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- /*
- * This source file is part of libRocket, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://www.librocket.com
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "precompiled.h"
- #include "../../Include/Rocket/Core/ElementUtilities.h"
- #include <queue>
- #include <limits>
- #include "FontFaceHandle.h"
- #include "LayoutEngine.h"
- #include "../../Include/Rocket/Core.h"
- #include "../../Include/Rocket/Core/TransformPrimitive.h"
- #include "ElementStyle.h"
- namespace Rocket {
- namespace Core {
- // Builds and sets the box for an element.
- static void SetBox(Element* element);
- // Positions an element relative to an offset parent.
- static void SetElementOffset(Element* element, const Vector2f& offset);
- Element* ElementUtilities::GetElementById(Element* root_element, const String& id)
- {
- // Breadth first search on elements for the corresponding id
- typedef std::queue<Element*> SearchQueue;
- SearchQueue search_queue;
- search_queue.push(root_element);
- while (!search_queue.empty())
- {
- Element* element = search_queue.front();
- search_queue.pop();
-
- if (element->GetId() == id)
- {
- return element;
- }
-
- // Add all children to search
- for (int i = 0; i < element->GetNumChildren(); i++)
- search_queue.push(element->GetChild(i));
- }
- return NULL;
- }
- void ElementUtilities::GetElementsByTagName(ElementList& elements, Element* root_element, const String& tag)
- {
- // Breadth first search on elements for the corresponding id
- typedef std::queue< Element* > SearchQueue;
- SearchQueue search_queue;
- for (int i = 0; i < root_element->GetNumChildren(); ++i)
- search_queue.push(root_element->GetChild(i));
- while (!search_queue.empty())
- {
- Element* element = search_queue.front();
- search_queue.pop();
- if (element->GetTagName() == tag)
- elements.push_back(element);
- // Add all children to search.
- for (int i = 0; i < element->GetNumChildren(); i++)
- search_queue.push(element->GetChild(i));
- }
- }
- void ElementUtilities::GetElementsByClassName(ElementList& elements, Element* root_element, const String& class_name)
- {
- // Breadth first search on elements for the corresponding id
- typedef std::queue< Element* > SearchQueue;
- SearchQueue search_queue;
- for (int i = 0; i < root_element->GetNumChildren(); ++i)
- search_queue.push(root_element->GetChild(i));
- while (!search_queue.empty())
- {
- Element* element = search_queue.front();
- search_queue.pop();
- if (element->IsClassSet(class_name))
- elements.push_back(element);
- // Add all children to search.
- for (int i = 0; i < element->GetNumChildren(); i++)
- search_queue.push(element->GetChild(i));
- }
- }
- // Returns the element's font face.
- FontFaceHandle* ElementUtilities::GetFontFaceHandle(Element* element)
- {
- // Fetch the new font face.
- String font_family = element->GetProperty(FONT_FAMILY)->value.Get< String >();
- String font_charset = element->GetProperty(FONT_CHARSET)->value.Get< String >();
- Font::Style font_style = (Font::Style) element->GetProperty(FONT_STYLE)->value.Get< int >();
- Font::Weight font_weight = (Font::Weight) element->GetProperty(FONT_WEIGHT)->value.Get< int >();
- int font_size = Math::RealToInteger(element->ResolveProperty(FONT_SIZE, 0));
- FontFaceHandle* font = FontDatabase::GetFontFaceHandle(font_family, font_charset, font_style, font_weight, font_size);
- return font;
- }
- float ElementUtilities::GetDensityIndependentPixelRatio(Element * element)
- {
- Context* context = element->GetContext();
- if (context == NULL)
- return 1.0f;
- return context->GetDensityIndependentPixelRatio();
- }
- // Returns an element's font size, if it has a font defined.
- int ElementUtilities::GetFontSize(Element* element)
- {
- FontFaceHandle* font_face_handle = element->GetFontFaceHandle();
- if (font_face_handle == NULL)
- return 0;
-
- return font_face_handle->GetSize();
- }
- // Returns an element's line height, if it has a font defined.
