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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "precompiled.h"
- #include "LayoutBlockBox.h"
- #include "LayoutBlockBoxSpace.h"
- #include "LayoutEngine.h"
- #include "../../Include/RmlUi/Core/Element.h"
- #include "../../Include/RmlUi/Core/ElementUtilities.h"
- #include "../../Include/RmlUi/Core/ElementScroll.h"
- #include "../../Include/RmlUi/Core/Property.h"
- namespace Rml {
- namespace Core {
- // Creates a new block box for rendering a block element.
- LayoutBlockBox::LayoutBlockBox(LayoutEngine* _layout_engine, LayoutBlockBox* _parent, Element* _element) : position(0, 0)
- {
- RMLUI_ZoneScoped;
- space = new LayoutBlockBoxSpace(this);
- layout_engine = _layout_engine;
- parent = _parent;
- context = BLOCK;
- element = _element;
- interrupted_chain = nullptr;
- box_cursor = 0;
- vertical_overflow = false;
- // Get our offset root from our parent, if it has one; otherwise, our element is the offset parent.
- if (parent != nullptr &&
- parent->offset_root->GetElement() != nullptr)
- offset_root = parent->offset_root;
- else
- offset_root = this;
- // Determine the offset parent for this element.
- LayoutBlockBox* self_offset_parent;
- if (parent != nullptr &&
- parent->offset_parent->GetElement() != nullptr)
- self_offset_parent = parent->offset_parent;
- else
- self_offset_parent = this;
- // Determine the offset parent for our children.
- if (parent != nullptr &&
- parent->offset_parent->GetElement() != nullptr &&
- (element == nullptr || element->GetPosition() == Style::Position::Static))
- offset_parent = parent->offset_parent;
- else
- offset_parent = this;
- // Build the box for our element, and position it if we can.
- if (parent != nullptr)
- {
- space->ImportSpace(*parent->space);
- // Build our box if possible; if not, it will have to be set up manually.
- layout_engine->BuildBox(box, min_height, max_height, parent, element);
- // Position ourselves within our containing block (if we have a valid offset parent).
- if (parent->GetElement() != nullptr)
- {
- if (self_offset_parent != this)
- {
- // Get the next position within our offset parent's containing block.
- parent->PositionBlockBox(position, box, element ? element->GetComputedValues().clear : Style::Clear::None);
- element->SetOffset(position - (self_offset_parent->GetPosition() - offset_root->GetPosition()), self_offset_parent->GetElement());
- }
- else
- element->SetOffset(position, nullptr);
- }
- }
- if (element != nullptr)
- {
- const auto& computed = element->GetComputedValues();
- wrap_content = computed.white_space != Style::WhiteSpace::Nowrap;
- // Determine if this element should have scrollbars or not, and create them if so.
- overflow_x_property = computed.overflow_x;
- overflow_y_property = computed.overflow_y;
- if (overflow_x_property == Style::Overflow::Scroll)
- element->GetElementScroll()->EnableScrollbar(ElementScroll::HORIZONTAL, box.GetSize(Box::PADDING).x);
- else
- element->GetElementScroll()->DisableScrollbar(ElementScroll::HORIZONTAL);
- if (overflow_y_property == Style::Overflow::Scroll)
- element->GetElementScroll()->EnableScrollbar(ElementScroll::VERTICAL, box.GetSize(Box::PADDING).x);
- else
- element->GetElementScroll()->DisableScrollbar(ElementScroll::VERTICAL);
- }
- else
- {
- wrap_content = true;
- overflow_x_property = Style::Overflow::Visible;
- overflow_y_property = Style::Overflow::Visible;
- }
- }
- // Creates a new block box in an inline context.
