PropertyDictionary.cpp 4.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114
  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "precompiled.h"
  29. #include "../../Include/RmlUi/Core/PropertyDictionary.h"
  30. namespace Rml {
  31. namespace Core {
  32. PropertyDictionary::PropertyDictionary()
  33. {
  34. }
  35. // Sets a property on the dictionary. Any existing property with a similar name will be overwritten.
  36. void PropertyDictionary::SetProperty(PropertyId id, const Property& property)
  37. {
  38. RMLUI_ASSERT(id != PropertyId::Invalid);
  39. properties[id] = property;
  40. }
  41. // Removes a property from the dictionary, if it exists.
  42. void PropertyDictionary::RemoveProperty(PropertyId id)
  43. {
  44. RMLUI_ASSERT(id != PropertyId::Invalid);
  45. properties.erase(id);
  46. }
  47. // Returns the value of the property with the requested name, if one exists.
  48. const Property* PropertyDictionary::GetProperty(PropertyId id) const
  49. {
  50. PropertyMap::const_iterator iterator = properties.find(id);
  51. if (iterator == properties.end())
  52. return nullptr;
  53. return &(*iterator).second;
  54. }
  55. // Returns the number of properties in the dictionary.
  56. int PropertyDictionary::GetNumProperties() const
  57. {
  58. return (int)properties.size();
  59. }
  60. // Returns the map of properties in the dictionary.
  61. const PropertyMap& PropertyDictionary::GetProperties() const
  62. {
  63. return properties;
  64. }
  65. // Imports potentially un-specified properties into the dictionary.
  66. void PropertyDictionary::Import(const PropertyDictionary& property_dictionary, int property_specificity)
  67. {
  68. for (PropertyMap::const_iterator iterator = property_dictionary.properties.begin(); iterator != property_dictionary.properties.end(); ++iterator)
  69. {
  70. const Property& property = iterator->second;
  71. SetProperty(iterator->first, property, property_specificity > 0 ? property_specificity : property.specificity);
  72. }
  73. }
  74. // Merges the contents of another fully-specified property dictionary with this one.
  75. void PropertyDictionary::Merge(const PropertyDictionary& property_dictionary, int specificity_offset)
  76. {
  77. for (PropertyMap::const_iterator iterator = property_dictionary.properties.begin(); iterator != property_dictionary.properties.end(); ++iterator)
  78. {
  79. const Property& property = iterator->second;
  80. SetProperty(iterator->first, property, property.specificity + specificity_offset);
  81. }
  82. }
  83. void PropertyDictionary::SetSourceOfAllProperties(const SharedPtr<const PropertySource>& property_source)
  84. {
  85. for (auto& p : properties)
  86. p.second.source = property_source;
  87. }
  88. // Sets a property on the dictionary and its specificity.
  89. void PropertyDictionary::SetProperty(PropertyId id, const Rml::Core::Property& property, int specificity)
  90. {
  91. PropertyMap::iterator iterator = properties.find(id);
  92. if (iterator != properties.end() &&
  93. iterator->second.specificity > specificity)
  94. return;
  95. Property& new_property = (properties[id] = property);
  96. new_property.specificity = specificity;
  97. }
  98. }
  99. }