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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
-
- #include "LuaDataModel.h"
- #include <RmlUi/Lua/Utilities.h>
- #include <RmlUi/Core/DataVariable.h>
- #include <RmlUi/Core/Context.h>
- #include <RmlUi/Core/DataModelHandle.h>
- #define RMLDATAMODEL "RMLDATAMODEL"
- namespace Rml {
- namespace Lua {
- class LuaScalarDef;
- struct LuaDataModel {
- DataModelHandle handle;
- lua_State *dataL;
- LuaScalarDef *scalarDef;
- };
- class LuaScalarDef final : public VariableDefinition {
- public:
- LuaScalarDef (const struct LuaDataModel *model) :
- VariableDefinition(DataVariableType::Scalar), model(model) {}
- private:
- bool Get(void* ptr, Variant& variant) override {
- lua_State *L = model->dataL;
- if (!L)
- return false;
- int id = int((intptr_t)ptr);
- GetVariant(L, id, &variant);
- return true;
- }
- bool Set(void* ptr, const Rml::Variant& variant) override {
- int id = int((intptr_t)ptr);
- lua_State *L = model->dataL;
- if (!L)
- return false;
- PushVariant(L, &variant);
- lua_replace(L, id);
- return true;
- }
- const struct LuaDataModel *model;
- };
- static int
- getId(lua_State *L, lua_State *dataL) {
- lua_pushvalue(dataL, 1);
- lua_xmove(dataL, L, 1);
- lua_pushvalue(L, 2);
- lua_rawget(L, -2);
- if (lua_type(L, -1) != LUA_TNUMBER) {
- luaL_error(L, "DataModel has no key : %s", lua_tostring(L, 2));
- }
- int id = (int)lua_tointeger(L, -1);
- lua_pop(L, 2);
- return id;
- }
- static int
- lDataModelGet(lua_State *L) {
- struct LuaDataModel *D = (struct LuaDataModel *)lua_touserdata(L, 1);
- lua_State *dataL = D->dataL;
- if (dataL == nullptr)
- luaL_error(L, "DataModel closed");
- int id = getId(L, dataL);
- lua_pushvalue(dataL, id);
- lua_xmove(dataL, L, 1);
- return 1;
- }
- static int
- lDataModelSet(lua_State *L) {
- struct LuaDataModel *D = (struct LuaDataModel *)lua_touserdata(L, 1);
- lua_State *dataL = D->dataL;
- if (dataL == nullptr)
- luaL_error(L, "DataModel closed");
- int id = getId(L, dataL);
- lua_xmove(L, dataL, 1);
- lua_replace(dataL, id);
- D->handle.DirtyVariable(lua_tostring(L, 2));
- return 0;
- }
- // Construct a lua sub thread for LuaDataModel
- // stack 1 : { name(string) -> id(integer) }
- // stack 2- : values
- // For example : build from { str = "Hello", x = 0 }
- // 1: { str = 2 , x = 3 }
- // 2: "Hello"
- // 3: 0
- static lua_State *
- InitDataModelFromTable(lua_State *L, int index, Rml::DataModelConstructor &ctor, class LuaScalarDef *def) {
- lua_State *dataL = lua_newthread(L);
- lua_newtable(dataL);
- intptr_t id = 2;
- lua_pushnil(L);
- while (lua_next(L, index) != 0) {
- if (!lua_checkstack(dataL, 4)) {
- luaL_error(L, "Memory Error");
- }
- // L top : key value
- lua_xmove(L, dataL, 1); // move value to dataL with index(id)
- lua_pushvalue(L, -1); // dup key
- lua_xmove(L, dataL, 1);
- lua_pushinteger(dataL, id);
- lua_rawset(dataL, 1);
- const char *key = lua_tostring(L, -1);
- ctor.BindCustomDataVariable(key, Rml::DataVariable(def, (void *)id));
- ++id;
- }
- return dataL;
- }
- bool
- OpenLuaDataModel(lua_State *L, Rml::Context *context, int name_index, int table_index) {
- Rml::String name = luaL_checkstring(L, name_index);
- luaL_checktype(L, table_index, LUA_TTABLE);
- Rml::DataModelConstructor constructor = context->CreateDataModel(name);
- if (!constructor) {
- constructor = context->GetDataModel(name);
- if (!constructor) {
- return false;
- }
- }
- struct LuaDataModel *D = (struct LuaDataModel *)lua_newuserdata(L, sizeof(*D));
- D->dataL = nullptr;
- D->scalarDef = nullptr;
- D->handle = constructor.GetModelHandle();
- D->scalarDef = new LuaScalarDef(D);
- D->dataL = InitDataModelFromTable(L, table_index, constructor, D->scalarDef);
- lua_setuservalue(L, -2); // set D->dataL into uservalue of D
- if (luaL_newmetatable(L, RMLDATAMODEL)) {
- luaL_Reg l[] = {
- { "__index", lDataModelGet },
- { "__newindex", lDataModelSet },
- { nullptr, nullptr },
- };
- luaL_setfuncs(L, l, 0);
- }
- lua_setmetatable(L, -2);
- return true;
- }
- // If you create all the Data Models from lua, you can store these LuaDataModel objects in a table,
- // and call CloseLuaDataModel for each after Context released.
- // We don't put it in __gc, becuase LuaDataModel can be free before DataModel if you are not careful.
- // scalarDef will free by CloseLuaDataModel, but DataModel need it.
- void
- CloseLuaDataModel(lua_State *L) {
- luaL_checkudata(L, -1, RMLDATAMODEL);
- struct LuaDataModel *D = (struct LuaDataModel *)lua_touserdata(L, -1);
- D->dataL = nullptr;
- delete D->scalarDef;
- D->scalarDef = nullptr;
- lua_pushnil(L);
- lua_setuservalue(L, -2);
- }
- } // namespace Lua
- } // namespace Rml
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