ElementUtilities.h"
  36. #include "../../Include/RmlUi/Core/Factory.h"
  37. #include "../../Include/RmlUi/Core/Profiling.h"
  38. #include "../../Include/RmlUi/Core/PropertiesIteratorView.h"
  39. #include "../../Include/RmlUi/Core/PropertyDefinition.h"
  40. #include "../../Include/RmlUi/Core/PropertyIdSet.h"
  41. #include "../../Include/RmlUi/Core/StyleSheet.h"
  42. #include "../../Include/RmlUi/Core/StyleSheetSpecification.h"
  43. #include "../../Include/RmlUi/Core/TransformPrimitive.h"
  44. #include "Clock.h"
  45. #include "ComputeProperty.h"
  46. #include "DataModel.h"
  47. #include "ElementAnimation.h"
  48. #include "ElementBackgroundBorder.h"
  49. #include "ElementDecoration.h"
  50. #include "ElementDefinition.h"
  51. #include "ElementStyle.h"
  52. #include "EventDispatcher.h"
  53. #include "EventSpecification.h"
  54. #include "Layout/LayoutEngine.h"
  55. #include "PluginRegistry.h"
  56. #include "Pool.h"
  57. #include "PropertiesIterator.h"
  58. #include "StyleSheetNode.h"
  59. #include "StyleSheetParser.h"
  60. #include "TransformState.h"
  61. #include "TransformUtilities.h"
  62. #include "XMLParseTools.h"
  63. #include <algorithm>
  64. #include <cmath>
  65. namespace Rml {
  66. // Determines how many levels up in the hierarchy the OnChildAdd and OnChildRemove are called (starting at the child itself)
  67. static constexpr int ChildNotifyLevels = 2;
  68. // Helper function to select scroll offset delta
  69. static float GetScrollOffsetDelta(ScrollAlignment alignment, float begin_offset, float end_offset)
  70. {
  71. switch (alignment)
  72. {
  73. case ScrollAlignment::Start: return begin_offset;
  74. case ScrollAlignment::Center: return (begin_offset + end_offset) / 2.0f;
  75. case ScrollAlignment::End: return end_offset;
  76. case ScrollAlignment::Nearest:
  77. if (begin_offset >= 0.f && end_offset <= 0.f)
  78. return 0.f; // Element is already visible, don't scroll
  79. else if (begin_offset < 0.f && end_offset < 0.f)
  80. return Math::Max(begin_offset, end_offset);
  81. else if (begin_offset > 0.f && end_offset > 0.f)
  82. return Math::Min(begin_offset, end_offset);
  83. else
  84. return 0.f; // Shouldn't happen
  85. }
  86. return 0.f;
  87. }
  88. // Meta objects for element collected in a single struct to reduce memory allocations
  89. struct ElementMeta {
  90. ElementMeta(Element* el) : event_dispatcher(el), style(el), background_border(), decoration(el), scroll(el), computed_values(el) {}
  91. SmallUnorderedMap<EventId, EventListener*> attribute_event_listeners;
  92. EventDispatcher event_dispatcher;
  93. ElementStyle style;
  94. ElementBackgroundBorder background_border;
  95. ElementDecoration decoration;
  96. ElementScroll scroll;
  97. Style::ComputedValues computed_values;
  98. };
  99. static Pool<ElementMeta> element_meta_chunk_pool(200, true);
  100. Element::Element(const String& tag) :
  101. local_stacking_context(false), local_stacking_context_forced(false), stacking_context_dirty(false), computed_values_are_default_initialized(true),
  102. visible(true), offset_fixed(false), absolute_offset_dirty(true), dirty_definition(false), dirty_child_definitions(false), dirty_animation(false),
  103. dirty_transition(false), dirty_transform(false), dirty_perspective(false), tag(tag), relative_offset_base(0, 0), relative_offset_position(0, 0),
  104. absolute_offset(0, 0), scroll_offset(0, 0)
  105. {
  106. RMLUI_ASSERT(tag == StringUtilities::ToLower(tag));
  107. parent = nullptr;
  108. focus = nullptr;
  109. instancer = nullptr;
  110. owner_document = nullptr;
  111. offset_parent = nullptr;
  112. client_area = BoxArea::Padding;
  113. baseline = 0.0f;
  114. num_non_dom_children = 0;
  115. z_index = 0;
  116. meta = element_meta_chunk_pool.AllocateAndConstruct(this);
  117. data_model = nullptr;
  118. }
  119. Element::~Element()
  120. {
  121. RMLUI_ASSERT(parent == nullptr);
  122. PluginRegistry::NotifyElementDestroy(this);
  123. // A simplified version of RemoveChild() for destruction.
  124. for (ElementPtr& child : children)
  125. {
  126. Element* child_ancestor = child.get();
  127. for (int i = 0; i <= ChildNotifyLevels && child_ancestor; i++, child_ancestor = child_ancestor->GetParentNode())
  128. child_ancestor->OnChildRemove(child.get());
  129. child->SetParent(nullptr);
  130. }
  131. children.clear();
  132. num_non_dom_children = 0;
  133. element_meta_chunk_pool.DestroyAndDeallocate(meta);
  134. }
  135. void Element::Update(float dp_ratio, Vector2f vp_dimensions)
  136. {
  137. #ifdef RMLUI_ENABLE_PROFILING
  138. auto name = GetAddress(false, false);
  139. RMLUI_ZoneScoped;
  140. RMLUI_ZoneText(name.c_str(), name.size());
  141. #endif
  142. OnUpdate();
  143. HandleTransitionProperty();
  144. HandleAnimationProperty();
  145. AdvanceAnimations();
  146. meta->scroll.Update();
  147. UpdateProperties(dp_ratio, vp_dimensions);
  148. // Do en extra pass over the animations and properties if the 'animation' property was just changed.
  149. if (dirty_animation)
  150. {
  151. HandleAnimationProperty();
  152. AdvanceAnimations();
  153. UpdateProperties(dp_ratio, vp_dimensions);
  154. }
  155. meta->decoration.InstanceDecorators();
  156. for (size_t i = 0; i < children.size(); i++)
  157. children[i]->Update(dp_ratio, vp_dimensions);
  158. if (!animations.empty() && IsVisible(true))
  159. {
  160. if (Context* ctx = GetContext())
  161. ctx->RequestNextUpdate(0);
  162. }
  163. }
  164. void Element::UpdateProperties(const float dp_ratio, const Vector2f vp_dimensions)
  165. {
  166. UpdateDefinition();
  167. if (meta->style.AnyPropertiesDirty())
  168. {
  169. const ComputedValues* parent_values = parent ? &parent->GetComputedValues() : nullptr;
  170. const ComputedValues* document_values = owner_document ? &owner_document->GetComputedValues() : nullptr;
  171. // Compute values and clear dirty properties
  172. PropertyIdSet dirty_properties = meta->style.ComputeValues(meta->computed_values, parent_values, document_values,
  173. computed_values_are_default_initialized, dp_ratio, vp_dimensions);
  174. computed_values_are_default_initialized = false;
  175. // Computed values are just calculated and can safely be used in OnPropertyChange.
  176. // However, new properties set during this call will not be available until the next update loop.
  177. if (!dirty_properties.Empty())
  178. OnPropertyChange(dirty_properties);
  179. }
  180. }
  181. void Element::Render()
  182. {
  183. #ifdef RMLUI_ENABLE_PROFILING
  184. auto name = GetAddress(false, false);
  185. RMLUI_ZoneScoped;
  186. RMLUI_ZoneText(name.c_str(), name.size());
  187. #endif
  188. // TODO: This is a work-around for the dirty offset not being properly updated when used by containing block children. This results
  189. // in scrolling not working properly. We don't care about the return value, the call is only used to force the absolute offset to update.
  190. if (absolute_offset_dirty)
  191. GetAbsoluteOffset(BoxArea::Border);
  192. // Rebuild our stacking context if necessary.
  193. if (stacking_context_dirty)
  194. BuildLocalStackingContext();
  195. UpdateTransformState();
  196. // Apply our transform
  197. ElementUtilities::ApplyTransform(*this);
  198. meta->decoration.RenderDecorators(RenderStage::Enter);
  199. // Set up the clipping region for this element.
  200. if (ElementUtilities::SetClippingRegion(this))
  201. {
  202. meta->background_border.Render(this);
  203. meta->decoration.RenderDecorators(RenderStage::Decoration);
  204. {
  205. RMLUI_ZoneScopedNC("OnRender", 0x228B22);
  206. OnRender();
  207. }
  208. }
  209. // Render all elements in our local stacking context.
  210. for (Element* element : stacking_context)
  211. element->Render();
  212. meta->decoration.RenderDecorators(RenderStage::Exit);
  213. }
  214. ElementPtr Element::Clone() const
  215. {
  216. ElementPtr clone;
  217. if (instancer)
  218. {
  219. clone = instancer->InstanceElement(nullptr, GetTagName(), attributes);
  220. if (clone)
  221. clone->SetInstancer(instancer);
  222. }
  223. else
  224. clone = Factory::InstanceElement(nullptr, GetTagName(), GetTagName(), attributes);
  225. if (clone)
  226. {
  227. // Copy over the attributes. The 'style' and 'class' attributes are skipped because inline styles and class names are copied manually below.
  228. // This is necessary in case any properties or classes have been set manually, in which case the 'style' and 'class' attributes are out of
  229. // sync with the used style and active classes.
  230. ElementAttributes clone_attributes = attributes;
  231. clone_attributes.erase("style");
  232. clone_attributes.erase("class");
  233. clone->SetAttributes(clone_attributes);
  234. for (auto& id_property : GetStyle()->GetLocalStyleProperties())
  235. clone->SetProperty(id_property.first, id_property.second);
  236. clone->GetStyle()->SetClassNames(GetStyle()->GetClassNames());
  237. String inner_rml;
  238. GetInnerRML(inner_rml);
  239. clone->SetInnerRML(inner_rml);
  240. }
  241. return clone;
  242. }
  243. void Element::SetClass(const String& class_name, bool activate)
  244. {
  245. if (meta->style.SetClass(class_name, activate))
  246. DirtyDefinition(DirtyNodes::SelfAndSiblings);
  247. }
  248. bool Element::IsClassSet(const String& class_name) const
  249. {
  250. return meta->style.IsClassSet(class_name);
  251. }
  252. void Element::SetClassNames(const String& class_names)
  253. {
  254. SetAttribute("class", class_names);
  255. }
  256. String Element::GetClassNames() const
  257. {
  258. return meta->style.GetClassNames();
  259. }
  260. const StyleSheet* Element::GetStyleSheet() const
  261. {
  262. if (ElementDocument* document = GetOwnerDocument())
  263. return document->GetStyleSheet();
  264. return nullptr;
  265. }
  266. String Element::GetAddress(bool include_pseudo_classes, bool include_parents) const
  267. {
  268. // Add the tag name onto the address.
  269. String address(tag);
  270. // Add the ID if we have one.
  271. if (!id.empty())
  272. {
  273. address += "#";
  274. address += id;
  275. }
  276. String classes = meta->style.GetClassNames();
  277. if (!classes.empty())
  278. {
  279. classes = StringUtilities::Replace(classes, ' ', '.');
  280. address += ".";
  281. address += classes;
  282. }
  283. if (include_pseudo_classes)
  284. {
  285. const PseudoClassMap& pseudo_classes = meta->style.GetActivePseudoClasses();
  286. for (auto& pseudo_class : pseudo_classes)
  287. {
  288. address += ":";
  289. address += pseudo_class.first;
  290. }
  291. }
  292. if (include_parents && parent)
  293. {
  294. address += " < ";
  295. return address + parent->GetAddress(include_pseudo_classes, true);
  296. }
  297. else
  298. return address;
  299. }
  300. void Element::SetOffset(Vector2f offset, Element* _offset_parent, bool _offset_fixed)
  301. {
  302. _offset_fixed |= GetPosition() == Style::Position::Fixed;
  303. // If our offset has definitely changed, or any of our parenting has, then these are set and
  304. // updated based on our left / right / top / bottom properties.
  305. if (relative_offset_base != offset || offset_parent != _offset_parent || offset_fixed != _offset_fixed)
  306. {
  307. relative_offset_base = offset;
  308. offset_fixed = _offset_fixed;
  309. offset_parent = _offset_parent;
  310. UpdateOffset();
  311. DirtyAbsoluteOffset();
  312. }
  313. // Otherwise, our offset is updated in case left / right / top / bottom will have an impact on
  314. // our final position, and our children are dirtied if they do.
