ElementUtilities.cpp 16 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include "precompiled.h"
  28. #include "../../Include/Rocket/Core/ElementUtilities.h"
  29. #include <queue>
  30. #include <limits>
  31. #include "FontFaceHandle.h"
  32. #include "LayoutEngine.h"
  33. #include "../../Include/Rocket/Core.h"
  34. #include "../../Include/Rocket/Core/TransformPrimitive.h"
  35. #include "ElementStyle.h"
  36. #include "RCSS.h"
  37. namespace Rocket {
  38. namespace Core {
  39. // Builds and sets the box for an element.
  40. static void SetBox(Element* element);
  41. // Positions an element relative to an offset parent.
  42. static void SetElementOffset(Element* element, const Vector2f& offset);
  43. Element* ElementUtilities::GetElementById(Element* root_element, const String& id)
  44. {
  45. // Breadth first search on elements for the corresponding id
  46. typedef std::queue<Element*> SearchQueue;
  47. SearchQueue search_queue;
  48. search_queue.push(root_element);
  49. while (!search_queue.empty())
  50. {
  51. Element* element = search_queue.front();
  52. search_queue.pop();
  53. if (element->GetId() == id)
  54. {
  55. return element;
  56. }
  57. // Add all children to search
  58. for (int i = 0; i < element->GetNumChildren(); i++)
  59. search_queue.push(element->GetChild(i));
  60. }
  61. return NULL;
  62. }
  63. void ElementUtilities::GetElementsByTagName(ElementList& elements, Element* root_element, const String& tag)
  64. {
  65. // Breadth first search on elements for the corresponding id
  66. typedef std::queue< Element* > SearchQueue;
  67. SearchQueue search_queue;
  68. for (int i = 0; i < root_element->GetNumChildren(); ++i)
  69. search_queue.push(root_element->GetChild(i));
  70. while (!search_queue.empty())
  71. {
  72. Element* element = search_queue.front();
  73. search_queue.pop();
  74. if (element->GetTagName() == tag)
  75. elements.push_back(element);
  76. // Add all children to search.
  77. for (int i = 0; i < element->GetNumChildren(); i++)
  78. search_queue.push(element->GetChild(i));
  79. }
  80. }
  81. void ElementUtilities::GetElementsByClassName(ElementList& elements, Element* root_element, const String& class_name)
  82. {
  83. // Breadth first search on elements for the corresponding id
  84. typedef std::queue< Element* > SearchQueue;
  85. SearchQueue search_queue;
  86. for (int i = 0; i < root_element->GetNumChildren(); ++i)
  87. search_queue.push(root_element->GetChild(i));
  88. while (!search_queue.empty())
  89. {
  90. Element* element = search_queue.front();
  91. search_queue.pop();
  92. if (element->IsClassSet(class_name))
  93. elements.push_back(element);
  94. // Add all children to search.
  95. for (int i = 0; i < element->GetNumChildren(); i++)
  96. search_queue.push(element->GetChild(i));
  97. }
  98. }
  99. // Returns the element's font face.
  100. FontFaceHandle* ElementUtilities::GetFontFaceHandle(const Style::ComputedValues& computed_values)
  101. {
  102. static const String default_charset = "U+0020-007E";
  103. const String& charset = (computed_values.font_charset.empty() ? default_charset : computed_values.font_charset);
  104. int font_size = (int)computed_values.font_size;
  105. // TODO Synchronize enums
  106. FontFaceHandle* font = FontDatabase::GetFontFaceHandle(computed_values.font_family, charset, (Font::Style)computed_values.font_style, (Font::Weight)computed_values.font_weight, font_size);
  107. return font;
  108. }
  109. float ElementUtilities::GetDensityIndependentPixelRatio(Element * element)
  110. {
  111. Context* context = element->GetContext();
  112. if (context == NULL)
  113. return 1.0f;
  114. return context->GetDensityIndependentPixelRatio();
  115. }
  116. // Returns an element's font size, if it has a font defined.
  117. int ElementUtilities::GetFontSize(Element* element)
  118. {
  119. FontFaceHandle* font_face_handle = element->GetFontFaceHandle();
  120. if (font_face_handle == NULL)
  121. return 0;
  122. return font_face_handle->GetSize();
  123. }
  124. // Returns an element's line height, if it has a font defined.
