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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "DecoratorTiled.h"
- #include "../../Include/RmlUi/Core/Element.h"
- #include "../../Include/RmlUi/Core/ElementUtilities.h"
- #include "../../Include/RmlUi/Core/GeometryUtilities.h"
- #include "../../Include/RmlUi/Core/Math.h"
- #include <algorithm>
- namespace Rml {
- DecoratorTiled::DecoratorTiled() {}
- DecoratorTiled::~DecoratorTiled() {}
- static const Vector2f oriented_texcoords[4][2] = {
- {Vector2f(0, 0), Vector2f(1, 1)}, // ORIENTATION_NONE
- {Vector2f(1, 0), Vector2f(0, 1)}, // FLIP_HORIZONTAL
- {Vector2f(0, 1), Vector2f(1, 0)}, // FLIP_VERTICAL
- {Vector2f(1, 1), Vector2f(0, 0)} // ROTATE_180
- };
- DecoratorTiled::Tile::Tile() : display_scale(1), position(0, 0), size(0, 0)
- {
- texture_index = -1;
- fit_mode = FILL;
- orientation = ORIENTATION_NONE;
- }
- void DecoratorTiled::Tile::CalculateDimensions(Element* element, const Texture& texture) const
- {
- RenderInterface* render_interface = element->GetRenderInterface();
- auto data_iterator = data.find(render_interface);
- if (data_iterator == data.end())
- {
- TileData new_data;
- const Vector2f texture_dimensions(texture.GetDimensions(render_interface));
- if (texture_dimensions.x == 0 || texture_dimensions.y == 0)
- {
- new_data.size = Vector2f(0, 0);
- new_data.texcoords[0] = Vector2f(0, 0);
- new_data.texcoords[1] = Vector2f(0, 0);
- }
- else
- {
- // Need to scale the coordinates to normalized units and 'size' to absolute size (pixels)
- if (size.x == 0 && size.y == 0 && position.x == 0 && position.y == 0)
- new_data.size = texture_dimensions;
- else
- new_data.size = size;
- const Vector2f size_relative = new_data.size / texture_dimensions;
- new_data.size = Vector2f(Math::Absolute(new_data.size.x), Math::Absolute(new_data.size.y));
- new_data.texcoords[0] = position / texture_dimensions;
- new_data.texcoords[1] = size_relative + new_data.texcoords[0];
- }
- data.emplace(render_interface, new_data);
- }
- }
- Vector2f DecoratorTiled::Tile::GetNaturalDimensions(Element* element) const
- {
- RenderInterface* render_interface = element->GetRenderInterface();
- auto data_iterator = data.find(render_interface);
- if (data_iterator == data.end())
- return Vector2f(0, 0);
- const float scale_raw_to_natural_dimensions = ElementUtilities::GetDensityIndependentPixelRatio(element) * display_scale;
- const Vector2f raw_dimensions = data_iterator->second.size;
- return raw_dimensions * scale_raw_to_natural_dimensions;
- }
- void DecoratorTiled::Tile::GenerateGeometry(Vector<Vertex>& vertices, Vector<int>& indices, Element* element, const Vector2f surface_origin,
- const Vector2f surface_dimensions, const Vector2f tile_dimensions) const
- {
- if (surface_dimensions.x <= 0 || surface_dimensions.y <= 0)
- return;
- RenderInterface* render_interface = element->GetRenderInterface();
- const auto& computed = element->GetComputedValues();
- float opacity = computed.opacity();
- Colourb quad_colour = computed.image_color();
- // Apply opacity
- quad_colour.alpha = (byte)(opacity * (float)quad_colour.alpha);
- auto data_iterator = data.find(render_interface);
- if (data_iterator == data.end())
- return;
- const TileData& data = data_iterator->second;
- // Generate the oriented texture coordinates for the tiles.