  315. else
  316. {
  317. const Vector2f old_base = relative_offset_base;
  318. const Vector2f old_position = relative_offset_position;
  319. UpdateOffset();
  320. if (old_base != relative_offset_base || old_position != relative_offset_position)
  321. DirtyAbsoluteOffset();
  322. }
  323. }
  324. Vector2f Element::GetRelativeOffset(BoxArea area)
  325. {
  326. return relative_offset_base + relative_offset_position + GetBox().GetPosition(area);
  327. }
  328. Vector2f Element::GetAbsoluteOffset(BoxArea area)
  329. {
  330. if (absolute_offset_dirty)
  331. {
  332. absolute_offset_dirty = false;
  333. if (offset_parent)
  334. absolute_offset = offset_parent->GetAbsoluteOffset(BoxArea::Border) + relative_offset_base + relative_offset_position;
  335. else
  336. absolute_offset = relative_offset_base + relative_offset_position;
  337. if (!offset_fixed)
  338. {
  339. // Add any parent scrolling onto our position as well.
  340. if (offset_parent)
  341. absolute_offset -= offset_parent->scroll_offset;
  342. // Finally, there may be relatively positioned elements between ourself and our containing block, add their relative offsets as well.
  343. for (Element* ancestor = parent; ancestor && ancestor != offset_parent; ancestor = ancestor->parent)
  344. absolute_offset += ancestor->relative_offset_position;
  345. }
  346. }
  347. return absolute_offset + GetBox().GetPosition(area);
  348. }
  349. void Element::SetClientArea(BoxArea _client_area)
  350. {
  351. client_area = _client_area;
  352. }
  353. BoxArea Element::GetClientArea() const
  354. {
  355. return client_area;
  356. }
  357. void Element::SetScrollableOverflowRectangle(Vector2f _scrollable_overflow_rectangle)
  358. {
  359. if (scrollable_overflow_rectangle != _scrollable_overflow_rectangle)
  360. {
  361. scrollable_overflow_rectangle = _scrollable_overflow_rectangle;
  362. scroll_offset.x = Math::Min(scroll_offset.x, GetScrollWidth() - GetClientWidth());
  363. scroll_offset.y = Math::Min(scroll_offset.y, GetScrollHeight() - GetClientHeight());
  364. DirtyAbsoluteOffset();
  365. }
  366. }
  367. void Element::SetBox(const Box& box)
  368. {
  369. if (box != main_box || additional_boxes.size() > 0)
  370. {
  371. main_box = box;
  372. additional_boxes.clear();
  373. OnResize();
  374. meta->background_border.DirtyBackground();
  375. meta->background_border.DirtyBorder();
  376. meta->decoration.DirtyDecoratorsData();
  377. }
  378. }
  379. void Element::AddBox(const Box& box, Vector2f offset)
  380. {
  381. additional_boxes.emplace_back(PositionedBox{box, offset});
  382. OnResize();
  383. meta->background_border.DirtyBackground();
  384. meta->background_border.DirtyBorder();
  385. meta->decoration.DirtyDecoratorsData();
  386. }
  387. const Box& Element::GetBox()
  388. {
  389. return main_box;
  390. }
  391. const Box& Element::GetBox(int index, Vector2f& offset)
  392. {
  393. offset = Vector2f(0);
  394. if (index < 1)
  395. return main_box;
  396. const int additional_box_index = index - 1;
  397. if (additional_box_index >= (int)additional_boxes.size())
  398. return main_box;
  399. offset = additional_boxes[additional_box_index].offset;
  400. return additional_boxes[additional_box_index].box;
  401. }
  402. int Element::GetNumBoxes()
  403. {
  404. return 1 + (int)additional_boxes.size();
  405. }
  406. float Element::GetBaseline() const
  407. {
  408. return baseline;
  409. }
  410. bool Element::GetIntrinsicDimensions(Vector2f& /*dimensions*/, float& /*ratio*/)
  411. {
  412. return false;
  413. }
  414. bool Element::IsReplaced()
  415. {
  416. Vector2f unused_dimensions;
  417. float unused_ratio = 0.f;
  418. return GetIntrinsicDimensions(unused_dimensions, unused_ratio);
  419. }
  420. bool Element::IsPointWithinElement(const Vector2f point)
  421. {
  422. const Vector2f position = GetAbsoluteOffset(BoxArea::Border);
  423. for (int i = 0; i < GetNumBoxes(); ++i)
  424. {
  425. Vector2f box_offset;
  426. const Box& box = GetBox(i, box_offset);
  427. const Vector2f box_position = position + box_offset;
  428. const Vector2f box_dimensions = box.GetSize(BoxArea::Border);
  429. if (point.x >= box_position.x && point.x <= (box_position.x + box_dimensions.x) && point.y >= box_position.y &&
  430. point.y <= (box_position.y + box_dimensions.y))
  431. {
  432. return true;
  433. }
  434. }
  435. return false;
  436. }
  437. bool Element::IsVisible(bool include_ancestors) const
  438. {
  439. if (!include_ancestors)
  440. return visible;
  441. const Element* element = this;
  442. while (element)
  443. {
  444. if (!element->visible)
  445. return false;
  446. element = element->parent;
  447. }
  448. return true;
  449. }
  450. float Element::GetZIndex() const
  451. {
  452. return z_index;
  453. }
  454. FontFaceHandle Element::GetFontFaceHandle() const
  455. {
  456. return meta->computed_values.font_face_handle();
  457. }
  458. bool Element::SetProperty(const String& name, const String& value)
  459. {
  460. // The name may be a shorthand giving us multiple underlying properties
  461. PropertyDictionary properties;
  462. if (!StyleSheetSpecification::ParsePropertyDeclaration(properties, name, value))
  463. {
  464. Log::Message(Log::LT_WARNING, "Syntax error parsing inline property declaration '%s: %s;'.", name.c_str(), value.c_str());
  465. return false;
  466. }
  467. for (auto& property : properties.GetProperties())
  468. {
  469. if (!meta->style.SetProperty(property.first, property.second))
  470. return false;
  471. }
  472. return true;
  473. }
  474. bool Element::SetProperty(PropertyId id, const Property& property)
  475. {
  476. return meta->style.SetProperty(id, property);
  477. }
  478. void Element::RemoveProperty(const String& name)
  479. {
  480. auto property_id = StyleSheetSpecification::GetPropertyId(name);
  481. if (property_id != PropertyId::Invalid)
  482. meta->style.RemoveProperty(property_id);
  483. else
  484. {
  485. auto shorthand_id = StyleSheetSpecification::GetShorthandId(name);
  486. if (shorthand_id != ShorthandId::Invalid)
  487. {
  488. auto property_id_set = StyleSheetSpecification::GetShorthandUnderlyingProperties(shorthand_id);
  489. for (auto it = property_id_set.begin(); it != property_id_set.end(); ++it)
  490. meta->style.RemoveProperty(*it);
  491. }
  492. }
  493. }
  494. void Element::RemoveProperty(PropertyId id)
  495. {
  496. meta->style.RemoveProperty(id);
  497. }
  498. const Property* Element::GetProperty(const String& name)
  499. {
  500. return meta->style.GetProperty(StyleSheetSpecification::GetPropertyId(name));
  501. }
  502. const Property* Element::GetProperty(PropertyId id)
  503. {
  504. return meta->style.GetProperty(id);
  505. }
  506. const Property* Element::GetLocalProperty(const String& name)
  507. {
  508. return meta->style.GetLocalProperty(StyleSheetSpecification::GetPropertyId(name));
  509. }
  510. const Property* Element::GetLocalProperty(PropertyId id)
  511. {
  512. return meta->style.GetLocalProperty(id);
  513. }
  514. const PropertyMap& Element::GetLocalStyleProperties()
  515. {
  516. return meta->style.GetLocalStyleProperties();
  517. }
  518. float Element::ResolveLength(NumericValue value)
  519. {
  520. float result = 0.f;
  521. if (Any(value.unit & Unit::LENGTH))
  522. result = meta->style.ResolveNumericValue(value, 0.f);
  523. return result;
  524. }
  525. float Element::ResolveNumericValue(NumericValue value, float base_value)
  526. {
  527. float result = 0.f;
  528. if (Any(value.unit & Unit::NUMERIC))
  529. result = meta->style.ResolveNumericValue(value, base_value);
  530. return result;
  531. }
  532. Vector2f Element::GetContainingBlock()
  533. {
  534. Vector2f containing_block(0, 0);
  535. if (offset_parent != nullptr)
  536. {
  537. using namespace Style;
  538. Position position_property = GetPosition();
  539. const Box& parent_box = offset_parent->GetBox();
  540. if (position_property == Position::Static || position_property == Position::Relative)
  541. {
  542. containing_block = parent_box.GetSize();
  543. }
  544. else if (position_property == Position::Absolute || position_property == Position::Fixed)
  545. {
  546. containing_block = parent_box.GetSize(BoxArea::Padding);
  547. }
  548. }
  549. return containing_block;
  550. }
  551. Style::Position Element::GetPosition()
  552. {
  553. return meta->computed_values.position();
  554. }
  555. Style::Float Element::GetFloat()
  556. {
  557. return meta->computed_values.float_();
  558. }
  559. Style::Display Element::GetDisplay()
  560. {
  561. return meta->computed_values.display();
  562. }
  563. float Element::GetLineHeight()
  564. {
  565. return meta->computed_values.line_height().value;
  566. }
  567. const TransformState* Element::GetTransformState() const noexcept
  568. {
  569. return transform_state.get();
  570. }
  571. bool Element::Project(Vector2f& point) const noexcept
  572. {
  573. if (!transform_state || !transform_state->GetTransform())
  574. return true;
  575. // The input point is in window coordinates. Need to find the projection of the point onto the current element plane,
  576. // taking into account the full transform applied to the element.
  577. if (const Matrix4f* inv_transform = transform_state->GetInverseTransform())
  578. {
  579. // Pick two points forming a line segment perpendicular to the window.
  580. Vector4f window_points[2] = {{point.x, point.y, -10, 1}, {point.x, point.y, 10, 1}};
  581. // Project them into the local element space.
  582. window_points[0] = *inv_transform * window_points[0];
  583. window_points[1] = *inv_transform * window_points[1];
  584. Vector3f local_points[2] = {window_points[0].PerspectiveDivide(), window_points[1].PerspectiveDivide()};
  585. // Construct a ray from the two projected points in the local space of the current element.
  586. // Find the intersection with the z=0 plane to produce our destination point.
  587. Vector3f ray = local_points[1] - local_points[0];
  588. // Only continue if we are not close to parallel with the plane.
  589. if (std::fabs(ray.z) > 1.0f)
  590. {
  591. // Solving the line equation p = p0 + t*ray for t, knowing that p.z = 0, produces the following.
  592. float t = -local_points[0].z / ray.z;
  593. Vector3f p = local_points[0] + ray * t;
  594. point = Vector2f(p.x, p.y);
  595. return true;
  596. }
  597. }
  598. // The transformation matrix is either singular, or the ray is parallel to the element's plane.
  599. return false;
  600. }
  601. PropertiesIteratorView Element::IterateLocalProperties() const
  602. {
  603. return PropertiesIteratorView(MakeUnique<PropertiesIterator>(meta->style.Iterate()));
  604. }
  605. void Element::SetPseudoClass(const String& pseudo_class, bool activate)
  606. {
  607. if (meta->style.SetPseudoClass(pseudo_class, activate, false))
  608. {
  609. // Include siblings in case of RCSS presence of sibling combinators '+', '~'.
  610. DirtyDefinition(DirtyNodes::SelfAndSiblings);
  611. OnPseudoClassChange(pseudo_class, activate);
  612. }
  613. }
  614. bool Element::IsPseudoClassSet(const String& pseudo_class) const
  615. {
  616. return meta->style.IsPseudoClassSet(pseudo_class);
  617. }
  618. bool Element::ArePseudoClassesSet(const StringList& pseudo_classes) const
  619. {
  620. for (const String& pseudo_class : pseudo_classes)
  621. {
  622. if (!IsPseudoClassSet(pseudo_class))
  623. return false;
  624. }
  625. return true;
  626. }
  627. StringList Element::GetActivePseudoClasses() const
  628. {
  629. const PseudoClassMap& pseudo_classes = meta->style.GetActivePseudoClasses();
  630. StringList names;
  631. names.reserve(pseudo_classes.size());
  632. for (auto& pseudo_class : pseudo_classes)
  633. {
  634. names.push_back(pseudo_class.first);
  635. }
  636. return names;
  637. }
  638. void Element::OverridePseudoClass(Element* element, const String& pseudo_class, bool activate)
  639. {
  640. RMLUI_ASSERT(element);
  641. element->GetStyle()->SetPseudoClass(pseudo_class, activate, true);
  642. }
  643. Variant* Element::GetAttribute(const String& name)
  644. {
  645. return GetIf(attributes, name);
  646. }
  647. const Variant* Element::GetAttribute(const String& name) const
  648. {
  649. return GetIf(attributes, name);
  650. }
  651. bool Element::HasAttribute(const String& name) const
  652. {
  653. return attributes.find(name) != attributes.end();
  654. }
  655. void Element::RemoveAttribute(const String& name)
  656. {
  657. auto it = attributes.find(name);
  658. if (it != attributes.end())
  659. {
  660. attributes.erase(it);
  661. ElementAttributes changed_attributes;
  662. changed_attributes.emplace(name, Variant());
  663. OnAttributeChange(changed_attributes);
  664. }
  665. }
  666. Element* Element::GetFocusLeafNode()
  667. {
  668. // If there isn't a focus, then we are the leaf.