- LayoutBlockBox::LayoutBlockBox(LayoutEngine* _layout_engine, LayoutBlockBox* _parent) : position(-1, -1)
- {
- layout_engine = _layout_engine;
- parent = _parent;
- offset_parent = parent->offset_parent;
- offset_root = parent->offset_root;
- space = _parent->space;
- context = INLINE;
- line_boxes.push_back(new LayoutLineBox(this));
- wrap_content = parent->wrap_content;
- element = nullptr;
- interrupted_chain = nullptr;
- box_cursor = 0;
- vertical_overflow = false;
- layout_engine->BuildBox(box, min_height, max_height, parent, nullptr);
- parent->PositionBlockBox(position, box, Style::Clear::None);
- box.SetContent(Vector2f(box.GetSize(Box::CONTENT).x, -1));
- // Reset the min and max heights; they're not valid for inline block boxes.
- min_height = 0;
- max_height = FLT_MAX;
- }
- // Releases the block box.
- LayoutBlockBox::~LayoutBlockBox()
- {
- for (size_t i = 0; i < block_boxes.size(); i++)
- delete block_boxes[i];
- for (size_t i = 0; i < line_boxes.size(); i++)
- delete line_boxes[i];
- if (context == BLOCK)
- delete space;
- }
- // Closes the box.
- LayoutBlockBox::CloseResult LayoutBlockBox::Close()
- {
- // If the last child of this block box is an inline box, then we haven't closed it; close it now!
- if (context == BLOCK)
- {
- CloseResult result = CloseInlineBlockBox();
- if (result != OK)
- return LAYOUT_SELF;
- }
- // Otherwise, we're an inline context box; so close our last line, which will still be open.
- else
- {
- line_boxes.back()->Close();
- // Expand our content area if any line boxes had to push themselves out.
- Vector2f content_area = box.GetSize();
- for (size_t i = 0; i < line_boxes.size(); i++)
- content_area.x = Math::Max(content_area.x, line_boxes[i]->GetDimensions().x);
- box.SetContent(content_area);
- }
- // Set this box's height, if necessary.
- if (box.GetSize(Box::CONTENT).y < 0)
- {
- Vector2f content_area = box.GetSize();
- content_area.y = Math::Clamp(box_cursor, min_height, max_height);
- if (element != nullptr)
- content_area.y = Math::Max(content_area.y, space->GetDimensions().y);
- box.SetContent(content_area);
- }
- // Set the computed box on the element.
- if (element != nullptr)
- {
- if (context == BLOCK)
- {
- // Calculate the dimensions of the box's *internal* content; this is the tightest-fitting box around all of the
- // internal elements, plus this element's padding.
- Vector2f content_box(0, 0);
- for (size_t i = 0; i < block_boxes.size(); i++)
- content_box.x = Math::Max(content_box.x, block_boxes[i]->GetBox().GetSize(Box::MARGIN).x);
- // Check how big our floated area is.
- Vector2f space_box = space->GetDimensions();
- content_box.x = Math::Max(content_box.x, space_box.x);
- // If our content is larger than our window, then we can either extend our box, if we're set to not wrap
- // our inline content, or enable the horizontal scrollbar, if we're set to auto-scrollbars. If we're set to
- // always use scrollbars, then the horiontal scrollbar will already have been enabled in the constructor.
- if (content_box.x > box.GetSize().x)
- {
- if (!wrap_content)
- box.SetContent(Vector2f(content_box.x, box.GetSize().y));
- else if (overflow_x_property == Style::Overflow::Auto)
- {
- element->GetElementScroll()->EnableScrollbar(ElementScroll::HORIZONTAL, box.GetSize(Box::PADDING).x);
- if (!CatchVerticalOverflow())
- return LAYOUT_SELF;
- }
- }
- content_box.x += (box.GetEdge(Box::PADDING, Box::LEFT) + box.GetEdge(Box::PADDING, Box::RIGHT));
- content_box.y = box_cursor;
- content_box.y = Math::Max(content_box.y, space_box.y);
- if (!CatchVerticalOverflow(content_box.y))
- return LAYOUT_SELF;
- content_box.y += (box.GetEdge(Box::PADDING, Box::TOP) + box.GetEdge(Box::PADDING, Box::BOTTOM));
- element->SetBox(box);
- element->SetContentBox(space->GetOffset(), content_box);
- // Format any scrollbars which were enabled on this element.
