TextureDatabase.h 2.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475
  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #ifndef RMLUICORETEXTUREDATABASE_H
  29. #define RMLUICORETEXTUREDATABASE_H
  30. #include "../../Include/RmlUi/Core/String.h"
  31. #include <map>
  32. namespace Rml {
  33. namespace Core {
  34. class RenderInterface;
  35. class TextureResource;
  36. /**
  37. @author Peter Curry
  38. */
  39. class TextureDatabase
  40. {
  41. public:
  42. static void Initialise();
  43. static void Shutdown();
  44. /// If the requested texture is already in the database, it will be returned with an extra
  45. /// reference count. If not, it will be loaded through the application's render interface.
  46. static SharedPtr<TextureResource> Fetch(const String& source, const String& source_directory);
  47. /// Releases all textures in the database.
  48. static void ReleaseTextures();
  49. /// Removes a texture from the database.
  50. static void RemoveTexture(TextureResource* texture);
  51. /// Release all textures bound through a render interface.
  52. static void ReleaseTextures(RenderInterface* render_interface);
  53. private:
  54. TextureDatabase();
  55. ~TextureDatabase();
  56. typedef UnorderedMap< String, SharedPtr<TextureResource> > TextureMap;
  57. TextureMap textures;
  58. };
  59. }
  60. }
  61. #endif