  125. int ElementUtilities::GetLineHeight(Element* element)
  126. {
  127. const Property* line_height_property = element->GetLineHeightProperty();
  128. if (line_height_property->unit & Property::LENGTH && line_height_property->unit != Property::NUMBER)
  129. {
  130. float value = element->GetStyle()->ResolveLength(line_height_property);
  131. return Math::RoundToInteger(value);
  132. }
  133. float scale_factor = 1.0f;
  134. switch (line_height_property->unit)
  135. {
  136. case Property::NUMBER:
  137. scale_factor = line_height_property->value.Get< float >();
  138. break;
  139. case Property::PERCENT:
  140. scale_factor = line_height_property->value.Get< float >() * 0.01f;
  141. break;
  142. }
  143. float font_size = (float)GetFontSize(element);
  144. float value = font_size * scale_factor;
  145. return Math::RoundToInteger(value);
  146. }
  147. // Returns the width of a string rendered within the context of the given element.
  148. int ElementUtilities::GetStringWidth(Element* element, const WString& string)
  149. {
  150. FontFaceHandle* font_face_handle = element->GetFontFaceHandle();
  151. if (font_face_handle == NULL)
  152. return 0;
  153. return font_face_handle->GetStringWidth(string);
  154. }
  155. void ElementUtilities::BindEventAttributes(Element* element)
  156. {
  157. // Check for and instance the on* events
  158. for (const auto& [name, variant] : element->GetAttributes())
  159. {
  160. if (name.substr(0, 2) == "on")
  161. {
  162. EventListener* listener = Factory::InstanceEventListener(variant.Get<String>(), element);
  163. if (listener)
  164. element->AddEventListener(name.substr(2), listener, false);
  165. }
  166. }
  167. }
  168. // Generates the clipping region for an element.
  169. bool ElementUtilities::GetClippingRegion(Vector2i& clip_origin, Vector2i& clip_dimensions, Element* element)
  170. {
  171. clip_origin = Vector2i(-1, -1);
  172. clip_dimensions = Vector2i(-1, -1);
  173. int num_ignored_clips = element->GetClippingIgnoreDepth();
  174. if (num_ignored_clips < 0)
  175. return false;
  176. // Search through the element's ancestors, finding all elements that clip their overflow and have overflow to clip.
  177. // For each that we find, we combine their clipping region with the existing clipping region, and so build up a
  178. // complete clipping region for the element.
  179. Element* clipping_element = element->GetParentNode();
  180. while (clipping_element != NULL)
  181. {
  182. // Merge the existing clip region with the current clip region if we aren't ignoring clip regions.
  183. if (num_ignored_clips == 0 && clipping_element->IsClippingEnabled())
  184. {
  185. // Ignore nodes that don't clip.
  186. if (clipping_element->GetClientWidth() < clipping_element->GetScrollWidth()
  187. || clipping_element->GetClientHeight() < clipping_element->GetScrollHeight())
  188. {
  189. Vector2f element_origin_f = clipping_element->GetAbsoluteOffset(Box::CONTENT);
  190. Vector2f element_dimensions_f = clipping_element->GetBox().GetSize(Box::CONTENT);
  191. Vector2i element_origin(Math::RealToInteger(element_origin_f.x), Math::RealToInteger(element_origin_f.y));
  192. Vector2i element_dimensions(Math::RealToInteger(element_dimensions_f.x), Math::RealToInteger(element_dimensions_f.y));
  193. if (clip_origin == Vector2i(-1, -1) && clip_dimensions == Vector2i(-1, -1))
  194. {
  195. clip_origin = element_origin;
  196. clip_dimensions = element_dimensions;
  197. }
  198. else
  199. {
  200. Vector2i top_left(Math::Max(clip_origin.x, element_origin.x),
  201. Math::Max(clip_origin.y, element_origin.y));
  202. Vector2i bottom_right(Math::Min(clip_origin.x + clip_dimensions.x, element_origin.x + element_dimensions.x),
  203. Math::Min(clip_origin.y + clip_dimensions.y, element_origin.y + element_dimensions.y));
  204. clip_origin = top_left;
  205. clip_dimensions.x = Math::Max(0, bottom_right.x - top_left.x);
  206. clip_dimensions.y = Math::Max(0, bottom_right.y - top_left.y);
  207. }
  208. }
  209. }
  210. // If this region is meant to clip and we're skipping regions, update the counter.
  211. if (num_ignored_clips > 0)
  212. {
  213. if (clipping_element->IsClippingEnabled())
  214. num_ignored_clips--;
  215. }
  216. // Determine how many clip regions this ancestor ignores, and inherit the value. If this region ignores all
  217. // clipping regions, then we do too.