- element->GetElementScroll()->FormatScrollbars();
- }
- else
- element->SetBox(box);
- }
- // Increment the parent's cursor.
- if (parent != nullptr)
- {
- // If this close fails, it means this block box has caused our parent block box to generate an automatic
- // vertical scrollbar.
- if (!parent->CloseBlockBox(this))
- return LAYOUT_PARENT;
- }
- // If we represent a positioned element, then we can now (as we've been sized) act as the containing block for all
- // the absolutely-positioned elements of our descendants.
- if (context == BLOCK &&
- element != nullptr)
- {
- if (element->GetPosition() != Style::Position::Static)
- CloseAbsoluteElements();
- }
- return OK;
- }
- // Called by a closing block box child.
- bool LayoutBlockBox::CloseBlockBox(LayoutBlockBox* child)
- {
- RMLUI_ASSERT(context == BLOCK);
- box_cursor = (child->GetPosition().y - child->box.GetEdge(Box::MARGIN, Box::TOP) - (box.GetPosition().y + position.y)) + child->GetBox().GetSize(Box::MARGIN).y;
- return CatchVerticalOverflow();
- }
- // Called by a closing line box child.
- LayoutInlineBox* LayoutBlockBox::CloseLineBox(LayoutLineBox* child, LayoutInlineBox* overflow, LayoutInlineBox* overflow_chain)
- {
- RMLUI_ZoneScoped;
- RMLUI_ASSERT(context == INLINE);
- if (child->GetDimensions().x > 0)
- box_cursor = (child->GetPosition().y - (box.GetPosition().y + position.y)) + child->GetDimensions().y;
- // If we have any pending floating elements for our parent, then this would be an ideal time to position them.
- if (!float_elements.empty())
- {
- for (size_t i = 0; i < float_elements.size(); ++i)
- parent->PositionFloat(float_elements[i], box_cursor);
- float_elements.clear();
- }
- // Add a new line box.
- line_boxes.push_back(new LayoutLineBox(this));
- if (overflow_chain != nullptr)
- line_boxes.back()->AddChainedBox(overflow_chain);
- if (overflow != nullptr)
- return line_boxes.back()->AddBox(overflow);
- return nullptr;
- }
- // Adds a new block element to this block box.
- LayoutBlockBox* LayoutBlockBox::AddBlockElement(Element* element)
- {
- RMLUI_ZoneScoped;
- RMLUI_ASSERT(context == BLOCK);
- // Check if our most previous block box is rendering in an inline context.
- if (!block_boxes.empty() &&
- block_boxes.back()->context == INLINE)
- {
- LayoutBlockBox* inline_block_box = block_boxes.back();
- LayoutInlineBox* open_inline_box = inline_block_box->line_boxes.back()->GetOpenInlineBox();
- if (open_inline_box != nullptr)
- {
- // There's an open inline box chain, which means this block element is parented to it. The chain needs to
- // be positioned (if it hasn't already), closed and duplicated after this block box closes. Also, this
- // block needs to be aware of its parentage, so it can correctly compute its relative position. First of
- // all, we need to close the inline box; this will position the last line if necessary, but it will also
- // create a new line in the inline block box; we want this line to be in an inline box after our block
- // element.
- if (inline_block_box->Close() != OK)
- return nullptr;
- interrupted_chain = open_inline_box;
- }
- else
- {
- // There are no open inline boxes, so this inline box just needs to be closed.
- if (CloseInlineBlockBox() != OK)
- return nullptr;
- }
- }
- block_boxes.push_back(new LayoutBlockBox(layout_engine, this, element));
- return block_boxes.back();
- }
- // Adds a new inline element to this inline box.
