ElementDocument.cpp 15 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "precompiled.h"
  29. #include "../../Include/RmlUi/Core/ElementDocument.h"
  30. #include "../../Include/RmlUi/Core/StreamMemory.h"
  31. #include "../../Include/RmlUi/Core.h"
  32. #include "DocumentHeader.h"
  33. #include "ElementStyle.h"
  34. #include "EventDispatcher.h"
  35. #include "LayoutEngine.h"
  36. #include "StreamFile.h"
  37. #include "StyleSheetFactory.h"
  38. #include "Template.h"
  39. #include "TemplateCache.h"
  40. #include "XMLParseTools.h"
  41. namespace Rml {
  42. namespace Core {
  43. ElementDocument::ElementDocument(const String& tag) : Element(tag)
  44. {
  45. style_sheet = NULL;
  46. context = NULL;
  47. modal = false;
  48. layout_dirty = true;
  49. position_dirty = false;
  50. ForceLocalStackingContext();
  51. SetOwnerDocument(this);
  52. SetProperty(PropertyId::Position, Property(Style::Position::Absolute));
  53. }
  54. ElementDocument::~ElementDocument()
  55. {
  56. if (style_sheet != NULL)
  57. style_sheet->RemoveReference();
  58. }
  59. void ElementDocument::ProcessHeader(const DocumentHeader* document_header)
  60. {
  61. // Store the source address that we came from
  62. source_url = document_header->source;
  63. // Construct a new header and copy the template details across
  64. DocumentHeader header;
  65. header.MergePaths(header.template_resources, document_header->template_resources, document_header->source);
  66. // Merge in any templates, note a merge may cause more templates to merge
  67. for (size_t i = 0; i < header.template_resources.size(); i++)
  68. {
  69. Template* merge_template = TemplateCache::LoadTemplate(URL(header.template_resources[i]).GetURL());
  70. if (merge_template)
  71. header.MergeHeader(*merge_template->GetHeader());
  72. else
  73. Log::Message(Log::LT_WARNING, "Template %s not found", header.template_resources[i].c_str());
  74. }
  75. // Merge the document's header last, as it is the most overriding.
  76. header.MergeHeader(*document_header);
  77. // Set the title to the document title.
  78. title = document_header->title;
  79. // If a style-sheet (or sheets) has been specified for this element, then we load them and set the combined sheet
  80. // on the element; all of its children will inherit it by default.
  81. StyleSheet* style_sheet = NULL;
  82. if (header.rcss_external.size() > 0)
  83. style_sheet = StyleSheetFactory::GetStyleSheet(header.rcss_external);
  84. // Combine any inline sheets.
  85. if (header.rcss_inline.size() > 0)
  86. {
  87. for (size_t i = 0;i < header.rcss_inline.size(); i++)
  88. {
  89. StyleSheet* new_sheet = new StyleSheet();
  90. StreamMemory* stream = new StreamMemory((const byte*) header.rcss_inline[i].c_str(), header.rcss_inline[i].size());
  91. stream->SetSourceURL(document_header->source);
  92. if (new_sheet->LoadStyleSheet(stream))
  93. {
  94. if (style_sheet)
  95. {
  96. StyleSheet* combined_sheet = style_sheet->CombineStyleSheet(new_sheet);
  97. style_sheet->RemoveReference();
  98. new_sheet->RemoveReference();
  99. style_sheet = combined_sheet;
  100. }
  101. else
  102. style_sheet = new_sheet;
  103. }
  104. else
  105. new_sheet->RemoveReference();
  106. stream->RemoveReference();
  107. }
  108. }
  109. // If a style sheet is available, set it on the document and release it.
  110. if (style_sheet)
  111. {
  112. SetStyleSheet(style_sheet);
  113. style_sheet->RemoveReference();
  114. }
  115. // Load external scripts.
  116. for (size_t i = 0; i < header.scripts_external.size(); i++)
  117. {
  118. StreamFile* stream = new StreamFile();
  119. if (stream->Open(header.scripts_external[i]))
  120. LoadScript(stream, header.scripts_external[i]);
  121. stream->RemoveReference();
  122. }
  123. // Load internal scripts.