- int ElementUtilities::GetLineHeight(Element* element)
- {
- const Property* line_height_property = element->GetLineHeightProperty();
- if (line_height_property->unit & Property::LENGTH && line_height_property->unit != Property::NUMBER)
- {
- float value = element->GetStyle()->ResolveLength(line_height_property);
- return Math::RoundToInteger(value);
- }
- float scale_factor = 1.0f;
- switch (line_height_property->unit)
- {
- case Property::NUMBER:
- scale_factor = line_height_property->value.Get< float >();
- break;
- case Property::PERCENT:
- scale_factor = line_height_property->value.Get< float >() * 0.01f;
- break;
- }
- float font_size = (float)GetFontSize(element);
- float value = font_size * scale_factor;
- return Math::RoundToInteger(value);
- }
- // Returns the width of a string rendered within the context of the given element.
- int ElementUtilities::GetStringWidth(Element* element, const WString& string)
- {
- FontFaceHandle* font_face_handle = element->GetFontFaceHandle();
- if (font_face_handle == NULL)
- return 0;
- return font_face_handle->GetStringWidth(string);
- }
- void ElementUtilities::BindEventAttributes(Element* element)
- {
- // Check for and instance the on* events
- //while(element->IterateAttributes(index, name, value))
- for (auto& [name, variant] : element->GetAttributes())
- {
- if (name.substr(0, 2) == "on")
- {
- EventListener* listener = Factory::InstanceEventListener(variant.Get<String>(), element);
- if (listener)
- element->AddEventListener(&name[2], listener, false);
- }
- }
- }
-
- // Generates the clipping region for an element.
- bool ElementUtilities::GetClippingRegion(Vector2i& clip_origin, Vector2i& clip_dimensions, Element* element)
- {
- clip_origin = Vector2i(-1, -1);
- clip_dimensions = Vector2i(-1, -1);
-
- int num_ignored_clips = element->GetClippingIgnoreDepth();
- if (num_ignored_clips < 0)
- return false;
- // Search through the element's ancestors, finding all elements that clip their overflow and have overflow to clip.
- // For each that we find, we combine their clipping region with the existing clipping region, and so build up a
- // complete clipping region for the element.
- Element* clipping_element = element->GetParentNode();
- while (clipping_element != NULL)
- {
- // Merge the existing clip region with the current clip region if we aren't ignoring clip regions.
- if (num_ignored_clips == 0 && clipping_element->IsClippingEnabled())
- {
- // Ignore nodes that don't clip.
- if (clipping_element->GetClientWidth() < clipping_element->GetScrollWidth()
- || clipping_element->GetClientHeight() < clipping_element->GetScrollHeight())
- {
- Vector2f element_origin_f = clipping_element->GetAbsoluteOffset(Box::CONTENT);
- Vector2f element_dimensions_f = clipping_element->GetBox().GetSize(Box::CONTENT);
-
- Vector2i element_origin(Math::RealToInteger(element_origin_f.x), Math::RealToInteger(element_origin_f.y));
- Vector2i element_dimensions(Math::RealToInteger(element_dimensions_f.x), Math::RealToInteger(element_dimensions_f.y));
-
- if (clip_origin == Vector2i(-1, -1) && clip_dimensions == Vector2i(-1, -1))
- {
- clip_origin = element_origin;
- clip_dimensions = element_dimensions;
- }
- else
- {
- Vector2i top_left(Math::Max(clip_origin.x, element_origin.x),
- Math::Max(clip_origin.y, element_origin.y));
-
- Vector2i bottom_right(Math::Min(clip_origin.x + clip_dimensions.x, element_origin.x + element_dimensions.x),
- Math::Min(clip_origin.y + clip_dimensions.y, element_origin.y + element_dimensions.y));
-
- clip_origin = top_left;
- clip_dimensions.x = Math::Max(0, bottom_right.x - top_left.x);
- clip_dimensions.y = Math::Max(0, bottom_right.y - top_left.y);
- }
- }
- }
- // If this region is meant to clip and we're skipping regions, update the counter.