- LayoutInlineBox* LayoutBlockBox::AddInlineElement(Element* element, const Box& box)
- {
- RMLUI_ZoneScoped;
- if (context == BLOCK)
- {
- LayoutInlineBox* inline_box;
- // If we have an open child rendering in an inline context, we can add this element into it.
- if (!block_boxes.empty() &&
- block_boxes.back()->context == INLINE)
- inline_box = block_boxes.back()->AddInlineElement(element, box);
- // No dice! Ah well, nothing for it but to open a new inline context block box.
- else
- {
- block_boxes.push_back(new LayoutBlockBox(layout_engine, this));
- if (interrupted_chain != nullptr)
- {
- block_boxes.back()->line_boxes.back()->AddChainedBox(interrupted_chain);
- interrupted_chain = nullptr;
- }
- inline_box = block_boxes.back()->AddInlineElement(element, box);
- }
- return inline_box;
- }
- else
- {
- // We're an inline context box, so we'll add this new inline element into our line boxes.
- return line_boxes.back()->AddElement(element, box);
- }
- }
- // Adds a line-break to this block box.
- void LayoutBlockBox::AddBreak()
- {
- float line_height = element->GetLineHeight();
- // Check for an inline box as our last child; if so, we can simply end its line and bail.
- if (!block_boxes.empty())
- {
- LayoutBlockBox* block_box = block_boxes.back();
- if (block_box->context == INLINE)
- {
- LayoutLineBox* last_line = block_box->line_boxes.back();
- if (last_line->GetDimensions().y < 0)
- block_box->box_cursor += line_height;
- else
- last_line->Close();
- return;
- }
- }
- // No inline box as our last child; no problem, just increment the cursor by the line height of this element.
- box_cursor += line_height;
- }
- // Adds an element to this block box to be handled as a floating element.
- bool LayoutBlockBox::AddFloatElement(Element* element)
- {
- // If we have an open inline block box, then we have to position the box a little differently.
- if (!block_boxes.empty() &&
- block_boxes.back()->context == INLINE)
- block_boxes.back()->float_elements.push_back(element);
- // Nope ... just place it!
- else
- PositionFloat(element);
- return true;
- }
- // Adds an element to this block box to be handled as an absolutely-positioned element.
- void LayoutBlockBox::AddAbsoluteElement(Element* element)
- {
- RMLUI_ASSERT(context == BLOCK);
- AbsoluteElement absolute_element;
- absolute_element.element = element;
- PositionBox(absolute_element.position, 0);
- // If we have an open inline-context block box as our last child, then the absolute element must appear after it,
- // but not actually close the box.
- if (!block_boxes.empty()
- && block_boxes.back()->context == INLINE)
- {
- LayoutBlockBox* inline_context_box = block_boxes.back();
- float last_line_height = inline_context_box->line_boxes.back()->GetDimensions().y;
- absolute_element.position.y += (inline_context_box->box_cursor + Math::Max(0.0f, last_line_height));
- }
- // Find the positioned parent for this element.
- LayoutBlockBox* absolute_parent = this;
- while (absolute_parent != absolute_parent->offset_parent)
- absolute_parent = absolute_parent->parent;
- absolute_parent->absolute_elements.push_back(absolute_element);
- }
- // Lays out, sizes, and positions all absolute elements in this block relative to the containing block.
- void LayoutBlockBox::CloseAbsoluteElements()
- {
- if (!absolute_elements.empty())
- {
- // The size of the containing box, including the padding. This is used to resolve relative offsets.
- Vector2f containing_block = GetBox().GetSize(Box::PADDING);
- for (size_t i = 0; i < absolute_elements.size(); i++)
- {
- Element* absolute_element = absolute_elements[i].element;
- Vector2f absolute_position = absolute_elements[i].position;
- absolute_position -= position - offset_root->GetPosition();
- // Lay out the element.
