| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149 |
- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "DecoratorTiledHorizontal.h"
- #include "../../Include/RmlUi/Core/Element.h"
- #include "../../Include/RmlUi/Core/Geometry.h"
- #include "../../Include/RmlUi/Core/Texture.h"
- namespace Rml {
- struct DecoratorTiledHorizontalData {
- DecoratorTiledHorizontalData(Element* host_element, int num_textures) : num_textures(num_textures)
- {
- geometry = new Geometry[num_textures];
- for (int i = 0; i < num_textures; i++)
- geometry[i].SetHostElement(host_element);
- }
- ~DecoratorTiledHorizontalData() { delete[] geometry; }
- const int num_textures;
- Geometry* geometry;
- };
- DecoratorTiledHorizontal::DecoratorTiledHorizontal() {}
- DecoratorTiledHorizontal::~DecoratorTiledHorizontal() {}
- bool DecoratorTiledHorizontal::Initialise(const Tile* _tiles, const Texture* _textures)
- {
- // Load the textures.
- for (int i = 0; i < 3; i++)
- {
- tiles[i] = _tiles[i];
- tiles[i].texture_index = AddTexture(_textures[i]);
- }
- // If only one side of the decorator has been configured, then mirror the texture for the other side.
- if (tiles[LEFT].texture_index == -1 && tiles[RIGHT].texture_index > -1)
- {
- tiles[LEFT] = tiles[RIGHT];
- tiles[LEFT].orientation = FLIP_HORIZONTAL;
- }
- else if (tiles[RIGHT].texture_index == -1 && tiles[LEFT].texture_index > -1)
- {
- tiles[RIGHT] = tiles[LEFT];
- tiles[RIGHT].orientation = FLIP_HORIZONTAL;
- }
- else if (tiles[LEFT].texture_index == -1 && tiles[RIGHT].texture_index == -1)
- return false;
- if (tiles[CENTRE].texture_index == -1)
- return false;
- return true;
- }
- DecoratorDataHandle DecoratorTiledHorizontal::GenerateElementData(Element* element) const
- {
- // Initialise the tiles for this element.
- for (int i = 0; i < 3; i++)
- tiles[i].CalculateDimensions(element, *(GetTexture(tiles[i].texture_index)));
- const int num_textures = GetNumTextures();
- DecoratorTiledHorizontalData* data = new DecoratorTiledHorizontalData(element, num_textures);
- Vector2f padded_size = element->GetBox().GetSize(Box::PADDING);
- Vector2f left_dimensions = tiles[LEFT].GetNaturalDimensions(element);
- Vector2f right_dimensions = tiles[RIGHT].GetNaturalDimensions(element);
- Vector2f centre_dimensions = tiles[CENTRE].GetNaturalDimensions(element);
- // Scale the tile sizes by the height scale.
- ScaleTileDimensions(left_dimensions, padded_size.y, Axis::Vertical);
- ScaleTileDimensions(right_dimensions, padded_size.y, Axis::Vertical);
- ScaleTileDimensions(centre_dimensions, padded_size.y, Axis::Vertical);
- // Round the outer tile widths now so that we don't get gaps when rounding again in GenerateGeometry.
- left_dimensions.x = Math::Round(left_dimensions.x);
- right_dimensions.x = Math::Round(right_dimensions.x);
- // Shrink the x-sizes on the left and right tiles if necessary.
- if (padded_size.x < left_dimensions.x + right_dimensions.x)
- {
- float minimum_width = left_dimensions.x + right_dimensions.x;
- left_dimensions.x = padded_size.x * (left_dimensions.x / minimum_width);
- right_dimensions.x = padded_size.x * (right_dimensions.x / minimum_width);
- }
- // Generate the geometry for the left tile.
- tiles[LEFT].GenerateGeometry(data->geometry[tiles[LEFT].texture_index].GetVertices(), data->geometry[tiles[LEFT].texture_index].GetIndices(),
- element, Vector2f(0, 0), left_dimensions, left_dimensions);
- // Generate the geometry for the centre tiles.
- tiles[CENTRE].GenerateGeometry(data->geometry[tiles[CENTRE].texture_index].GetVertices(),
- data->geometry[tiles[CENTRE].texture_index].GetIndices(), element, Vector2f(left_dimensions.x, 0),
- Vector2f(padded_size.x - (left_dimensions.x + right_dimensions.x), centre_dimensions.y), centre_dimensions);
- // Generate the geometry for the right tile.
- tiles[RIGHT].GenerateGeometry(data->geometry[tiles[RIGHT].texture_index].GetVertices(), data->geometry[tiles[RIGHT].texture_index].GetIndices(),
- element, Vector2f(padded_size.x - right_dimensions.x, 0), right_dimensions, right_dimensions);
- // Set the textures on the geometry.
- const Texture* texture = nullptr;
- int texture_index = 0;
- while ((texture = GetTexture(texture_index)) != nullptr)
- data->geometry[texture_index++].SetTexture(texture);
- return reinterpret_cast<DecoratorDataHandle>(data);
- }
- void DecoratorTiledHorizontal::ReleaseElementData(DecoratorDataHandle element_data) const
- {
- delete reinterpret_cast<DecoratorTiledHorizontalData*>(element_data);
- }
- void DecoratorTiledHorizontal::RenderElement(Element* element, DecoratorDataHandle element_data) const
- {
- Vector2f translation = element->GetAbsoluteOffset(Box::PADDING).Round();
- DecoratorTiledHorizontalData* data = reinterpret_cast<DecoratorTiledHorizontalData*>(element_data);
- for (int i = 0; i < data->num_textures; i++)
- data->geometry[i].Render(translation);
- }
- } // namespace Rml
|