TextureDatabase.cpp 3.4 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "precompiled.h"
  29. #include "TextureDatabase.h"
  30. #include "TextureResource.h"
  31. #include "../../Include/RmlUi/Core.h"
  32. namespace Rml {
  33. namespace Core {
  34. static TextureDatabase* instance = nullptr;
  35. TextureDatabase::TextureDatabase()
  36. {
  37. RMLUI_ASSERT(instance == nullptr);
  38. instance = this;
  39. }
  40. TextureDatabase::~TextureDatabase()
  41. {
  42. RMLUI_ASSERT(instance == this);
  43. instance = nullptr;
  44. }
  45. void TextureDatabase::Initialise()
  46. {
  47. new TextureDatabase();
  48. }
  49. void TextureDatabase::Shutdown()
  50. {
  51. delete instance;
  52. }
  53. // If the requested texture is already in the database, it will be returned with an extra reference count. If not, it
  54. // will be loaded through the application's render interface.
  55. SharedPtr<TextureResource> TextureDatabase::Fetch(const String& source, const String& source_directory)
  56. {
  57. String path;
  58. if (source.size() > 0 && source[0] == '?')
  59. path = source;
  60. else
  61. GetSystemInterface()->JoinPath(path, StringUtilities::Replace(source_directory, '|', ':'), source);
  62. TextureMap::iterator iterator = instance->textures.find(path);
  63. if (iterator != instance->textures.end())
  64. {
  65. return iterator->second;
  66. }
  67. auto resource = std::make_shared<TextureResource>();
  68. if (!resource->Load(path))
  69. {
  70. return nullptr;
  71. }
  72. instance->textures[resource->GetSource()] = resource;
  73. return resource;
  74. }
  75. // Releases all textures in the database.
  76. void TextureDatabase::ReleaseTextures()
  77. {
  78. for (TextureMap::iterator i = instance->textures.begin(); i != instance->textures.end(); ++i)
  79. i->second->Release();
  80. }
  81. // Removes a texture from the database.
  82. void TextureDatabase::RemoveTexture(TextureResource* texture)
  83. {
  84. if (instance)
  85. {
  86. TextureMap::iterator iterator = instance->textures.find(texture->GetSource());
  87. if (iterator != instance->textures.end())
  88. instance->textures.erase(iterator);
  89. }
  90. }
  91. // Release all textures bound through a render interface.
  92. void TextureDatabase::ReleaseTextures(RenderInterface* render_interface)
  93. {
  94. if (instance)
  95. {
  96. for (TextureMap::iterator i = instance->textures.begin(); i != instance->textures.end(); ++i)
  97. i->second->Release(render_interface);
  98. }
  99. }
  100. }
  101. }