- LayoutEngine layout_engine;
- layout_engine.FormatElement(absolute_element, containing_block);
- // Now that the element's box has been built, we can offset the position we determined was appropriate for
- // it by the element's margin. This is necessary because the coordinate system for the box begins at the
- // border, not the margin.
- absolute_position.x += absolute_element->GetBox().GetEdge(Box::MARGIN, Box::LEFT);
- absolute_position.y += absolute_element->GetBox().GetEdge(Box::MARGIN, Box::TOP);
- // Set the offset of the element; the element itself will take care of any RCSS-defined positional offsets.
- absolute_element->SetOffset(absolute_position, element);
- }
- absolute_elements.clear();
- }
- }
- // Returns the offset from the top-left corner of this box that the next child box will be positioned at.
- void LayoutBlockBox::PositionBox(Vector2f& box_position, float top_margin, Style::Clear clear_property) const
- {
- // If our element is establishing a new offset hierarchy, then any children of ours don't inherit our offset.
- box_position = GetPosition();
- box_position += box.GetPosition();
- box_position.y += box_cursor;
- float clear_margin = space->ClearBoxes(box_position.y + top_margin, clear_property) - (box_position.y + top_margin);
- if (clear_margin > 0)
- box_position.y += clear_margin;
- else
- {
- // Check for a collapsing vertical margin.
- if (!block_boxes.empty() &&
- block_boxes.back()->context == BLOCK)
- {
- float bottom_margin = block_boxes.back()->GetBox().GetEdge(Box::MARGIN, Box::BOTTOM);
- box_position.y -= Math::Min(top_margin, bottom_margin);
- }
- }
- }
- // Returns the offset from the top-left corner of this box's offset element the next child block box, of the given
- // dimensions, will be positioned at. This will include the margins on the new block box.
- void LayoutBlockBox::PositionBlockBox(Vector2f& box_position, const Box& box, Style::Clear clear_property) const
- {
- PositionBox(box_position, box.GetEdge(Box::MARGIN, Box::TOP), clear_property);
- box_position.x += box.GetEdge(Box::MARGIN, Box::LEFT);
- box_position.y += box.GetEdge(Box::MARGIN, Box::TOP);
- }
- // Returns the offset from the top-left corner of this box for the next line.
- void LayoutBlockBox::PositionLineBox(Vector2f& box_position, float& box_width, bool& _wrap_content, const Vector2f& dimensions) const
- {
- Vector2f cursor;
- PositionBox(cursor);
- space->PositionBox(box_position, box_width, cursor.y, dimensions);
- // Also, probably shouldn't check for widths when positioning the box?
- _wrap_content = wrap_content;
- }
- // Calculate the dimensions of the box's internal width; i.e. the size of the largest line, plus this element's padding.
- float LayoutBlockBox::InternalContentWidth() const
- {
- float content_width = 0.0f;
- if (context == BLOCK)
- {
- for (size_t i = 0; i < block_boxes.size(); i++)
- {
- content_width = Math::Max(content_width, block_boxes[i]->InternalContentWidth());
- }
- // Work-around for supporting 'width' specification of 'display:block' elements inside 'display:inline-block'.
- // Alternative solution: Add some 'intrinsic_width' property to every 'LayoutBlockBox' and have that propagate up to the nearest 'inline-block'.
- if (element)
- {
- auto& computed = element->GetComputedValues();
- const float block_width = box.GetSize(Box::CONTENT).x;
- if(computed.width.type != Style::Width::Auto)
- {
- float w_value = ResolveValue(computed.width, block_width);
- content_width = Math::Max(content_width, w_value);
- }
- float min_width = ResolveValue(computed.min_width, block_width);
- content_width = Math::Max(content_width, min_width);
-
- if (computed.max_width.value >= 0.f)
- {
- float value = ResolveValue(computed.max_width, block_width);
- content_width = Math::Min(content_width, value);
- }
- }
- content_width += (box.GetEdge(Box::PADDING, Box::LEFT) + box.GetEdge(Box::PADDING, Box::RIGHT));
- content_width += (box.GetEdge(Box::MARGIN, Box::LEFT) + box.GetEdge(Box::MARGIN, Box::RIGHT));
- }
- else
- {
- // Find the largest line in this layout block
- for (size_t i = 0; i < line_boxes.size(); i++)
- {
- // Perhaps a more robust solution is to modify how we set the line box dimension on 'line_box->close()'
- // and use that, or add another value in the line_box ... but seems to work for now.
