LuaDataSource.h 2.8 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #ifndef RMLUICONTROLSLUALUADATASOURCE_H
  29. #define RMLUICONTROLSLUALUADATASOURCE_H
  30. #include <RmlUi/Core/Lua/LuaType.h>
  31. #include <RmlUi/Core/Lua/lua.hpp>
  32. #include <RmlUi/Controls/DataSource.h>
  33. namespace Rml {
  34. namespace Controls {
  35. namespace Lua {
  36. class LuaDataSource : public Rml::Controls::DataSource
  37. {
  38. public:
  39. //default initilialize the lua func references to -1
  40. LuaDataSource(const Rml::Core::String& name = "");
  41. /// Fetches the contents of one row of a table within the data source.
  42. /// @param[out] row The list of values in the table.
  43. /// @param[in] table The name of the table to query.
  44. /// @param[in] row_index The index of the desired row.
  45. /// @param[in] columns The list of desired columns within the row.
  46. void GetRow(Rml::Core::StringList& row, const Rml::Core::String& table, int row_index, const Rml::Core::StringList& columns) override;
  47. /// Fetches the number of rows within one of this data source's tables.
  48. /// @param[in] table The name of the table to query.
  49. /// @return The number of rows within the specified table. Returns -1 in case of an incorrect Lua function.
  50. int GetNumRows(const Rml::Core::String& table) override;
  51. //make the protected members of DataSource public
  52. using DataSource::NotifyRowAdd;
  53. using DataSource::NotifyRowRemove;
  54. using DataSource::NotifyRowChange;
  55. //lua reference to DataSource.GetRow
  56. int getRowRef;
  57. //lua reference to DataSource.GetNumRows
  58. int getNumRowsRef;
  59. };
  60. }
  61. }
  62. }
  63. #endif