  669. if (!focus)
  670. {
  671. return this;
  672. }
  673. // Recurse down the tree until we found the leaf focus element
  674. Element* focus_element = focus;
  675. while (focus_element->focus)
  676. focus_element = focus_element->focus;
  677. return focus_element;
  678. }
  679. Context* Element::GetContext() const
  680. {
  681. ElementDocument* document = GetOwnerDocument();
  682. if (document != nullptr)
  683. return document->GetContext();
  684. return nullptr;
  685. }
  686. void Element::SetAttributes(const ElementAttributes& _attributes)
  687. {
  688. attributes.reserve(attributes.size() + _attributes.size());
  689. for (auto& pair : _attributes)
  690. attributes[pair.first] = pair.second;
  691. OnAttributeChange(_attributes);
  692. }
  693. int Element::GetNumAttributes() const
  694. {
  695. return (int)attributes.size();
  696. }
  697. const String& Element::GetTagName() const
  698. {
  699. return tag;
  700. }
  701. const String& Element::GetId() const
  702. {
  703. return id;
  704. }
  705. void Element::SetId(const String& _id)
  706. {
  707. SetAttribute("id", _id);
  708. }
  709. float Element::GetAbsoluteLeft()
  710. {
  711. return GetAbsoluteOffset(BoxArea::Border).x;
  712. }
  713. float Element::GetAbsoluteTop()
  714. {
  715. return GetAbsoluteOffset(BoxArea::Border).y;
  716. }
  717. float Element::GetClientLeft()
  718. {
  719. return GetBox().GetPosition(client_area).x;
  720. }
  721. float Element::GetClientTop()
  722. {
  723. return GetBox().GetPosition(client_area).y;
  724. }
  725. float Element::GetClientWidth()
  726. {
  727. return GetBox().GetSize(client_area).x - meta->scroll.GetScrollbarSize(ElementScroll::VERTICAL);
  728. }
  729. float Element::GetClientHeight()
  730. {
  731. return GetBox().GetSize(client_area).y - meta->scroll.GetScrollbarSize(ElementScroll::HORIZONTAL);
  732. }
  733. Element* Element::GetOffsetParent()
  734. {
  735. return offset_parent;
  736. }
  737. float Element::GetOffsetLeft()
  738. {
  739. return relative_offset_base.x + relative_offset_position.x;
  740. }
  741. float Element::GetOffsetTop()
  742. {
  743. return relative_offset_base.y + relative_offset_position.y;
  744. }
  745. float Element::GetOffsetWidth()
  746. {
  747. return GetBox().GetSize(BoxArea::Border).x;
  748. }
  749. float Element::GetOffsetHeight()
  750. {
  751. return GetBox().GetSize(BoxArea::Border).y;
  752. }
  753. float Element::GetScrollLeft()
  754. {
  755. return scroll_offset.x;
  756. }
  757. void Element::SetScrollLeft(float scroll_left)
  758. {
  759. const float new_offset = Math::Clamp(Math::Round(scroll_left), 0.0f, GetScrollWidth() - GetClientWidth());
  760. if (new_offset != scroll_offset.x)
  761. {
  762. scroll_offset.x = new_offset;
  763. meta->scroll.UpdateScrollbar(ElementScroll::HORIZONTAL);
  764. DirtyAbsoluteOffset();
  765. DispatchEvent(EventId::Scroll, Dictionary());
  766. }
  767. }
  768. float Element::GetScrollTop()
  769. {
  770. return scroll_offset.y;
  771. }
  772. void Element::SetScrollTop(float scroll_top)
  773. {
  774. const float new_offset = Math::Clamp(Math::Round(scroll_top), 0.0f, GetScrollHeight() - GetClientHeight());
  775. if (new_offset != scroll_offset.y)
  776. {
  777. scroll_offset.y = new_offset;
  778. meta->scroll.UpdateScrollbar(ElementScroll::VERTICAL);
  779. DirtyAbsoluteOffset();
  780. DispatchEvent(EventId::Scroll, Dictionary());
  781. }
  782. }
  783. float Element::GetScrollWidth()
  784. {
  785. return Math::Max(scrollable_overflow_rectangle.x, GetClientWidth());
  786. }
  787. float Element::GetScrollHeight()
  788. {
  789. return Math::Max(scrollable_overflow_rectangle.y, GetClientHeight());
  790. }
  791. ElementStyle* Element::GetStyle() const
  792. {
  793. return &meta->style;
  794. }
  795. ElementDocument* Element::GetOwnerDocument() const
  796. {
  797. #ifdef RMLUI_DEBUG
  798. if (parent && !owner_document)
  799. {
  800. // Since we have a parent but no owner_document, then we must be a 'loose' element -- that is, constructed
  801. // outside of a document and not attached to a child of any element in the hierarchy of a document.
  802. // This check ensures that we didn't just forget to set the owner document.
  803. RMLUI_ASSERT(!parent->GetOwnerDocument());
  804. }
  805. #endif
  806. return owner_document;
  807. }
  808. Element* Element::GetParentNode() const
  809. {
  810. return parent;
  811. }
  812. Element* Element::Closest(const String& selectors) const
  813. {
  814. StyleSheetNode root_node;
  815. StyleSheetNodeListRaw leaf_nodes = StyleSheetParser::ConstructNodes(root_node, selectors);
  816. if (leaf_nodes.empty())
  817. {
  818. Log::Message(Log::LT_WARNING, "Query selector '%s' is empty. In element %s", selectors.c_str(), GetAddress().c_str());
  819. return nullptr;
  820. }
  821. Element* parent = GetParentNode();
  822. while (parent)
  823. {
  824. for (const StyleSheetNode* node : leaf_nodes)
  825. {
  826. if (node->IsApplicable(parent))
  827. {
  828. return parent;
  829. }
  830. }
  831. parent = parent->GetParentNode();
  832. }
  833. return nullptr;
  834. }
  835. Element* Element::GetNextSibling() const
  836. {
  837. if (parent == nullptr)
  838. return nullptr;
  839. for (size_t i = 0; i < parent->children.size() - (parent->num_non_dom_children + 1); i++)
  840. {
  841. if (parent->children[i].get() == this)
  842. return parent->children[i + 1].get();
  843. }
  844. return nullptr;
  845. }
  846. Element* Element::GetPreviousSibling() const
  847. {
  848. if (parent == nullptr)
  849. return nullptr;
  850. for (size_t i = 1; i < parent->children.size() - parent->num_non_dom_children; i++)
  851. {
  852. if (parent->children[i].get() == this)
  853. return parent->children[i - 1].get();
  854. }
  855. return nullptr;
  856. }
  857. Element* Element::GetFirstChild() const
  858. {
  859. if (GetNumChildren() > 0)
  860. return children[0].get();
  861. return nullptr;
  862. }
  863. Element* Element::GetLastChild() const
  864. {
  865. if (GetNumChildren() > 0)
  866. return (children.end() - (num_non_dom_children + 1))->get();
  867. return nullptr;
  868. }
  869. Element* Element::GetChild(int index) const
  870. {
  871. if (index < 0 || index >= (int)children.size())
  872. return nullptr;
  873. return children[index].get();
  874. }
  875. int Element::GetNumChildren(bool include_non_dom_elements) const
  876. {
  877. return (int)children.size() - (include_non_dom_elements ? 0 : num_non_dom_children);
  878. }
  879. void Element::GetInnerRML(String& content) const
  880. {
  881. for (int i = 0; i < GetNumChildren(); i++)
  882. {
  883. children[i]->GetRML(content);
  884. }
  885. }
  886. String Element::GetInnerRML() const
  887. {
  888. String result;
  889. GetInnerRML(result);
  890. return result;
  891. }
  892. void Element::SetInnerRML(const String& rml)
  893. {
  894. RMLUI_ZoneScopedC(0x6495ED);
  895. // Remove all DOM children.
  896. while ((int)children.size() > num_non_dom_children)
  897. RemoveChild(children.front().get());
  898. if (!rml.empty())
  899. Factory::InstanceElementText(this, rml);
  900. }
  901. bool Element::Focus()
  902. {
  903. // Are we allowed focus?
  904. Style::Focus focus_property = meta->computed_values.focus();
  905. if (focus_property == Style::Focus::None)
  906. return false;
  907. // Ask our context if we can switch focus.
  908. Context* context = GetContext();
  909. if (context == nullptr)
  910. return false;
  911. if (!context->OnFocusChange(this))
  912. return false;
  913. // Set this as the end of the focus chain.
  914. focus = nullptr;
  915. // Update the focus chain up the hierarchy.
  916. Element* element = this;
  917. while (Element* parent = element->GetParentNode())
  918. {
  919. parent->focus = element;
  920. element = parent;
  921. }
  922. return true;
  923. }
  924. void Element::Blur()
  925. {
  926. if (parent)
  927. {
  928. Context* context = GetContext();
  929. if (context == nullptr)
  930. return;
  931. if (context->GetFocusElement() == this)
  932. {
  933. parent->Focus();
  934. }
  935. else if (parent->focus == this)
  936. {
  937. parent->focus = nullptr;
  938. }
  939. }
  940. }
  941. void Element::Click()
  942. {
  943. Context* context = GetContext();
  944. if (context == nullptr)
  945. return;
  946. context->GenerateClickEvent(this);
  947. }
  948. void Element::AddEventListener(const String& event, EventListener* listener, const bool in_capture_phase)
  949. {
  950. const EventId id = EventSpecificationInterface::GetIdOrInsert(event);
  951. meta->event_dispatcher.AttachEvent(id, listener, in_capture_phase);
  952. }
  953. void Element::AddEventListener(const EventId id, EventListener* listener, const bool in_capture_phase)
  954. {
  955. meta->event_dispatcher.AttachEvent(id, listener, in_capture_phase);
  956. }
  957. void Element::RemoveEventListener(const String& event, EventListener* listener, bool in_capture_phase)
  958. {
  959. EventId id = EventSpecificationInterface::GetIdOrInsert(event);
  960. meta->event_dispatcher.DetachEvent(id, listener, in_capture_phase);
  961. }
  962. void Element::RemoveEventListener(EventId id, EventListener* listener, bool in_capture_phase)
  963. {
  964. meta->event_dispatcher.DetachEvent(id, listener, in_capture_phase);
  965. }
  966. bool Element::DispatchEvent(const String& type, const Dictionary& parameters)
  967. {
  968. const EventSpecification& specification = EventSpecificationInterface::GetOrInsert(type);
  969. return EventDispatcher::DispatchEvent(this, specification.id, type, parameters, specification.interruptible, specification.bubbles,
  970. specification.default_action_phase);
  971. }
  972. bool Element::DispatchEvent(const String& type, const Dictionary& parameters, bool interruptible, bool bubbles)
  973. {
  974. const EventSpecification& specification = EventSpecificationInterface::GetOrInsert(type);
  975. return EventDispatcher::DispatchEvent(this, specification.id, type, parameters, interruptible, bubbles, specification.default_action_phase);
  976. }
  977. bool Element::DispatchEvent(EventId id, const Dictionary& parameters)
  978. {
  979. const EventSpecification& specification = EventSpecificationInterface::Get(id);
  980. return EventDispatcher::DispatchEvent(this, specification.id, specification.type, parameters, specification.interruptible, specification.bubbles,
  981. specification.default_action_phase);
  982. }
  983. void Element::ScrollIntoView(const ScrollIntoViewOptions options)
  984. {
  985. const Vector2f size = main_box.GetSize(BoxArea::Border);
  986. ScrollBehavior scroll_behavior = options.behavior;
  987. for (Element* scroll_parent = parent; scroll_parent; scroll_parent = scroll_parent->GetParentNode())
  988. {
  989. using Style::Overflow;
  990. const ComputedValues& computed = scroll_parent->GetComputedValues();
  991. const bool scrollable_box_x = (computed.overflow_x() != Overflow::Visible && computed.overflow_x() != Overflow::Hidden);
  992. const bool scrollable_box_y = (computed.overflow_y() != Overflow::Visible && computed.overflow_y() != Overflow::Hidden);
  993. const Vector2f parent_scroll_size = {scroll_parent->GetScrollWidth(), scroll_parent->GetScrollHeight()};
  994. const Vector2f parent_client_size = {scroll_parent->GetClientWidth(), scroll_parent->GetClientHeight()};
  995. if ((scrollable_box_x && parent_scroll_size.x > parent_client_size.x) || (scrollable_box_y && parent_scroll_size.y > parent_client_size.y))
  996. {
  997. const Vector2f relative_offset = scroll_parent->GetAbsoluteOffset(BoxArea::Border) - GetAbsoluteOffset(BoxArea::Border);
  998. const Vector2f old_scroll_offset = {scroll_parent->GetScrollLeft(), scroll_parent->GetScrollTop()};
  999. const Vector2f parent_client_offset = {scroll_parent->GetClientLeft(), scroll_parent->GetClientTop()};
  1000. const Vector2f delta_scroll_offset_start = parent_client_offset - relative_offset;
  1001. const Vector2f delta_scroll_offset_end = delta_scroll_offset_start + size - parent_client_size;
  1002. Vector2f scroll_delta = {
  1003. scrollable_box_x ? GetScrollOffsetDelta(options.horizontal, delta_scroll_offset_start.x, delta_scroll_offset_end.x) : 0.f,
  1004. scrollable_box_y ? GetScrollOffsetDelta(options.vertical, delta_scroll_offset_start.y, delta_scroll_offset_end.y) : 0.f,
  1005. };
  1006. scroll_parent->ScrollTo(old_scroll_offset + scroll_delta, scroll_behavior);
  1007. // Currently, only a single scrollable parent can be smooth scrolled at a time, so any other parents must be instant scrolled.