- if (num_ignored_clips > 0)
- {
- if (clipping_element->IsClippingEnabled())
- num_ignored_clips--;
- }
- // Determine how many clip regions this ancestor ignores, and inherit the value. If this region ignores all
- // clipping regions, then we do too.
- int clipping_element_ignore_clips = clipping_element->GetClippingIgnoreDepth();
- if (clipping_element_ignore_clips < 0)
- break;
-
- num_ignored_clips = Math::Max(num_ignored_clips, clipping_element_ignore_clips);
- // Climb the tree to this region's parent.
- clipping_element = clipping_element->GetParentNode();
- }
-
- return clip_dimensions.x >= 0 && clip_dimensions.y >= 0;
- }
- // Sets the clipping region from an element and its ancestors.
- bool ElementUtilities::SetClippingRegion(Element* element, Context* context)
- {
- Rocket::Core::RenderInterface* render_interface = NULL;
- if (element)
- {
- render_interface = element->GetRenderInterface();
- if (!context)
- context = element->GetContext();
- }
- else if (context)
- {
- render_interface = context->GetRenderInterface();
- if (!render_interface)
- render_interface = GetRenderInterface();
- }
- if (!render_interface || !context)
- return false;
-
- Vector2i clip_origin, clip_dimensions;
- bool clip = element && GetClippingRegion(clip_origin, clip_dimensions, element);
-
- Vector2i current_origin;
- Vector2i current_dimensions;
- bool current_clip = context->GetActiveClipRegion(current_origin, current_dimensions);
- if (current_clip != clip || (clip && (clip_origin != current_origin || clip_dimensions != current_dimensions)))
- {
- context->SetActiveClipRegion(clip_origin, clip_dimensions);
- ApplyActiveClipRegion(context, render_interface);
- }
- return true;
- }
- void ElementUtilities::ApplyActiveClipRegion(Context* context, RenderInterface* render_interface)
- {
- if (render_interface == NULL)
- return;
-
- Vector2i origin;
- Vector2i dimensions;
- bool clip_enabled = context->GetActiveClipRegion(origin, dimensions);
- render_interface->EnableScissorRegion(clip_enabled);
- if (clip_enabled)
- {
- render_interface->SetScissorRegion(origin.x, origin.y, dimensions.x, dimensions.y);
- }
- }
- // Formats the contents of an element.
- bool ElementUtilities::FormatElement(Element* element, const Vector2f& containing_block)
- {
- LayoutEngine layout_engine;
- return layout_engine.FormatElement(element, containing_block);
- }
- // Generates the box for an element.
- void ElementUtilities::BuildBox(Box& box, const Vector2f& containing_block, Element* element, bool inline_element)
- {
- LayoutEngine::BuildBox(box, containing_block, element, inline_element);
- }
- // Sizes and positions an element within its parent.
- bool ElementUtilities::PositionElement(Element* element, const Vector2f& offset)
- {
- Element* parent = element->GetParentNode();
- if (parent == NULL)
- return false;
- SetBox(element);
- SetElementOffset(element, offset);
- return true;
- }
- // Sizes an element, and positions it within its parent offset from the borders of its content area.
- bool ElementUtilities::PositionElement(Element* element, const Vector2f& offset, PositionAnchor anchor)
- {
- Element* parent = element->GetParentNode();
- if (parent == NULL)
- return false;
- SetBox(element);
- Vector2f containing_block = element->GetParentNode()->GetBox().GetSize(Box::CONTENT);
- Vector2f element_block = element->GetBox().GetSize(Box::MARGIN);
- Vector2f resolved_offset = offset;
- if (anchor & RIGHT)
- resolved_offset.x = containing_block.x - (element_block.x + offset.x);
- if (anchor & BOTTOM)
- resolved_offset.y = containing_block.y - (element_block.y + offset.y);
- SetElementOffset(element, resolved_offset);
- return true;
- }
- // Builds and sets the box for an element.