  124. for (size_t i = 0; i < header.scripts_inline.size(); i++)
  125. {
  126. StreamMemory* stream = new StreamMemory((const byte*) header.scripts_inline[i].c_str(), header.scripts_inline[i].size());
  127. LoadScript(stream, "");
  128. stream->RemoveReference();
  129. }
  130. // Hide this document.
  131. SetProperty(PropertyId::Visibility, Property(Style::Visibility::Hidden));
  132. }
  133. // Returns the document's context.
  134. Context* ElementDocument::GetContext()
  135. {
  136. return context;
  137. }
  138. // Sets the document's title.
  139. void ElementDocument::SetTitle(const String& _title)
  140. {
  141. title = _title;
  142. }
  143. const String& ElementDocument::GetTitle() const
  144. {
  145. return title;
  146. }
  147. const String& ElementDocument::GetSourceURL() const
  148. {
  149. return source_url;
  150. }
  151. // Sets the style sheet this document, and all of its children, uses.
  152. void ElementDocument::SetStyleSheet(StyleSheet* _style_sheet)
  153. {
  154. if (style_sheet == _style_sheet)
  155. return;
  156. if (style_sheet != NULL)
  157. style_sheet->RemoveReference();
  158. style_sheet = _style_sheet;
  159. if (style_sheet != NULL)
  160. {
  161. style_sheet->AddReference();
  162. style_sheet->BuildNodeIndexAndOptimizeProperties();
  163. }
  164. GetStyle()->DirtyDefinition();
  165. }
  166. // Returns the document's style sheet.
  167. StyleSheet* ElementDocument::GetStyleSheet() const
  168. {
  169. return style_sheet;
  170. }
  171. // Brings the document to the front of the document stack.
  172. void ElementDocument::PullToFront()
  173. {
  174. if (context != NULL)
  175. context->PullDocumentToFront(this);
  176. }
  177. // Sends the document to the back of the document stack.
  178. void ElementDocument::PushToBack()
  179. {
  180. if (context != NULL)
  181. context->PushDocumentToBack(this);
  182. }
  183. void ElementDocument::Show(int focus_flags)
  184. {
  185. // Store the modal attribute
  186. modal = (focus_flags & MODAL) > 0;
  187. // Set to visible and switch focus if necessary
  188. SetProperty(PropertyId::Visibility, Property(Style::Visibility::Visible));
  189. // We should update the document now, otherwise the focusing methods below do not think we are visible
  190. // If this turns out to be slow, the more performant approach is just to compute the new visibility property
  191. UpdateDocument();
  192. if (focus_flags & FOCUS || focus_flags & MODAL)
  193. {
  194. // Focus the window when shown
  195. Focus();
  196. }
  197. DispatchEvent(EventId::Show, Dictionary());
  198. }
  199. void ElementDocument::Hide()
  200. {
  201. SetProperty(PropertyId::Visibility, Property(Style::Visibility::Hidden));
  202. // We should update the document now, so that the focusing below will get the correct visibility
  203. UpdateDocument();
  204. DispatchEvent(EventId::Hide, Dictionary());
  205. if (context)
  206. {
  207. auto focus = context->GetFocusElement();
  208. if (focus && focus != this && focus->GetOwnerDocument() == this)
  209. Focus();
  210. }
  211. }
  212. // Close this document
  213. void ElementDocument::Close()
  214. {
  215. if (context != NULL)
  216. context->UnloadDocument(this);
  217. }
  218. ElementPtr ElementDocument::CreateElement(const String& name)
  219. {
  220. return Factory::InstanceElement(NULL, name, name, XMLAttributes());
  221. }
  222. // Create a text element.
  223. ElementPtr ElementDocument::CreateTextNode(const String& text)
  224. {
  225. // Create the element.
