LuaElementInstancer.h 2.4 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465
  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #ifndef RMLUICORELUALUAELEMENTINSTANCER_H
  29. #define RMLUICORELUALUAELEMENTINSTANCER_H
  30. #include <RmlUi/Core/Element.h>
  31. #include <RmlUi/Core/ElementInstancer.h>
  32. #include <RmlUi/Core/Lua/lua.hpp>
  33. namespace Rml {
  34. namespace Core {
  35. namespace Lua {
  36. class LuaElementInstancer : public Rml::Core::ElementInstancer
  37. {
  38. public:
  39. LuaElementInstancer(lua_State* L);
  40. /// Instances an element given the tag name and attributes.
  41. /// @param[in] parent The element the new element is destined to be parented to.
  42. /// @param[in] tag The tag of the element to instance.
  43. /// @param[in] attributes Dictionary of attributes.
  44. virtual Element* InstanceElement(Element* parent, const String& tag, const XMLAttributes& attributes);
  45. /// Releases an element instanced by this instancer.
  46. /// @param[in] element The element to release.
  47. virtual void ReleaseElement(Element* element);
  48. /// Release the instancer.
  49. virtual void Release();
  50. int ref_InstanceElement;
  51. //Pushes on to the top of the stack the table named EVENTINSTNACERFUNCTIONS
  52. void PushFunctionsTable(lua_State* L);
  53. };
  54. }
  55. }
  56. }
  57. #endif