FontFamily.cpp 3.1 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "FontFamily.h"
  29. #include "../../../Include/RmlUi/Core/ComputedValues.h"
  30. #include "../../../Include/RmlUi/Core/Math.h"
  31. #include "FontFace.h"
  32. #include <limits.h>
  33. namespace Rml {
  34. FontFamily::FontFamily(const String& name) : name(name) {}
  35. FontFamily::~FontFamily()
  36. {
  37. // Multiple face entries may share memory within a single font family, although only one of them owns it. Here we make sure that all the face
  38. // destructors are run before all the memory is released. This way we don't leave any hanging references to invalidated memory.
  39. for (FontFaceEntry& entry : font_faces)
  40. entry.face.reset();
  41. }
  42. FontFaceHandleDefault* FontFamily::GetFaceHandle(Style::FontStyle style, Style::FontWeight weight, int size)
  43. {
  44. int best_dist = INT_MAX;
  45. FontFace* matching_face = nullptr;
  46. for (size_t i = 0; i < font_faces.size(); i++)
  47. {
  48. FontFace* face = font_faces[i].face.get();
  49. if (face->GetStyle() == style)
  50. {
  51. const int dist = Math::Absolute((int)face->GetWeight() - (int)weight);
  52. if (dist == 0)
  53. {
  54. // Direct match for weight, break the loop early.
  55. matching_face = face;
  56. break;
  57. }
  58. else if (dist < best_dist)
  59. {
  60. // Best match so far for weight, store the face and dist.
  61. matching_face = face;
  62. best_dist = dist;
  63. }
  64. }
  65. }
  66. if (!matching_face)
  67. return nullptr;
  68. return matching_face->GetHandle(size, true);
  69. }
  70. FontFace* FontFamily::AddFace(FontFaceHandleFreetype ft_face, Style::FontStyle style, Style::FontWeight weight, UniquePtr<byte[]> face_memory)
  71. {
  72. auto face = MakeUnique<FontFace>(ft_face, style, weight);
  73. FontFace* result = face.get();
  74. font_faces.push_back(FontFaceEntry{std::move(face), std::move(face_memory)});
  75. return result;
  76. }
  77. void FontFamily::ReleaseFontResources()
  78. {
  79. for (auto& entry : font_faces)
  80. entry.face->ReleaseFontResources();
  81. }
  82. } // namespace Rml