  1008. scroll_behavior = ScrollBehavior::Instant;
  1009. }
  1010. }
  1011. }
  1012. void Element::ScrollIntoView(bool align_with_top)
  1013. {
  1014. ScrollIntoViewOptions options;
  1015. options.vertical = (align_with_top ? ScrollAlignment::Start : ScrollAlignment::End);
  1016. options.horizontal = ScrollAlignment::Nearest;
  1017. ScrollIntoView(options);
  1018. }
  1019. void Element::ScrollTo(Vector2f offset, ScrollBehavior behavior)
  1020. {
  1021. if (behavior != ScrollBehavior::Instant)
  1022. {
  1023. if (Context* context = GetContext())
  1024. {
  1025. context->PerformSmoothscrollOnTarget(this, offset - scroll_offset, behavior);
  1026. return;
  1027. }
  1028. }
  1029. SetScrollLeft(offset.x);
  1030. SetScrollTop(offset.y);
  1031. }
  1032. Element* Element::AppendChild(ElementPtr child, bool dom_element)
  1033. {
  1034. RMLUI_ASSERT(child);
  1035. Element* child_ptr = child.get();
  1036. if (dom_element)
  1037. children.insert(children.end() - num_non_dom_children, std::move(child));
  1038. else
  1039. {
  1040. children.push_back(std::move(child));
  1041. num_non_dom_children++;
  1042. }
  1043. // Set parent just after inserting into children. This allows us to eg. get our previous sibling in SetParent.
  1044. child_ptr->SetParent(this);
  1045. Element* ancestor = child_ptr;
  1046. for (int i = 0; i <= ChildNotifyLevels && ancestor; i++, ancestor = ancestor->GetParentNode())
  1047. ancestor->OnChildAdd(child_ptr);
  1048. DirtyStackingContext();
  1049. // Not only does the element definition of the newly inserted element need to be dirtied, but also our own definition and implicitly all of our
  1050. // children's. This ensures correct styles being applied in the presence of tree-structural selectors such as ':first-child'.
  1051. DirtyDefinition(DirtyNodes::Self);
  1052. if (dom_element)
  1053. DirtyLayout();
  1054. return child_ptr;
  1055. }
  1056. Element* Element::InsertBefore(ElementPtr child, Element* adjacent_element)
  1057. {
  1058. RMLUI_ASSERT(child);
  1059. // Find the position in the list of children of the adjacent element. If
  1060. // it's nullptr or we can't find it, then we insert it at the end of the dom
  1061. // children, as a dom element.
  1062. size_t child_index = 0;
  1063. bool found_child = false;
  1064. if (adjacent_element)
  1065. {
  1066. for (child_index = 0; child_index < children.size(); child_index++)
  1067. {
  1068. if (children[child_index].get() == adjacent_element)
  1069. {
  1070. found_child = true;
  1071. break;
  1072. }
  1073. }
  1074. }
  1075. Element* child_ptr = nullptr;
  1076. if (found_child)
  1077. {
  1078. child_ptr = child.get();
  1079. if ((int)child_index >= GetNumChildren())
  1080. num_non_dom_children++;
  1081. else
  1082. DirtyLayout();
  1083. children.insert(children.begin() + child_index, std::move(child));
  1084. child_ptr->SetParent(this);
  1085. Element* ancestor = child_ptr;
  1086. for (int i = 0; i <= ChildNotifyLevels && ancestor; i++, ancestor = ancestor->GetParentNode())
  1087. ancestor->OnChildAdd(child_ptr);
  1088. DirtyStackingContext();
  1089. DirtyDefinition(DirtyNodes::Self);
  1090. }
  1091. else
  1092. {
  1093. child_ptr = AppendChild(std::move(child));
  1094. }
  1095. return child_ptr;
  1096. }
  1097. ElementPtr Element::ReplaceChild(ElementPtr inserted_element, Element* replaced_element)
  1098. {
  1099. RMLUI_ASSERT(inserted_element);
  1100. auto insertion_point = children.begin();
  1101. while (insertion_point != children.end() && insertion_point->get() != replaced_element)
  1102. {
  1103. ++insertion_point;
  1104. }
  1105. Element* inserted_element_ptr = inserted_element.get();
  1106. if (insertion_point == children.end())
  1107. {
  1108. AppendChild(std::move(inserted_element));
  1109. return nullptr;
  1110. }
  1111. children.insert(insertion_point, std::move(inserted_element));
  1112. inserted_element_ptr->SetParent(this);
  1113. ElementPtr result = RemoveChild(replaced_element);
  1114. Element* ancestor = inserted_element_ptr;
  1115. for (int i = 0; i <= ChildNotifyLevels && ancestor; i++, ancestor = ancestor->GetParentNode())
  1116. ancestor->OnChildAdd(inserted_element_ptr);
  1117. return result;
  1118. }
  1119. ElementPtr Element::RemoveChild(Element* child)
  1120. {
  1121. size_t child_index = 0;
  1122. for (auto itr = children.begin(); itr != children.end(); ++itr)
  1123. {
  1124. // Add the element to the delete list
  1125. if (itr->get() == child)
  1126. {
  1127. Element* ancestor = child;
  1128. for (int i = 0; i <= ChildNotifyLevels && ancestor; i++, ancestor = ancestor->GetParentNode())
  1129. ancestor->OnChildRemove(child);
  1130. if (child_index >= children.size() - num_non_dom_children)
  1131. num_non_dom_children--;
  1132. ElementPtr detached_child = std::move(*itr);
  1133. children.erase(itr);
  1134. // Remove the child element as the focused child of this element.
  1135. if (child == focus)
  1136. {
  1137. focus = nullptr;
  1138. // If this child (or a descendant of this child) is the context's currently
  1139. // focused element, set the focus to us instead.
  1140. if (Context* context = GetContext())
  1141. {
  1142. Element* focus_element = context->GetFocusElement();
  1143. while (focus_element)
  1144. {
  1145. if (focus_element == child)
  1146. {
  1147. Focus();
  1148. break;
  1149. }
  1150. focus_element = focus_element->GetParentNode();
  1151. }
  1152. }
  1153. }
  1154. detached_child->SetParent(nullptr);
  1155. DirtyLayout();
  1156. DirtyStackingContext();
  1157. DirtyDefinition(DirtyNodes::Self);
  1158. return detached_child;
  1159. }
  1160. child_index++;
  1161. }
  1162. return nullptr;
  1163. }
  1164. bool Element::HasChildNodes() const
  1165. {
  1166. return (int)children.size() > num_non_dom_children;
  1167. }
  1168. Element* Element::GetElementById(const String& id)
  1169. {
  1170. // Check for special-case tokens.
  1171. if (id == "#self")
  1172. return this;
  1173. else if (id == "#document")
  1174. return GetOwnerDocument();
  1175. else if (id == "#parent")
  1176. return this->parent;
  1177. else
  1178. {
  1179. Element* search_root = GetOwnerDocument();
  1180. if (search_root == nullptr)
  1181. search_root = this;
  1182. return ElementUtilities::GetElementById(search_root, id);
  1183. }
  1184. }
  1185. void Element::GetElementsByTagName(ElementList& elements, const String& tag)
  1186. {
  1187. return ElementUtilities::GetElementsByTagName(elements, this, tag);
  1188. }
  1189. void Element::GetElementsByClassName(ElementList& elements, const String& class_name)
  1190. {
  1191. return ElementUtilities::GetElementsByClassName(elements, this, class_name);
  1192. }
  1193. static Element* QuerySelectorMatchRecursive(const StyleSheetNodeListRaw& nodes, Element* element)
  1194. {
  1195. const int num_children = element->GetNumChildren();
  1196. for (int i = 0; i < num_children; i++)
  1197. {
  1198. Element* child = element->GetChild(i);
  1199. if (child->GetTagName() == "#text")
  1200. continue;
  1201. for (const StyleSheetNode* node : nodes)
  1202. {
  1203. if (node->IsApplicable(child))
  1204. return child;
  1205. }
  1206. Element* matching_element = QuerySelectorMatchRecursive(nodes, child);
  1207. if (matching_element)
  1208. return matching_element;
  1209. }
  1210. return nullptr;
  1211. }
  1212. static void QuerySelectorAllMatchRecursive(ElementList& matching_elements, const StyleSheetNodeListRaw& nodes, Element* element)
  1213. {
  1214. const int num_children = element->GetNumChildren();
  1215. for (int i = 0; i < num_children; i++)
  1216. {
  1217. Element* child = element->GetChild(i);
  1218. if (child->GetTagName() == "#text")
  1219. continue;
  1220. for (const StyleSheetNode* node : nodes)
  1221. {
  1222. if (node->IsApplicable(child))
  1223. {
  1224. matching_elements.push_back(child);
  1225. break;
  1226. }
  1227. }
  1228. QuerySelectorAllMatchRecursive(matching_elements, nodes, child);
  1229. }
  1230. }
  1231. Element* Element::QuerySelector(const String& selectors)
  1232. {
  1233. StyleSheetNode root_node;
  1234. StyleSheetNodeListRaw leaf_nodes = StyleSheetParser::ConstructNodes(root_node, selectors);
  1235. if (leaf_nodes.empty())
  1236. {
  1237. Log::Message(Log::LT_WARNING, "Query selector '%s' is empty. In element %s", selectors.c_str(), GetAddress().c_str());
  1238. return nullptr;
  1239. }
  1240. return QuerySelectorMatchRecursive(leaf_nodes, this);
  1241. }
  1242. void Element::QuerySelectorAll(ElementList& elements, const String& selectors)
  1243. {
  1244. StyleSheetNode root_node;
  1245. StyleSheetNodeListRaw leaf_nodes = StyleSheetParser::ConstructNodes(root_node, selectors);
  1246. if (leaf_nodes.empty())
  1247. {
  1248. Log::Message(Log::LT_WARNING, "Query selector '%s' is empty. In element %s", selectors.c_str(), GetAddress().c_str());
  1249. return;
  1250. }
  1251. QuerySelectorAllMatchRecursive(elements, leaf_nodes, this);
  1252. }
  1253. EventDispatcher* Element::GetEventDispatcher() const
  1254. {
  1255. return &meta->event_dispatcher;
  1256. }
  1257. String Element::GetEventDispatcherSummary() const
  1258. {
  1259. return meta->event_dispatcher.ToString();
  1260. }
  1261. ElementDecoration* Element::GetElementDecoration() const
  1262. {
  1263. return &meta->decoration;
  1264. }
  1265. ElementScroll* Element::GetElementScroll() const
  1266. {
  1267. return &meta->scroll;
  1268. }
  1269. DataModel* Element::GetDataModel() const
  1270. {
  1271. return data_model;
  1272. }
  1273. void Element::SetInstancer(ElementInstancer* _instancer)
  1274. {
  1275. // Only record the first instancer being set as some instancers call other instancers to do their dirty work, in
  1276. // which case we don't want to update the lowest level instancer.