  218. int clipping_element_ignore_clips = clipping_element->GetClippingIgnoreDepth();
  219. if (clipping_element_ignore_clips < 0)
  220. break;
  221. num_ignored_clips = Math::Max(num_ignored_clips, clipping_element_ignore_clips);
  222. // Climb the tree to this region's parent.
  223. clipping_element = clipping_element->GetParentNode();
  224. }
  225. return clip_dimensions.x >= 0 && clip_dimensions.y >= 0;
  226. }
  227. // Sets the clipping region from an element and its ancestors.
  228. bool ElementUtilities::SetClippingRegion(Element* element, Context* context)
  229. {
  230. Rocket::Core::RenderInterface* render_interface = NULL;
  231. if (element)
  232. {
  233. render_interface = element->GetRenderInterface();
  234. if (!context)
  235. context = element->GetContext();
  236. }
  237. else if (context)
  238. {
  239. render_interface = context->GetRenderInterface();
  240. if (!render_interface)
  241. render_interface = GetRenderInterface();
  242. }
  243. if (!render_interface || !context)
  244. return false;
  245. Vector2i clip_origin, clip_dimensions;
  246. bool clip = element && GetClippingRegion(clip_origin, clip_dimensions, element);
  247. Vector2i current_origin;
  248. Vector2i current_dimensions;
  249. bool current_clip = context->GetActiveClipRegion(current_origin, current_dimensions);
  250. if (current_clip != clip || (clip && (clip_origin != current_origin || clip_dimensions != current_dimensions)))
  251. {
  252. context->SetActiveClipRegion(clip_origin, clip_dimensions);
  253. ApplyActiveClipRegion(context, render_interface);
  254. }
  255. return true;
  256. }
  257. void ElementUtilities::ApplyActiveClipRegion(Context* context, RenderInterface* render_interface)
  258. {
  259. if (render_interface == NULL)
  260. return;
  261. Vector2i origin;
  262. Vector2i dimensions;
  263. bool clip_enabled = context->GetActiveClipRegion(origin, dimensions);
  264. render_interface->EnableScissorRegion(clip_enabled);
  265. if (clip_enabled)
  266. {
  267. render_interface->SetScissorRegion(origin.x, origin.y, dimensions.x, dimensions.y);
  268. }
  269. }
  270. // Formats the contents of an element.
  271. bool ElementUtilities::FormatElement(Element* element, const Vector2f& containing_block)
  272. {
  273. LayoutEngine layout_engine;
  274. return layout_engine.FormatElement(element, containing_block);
  275. }
  276. // Generates the box for an element.
  277. void ElementUtilities::BuildBox(Box& box, const Vector2f& containing_block, Element* element, bool inline_element)
  278. {
  279. LayoutEngine::BuildBox(box, containing_block, element, inline_element);
  280. }
  281. // Sizes and positions an element within its parent.
  282. bool ElementUtilities::PositionElement(Element* element, const Vector2f& offset)
  283. {
  284. Element* parent = element->GetParentNode();
  285. if (parent == NULL)
  286. return false;
  287. SetBox(element);
  288. SetElementOffset(element, offset);
  289. return true;
  290. }
  291. // Sizes an element, and positions it within its parent offset from the borders of its content area.
  292. bool ElementUtilities::PositionElement(Element* element, const Vector2f& offset, PositionAnchor anchor)
  293. {
  294. Element* parent = element->GetParentNode();
  295. if (parent == NULL)
  296. return false;
  297. SetBox(element);
  298. Vector2f containing_block = element->GetParentNode()->GetBox().GetSize(Box::CONTENT);
  299. Vector2f element_block = element->GetBox().GetSize(Box::MARGIN);
  300. Vector2f resolved_offset = offset;
  301. if (anchor & RIGHT)
  302. resolved_offset.x = containing_block.x - (element_block.x + offset.x);
  303. if (anchor & BOTTOM)
  304. resolved_offset.y = containing_block.y - (element_block.y + offset.y);
  305. SetElementOffset(element, resolved_offset);
  306. return true;
  307. }
  308. // Builds and sets the box for an element.
