DecoratorTiled.cpp 9.6 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include "precompiled.h"
  28. #include "DecoratorTiled.h"
  29. #include "../../Include/Rocket/Core.h"
  30. #include "RCSS.h"
  31. namespace Rocket {
  32. namespace Core {
  33. DecoratorTiled::DecoratorTiled()
  34. {
  35. }
  36. DecoratorTiled::~DecoratorTiled()
  37. {
  38. }
  39. static Vector2f oriented_texcoords[6][2] = {{Vector2f(0, 0), Vector2f(1, 1)},
  40. {Vector2f(0, 1), Vector2f(1, 0)},
  41. {Vector2f(1, 1), Vector2f(0, 0)},
  42. {Vector2f(1, 0), Vector2f(0, 1)},
  43. {Vector2f(1, 0), Vector2f(0, 1)},
  44. {Vector2f(0, 1), Vector2f(1, 0)}};
  45. DecoratorTiled::Tile::Tile()
  46. {
  47. texture_index = -1;
  48. repeat_mode = STRETCH;
  49. orientation = ROTATE_0_CW;
  50. texcoords[0].x = 0;
  51. texcoords[0].y = 0;
  52. texcoords[1].x = 1;
  53. texcoords[1].y = 1;
  54. texcoords_absolute[0][0] = false;
  55. texcoords_absolute[0][1] = false;
  56. texcoords_absolute[1][0] = false;
  57. texcoords_absolute[1][1] = false;
  58. }
  59. struct TileDataMapCmp {
  60. RenderInterface* find;
  61. using Element = std::pair< RenderInterface*, DecoratorTiled::Tile::TileData >;
  62. bool operator() (const Element& el) const {
  63. return el.first == find;
  64. }
  65. };
  66. // Calculates the tile's dimensions from the texture and texture coordinates.
  67. void DecoratorTiled::Tile::CalculateDimensions(Element* element, const Texture& texture)
  68. {
  69. RenderInterface* render_interface = element->GetRenderInterface();
  70. TileDataMap::iterator data_iterator = std::find_if(data.begin(), data.end(), TileDataMapCmp{ render_interface });
  71. if (data_iterator == data.end())
  72. {
  73. TileData new_data;
  74. Vector2i texture_dimensions = texture.GetDimensions(render_interface);
  75. for (int i = 0; i < 2; i++)
  76. {
  77. new_data.texcoords[i] = texcoords[i];
  78. if (texcoords_absolute[i][0] &&
  79. texture_dimensions.x > 0)
  80. new_data.texcoords[i].x /= texture_dimensions.x;
  81. if (texcoords_absolute[i][1] &&
  82. texture_dimensions.y > 0)
  83. new_data.texcoords[i].y /= texture_dimensions.y;
  84. }
  85. new_data.dimensions.x = Math::AbsoluteValue((new_data.texcoords[1].x * texture_dimensions.x) - (new_data.texcoords[0].x * texture_dimensions.x));
  86. new_data.dimensions.y = Math::AbsoluteValue((new_data.texcoords[1].y * texture_dimensions.y) - (new_data.texcoords[0].y * texture_dimensions.y));
  87. data.emplace_back( render_interface, new_data );
  88. }
  89. }
  90. // Get this tile's dimensions.
  91. Vector2f DecoratorTiled::Tile::GetDimensions(Element* element)
  92. {
  93. RenderInterface* render_interface = element->GetRenderInterface();
  94. TileDataMap::iterator data_iterator = std::find_if(data.begin(), data.end(), TileDataMapCmp{ render_interface });
  95. if (data_iterator == data.end())
  96. return Vector2f(0, 0);
  97. return data_iterator->second.dimensions;
  98. }
  99. // Generates geometry to render this tile across a surface.
  100. void DecoratorTiled::Tile::GenerateGeometry(std::vector< Vertex >& vertices, std::vector< int >& indices, Element* element, const Vector2f& surface_origin, const Vector2f& surface_dimensions, const Vector2f& tile_dimensions) const
  101. {
  102. RenderInterface* render_interface = element->GetRenderInterface();
  103. const auto& computed = element->GetComputedValues();
  104. float opacity = computed.opacity;
  105. Colourb quad_colour = computed.image_color;
  106. // Apply opacity
  107. quad_colour.alpha = (byte)(opacity * (float)quad_colour.alpha);
  108. TileDataMap::iterator data_iterator = std::find_if(data.begin(), data.end(), TileDataMapCmp{ render_interface });
  109. if (data_iterator == data.end())
  110. return;
  111. const TileData& data = data_iterator->second;
  112. int num_tiles[2];
  113. Vector2f final_tile_dimensions;
  114. // Generate the oriented texture coordinates for the tiles.
  115. Vector2f scaled_texcoords[3];
  116. for (int i = 0; i < 2; i++)
  117. {
  118. scaled_texcoords[i].x = data.texcoords[0].x + oriented_texcoords[orientation][i].x * (data.texcoords[1].x - data.texcoords[0].x);
  119. scaled_texcoords[i].y = data.texcoords[0].y + oriented_texcoords[orientation][i].y * (data.texcoords[1].y - data.texcoords[0].y);
  120. }
  121. scaled_texcoords[2] = scaled_texcoords[1];
  122. // Resize the dimensions (if necessary) to fit this tile's repeat mode.
  123. for (int i = 0; i < 2; i++)
  124. {
  125. if (surface_dimensions[i] <= 0)
  126. num_tiles[i] = 0;
  127. else
  128. {
  129. switch (repeat_mode)
  130. {
  131. // If the tile is stretched, we only need one quad.
  132. case STRETCH:
  133. {
  134. num_tiles[i] = 1;
  135. final_tile_dimensions[i] = surface_dimensions[i];
  136. }
  137. break;
  138. // If the tile is clamped, we only need one quad if the surface is smaller than the tile, or two if it's
  139. // larger (to take the last stretched pixel).