  1277. if (!instancer)
  1278. {
  1279. instancer = _instancer;
  1280. }
  1281. }
  1282. void Element::ForceLocalStackingContext()
  1283. {
  1284. local_stacking_context_forced = true;
  1285. local_stacking_context = true;
  1286. DirtyStackingContext();
  1287. }
  1288. void Element::OnUpdate() {}
  1289. void Element::OnRender() {}
  1290. void Element::OnResize() {}
  1291. void Element::OnLayout() {}
  1292. void Element::OnDpRatioChange() {}
  1293. void Element::OnStyleSheetChange() {}
  1294. void Element::OnAttributeChange(const ElementAttributes& changed_attributes)
  1295. {
  1296. for (const auto& element_attribute : changed_attributes)
  1297. {
  1298. const auto& attribute = element_attribute.first;
  1299. const auto& value = element_attribute.second;
  1300. if (attribute == "id")
  1301. {
  1302. id = value.Get<String>();
  1303. }
  1304. else if (attribute == "class")
  1305. {
  1306. meta->style.SetClassNames(value.Get<String>());
  1307. }
  1308. else if (((attribute == "colspan" || attribute == "rowspan") && meta->computed_values.display() == Style::Display::TableCell) ||
  1309. (attribute == "span" &&
  1310. (meta->computed_values.display() == Style::Display::TableColumn ||
  1311. meta->computed_values.display() == Style::Display::TableColumnGroup)))
  1312. {
  1313. DirtyLayout();
  1314. }
  1315. else if (attribute.size() > 2 && attribute[0] == 'o' && attribute[1] == 'n')
  1316. {
  1317. static constexpr bool IN_CAPTURE_PHASE = false;
  1318. auto& attribute_event_listeners = meta->attribute_event_listeners;
  1319. auto& event_dispatcher = meta->event_dispatcher;
  1320. const auto event_id = EventSpecificationInterface::GetIdOrInsert(attribute.substr(2));
  1321. const auto remove_event_listener_if_exists = [&attribute_event_listeners, &event_dispatcher, event_id]() {
  1322. const auto listener_it = attribute_event_listeners.find(event_id);
  1323. if (listener_it != attribute_event_listeners.cend())
  1324. {
  1325. event_dispatcher.DetachEvent(event_id, listener_it->second, IN_CAPTURE_PHASE);
  1326. attribute_event_listeners.erase(listener_it);
  1327. }
  1328. };
  1329. if (value.GetType() == Variant::Type::STRING)
  1330. {
  1331. remove_event_listener_if_exists();
  1332. const auto value_as_string = value.Get<String>();
  1333. auto insertion_result = attribute_event_listeners.emplace(event_id, Factory::InstanceEventListener(value_as_string, this));
  1334. if (auto* listener = insertion_result.first->second)
  1335. event_dispatcher.AttachEvent(event_id, listener, IN_CAPTURE_PHASE);
  1336. }
  1337. else if (value.GetType() == Variant::Type::NONE)
  1338. remove_event_listener_if_exists();
  1339. }
  1340. else if (attribute == "style")
  1341. {
  1342. if (value.GetType() == Variant::STRING)
  1343. {
  1344. PropertyDictionary properties;
  1345. StyleSheetParser parser;
  1346. parser.ParseProperties(properties, value.GetReference<String>());
  1347. for (const auto& name_value : properties.GetProperties())
  1348. meta->style.SetProperty(name_value.first, name_value.second);
  1349. }
  1350. else if (value.GetType() != Variant::NONE)
  1351. Log::Message(Log::LT_WARNING, "Invalid 'style' attribute, string type required. In element: %s", GetAddress().c_str());
  1352. }
  1353. }
  1354. // Any change to the attributes may affect which styles apply to the current element, in particular due to attribute selectors, ID selectors, and
  1355. // class selectors. This can further affect all siblings or descendants due to sibling or descendant combinators.
  1356. DirtyDefinition(DirtyNodes::SelfAndSiblings);
  1357. }
  1358. void Element::OnPropertyChange(const PropertyIdSet& changed_properties)
  1359. {
  1360. RMLUI_ZoneScoped;
  1361. const bool top_right_bottom_left_changed = ( //
  1362. changed_properties.Contains(PropertyId::Top) || //
  1363. changed_properties.Contains(PropertyId::Right) || //
  1364. changed_properties.Contains(PropertyId::Bottom) || //
  1365. changed_properties.Contains(PropertyId::Left) //
  1366. );
  1367. // See if the document layout needs to be updated.
  1368. if (!IsLayoutDirty())
  1369. {
  1370. // Force a relayout if any of the changed properties require it.
  1371. const PropertyIdSet changed_properties_forcing_layout =
  1372. (changed_properties & StyleSheetSpecification::GetRegisteredPropertiesForcingLayout());
  1373. if (!changed_properties_forcing_layout.Empty())
  1374. {
  1375. DirtyLayout();
  1376. }
  1377. else if (top_right_bottom_left_changed)
  1378. {
  1379. // Normally, the position properties only affect the position of the element and not the layout. Thus, these properties are not registered
  1380. // as affecting layout. However, when absolutely positioned elements with both left & right, or top & bottom are set to definite values,
  1381. // they affect the size of the element and thereby also the layout. This layout-dirtying condition needs to be registered manually.
  1382. using namespace Style;
  1383. const ComputedValues& computed = GetComputedValues();
  1384. const bool absolutely_positioned = (computed.position() == Position::Absolute || computed.position() == Position::Fixed);
  1385. const bool sized_width =
  1386. (computed.width().type == Width::Auto && computed.left().type != Left::Auto && computed.right().type != Right::Auto);
  1387. const bool sized_height =
  1388. (computed.height().type == Height::Auto && computed.top().type != Top::Auto && computed.bottom().type != Bottom::Auto);
  1389. if (absolutely_positioned && (sized_width || sized_height))
  1390. DirtyLayout();
  1391. }
  1392. }
  1393. // Update the position.
  1394. if (top_right_bottom_left_changed)
  1395. {
  1396. UpdateOffset();
  1397. DirtyAbsoluteOffset();
  1398. }
  1399. // Update the visibility.
  1400. if (changed_properties.Contains(PropertyId::Visibility) || changed_properties.Contains(PropertyId::Display))
  1401. {
  1402. bool new_visibility =
  1403. (meta->computed_values.display() != Style::Display::None && meta->computed_values.visibility() == Style::Visibility::Visible);
  1404. if (visible != new_visibility)
  1405. {
  1406. visible = new_visibility;
  1407. if (parent != nullptr)
  1408. parent->DirtyStackingContext();
  1409. if (!visible)
  1410. Blur();
  1411. }
  1412. }
  1413. // Update the z-index.
  1414. if (changed_properties.Contains(PropertyId::ZIndex))
  1415. {
  1416. Style::ZIndex z_index_property = meta->computed_values.z_index();
  1417. if (z_index_property.type == Style::ZIndex::Auto)
  1418. {
  1419. if (local_stacking_context && !local_stacking_context_forced)
  1420. {
  1421. // We're no longer acting as a stacking context.
  1422. local_stacking_context = false;
  1423. stacking_context_dirty = false;
  1424. stacking_context.clear();
  1425. }
  1426. // If our old z-index was not zero, then we must dirty our stacking context so we'll be re-indexed.
  1427. if (z_index != 0)
  1428. {
  1429. z_index = 0;
  1430. DirtyStackingContext();
  1431. }
  1432. }
  1433. else
  1434. {
  1435. float new_z_index = z_index_property.value;
  1436. if (new_z_index != z_index)
  1437. {
  1438. z_index = new_z_index;
  1439. if (parent != nullptr)
  1440. parent->DirtyStackingContext();
  1441. }
  1442. if (!local_stacking_context)
  1443. {
  1444. local_stacking_context = true;
  1445. stacking_context_dirty = true;
  1446. }
  1447. }
  1448. }
  1449. const bool border_radius_changed = ( //
  1450. changed_properties.Contains(PropertyId::BorderTopLeftRadius) || //
  1451. changed_properties.Contains(PropertyId::BorderTopRightRadius) || //
  1452. changed_properties.Contains(PropertyId::BorderBottomRightRadius) || //
  1453. changed_properties.Contains(PropertyId::BorderBottomLeftRadius) //
  1454. );
  1455. const bool filter_changed = (changed_properties.Contains(PropertyId::Filter) || changed_properties.Contains(PropertyId::BackdropFilter));
  1456. // Dirty the background if it's changed.
  1457. if (border_radius_changed || //
  1458. changed_properties.Contains(PropertyId::BackgroundColor) || //
  1459. changed_properties.Contains(PropertyId::Opacity) || //
  1460. changed_properties.Contains(PropertyId::ImageColor)) //
  1461. {
  1462. meta->background_border.DirtyBackground();
  1463. }
  1464. // Dirty the border if it's changed.
  1465. if (border_radius_changed || //
  1466. changed_properties.Contains(PropertyId::BorderTopWidth) || //
  1467. changed_properties.Contains(PropertyId::BorderRightWidth) || //
  1468. changed_properties.Contains(PropertyId::BorderBottomWidth) || //
  1469. changed_properties.Contains(PropertyId::BorderLeftWidth) || //
  1470. changed_properties.Contains(PropertyId::BorderTopColor) || //
  1471. changed_properties.Contains(PropertyId::BorderRightColor) || //
  1472. changed_properties.Contains(PropertyId::BorderBottomColor) || //
  1473. changed_properties.Contains(PropertyId::BorderLeftColor) || //
  1474. changed_properties.Contains(PropertyId::Opacity))
  1475. {
  1476. meta->background_border.DirtyBorder();
  1477. }
  1478. // Dirty the decoration if it's changed.
  1479. if (border_radius_changed || filter_changed || changed_properties.Contains(PropertyId::Decorator))
  1480. {
  1481. meta->decoration.DirtyDecorators();
  1482. }
  1483. // Dirty the decoration data when its visual looks may have changed.
  1484. if (border_radius_changed || //
  1485. changed_properties.Contains(PropertyId::Opacity) || //
  1486. changed_properties.Contains(PropertyId::ImageColor))
  1487. {
  1488. meta->decoration.DirtyDecoratorsData();
  1489. }
  1490. // Check for `perspective' and `perspective-origin' changes
  1491. if (changed_properties.Contains(PropertyId::Perspective) || //
  1492. changed_properties.Contains(PropertyId::PerspectiveOriginX) || //
  1493. changed_properties.Contains(PropertyId::PerspectiveOriginY))
  1494. {
  1495. DirtyTransformState(true, false);
  1496. }
  1497. // Check for `transform' and `transform-origin' changes
  1498. if (changed_properties.Contains(PropertyId::Transform) || //
  1499. changed_properties.Contains(PropertyId::TransformOriginX) || //
  1500. changed_properties.Contains(PropertyId::TransformOriginY) || //
  1501. changed_properties.Contains(PropertyId::TransformOriginZ))
  1502. {
  1503. DirtyTransformState(false, true);
  1504. }
  1505. // Check for `animation' changes
  1506. if (changed_properties.Contains(PropertyId::Animation))
  1507. {
  1508. dirty_animation = true;
  1509. }
  1510. // Check for `transition' changes
  1511. if (changed_properties.Contains(PropertyId::Transition))
  1512. {
  1513. dirty_transition = true;
  1514. }
  1515. }
  1516. void Element::OnPseudoClassChange(const String& /*pseudo_class*/, bool /*activate*/) {}
  1517. void Element::OnChildAdd(Element* /*child*/) {}
  1518. void Element::OnChildRemove(Element* /*child*/) {}
  1519. void Element::DirtyLayout()
  1520. {
  1521. if (Element* document = GetOwnerDocument())
  1522. document->DirtyLayout();
  1523. }
  1524. bool Element::IsLayoutDirty()
  1525. {
  1526. if (Element* document = GetOwnerDocument())
  1527. return document->IsLayoutDirty();
  1528. return false;
  1529. }
  1530. Element* Element::GetClosestScrollableContainer()
  1531. {
  1532. using namespace Style;
  1533. Overflow overflow_x = meta->computed_values.overflow_x();
  1534. Overflow overflow_y = meta->computed_values.overflow_y();
  1535. bool scrollable_x = (overflow_x == Overflow::Auto || overflow_x == Overflow::Scroll);
  1536. bool scrollable_y = (overflow_y == Overflow::Auto || overflow_y == Overflow::Scroll);
  1537. scrollable_x = (scrollable_x && GetScrollWidth() > GetClientWidth());
  1538. scrollable_y = (scrollable_y && GetScrollHeight() > GetClientHeight());
  1539. if (scrollable_x || scrollable_y || meta->computed_values.overscroll_behavior() == OverscrollBehavior::Contain)
  1540. return this;
  1541. else if (parent)
  1542. return parent->GetClosestScrollableContainer();
  1543. return nullptr;
  1544. }
  1545. void Element::ProcessDefaultAction(Event& event)
  1546. {
  1547. if (event == EventId::Mousedown)
  1548. {
  1549. const Vector2f mouse_pos(event.GetParameter("mouse_x", 0.f), event.GetParameter("mouse_y", 0.f));
  1550. if (IsPointWithinElement(mouse_pos) && event.GetParameter("button", 0) == 0)
  1551. SetPseudoClass("active", true);
  1552. }
  1553. if (event.GetPhase() == EventPhase::Target)
  1554. {
  1555. switch (event.GetId())
  1556. {
  1557. case EventId::Mouseover: SetPseudoClass("hover", true); break;
  1558. case EventId::Mouseout: SetPseudoClass("hover", false); break;
  1559. case EventId::Focus: SetPseudoClass("focus", true); break;
  1560. case EventId::Blur: SetPseudoClass("focus", false); break;
  1561. default: break;
  1562. }
  1563. }
  1564. }
  1565. const Style::ComputedValues& Element::GetComputedValues() const
  1566. {
  1567. return meta->computed_values;
  1568. }
  1569. void Element::GetRML(String& content)
  1570. {
  1571. // First we start the open tag, add the attributes then close the open tag.