- Vector2f scaled_texcoords[2];
- for (int i = 0; i < 2; i++)
- {
- scaled_texcoords[i] = data.texcoords[0] + oriented_texcoords[orientation][i] * (data.texcoords[1] - data.texcoords[0]);
- }
- Vector2f final_tile_dimensions;
- bool offset_and_clip_tile = false;
- switch (fit_mode)
- {
- case FILL:
- {
- final_tile_dimensions = surface_dimensions;
- }
- break;
- case CONTAIN:
- {
- Vector2f scale_factor = surface_dimensions / tile_dimensions;
- float min_factor = std::min(scale_factor.x, scale_factor.y);
- final_tile_dimensions = tile_dimensions * min_factor;
- offset_and_clip_tile = true;
- }
- break;
- case COVER:
- {
- Vector2f scale_factor = surface_dimensions / tile_dimensions;
- float max_factor = std::max(scale_factor.x, scale_factor.y);
- final_tile_dimensions = tile_dimensions * max_factor;
- offset_and_clip_tile = true;
- }
- break;
- case SCALE_NONE:
- {
- final_tile_dimensions = tile_dimensions;
- offset_and_clip_tile = true;
- }
- break;
- case SCALE_DOWN:
- {
- Vector2f scale_factor = surface_dimensions / tile_dimensions;
- float min_factor = std::min(scale_factor.x, scale_factor.y);
- if (min_factor < 1.0f)
- final_tile_dimensions = tile_dimensions * min_factor;
- else
- final_tile_dimensions = tile_dimensions;
- offset_and_clip_tile = true;
- }
- break;
- }
- Vector2f tile_offset(0, 0);
- if (offset_and_clip_tile)
- {
- // Offset tile along each dimension.
- for (int i = 0; i < 2; i++)
- {
- switch (align[i].type)
- {
- case Style::LengthPercentage::Length: tile_offset[i] = align[i].value; break;
- case Style::LengthPercentage::Percentage:
- tile_offset[i] = (surface_dimensions[i] - final_tile_dimensions[i]) * align[i].value * 0.01f;
- break;
- }
- }
- tile_offset = tile_offset.Round();
- // Clip tile. See if our tile extends outside the boundary at either side, along each dimension.
- for (int i = 0; i < 2; i++)
- {
- // Left/right acts as top/bottom during the second iteration.
- float overshoot_left = std::max(-tile_offset[i], 0.0f);
- float overshoot_right = std::max(tile_offset[i] + final_tile_dimensions[i] - surface_dimensions[i], 0.0f);
- if (overshoot_left > 0.f || overshoot_right > 0.f)
- {
- float& left = scaled_texcoords[0][i];
- float& right = scaled_texcoords[1][i];
- float width = right - left;
- left += overshoot_left / final_tile_dimensions[i] * width;
- right -= overshoot_right / final_tile_dimensions[i] * width;
- final_tile_dimensions[i] -= overshoot_left + overshoot_right;
- tile_offset[i] += overshoot_left;
- }
- }
- }
- // Resize the vertex and index arrays to fit the new geometry.
- int index_offset = (int)vertices.size();
- vertices.resize(vertices.size() + 4);
- Vertex* new_vertices = &vertices[0] + index_offset;
- size_t num_indices = indices.size();
- indices.resize(indices.size() + 6);
- int* new_indices = &indices[0] + num_indices;
- // Generate the vertices for the tiled surface.
- Vector2f tile_position = (surface_origin + tile_offset);
- Math::SnapToPixelGrid(tile_position, final_tile_dimensions);
- GeometryUtilities::GenerateQuad(new_vertices, new_indices, tile_position, final_tile_dimensions, quad_colour, scaled_texcoords[0],
- scaled_texcoords[1], index_offset);
- }
- void DecoratorTiled::ScaleTileDimensions(Vector2f& tile_dimensions, float axis_value, Axis axis_enum) const
- {
- int axis = static_cast<int>(axis_enum);
- if (tile_dimensions[axis] != axis_value)
- {
- tile_dimensions[1 - axis] = tile_dimensions[1 - axis] * (axis_value / tile_dimensions[axis]);
- tile_dimensions[axis] = axis_value;
- }
- }
- } // namespace Rml
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