Texture.cpp 2.6 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/Texture.h"
  29. #include "TextureDatabase.h"
  30. #include "TextureResource.h"
  31. namespace Rml {
  32. namespace Core {
  33. // Attempts to load a texture.
  34. void Texture::Set(const String& source, const String& source_path)
  35. {
  36. resource = TextureDatabase::Fetch(source, source_path);
  37. }
  38. void Texture::Set(const String& name, const TextureCallback& callback)
  39. {
  40. resource = std::make_shared<TextureResource>();
  41. resource->Set(name, callback);
  42. }
  43. // Returns the texture's source name. This is usually the name of the file the texture was loaded from.
  44. const String& Texture::GetSource() const
  45. {
  46. static String empty_string;
  47. if (!resource)
  48. return empty_string;
  49. return resource->GetSource();
  50. }
  51. // Returns the texture's handle.
  52. TextureHandle Texture::GetHandle(RenderInterface* render_interface) const
  53. {
  54. if (!resource)
  55. return 0;
  56. return resource->GetHandle(render_interface);
  57. }
  58. // Returns the texture's dimensions.
  59. Vector2i Texture::GetDimensions(RenderInterface* render_interface) const
  60. {
  61. if (!resource)
  62. return Vector2i(0, 0);
  63. return resource->GetDimensions(render_interface);
  64. }
  65. bool Texture::operator==(const Texture& other) const
  66. {
  67. return resource == other.resource;
  68. }
  69. Texture::operator bool() const
  70. {
  71. return static_cast<bool>(resource);
  72. }
  73. }
  74. }