  1572. // Then comes the children in order, then we add our close tag.
  1573. content += "<";
  1574. content += tag;
  1575. for (auto& pair : attributes)
  1576. {
  1577. auto& name = pair.first;
  1578. auto& variant = pair.second;
  1579. String value;
  1580. if (variant.GetInto(value))
  1581. {
  1582. content += ' ';
  1583. content += name;
  1584. content += "=\"";
  1585. content += value;
  1586. content += "\"";
  1587. }
  1588. }
  1589. if (HasChildNodes())
  1590. {
  1591. content += ">";
  1592. GetInnerRML(content);
  1593. content += "</";
  1594. content += tag;
  1595. content += ">";
  1596. }
  1597. else
  1598. {
  1599. content += " />";
  1600. }
  1601. }
  1602. void Element::SetOwnerDocument(ElementDocument* document)
  1603. {
  1604. if (owner_document && !document)
  1605. {
  1606. // We are detaching from the document and thereby also the context.
  1607. if (Context* context = owner_document->GetContext())
  1608. context->OnElementDetach(this);
  1609. }
  1610. // If this element is a document, then never change owner_document.
  1611. if (owner_document != this && owner_document != document)
  1612. {
  1613. owner_document = document;
  1614. for (ElementPtr& child : children)
  1615. child->SetOwnerDocument(document);
  1616. }
  1617. }
  1618. void Element::SetDataModel(DataModel* new_data_model)
  1619. {
  1620. RMLUI_ASSERTMSG(!data_model || !new_data_model, "We must either attach a new data model, or detach the old one.");
  1621. if (data_model == new_data_model)
  1622. return;
  1623. // stop descent if a nested data model is encountered
  1624. if (data_model && new_data_model && data_model != new_data_model)
  1625. return;
  1626. if (data_model)
  1627. data_model->OnElementRemove(this);
  1628. data_model = new_data_model;
  1629. if (data_model)
  1630. ElementUtilities::ApplyDataViewsControllers(this);
  1631. for (ElementPtr& child : children)
  1632. child->SetDataModel(new_data_model);
  1633. }
  1634. void Element::Release()
  1635. {
  1636. if (instancer)
  1637. instancer->ReleaseElement(this);
  1638. else
  1639. Log::Message(Log::LT_WARNING, "Leak detected: element %s not instanced via RmlUi Factory. Unable to release.", GetAddress().c_str());
  1640. }
  1641. void Element::SetParent(Element* _parent)
  1642. {
  1643. // Assumes we are already detached from the hierarchy or we are detaching now.
  1644. RMLUI_ASSERT(!parent || !_parent);
  1645. parent = _parent;
  1646. if (parent)
  1647. {
  1648. // We need to update our definition and make sure we inherit the properties of our new parent.
  1649. DirtyDefinition(DirtyNodes::Self);
  1650. meta->style.DirtyInheritedProperties();
  1651. }
  1652. // The transform state may require recalculation.
  1653. if (transform_state || (parent && parent->transform_state))
  1654. DirtyTransformState(true, true);
  1655. SetOwnerDocument(parent ? parent->GetOwnerDocument() : nullptr);
  1656. if (!parent)
  1657. {
  1658. if (data_model)
  1659. SetDataModel(nullptr);
  1660. }
  1661. else
  1662. {
  1663. auto it = attributes.find("data-model");
  1664. if (it == attributes.end())
  1665. {
  1666. SetDataModel(parent->data_model);
  1667. }
  1668. else if (Context* context = GetContext())
  1669. {
  1670. String name = it->second.Get<String>();
  1671. if (DataModel* model = context->GetDataModelPtr(name))
  1672. {
  1673. model->AttachModelRootElement(this);
  1674. SetDataModel(model);
  1675. }
  1676. else
  1677. Log::Message(Log::LT_ERROR, "Could not locate data model '%s' in element %s.", name.c_str(), GetAddress().c_str());
  1678. }
  1679. }
  1680. }
  1681. void Element::DirtyAbsoluteOffset()
  1682. {
  1683. if (!absolute_offset_dirty)
  1684. DirtyAbsoluteOffsetRecursive();
  1685. }
  1686. void Element::DirtyAbsoluteOffsetRecursive()
  1687. {
  1688. if (!absolute_offset_dirty)
  1689. {
  1690. absolute_offset_dirty = true;
  1691. if (transform_state)
  1692. DirtyTransformState(true, true);
  1693. }
  1694. for (size_t i = 0; i < children.size(); i++)
  1695. children[i]->DirtyAbsoluteOffsetRecursive();
  1696. }
  1697. void Element::UpdateOffset()
  1698. {
  1699. using namespace Style;
  1700. const auto& computed = meta->computed_values;
  1701. Position position_property = computed.position();
  1702. if (position_property == Position::Absolute || position_property == Position::Fixed)
  1703. {
  1704. if (offset_parent != nullptr)
  1705. {
  1706. const Box& parent_box = offset_parent->GetBox();
  1707. Vector2f containing_block = parent_box.GetSize(BoxArea::Padding);
  1708. // If the element is anchored left, then the position is offset by that resolved value.
  1709. if (computed.left().type != Left::Auto)
  1710. relative_offset_base.x = parent_box.GetEdge(BoxArea::Border, BoxEdge::Left) +
  1711. (ResolveValue(computed.left(), containing_block.x) + GetBox().GetEdge(BoxArea::Margin, BoxEdge::Left));
  1712. // If the element is anchored right, then the position is set first so the element's right-most edge
  1713. // (including margins) will render up against the containing box's right-most content edge, and then
  1714. // offset by the resolved value.
  1715. else if (computed.right().type != Right::Auto)
  1716. {
  1717. relative_offset_base.x = containing_block.x + parent_box.GetEdge(BoxArea::Border, BoxEdge::Left) -
  1718. (ResolveValue(computed.right(), containing_block.x) + GetBox().GetSize(BoxArea::Border).x +
  1719. GetBox().GetEdge(BoxArea::Margin, BoxEdge::Right));
  1720. }
  1721. // If the element is anchored top, then the position is offset by that resolved value.
  1722. if (computed.top().type != Top::Auto)
  1723. {
  1724. relative_offset_base.y = parent_box.GetEdge(BoxArea::Border, BoxEdge::Top) +
  1725. (ResolveValue(computed.top(), containing_block.y) + GetBox().GetEdge(BoxArea::Margin, BoxEdge::Top));
  1726. }
  1727. // If the element is anchored bottom, then the position is set first so the element's right-most edge
  1728. // (including margins) will render up against the containing box's right-most content edge, and then
  1729. // offset by the resolved value.
  1730. else if (computed.bottom().type != Bottom::Auto)
  1731. {
  1732. relative_offset_base.y = containing_block.y + parent_box.GetEdge(BoxArea::Border, BoxEdge::Top) -
  1733. (ResolveValue(computed.bottom(), containing_block.y) + GetBox().GetSize(BoxArea::Border).y +
  1734. GetBox().GetEdge(BoxArea::Margin, BoxEdge::Bottom));
  1735. }
  1736. }
  1737. }
  1738. else if (position_property == Position::Relative)
  1739. {
  1740. if (offset_parent != nullptr)
  1741. {
  1742. const Box& parent_box = offset_parent->GetBox();
  1743. Vector2f containing_block = parent_box.GetSize();
  1744. if (computed.left().type != Left::Auto)
  1745. relative_offset_position.x = ResolveValue(computed.left(), containing_block.x);
  1746. else if (computed.right().type != Right::Auto)
  1747. relative_offset_position.x = -1 * ResolveValue(computed.right(), containing_block.x);
  1748. else
  1749. relative_offset_position.x = 0;
  1750. if (computed.top().type != Top::Auto)
  1751. relative_offset_position.y = ResolveValue(computed.top(), containing_block.y);
  1752. else if (computed.bottom().type != Bottom::Auto)
  1753. relative_offset_position.y = -1 * ResolveValue(computed.bottom(), containing_block.y);
  1754. else
  1755. relative_offset_position.y = 0;
  1756. }
  1757. }
  1758. else
  1759. {
  1760. relative_offset_position.x = 0;
  1761. relative_offset_position.y = 0;
  1762. }
  1763. }
  1764. void Element::SetBaseline(float in_baseline)
  1765. {
  1766. baseline = in_baseline;
  1767. }
  1768. enum class RenderOrder {
  1769. StackNegative, // Local stacking context with z < 0.
  1770. Block,
  1771. TableColumnGroup,
  1772. TableColumn,
  1773. TableRowGroup,
  1774. TableRow,
  1775. TableCell,
  1776. Floating,
  1777. Inline,
  1778. Positioned, // Positioned element, or local stacking context with z == 0.
  1779. StackPositive, // Local stacking context with z > 0.
  1780. };
  1781. struct StackingContextChild {
  1782. Element* element = nullptr;
  1783. RenderOrder order = {};
  1784. };
  1785. static bool operator<(const StackingContextChild& lhs, const StackingContextChild& rhs)
  1786. {
  1787. if (int(lhs.order) == int(rhs.order))
  1788. return lhs.element->GetZIndex() < rhs.element->GetZIndex();
  1789. return int(lhs.order) < int(rhs.order);
  1790. }
  1791. // Treat all children in the range [index_begin, end) as if the parent created a new stacking context, by sorting them
  1792. // separately and then assigning their parent's paint order. However, positioned and descendants which create a new
  1793. // stacking context should be considered part of the parent stacking context. See CSS 2, Appendix E.