- static void SetBox(Element* element)
- {
- Element* parent = element->GetParentNode();
- ROCKET_ASSERT(parent != NULL);
- Vector2f containing_block = parent->GetBox().GetSize();
- containing_block.x -= parent->GetElementScroll()->GetScrollbarSize(ElementScroll::VERTICAL);
- containing_block.y -= parent->GetElementScroll()->GetScrollbarSize(ElementScroll::HORIZONTAL);
- Box box;
- LayoutEngine::BuildBox(box, containing_block, element);
- const Property *local_height;
- element->GetLocalDimensionProperties(NULL, &local_height);
- if (local_height == NULL)
- box.SetContent(Vector2f(box.GetSize().x, containing_block.y));
- element->SetBox(box);
- }
- // Positions an element relative to an offset parent.
- static void SetElementOffset(Element* element, const Vector2f& offset)
- {
- Vector2f relative_offset = element->GetParentNode()->GetBox().GetPosition(Box::CONTENT);
- relative_offset += offset;
- relative_offset.x += element->GetBox().GetEdge(Box::MARGIN, Box::LEFT);
- relative_offset.y += element->GetBox().GetEdge(Box::MARGIN, Box::TOP);
- element->SetOffset(relative_offset, element->GetParentNode());
- }
- // Applies an element's `perspective' and `transform' properties.
- bool ElementUtilities::ApplyTransform(Element &element, bool apply)
- {
- Context *context = element.GetContext();
- if (!context)
- {
- return false;
- }
- RenderInterface *render_interface = element.GetRenderInterface();
- if (!render_interface)
- {
- return false;
- }
- const TransformState *local_perspective, *perspective, *transform;
- element.GetEffectiveTransformState(&local_perspective, &perspective, &transform);
- bool have_perspective = false;
- float perspective_distance;
- Matrix4f the_projection;
- if (local_perspective)
- {
- TransformState::LocalPerspective the_local_perspective;
- local_perspective->GetLocalPerspective(&the_local_perspective);
- have_perspective = true;
- perspective_distance = the_local_perspective.distance;
- the_projection = the_local_perspective.GetProjection();
- }
- else if (perspective)
- {
- TransformState::Perspective the_perspective;
- perspective->GetPerspective(&the_perspective);
- have_perspective = true;
- perspective_distance = the_perspective.distance;
- the_projection = the_perspective.GetProjection();
- }
- bool have_transform = false;
- Matrix4f the_transform;
- if (transform)
- {
- transform->GetRecursiveTransform(&the_transform);
- have_transform = true;
- }
- if (have_perspective && perspective_distance >= 0)
- {
- // If we are to apply a custom projection, then we need to cancel the global one first.
- Matrix4f global_pv_inv;
- bool have_global_pv_inv = context->GetViewState().GetProjectionViewInv(global_pv_inv);
- if (have_global_pv_inv && have_transform)
- {
- if (apply)
- {
- render_interface->PushTransform(global_pv_inv * the_projection * the_transform);
- }
- else
- {
- render_interface->PopTransform(global_pv_inv * the_projection * the_transform);
- }
- return true;
- }
- else if (have_global_pv_inv)
- {
- if (apply)
- {
- render_interface->PushTransform(global_pv_inv * the_projection);
- }
- else
- {
- render_interface->PopTransform(global_pv_inv * the_projection);
- }
- return true;
- }
- else if (have_transform)
- {
- // The context has not received Process(Projection|View)Change() calls.
- // Assume we don't really need to cancel.
- if (apply)
- {
- render_interface->PushTransform(the_transform);
- }
- else
- {
- render_interface->PopTransform(the_transform);
- }
- return true;
- }
- else
- {
- return false;
- }
- }
- else
- {
- if (have_transform)
- {
- if (apply)
- {
- render_interface->PushTransform(the_transform);
- }
- else
- {
- render_interface->PopTransform(the_transform);
- }
- return true;
- }
- else
- {
- return false;
- }
- }
- }
- // Unapplies an element's `perspective' and `transform' properties.
- bool ElementUtilities::UnapplyTransform(Element &element)
- {
- return ApplyTransform(element, false);
- }
- }
- }
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