GeometryUtilities.cpp 2.9 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "precompiled.h"
  29. #include "../../Include/RmlUi/Core/GeometryUtilities.h"
  30. namespace Rml {
  31. namespace Core {
  32. GeometryUtilities::GeometryUtilities()
  33. {
  34. }
  35. GeometryUtilities::~GeometryUtilities()
  36. {
  37. }
  38. // Generates a quad from a position, size and colour.
  39. void GeometryUtilities::GenerateQuad(Vertex* vertices, int* indices, const Vector2f& origin, const Vector2f& dimensions, const Colourb& colour, int index_offset)
  40. {
  41. GenerateQuad(vertices, indices, origin, dimensions, colour, Vector2f(0, 0), Vector2f(1, 1), index_offset);
  42. }
  43. // Generates a quad from a position, size, colour and texture coordinates.
  44. void GeometryUtilities::GenerateQuad(Vertex* vertices, int* indices, const Vector2f& origin, const Vector2f& dimensions, const Colourb& colour, const Vector2f& top_left_texcoord, const Vector2f& bottom_right_texcoord, int index_offset)
  45. {
  46. vertices[0].position = origin;
  47. vertices[0].colour = colour;
  48. vertices[0].tex_coord = top_left_texcoord;
  49. vertices[1].position = Vector2f(origin.x + dimensions.x, origin.y);
  50. vertices[1].colour = colour;
  51. vertices[1].tex_coord = Vector2f(bottom_right_texcoord.x, top_left_texcoord.y);
  52. vertices[2].position = origin + dimensions;
  53. vertices[2].colour = colour;
  54. vertices[2].tex_coord = bottom_right_texcoord;
  55. vertices[3].position = Vector2f(origin.x, origin.y + dimensions.y);
  56. vertices[3].colour = colour;
  57. vertices[3].tex_coord = Vector2f(top_left_texcoord.x, bottom_right_texcoord.y);
  58. indices[0] = index_offset + 0;
  59. indices[1] = index_offset + 3;
  60. indices[2] = index_offset + 1;
  61. indices[3] = index_offset + 1;
  62. indices[4] = index_offset + 3;
  63. indices[5] = index_offset + 2;
  64. }
  65. }
  66. }