  1794. static void StackingContext_MakeAtomicRange(Vector<StackingContextChild>& stacking_children, size_t index_begin, RenderOrder parent_render_order)
  1795. {
  1796. std::stable_sort(stacking_children.begin() + index_begin, stacking_children.end());
  1797. for (auto it = stacking_children.begin() + index_begin; it != stacking_children.end(); ++it)
  1798. {
  1799. auto order = it->order;
  1800. if (order != RenderOrder::StackNegative && order != RenderOrder::Positioned && order != RenderOrder::StackPositive)
  1801. it->order = parent_render_order;
  1802. }
  1803. }
  1804. void Element::BuildLocalStackingContext()
  1805. {
  1806. stacking_context_dirty = false;
  1807. Vector<StackingContextChild> stacking_children;
  1808. AddChildrenToStackingContext(stacking_children);
  1809. std::stable_sort(stacking_children.begin(), stacking_children.end());
  1810. stacking_context.resize(stacking_children.size());
  1811. for (size_t i = 0; i < stacking_children.size(); i++)
  1812. stacking_context[i] = stacking_children[i].element;
  1813. }
  1814. void Element::AddChildrenToStackingContext(Vector<StackingContextChild>& stacking_children)
  1815. {
  1816. bool is_flex_container = (GetDisplay() == Style::Display::Flex);
  1817. const int num_children = (int)children.size();
  1818. for (int i = 0; i < num_children; ++i)
  1819. {
  1820. const bool is_non_dom_element = (i >= num_children - num_non_dom_children);
  1821. children[i]->AddToStackingContext(stacking_children, is_flex_container, is_non_dom_element);
  1822. }
  1823. }
  1824. void Element::AddToStackingContext(Vector<StackingContextChild>& stacking_children, bool is_flex_item, bool is_non_dom_element)
  1825. {
  1826. using Style::Display;
  1827. if (!IsVisible())
  1828. return;
  1829. const Display display = GetDisplay();
  1830. RenderOrder order = RenderOrder::Inline;
  1831. bool include_children = true;
  1832. bool render_as_atomic_unit = false;
  1833. if (local_stacking_context)
  1834. {
  1835. if (z_index > 0.f)
  1836. order = RenderOrder::StackPositive;
  1837. else if (z_index < 0.f)
  1838. order = RenderOrder::StackNegative;
  1839. else
  1840. order = RenderOrder::Positioned;
  1841. include_children = false;
  1842. }
  1843. else if (display == Display::TableRow || display == Display::TableRowGroup || display == Display::TableColumn ||
  1844. display == Display::TableColumnGroup)
  1845. {
  1846. // Handle internal display values taking priority over position and float.
  1847. switch (display)
  1848. {
  1849. case Display::TableRow: order = RenderOrder::TableRow; break;
  1850. case Display::TableRowGroup: order = RenderOrder::TableRowGroup; break;
  1851. case Display::TableColumn: order = RenderOrder::TableColumn; break;
  1852. case Display::TableColumnGroup: order = RenderOrder::TableColumnGroup; break;
  1853. default: break;
  1854. }
  1855. }
  1856. else if (GetPosition() != Style::Position::Static)
  1857. {
  1858. order = RenderOrder::Positioned;
  1859. render_as_atomic_unit = true;
  1860. }
  1861. else if (GetFloat() != Style::Float::None)
  1862. {
  1863. order = RenderOrder::Floating;
  1864. render_as_atomic_unit = true;
  1865. }
  1866. else
  1867. {
  1868. switch (display)
  1869. {
  1870. case Display::Block:
  1871. case Display::FlowRoot:
  1872. case Display::Table:
  1873. case Display::Flex:
  1874. order = RenderOrder::Block;
  1875. render_as_atomic_unit = (display == Display::Table || is_flex_item);
  1876. break;
  1877. case Display::Inline:
  1878. case Display::InlineBlock:
  1879. case Display::InlineFlex:
  1880. case Display::InlineTable:
  1881. order = RenderOrder::Inline;
  1882. render_as_atomic_unit = (display != Display::Inline || is_flex_item);
  1883. break;
  1884. case Display::TableCell:
  1885. order = RenderOrder::TableCell;
  1886. render_as_atomic_unit = true;
  1887. break;
  1888. case Display::TableRow:
  1889. case Display::TableRowGroup:
  1890. case Display::TableColumn:
  1891. case Display::TableColumnGroup:
  1892. case Display::None: RMLUI_ERROR; break; // Handled above.
  1893. }
  1894. }
  1895. if (is_non_dom_element)
  1896. render_as_atomic_unit = true;
  1897. stacking_children.push_back(StackingContextChild{this, order});
  1898. if (include_children && !children.empty())
  1899. {
  1900. const size_t index_child_begin = stacking_children.size();
  1901. AddChildrenToStackingContext(stacking_children);
  1902. if (render_as_atomic_unit)
  1903. StackingContext_MakeAtomicRange(stacking_children, index_child_begin, order);
  1904. }
  1905. }
  1906. void Element::DirtyStackingContext()
  1907. {
  1908. // Find the first ancestor that has a local stacking context, that is our stacking context parent.
  1909. Element* stacking_context_parent = this;
  1910. while (stacking_context_parent && !stacking_context_parent->local_stacking_context)
  1911. {
  1912. stacking_context_parent = stacking_context_parent->GetParentNode();
  1913. }
  1914. if (stacking_context_parent)
  1915. stacking_context_parent->stacking_context_dirty = true;
  1916. }
  1917. void Element::DirtyDefinition(DirtyNodes dirty_nodes)
  1918. {
  1919. switch (dirty_nodes)
  1920. {
  1921. case DirtyNodes::Self: dirty_definition = true; break;
  1922. case DirtyNodes::SelfAndSiblings:
  1923. dirty_definition = true;
  1924. if (parent)
  1925. parent->dirty_child_definitions = true;
  1926. break;
  1927. }
  1928. }
  1929. void Element::UpdateDefinition()
  1930. {
  1931. if (dirty_definition)
  1932. {
  1933. dirty_definition = false;
  1934. // Dirty definition implies all our descendent elements. Anything that can change the definition of this element can also change the
  1935. // definition of any descendants due to the presence of RCSS descendant or child combinators. In principle this also applies to sibling
  1936. // combinators, but those are handled during the DirtyDefinition call.
  1937. dirty_child_definitions = true;
  1938. GetStyle()->UpdateDefinition();
  1939. }
  1940. if (dirty_child_definitions)
  1941. {
  1942. dirty_child_definitions = false;
  1943. for (const ElementPtr& child : children)
  1944. child->dirty_definition = true;
  1945. }
  1946. }
  1947. bool Element::Animate(const String& property_name, const Property& target_value, float duration, Tween tween, int num_iterations,
  1948. bool alternate_direction, float delay, const Property* start_value)
  1949. {
  1950. bool result = false;
  1951. PropertyId property_id = StyleSheetSpecification::GetPropertyId(property_name);
  1952. auto it_animation = StartAnimation(property_id, start_value, num_iterations, alternate_direction, delay, false);
  1953. if (it_animation != animations.end())
  1954. {
  1955. result = it_animation->AddKey(duration, target_value, *this, tween, true);
  1956. if (!result)
  1957. animations.erase(it_animation);
  1958. }
  1959. return result;
  1960. }
  1961. bool Element::AddAnimationKey(const String& property_name, const Property& target_value, float duration, Tween tween)
  1962. {
  1963. ElementAnimation* animation = nullptr;
  1964. PropertyId property_id = StyleSheetSpecification::GetPropertyId(property_name);
  1965. for (auto& existing_animation : animations)
  1966. {
  1967. if (existing_animation.GetPropertyId() == property_id)
  1968. {
  1969. animation = &existing_animation;
  1970. break;
  1971. }
  1972. }
  1973. if (!animation)
  1974. return false;
  1975. bool result = animation->AddKey(animation->GetDuration() + duration, target_value, *this, tween, true);
  1976. return result;
  1977. }
  1978. ElementAnimationList::iterator Element::StartAnimation(PropertyId property_id, const Property* start_value, int num_iterations,
  1979. bool alternate_direction, float delay, bool initiated_by_animation_property)
  1980. {
  1981. auto it = std::find_if(animations.begin(), animations.end(), [&](const ElementAnimation& el) { return el.GetPropertyId() == property_id; });
  1982. if (it != animations.end())
  1983. {
  1984. *it = ElementAnimation{};
  1985. }
  1986. else
  1987. {
  1988. animations.emplace_back();
  1989. it = animations.end() - 1;
  1990. }
  1991. Property value;
  1992. if (start_value)
  1993. {
  1994. value = *start_value;
  1995. if (!value.definition)
  1996. if (auto default_value = GetProperty(property_id))
  1997. value.definition = default_value->definition;
  1998. }
  1999. else if (auto default_value = GetProperty(property_id))
  2000. {
  2001. value = *default_value;
  2002. }
  2003. if (value.definition)
  2004. {
  2005. ElementAnimationOrigin origin = (initiated_by_animation_property ? ElementAnimationOrigin::Animation : ElementAnimationOrigin::User);
  2006. double start_time = Clock::GetElapsedTime() + (double)delay;
  2007. *it = ElementAnimation{property_id, origin, value, *this, start_time, 0.0f, num_iterations, alternate_direction};
  2008. }
  2009. if (!it->IsInitalized())
  2010. {
  2011. animations.erase(it);
  2012. it = animations.end();
  2013. }
  2014. return it;
  2015. }
  2016. bool Element::AddAnimationKeyTime(PropertyId property_id, const Property* target_value, float time, Tween tween)
  2017. {
  2018. if (!target_value)
  2019. target_value = meta->style.GetProperty(property_id);
  2020. if (!target_value)
  2021. return false;
  2022. ElementAnimation* animation = nullptr;
  2023. for (auto& existing_animation : animations)
  2024. {
  2025. if (existing_animation.GetPropertyId() == property_id)
  2026. {
  2027. animation = &existing_animation;
  2028. break;
  2029. }
  2030. }
  2031. if (!animation)
  2032. return false;
  2033. bool result = animation->AddKey(time, *target_value, *this, tween, true);
  2034. return result;
  2035. }
  2036. bool Element::StartTransition(const Transition& transition, const Property& start_value, const Property& target_value)
  2037. {
  2038. auto it = std::find_if(animations.begin(), animations.end(), [&](const ElementAnimation& el) { return el.GetPropertyId() == transition.id; });
  2039. if (it != animations.end() && !it->IsTransition())
  2040. return false;
  2041. float duration = transition.duration;
  2042. double start_time = Clock::GetElapsedTime() + (double)transition.delay;
  2043. if (it == animations.end())
  2044. {
  2045. // Add transition as new animation
  2046. animations.push_back(ElementAnimation{transition.id, ElementAnimationOrigin::Transition, start_value, *this, start_time, 0.0f, 1, false});
  2047. it = (animations.end() - 1);
  2048. }
  2049. else
  2050. {
  2051. // Compress the duration based on the progress of the current animation
  2052. float f = it->GetInterpolationFactor();
  2053. f = 1.0f - (1.0f - f) * transition.reverse_adjustment_factor;
  2054. duration = duration * f;
  2055. // Replace old transition
  2056. *it = ElementAnimation{transition.id, ElementAnimationOrigin::Transition, start_value, *this, start_time, 0.0f, 1, false};
  2057. }
  2058. bool result = it->AddKey(duration, target_value, *this, transition.tween, true);
  2059. if (result)
  2060. SetProperty(transition.id, start_value);
  2061. else
  2062. animations.erase(it);
  2063. return result;
  2064. }
  2065. void Element::HandleTransitionProperty()
  2066. {
  2067. if (dirty_transition)
  2068. {
  2069. dirty_transition = false;
  2070. // Remove all transitions that are no longer in our local list
  2071. const TransitionList* keep_transitions = GetComputedValues().transition();
  2072. if (keep_transitions && keep_transitions->all)
  2073. return;
  2074. auto it_remove = animations.end();
  2075. if (!keep_transitions || keep_transitions->none)
  2076. {
  2077. // All transitions should be removed, but only touch the animations that originate from the 'transition' property.
  2078. // Move all animations to be erased in a valid state at the end of the list, and erase later.
  2079. it_remove = std::partition(animations.begin(), animations.end(),
  2080. [](const ElementAnimation& animation) -> bool { return !animation.IsTransition(); });
  2081. }
  2082. else
  2083. {
  2084. RMLUI_ASSERT(keep_transitions);
  2085. // Only remove the transitions that are not in our keep list.
  2086. const auto& keep_transitions_list = keep_transitions->transitions;
  2087. it_remove = std::partition(animations.begin(), animations.end(), [&keep_transitions_list](const ElementAnimation& animation) -> bool {
  2088. if (!animation.IsTransition())
  2089. return true;
  2090. auto it = std::find_if(keep_transitions_list.begin(), keep_transitions_list.end(),
  2091. [&animation](const Transition& transition) { return animation.GetPropertyId() == transition.id; });
  2092. bool keep_animation = (it != keep_transitions_list.end());
  2093. return keep_animation;
  2094. });
  2095. }
  2096. // We can decide what to do with cancelled transitions here.
  2097. for (auto it = it_remove; it != animations.end(); ++it)
  2098. RemoveProperty(it->GetPropertyId());
  2099. animations.erase(it_remove, animations.end());
  2100. }
  2101. }
  2102. void Element::HandleAnimationProperty()
  2103. {
  2104. // Note: We are effectively restarting all animations whenever 'dirty_animation' is set. Use the dirty flag with care,
  2105. // or find another approach which only updates actual "dirty" animations.