  309. static void SetBox(Element* element)
  310. {
  311. Element* parent = element->GetParentNode();
  312. ROCKET_ASSERT(parent != NULL);
  313. Vector2f containing_block = parent->GetBox().GetSize();
  314. containing_block.x -= parent->GetElementScroll()->GetScrollbarSize(ElementScroll::VERTICAL);
  315. containing_block.y -= parent->GetElementScroll()->GetScrollbarSize(ElementScroll::HORIZONTAL);
  316. Box box;
  317. LayoutEngine::BuildBox(box, containing_block, element);
  318. const Property *local_height;
  319. element->GetLocalDimensionProperties(NULL, &local_height);
  320. if (local_height == NULL)
  321. box.SetContent(Vector2f(box.GetSize().x, containing_block.y));
  322. element->SetBox(box);
  323. }
  324. // Positions an element relative to an offset parent.
  325. static void SetElementOffset(Element* element, const Vector2f& offset)
  326. {
  327. Vector2f relative_offset = element->GetParentNode()->GetBox().GetPosition(Box::CONTENT);
  328. relative_offset += offset;
  329. relative_offset.x += element->GetBox().GetEdge(Box::MARGIN, Box::LEFT);
  330. relative_offset.y += element->GetBox().GetEdge(Box::MARGIN, Box::TOP);
  331. element->SetOffset(relative_offset, element->GetParentNode());
  332. }
  333. // Applies an element's `perspective' and `transform' properties.
  334. bool ElementUtilities::ApplyTransform(Element &element, bool apply)
  335. {
  336. Context *context = element.GetContext();
  337. if (!context)
  338. {
  339. return false;
  340. }
  341. RenderInterface *render_interface = element.GetRenderInterface();
  342. if (!render_interface)
  343. {
  344. return false;
  345. }
  346. const TransformState *local_perspective, *perspective, *transform;
  347. element.GetEffectiveTransformState(&local_perspective, &perspective, &transform);
  348. bool have_perspective = false;
  349. float perspective_distance = 0.0f;
  350. Matrix4f the_projection;
  351. if (local_perspective)
  352. {
  353. TransformState::LocalPerspective the_local_perspective;
  354. local_perspective->GetLocalPerspective(&the_local_perspective);
  355. have_perspective = true;
  356. perspective_distance = the_local_perspective.distance;
  357. the_projection = the_local_perspective.GetProjection();
  358. }
  359. else if (perspective)
  360. {
  361. TransformState::Perspective the_perspective;
  362. perspective->GetPerspective(&the_perspective);
  363. have_perspective = true;
  364. perspective_distance = the_perspective.distance;
  365. the_projection = the_perspective.GetProjection();
  366. }
  367. bool have_transform = false;
  368. Matrix4f the_transform;
  369. if (transform)
  370. {
  371. transform->GetRecursiveTransform(&the_transform);
  372. have_transform = true;
  373. }
  374. if (have_perspective && perspective_distance >= 0)
  375. {
  376. // If we are to apply a custom projection, then we need to cancel the global one first.
  377. Matrix4f global_pv_inv;
  378. bool have_global_pv_inv = context->GetViewState().GetProjectionViewInv(global_pv_inv);
  379. if (have_global_pv_inv && have_transform)
  380. {
  381. if (apply)
  382. {
  383. render_interface->PushTransform(global_pv_inv * the_projection * the_transform);
  384. }
  385. else
  386. {
  387. render_interface->PopTransform(global_pv_inv * the_projection * the_transform);
  388. }
  389. return true;
  390. }
  391. else if (have_global_pv_inv)
  392. {
  393. if (apply)
  394. {
  395. render_interface->PushTransform(global_pv_inv * the_projection);
  396. }
  397. else
  398. {
  399. render_interface->PopTransform(global_pv_inv * the_projection);
  400. }
  401. return true;
  402. }
  403. else if (have_transform)
  404. {
  405. // The context has not received Process(Projection|View)Change() calls.
  406. // Assume we don't really need to cancel.
  407. if (apply)
  408. {
  409. render_interface->PushTransform(the_transform);
  410. }
  411. else
  412. {
  413. render_interface->PopTransform(the_transform);
  414. }
  415. return true;
  416. }
  417. else
  418. {
  419. return false;
  420. }
  421. }
  422. else
  423. {
  424. if (have_transform)
  425. {
  426. if (apply)
  427. {
  428. render_interface->PushTransform(the_transform);
  429. }
  430. else
  431. {
  432. render_interface->PopTransform(the_transform);
  433. }
  434. return true;
  435. }
  436. else
  437. {
  438. return false;
  439. }
  440. }
  441. }
  442. // Unapplies an element's `perspective' and `transform' properties.
  443. bool ElementUtilities::UnapplyTransform(Element &element)
  444. {
  445. return ApplyTransform(element, false);
  446. }
  447. }
  448. }