  140. case CLAMP_STRETCH:
  141. case CLAMP_TRUNCATE:
  142. {
  143. num_tiles[i] = surface_dimensions[i] > tile_dimensions[i] ? 2 : 1;
  144. if (num_tiles[i] == 1)
  145. {
  146. final_tile_dimensions[i] = surface_dimensions[i];
  147. if (repeat_mode == CLAMP_TRUNCATE)
  148. scaled_texcoords[1][i] -= (scaled_texcoords[1][i] - scaled_texcoords[0][i]) * (1.0f - (final_tile_dimensions[i] / tile_dimensions[i]));
  149. }
  150. else
  151. final_tile_dimensions[i] = surface_dimensions[i] - tile_dimensions[i];
  152. }
  153. break;
  154. case REPEAT_STRETCH:
  155. case REPEAT_TRUNCATE:
  156. {
  157. num_tiles[i] = Math::RealToInteger((surface_dimensions[i] + (tile_dimensions[i] - 1)) / tile_dimensions[i]);
  158. num_tiles[i] = Math::Max(0, num_tiles[i]);
  159. final_tile_dimensions[i] = surface_dimensions[i] - (num_tiles[i] - 1) * tile_dimensions[i];
  160. if (final_tile_dimensions[i] <= 0)
  161. final_tile_dimensions[i] = tile_dimensions[i];
  162. if (repeat_mode == REPEAT_TRUNCATE)
  163. scaled_texcoords[2][i] -= (scaled_texcoords[1][i] - scaled_texcoords[0][i]) * (1.0f - (final_tile_dimensions[i] / tile_dimensions[i]));
  164. }
  165. break;
  166. }
  167. }
  168. }
  169. // If any of the axes are zero or below, then we have a zero surface area and nothing to render.
  170. if (num_tiles[0] <= 0 || num_tiles[1] <= 0)
  171. return;
  172. // Resize the vertex and index arrays to fit the new geometry.
  173. int index_offset = (int) vertices.size();
  174. vertices.resize(vertices.size() + num_tiles[0] * num_tiles[1] * 4);
  175. Vertex* new_vertices = &vertices[0] + index_offset;
  176. size_t num_indices = indices.size();
  177. indices.resize(indices.size() + num_tiles[0] * num_tiles[1] * 6);
  178. int* new_indices = &indices[0] + num_indices;
  179. // Generate the vertices for the tiled surface.
  180. for (int y = 0; y < num_tiles[1]; y++)
  181. {
  182. Vector2f tile_position;
  183. tile_position.y = surface_origin.y + (float) tile_dimensions.y * y;
  184. Vector2f tile_size;
  185. tile_size.y = (float) (y < num_tiles[1] - 1 ? data.dimensions.y : final_tile_dimensions.y);
  186. // Squish the texture coordinates in the y if we're clamping and this is the last in a double-tile.
  187. Vector2f tile_texcoords[2];
  188. if (num_tiles[1] == 2 &&
  189. y == 1 &&
  190. (repeat_mode == CLAMP_STRETCH ||
  191. repeat_mode == CLAMP_TRUNCATE))
  192. {
  193. tile_texcoords[0].y = scaled_texcoords[1].y;
  194. tile_texcoords[1].y = scaled_texcoords[1].y;
  195. }
  196. else
  197. {
  198. tile_texcoords[0].y = scaled_texcoords[0].y;
  199. // The last tile might have truncated texture coords
  200. if (y == num_tiles[1] - 1)
  201. tile_texcoords[1].y = scaled_texcoords[2].y;
  202. else
  203. tile_texcoords[1].y = scaled_texcoords[1].y;
  204. }
  205. for (int x = 0; x < num_tiles[0]; x++)
  206. {
  207. // Squish the texture coordinates in the x if we're clamping and this is the last in a double-tile.
  208. if (num_tiles[0] == 2 &&
  209. x == 1 &&
  210. (repeat_mode == CLAMP_STRETCH ||
  211. repeat_mode == CLAMP_TRUNCATE))
  212. {
  213. tile_texcoords[0].x = scaled_texcoords[1].x;
  214. tile_texcoords[1].x = scaled_texcoords[1].x;
  215. }
  216. else
  217. {
  218. tile_texcoords[0].x = scaled_texcoords[0].x;
  219. // The last tile might have truncated texture coords
  220. if (x == num_tiles[0] - 1)
  221. tile_texcoords[1].x = scaled_texcoords[2].x;
  222. else
  223. tile_texcoords[1].x = scaled_texcoords[1].x;
  224. }
  225. tile_position.x = surface_origin.x + (float) tile_dimensions.x * x;
  226. tile_size.x = (float) (x < num_tiles[0] - 1 ? tile_dimensions.x : final_tile_dimensions.x);
  227. tile_position = tile_position.Round();
  228. tile_size = tile_size.Round();
  229. GeometryUtilities::GenerateQuad(new_vertices, new_indices, tile_position, tile_size, quad_colour, tile_texcoords[0], tile_texcoords[1], index_offset);
  230. new_vertices += 4;
  231. new_indices += 6;
  232. index_offset += 4;
  233. }
  234. }
  235. }
  236. // Scales a tile dimensions by a fixed value along one axis.
  237. void DecoratorTiled::ScaleTileDimensions(Vector2f& tile_dimensions, float axis_value, int axis)
  238. {
  239. if (tile_dimensions[axis] != axis_value)
  240. {
  241. tile_dimensions[1 - axis] = tile_dimensions[1 - axis] * (axis_value / tile_dimensions[axis]);
  242. tile_dimensions[axis] = axis_value;
  243. }
  244. }
  245. }
  246. }