  226. ElementPtr element = CreateElement("#text");
  227. if (!element)
  228. {
  229. Log::Message(Log::LT_ERROR, "Failed to create text element, instancer returned NULL.");
  230. return nullptr;
  231. }
  232. // Cast up
  233. ElementText* element_text = dynamic_cast< ElementText* >(element.get());
  234. if (!element_text)
  235. {
  236. Log::Message(Log::LT_ERROR, "Failed to create text element, instancer didn't return a derivative of ElementText.");
  237. return nullptr;
  238. }
  239. // Set the text
  240. element_text->SetText(ToWideString(text));
  241. return element;
  242. }
  243. // Is the current document modal
  244. bool ElementDocument::IsModal() const
  245. {
  246. return modal && IsVisible();
  247. }
  248. // Default load script implementation
  249. void ElementDocument::LoadScript(Stream* RMLUI_UNUSED_PARAMETER(stream), const String& RMLUI_UNUSED_PARAMETER(source_name))
  250. {
  251. RMLUI_UNUSED(stream);
  252. RMLUI_UNUSED(source_name);
  253. }
  254. // Updates the document, including its layout
  255. void ElementDocument::UpdateDocument()
  256. {
  257. const float dp_ratio = (context ? context->GetDensityIndependentPixelRatio() : 1.0f);
  258. Update(dp_ratio);
  259. UpdateLayout();
  260. UpdatePosition();
  261. }
  262. // Updates the layout if necessary.
  263. void ElementDocument::UpdateLayout()
  264. {
  265. // Note: Carefully consider when to call this function for performance reasons.
  266. // Ideally, only called once per update loop.
  267. if(layout_dirty)
  268. {
  269. layout_dirty = false;
  270. Vector2f containing_block(0, 0);
  271. if (GetParentNode() != NULL)
  272. containing_block = GetParentNode()->GetBox().GetSize();
  273. LayoutEngine layout_engine;
  274. layout_engine.FormatElement(this, containing_block);
  275. }
  276. }
  277. // Updates the position of the document based on the style properties.
  278. void ElementDocument::UpdatePosition()
  279. {
  280. if(position_dirty)
  281. {
  282. position_dirty = false;
  283. // We are only positioned relative to our parent, so if we're not parented we may as well bail now.
  284. if (GetParentNode() == NULL)
  285. return;
  286. Vector2f position;
  287. // Work out our containing block; relative offsets are calculated against it.
  288. Vector2f containing_block = GetParentNode()->GetBox().GetSize(Box::CONTENT);
  289. auto& computed = GetComputedValues();
  290. if (computed.left.type != Style::Left::Auto)
  291. position.x = ResolveValue(computed.left, containing_block.x);
  292. else if (computed.right.type != Style::Right::Auto)
  293. position.x = (containing_block.x - GetBox().GetSize(Box::MARGIN).x) - ResolveValue(computed.right, containing_block.x);
  294. else
  295. position.x = GetBox().GetEdge(Box::MARGIN, Box::LEFT);
  296. if (computed.top.type != Style::Top::Auto)
  297. position.y = ResolveValue(computed.top, containing_block.y);
  298. else if (computed.bottom.type != Style::Bottom::Auto)
  299. position.y = (containing_block.y - GetBox().GetSize(Box::MARGIN).y) - ResolveValue(computed.bottom, containing_block.y);
  300. else
  301. position.y = GetBox().GetEdge(Box::MARGIN, Box::TOP);
  302. SetOffset(position, NULL);
  303. }
  304. }
  305. void ElementDocument::DirtyPosition()
  306. {
  307. position_dirty = true;
  308. }
  309. void ElementDocument::DirtyLayout()
  310. {
  311. layout_dirty = true;
  312. }
  313. bool ElementDocument::IsLayoutDirty()
  314. {
  315. return layout_dirty;
  316. }
  317. void ElementDocument::DirtyDpProperties()
  318. {
  319. GetStyle()->DirtyPropertiesWithUnitRecursive(Property::DP);
  320. }
  321. // Repositions the document if necessary.
  322. void ElementDocument::OnPropertyChange(const PropertyNameList& changed_properties)
  323. {
  324. Element::OnPropertyChange(changed_properties);
  325. // If the document's font-size has been changed, we need to dirty all rem properties.
  326. if (changed_properties.find(PropertyId::FontSize) != changed_properties.end())
  327. GetStyle()->DirtyPropertiesWithUnitRecursive(Property::REM);
  328. if (changed_properties.find(PropertyId::Top) != changed_properties.end() ||
  329. changed_properties.find(PropertyId::Right) != changed_properties.end() ||
  330. changed_properties.find(PropertyId::Bottom) != changed_properties.end() ||
  331. changed_properties.find(PropertyId::Left) != changed_properties.end())
  332. DirtyPosition();
  333. }
  334. // Processes the 'onpropertychange' event, checking for a change in position or size.