- LayoutLineBox* line_box = line_boxes[i];
- content_width = Math::Max(content_width, line_box->GetBoxCursor());
- }
- content_width = Math::Min(content_width, box.GetSize(Box::CONTENT).x);
- }
- return content_width;
- }
- // Returns the block box's element.
- Element* LayoutBlockBox::GetElement() const
- {
- return element;
- }
- // Returns the block box's parent.
- LayoutBlockBox* LayoutBlockBox::GetParent() const
- {
- return parent;
- }
- // Returns the position of the block box, relative to its parent's content area.
- const Vector2f& LayoutBlockBox::GetPosition() const
- {
- return position;
- }
- // Returns the element against which all positions of boxes in the hierarchy are calculated relative to.
- LayoutBlockBox* LayoutBlockBox::GetOffsetParent() const
- {
- return offset_parent;
- }
- // Returns the block box against which all positions of boxes in the hierarchy are calculated relative to.
- LayoutBlockBox* LayoutBlockBox::GetOffsetRoot() const
- {
- return offset_root;
- }
- // Returns the block box's dimension box.
- Box& LayoutBlockBox::GetBox()
- {
- return box;
- }
- // Returns the block box's dimension box.
- const Box& LayoutBlockBox::GetBox() const
- {
- return box;
- }
- void* LayoutBlockBox::operator new(size_t size)
- {
- void* memory = LayoutEngine::AllocateLayoutChunk(size);
- return memory;
- }
- void LayoutBlockBox::operator delete(void* chunk)
- {
- LayoutEngine::DeallocateLayoutChunk(chunk);
- }
- // Closes our last block box, if it is an open inline block box.
- LayoutBlockBox::CloseResult LayoutBlockBox::CloseInlineBlockBox()
- {
- if (!block_boxes.empty() &&
- block_boxes.back()->context == INLINE)
- return block_boxes.back()->Close();
- return OK;
- }
- // Positions a floating element within this block box.
- void LayoutBlockBox::PositionFloat(Element* element, float offset)
- {
- Vector2f box_position;
- PositionBox(box_position);
- space->PositionBox(box_position.y + offset, element);
- }
- // Checks if we have a new vertical overflow on an auto-scrolling element.
- bool LayoutBlockBox::CatchVerticalOverflow(float cursor)
- {
- if (cursor == -1)
- cursor = box_cursor;
- float box_height = box.GetSize().y;
- if (box_height < 0)
- box_height = max_height;
- // If we're auto-scrolling and our height is fixed, we have to check if this box has exceeded our client height.
- if (!vertical_overflow &&
- box_height >= 0 &&
- overflow_y_property == Style::Overflow::Auto)
- {
- if (cursor > box_height - element->GetElementScroll()->GetScrollbarSize(ElementScroll::HORIZONTAL))
- {
- RMLUI_ZoneScopedC(0xDD3322);
- vertical_overflow = true;
- element->GetElementScroll()->EnableScrollbar(ElementScroll::VERTICAL, box.GetSize(Box::PADDING).x);
- for (size_t i = 0; i < block_boxes.size(); i++)
- delete block_boxes[i];
- block_boxes.clear();
- delete space;
- space = new LayoutBlockBoxSpace(this);
- box_cursor = 0;
- interrupted_chain = nullptr;
- return false;
- }
- }
- return true;
- }
- }
- }
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