  2106. if (dirty_animation)
  2107. {
  2108. dirty_animation = false;
  2109. const AnimationList* animation_list = meta->computed_values.animation();
  2110. bool element_has_animations = ((animation_list && !animation_list->empty()) || !animations.empty());
  2111. const StyleSheet* stylesheet = nullptr;
  2112. if (element_has_animations)
  2113. stylesheet = GetStyleSheet();
  2114. if (stylesheet)
  2115. {
  2116. // Remove existing animations
  2117. {
  2118. // We only touch the animations that originate from the 'animation' property.
  2119. auto it_remove = std::partition(animations.begin(), animations.end(),
  2120. [](const ElementAnimation& animation) { return animation.GetOrigin() != ElementAnimationOrigin::Animation; });
  2121. // We can decide what to do with cancelled animations here.
  2122. for (auto it = it_remove; it != animations.end(); ++it)
  2123. RemoveProperty(it->GetPropertyId());
  2124. animations.erase(it_remove, animations.end());
  2125. }
  2126. // Start animations
  2127. if (animation_list)
  2128. {
  2129. for (const auto& animation : *animation_list)
  2130. {
  2131. const Keyframes* keyframes_ptr = stylesheet->GetKeyframes(animation.name);
  2132. if (keyframes_ptr && keyframes_ptr->blocks.size() >= 1 && !animation.paused)
  2133. {
  2134. auto& property_ids = keyframes_ptr->property_ids;
  2135. auto& blocks = keyframes_ptr->blocks;
  2136. bool has_from_key = (blocks[0].normalized_time == 0);
  2137. bool has_to_key = (blocks.back().normalized_time == 1);
  2138. // If the first key defines initial conditions for a given property, use those values, else, use this element's current
  2139. // values.
  2140. for (PropertyId id : property_ids)
  2141. StartAnimation(id, (has_from_key ? blocks[0].properties.GetProperty(id) : nullptr), animation.num_iterations,
  2142. animation.alternate, animation.delay, true);
  2143. // Add middle keys: Need to skip the first and last keys if they set the initial and end conditions, respectively.
  2144. for (int i = (has_from_key ? 1 : 0); i < (int)blocks.size() + (has_to_key ? -1 : 0); i++)
  2145. {
  2146. // Add properties of current key to animation
  2147. float time = blocks[i].normalized_time * animation.duration;
  2148. for (auto& property : blocks[i].properties.GetProperties())
  2149. AddAnimationKeyTime(property.first, &property.second, time, animation.tween);
  2150. }
  2151. // If the last key defines end conditions for a given property, use those values, else, use this element's current values.
  2152. float time = animation.duration;
  2153. for (PropertyId id : property_ids)
  2154. AddAnimationKeyTime(id, (has_to_key ? blocks.back().properties.GetProperty(id) : nullptr), time, animation.tween);
  2155. }
  2156. }
  2157. }
  2158. }
  2159. }
  2160. }
  2161. void Element::AdvanceAnimations()
  2162. {
  2163. if (!animations.empty())
  2164. {
  2165. double time = Clock::GetElapsedTime();
  2166. for (auto& animation : animations)
  2167. {
  2168. Property property = animation.UpdateAndGetProperty(time, *this);
  2169. if (property.unit != Unit::UNKNOWN)
  2170. SetProperty(animation.GetPropertyId(), property);
  2171. }
  2172. // Move all completed animations to the end of the list
  2173. auto it_completed =
  2174. std::partition(animations.begin(), animations.end(), [](const ElementAnimation& animation) { return !animation.IsComplete(); });
  2175. Vector<Dictionary> dictionary_list;
  2176. Vector<bool> is_transition;
  2177. dictionary_list.reserve(animations.end() - it_completed);
  2178. is_transition.reserve(animations.end() - it_completed);
  2179. for (auto it = it_completed; it != animations.end(); ++it)
  2180. {
  2181. const String& property_name = StyleSheetSpecification::GetPropertyName(it->GetPropertyId());
  2182. dictionary_list.emplace_back();
  2183. dictionary_list.back().emplace("property", Variant(property_name));
  2184. is_transition.push_back(it->IsTransition());
  2185. // Remove completed transition- and animation-initiated properties.
  2186. // Should behave like in HandleTransitionProperty() and HandleAnimationProperty() respectively.
  2187. if (it->GetOrigin() != ElementAnimationOrigin::User)
  2188. RemoveProperty(it->GetPropertyId());
  2189. }
  2190. // Need to erase elements before submitting event, as iterators might be invalidated when calling external code.
  2191. animations.erase(it_completed, animations.end());
  2192. for (size_t i = 0; i < dictionary_list.size(); i++)
  2193. DispatchEvent(is_transition[i] ? EventId::Transitionend : EventId::Animationend, dictionary_list[i]);
  2194. }
  2195. }
  2196. void Element::DirtyTransformState(bool perspective_dirty, bool transform_dirty)
  2197. {
  2198. dirty_perspective |= perspective_dirty;
  2199. dirty_transform |= transform_dirty;
  2200. }
  2201. void Element::UpdateTransformState()
  2202. {
  2203. if (!dirty_perspective && !dirty_transform)
  2204. return;
  2205. const ComputedValues& computed = meta->computed_values;
  2206. const Vector2f pos = GetAbsoluteOffset(BoxArea::Border);
  2207. const Vector2f size = GetBox().GetSize(BoxArea::Border);
  2208. bool perspective_or_transform_changed = false;
  2209. if (dirty_perspective)
  2210. {
  2211. // If perspective is set on this element, then it applies to our children. We just calculate it here,
  2212. // and let the children's transform update merge it with their transform.
  2213. bool had_perspective = (transform_state && transform_state->GetLocalPerspective());
  2214. float distance = computed.perspective();
  2215. Vector2f vanish = Vector2f(pos.x + size.x * 0.5f, pos.y + size.y * 0.5f);
  2216. bool have_perspective = false;
  2217. if (distance > 0.0f)
  2218. {
  2219. have_perspective = true;
  2220. // Compute the vanishing point from the perspective origin
  2221. if (computed.perspective_origin_x().type == Style::PerspectiveOrigin::Percentage)
  2222. vanish.x = pos.x + computed.perspective_origin_x().value * 0.01f * size.x;
  2223. else
  2224. vanish.x = pos.x + computed.perspective_origin_x().value;
  2225. if (computed.perspective_origin_y().type == Style::PerspectiveOrigin::Percentage)
  2226. vanish.y = pos.y + computed.perspective_origin_y().value * 0.01f * size.y;
  2227. else
  2228. vanish.y = pos.y + computed.perspective_origin_y().value;
  2229. }
  2230. if (have_perspective)
  2231. {
  2232. // Equivalent to: Translate(x,y,0) * Perspective(distance) * Translate(-x,-y,0)
  2233. Matrix4f perspective = Matrix4f::FromRows( //
  2234. {1, 0, -vanish.x / distance, 0}, //
  2235. {0, 1, -vanish.y / distance, 0}, //
  2236. {0, 0, 1, 0}, //
  2237. {0, 0, -1 / distance, 1} //
  2238. );
  2239. if (!transform_state)
  2240. transform_state = MakeUnique<TransformState>();
  2241. perspective_or_transform_changed |= transform_state->SetLocalPerspective(&perspective);
  2242. }
  2243. else if (transform_state)
  2244. transform_state->SetLocalPerspective(nullptr);
  2245. perspective_or_transform_changed |= (have_perspective != had_perspective);
  2246. dirty_perspective = false;
  2247. }
  2248. if (dirty_transform)
  2249. {
  2250. // We want to find the accumulated transform given all our ancestors. It is assumed here that the parent transform is already updated,
  2251. // so that we only need to consider our local transform and combine it with our parent's transform and perspective matrices.
  2252. bool had_transform = (transform_state && transform_state->GetTransform());
  2253. bool have_transform = false;
  2254. Matrix4f transform = Matrix4f::Identity();
  2255. if (TransformPtr transform_ptr = computed.transform())
  2256. {
  2257. // First find the current element's transform
  2258. const int n = transform_ptr->GetNumPrimitives();
  2259. for (int i = 0; i < n; ++i)
  2260. {
  2261. const TransformPrimitive& primitive = transform_ptr->GetPrimitive(i);
  2262. Matrix4f matrix = TransformUtilities::ResolveTransform(primitive, *this);
  2263. transform *= matrix;
  2264. have_transform = true;
  2265. }
  2266. if (have_transform)
  2267. {
  2268. // Compute the transform origin
  2269. Vector3f transform_origin(pos.x + size.x * 0.5f, pos.y + size.y * 0.5f, 0);
  2270. if (computed.transform_origin_x().type == Style::TransformOrigin::Percentage)
  2271. transform_origin.x = pos.x + computed.transform_origin_x().value * size.x * 0.01f;
  2272. else
  2273. transform_origin.x = pos.x + computed.transform_origin_x().value;
  2274. if (computed.transform_origin_y().type == Style::TransformOrigin::Percentage)
  2275. transform_origin.y = pos.y + computed.transform_origin_y().value * size.y * 0.01f;
  2276. else
  2277. transform_origin.y = pos.y + computed.transform_origin_y().value;
  2278. transform_origin.z = computed.transform_origin_z();
  2279. // Make the transformation apply relative to the transform origin
  2280. transform = Matrix4f::Translate(transform_origin) * transform * Matrix4f::Translate(-transform_origin);
  2281. }
  2282. // We may want to include the local offsets here, as suggested by the CSS specs, so that the local transform is applied after the offset I
  2283. // believe the motivation is. Then we would need to subtract the absolute zero-offsets during geometry submit whenever we have transforms.
  2284. }
  2285. if (parent && parent->transform_state)
  2286. {
  2287. // Apply the parent's local perspective and transform.
  2288. // @performance: If we have no local transform and no parent perspective, we can effectively just point to the parent transform instead of
  2289. // copying it.
  2290. const TransformState& parent_state = *parent->transform_state;
  2291. if (auto parent_perspective = parent_state.GetLocalPerspective())
  2292. {
  2293. transform = *parent_perspective * transform;
  2294. have_transform = true;
  2295. }
  2296. if (auto parent_transform = parent_state.GetTransform())
  2297. {
  2298. transform = *parent_transform * transform;
  2299. have_transform = true;
  2300. }
  2301. }
  2302. if (have_transform)
  2303. {
  2304. if (!transform_state)
  2305. transform_state = MakeUnique<TransformState>();
  2306. perspective_or_transform_changed |= transform_state->SetTransform(&transform);
  2307. }
  2308. else if (transform_state)
  2309. transform_state->SetTransform(nullptr);
  2310. perspective_or_transform_changed |= (had_transform != have_transform);
  2311. }
  2312. // A change in perspective or transform will require an update to children transforms as well.
  2313. if (perspective_or_transform_changed)
  2314. {
  2315. for (size_t i = 0; i < children.size(); i++)
  2316. children[i]->DirtyTransformState(false, true);
  2317. }
  2318. // No reason to keep the transform state around if transform and perspective have been removed.
  2319. if (transform_state && !transform_state->GetTransform() && !transform_state->GetLocalPerspective())
  2320. {
  2321. transform_state.reset();
  2322. }
  2323. }
  2324. void Element::OnStyleSheetChangeRecursive()
  2325. {
  2326. GetElementDecoration()->DirtyDecorators();
  2327. OnStyleSheetChange();
  2328. // Now dirty all of our descendants.
  2329. const int num_children = GetNumChildren(true);
  2330. for (int i = 0; i < num_children; ++i)
  2331. GetChild(i)->OnStyleSheetChangeRecursive();
  2332. }
  2333. void Element::OnDpRatioChangeRecursive()
  2334. {
  2335. GetElementDecoration()->DirtyDecorators();
  2336. GetStyle()->DirtyPropertiesWithUnits(Unit::DP_SCALABLE_LENGTH);
  2337. OnDpRatioChange();
  2338. // Now dirty all of our descendants.
  2339. const int num_children = GetNumChildren(true);
  2340. for (int i = 0; i < num_children; ++i)
  2341. GetChild(i)->OnDpRatioChangeRecursive();
  2342. }
  2343. void Element::DirtyFontFaceRecursive()
  2344. {
  2345. // Dirty the font size to force the element to update the face handle during the next Update(), and update any existing text geometry.
  2346. meta->style.DirtyProperty(PropertyId::FontSize);
  2347. meta->computed_values.font_face_handle(0);
  2348. const int num_children = GetNumChildren(true);
  2349. for (int i = 0; i < num_children; ++i)
  2350. GetChild(i)->DirtyFontFaceRecursive();
  2351. }
  2352. } // namespace Rml