  335. void ElementDocument::ProcessDefaultAction(Event& event)
  336. {
  337. Element::ProcessDefaultAction(event);
  338. // Process generic keyboard events for this window in bubble phase
  339. if (event == EventId::Keydown)
  340. {
  341. int key_identifier = event.GetParameter<int>("key_identifier", Input::KI_UNKNOWN);
  342. // Process TAB
  343. if (key_identifier == Input::KI_TAB)
  344. {
  345. FocusNextTabElement(event.GetTargetElement(), !event.GetParameter<bool>("shift_key", false));
  346. }
  347. // Process ENTER being pressed on a focusable object (emulate click)
  348. else if (key_identifier == Input::KI_RETURN ||
  349. key_identifier == Input::KI_NUMPADENTER)
  350. {
  351. Element* focus_node = GetFocusLeafNode();
  352. if (focus_node && focus_node->GetComputedValues().tab_index == Style::TabIndex::Auto)
  353. {
  354. focus_node->Click();
  355. }
  356. }
  357. }
  358. }
  359. void ElementDocument::OnResize()
  360. {
  361. DirtyPosition();
  362. }
  363. // Find the next element to focus, starting at the current element
  364. //
  365. // This algorithm is quite sneaky, I originally thought a depth first search would
  366. // work, but it appears not. What is required is to cut the tree in half along the nodes
  367. // from current_element up the root and then either traverse the tree in a clockwise or
  368. // anticlock wise direction depending if you're searching forward or backward respectively
  369. bool ElementDocument::FocusNextTabElement(Element* current_element, bool forward)
  370. {
  371. // If we're searching forward, check the immediate children of this node first off
  372. if (forward)
  373. {
  374. for (int i = 0; i < current_element->GetNumChildren(); i++)
  375. if (SearchFocusSubtree(current_element->GetChild(i), forward))
  376. return true;
  377. }
  378. // Now walk up the tree, testing either the bottom or top
  379. // of the tree, depending on whether we're going forwards
  380. // or backwards respectively
  381. //
  382. // If we make it all the way up to the document, then
  383. // we search the entire tree (to loop back round)
  384. bool search_enabled = false;
  385. Element* document = current_element->GetOwnerDocument();
  386. Element* child = current_element;
  387. Element* parent = current_element->GetParentNode();
  388. while (child != document)
  389. {
  390. for (int i = 0; i < parent->GetNumChildren(); i++)
  391. {
  392. // Calculate index into children
  393. int child_index = i;
  394. if (!forward)
  395. child_index = parent->GetNumChildren() - i - 1;
  396. Element* search_child = parent->GetChild(child_index);
  397. // Do a search if its enabled
  398. if (search_enabled && SearchFocusSubtree(search_child, forward))
  399. return true;
  400. // If we find the child, enable searching
  401. if (search_child == child)
  402. search_enabled = true;
  403. }
  404. // Advance up the tree
  405. child = parent;
  406. parent = parent->GetParentNode();
  407. // If we hit the top, enable searching the entire tree
  408. if (parent == document)
  409. search_enabled = true;
  410. else // otherwise enable searching if we're going backward and disable if we're going forward
  411. search_enabled = false;
  412. }
  413. return false;
  414. }
  415. bool ElementDocument::SearchFocusSubtree(Element* element, bool forward)
  416. {
  417. // Skip disabled elements
  418. if (element->IsPseudoClassSet("disabled"))
  419. {
  420. return false;
  421. }
  422. if (!element->IsVisible())
  423. {
  424. return false;
  425. }
  426. // Check if this is the node we're looking for
  427. if (element->GetComputedValues().tab_index == Style::TabIndex::Auto)
  428. {
  429. element->Focus();
  430. element->ScrollIntoView(false);
  431. return true;
  432. }
  433. // Check all children
  434. for (int i = 0; i < element->GetNumChildren(); i++)
  435. {
  436. int child_index = i;
  437. if (!forward)
  438. child_index = element->GetNumChildren() - i - 1;
  439. if (SearchFocusSubtree(element->GetChild(child_index), forward))
  440. return true;
  441. }
  442. return false;
  443. }
  444. }
  445. }