ElementUtilities.cpp 20 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549
  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/ElementUtilities.h"
  29. #include "../../Include/RmlUi/Core/ComputedValues.h"
  30. #include "../../Include/RmlUi/Core/Context.h"
  31. #include "../../Include/RmlUi/Core/Core.h"
  32. #include "../../Include/RmlUi/Core/DecorationTypes.h"
  33. #include "../../Include/RmlUi/Core/Element.h"
  34. #include "../../Include/RmlUi/Core/ElementScroll.h"
  35. #include "../../Include/RmlUi/Core/Factory.h"
  36. #include "../../Include/RmlUi/Core/FontEngineInterface.h"
  37. #include "../../Include/RmlUi/Core/Math.h"
  38. #include "../../Include/RmlUi/Core/RenderManager.h"
  39. #include "../../Include/RmlUi/Core/TextShapingContext.h"
  40. #include "DataController.h"
  41. #include "DataModel.h"
  42. #include "DataView.h"
  43. #include "ElementBackgroundBorder.h"
  44. #include "Layout/LayoutDetails.h"
  45. #include "Layout/LayoutEngine.h"
  46. #include "TransformState.h"
  47. #include <limits>
  48. namespace Rml {
  49. // Builds and sets the box for an element.
  50. static void SetBox(Element* element)
  51. {
  52. Element* parent = element->GetParentNode();
  53. RMLUI_ASSERT(parent != nullptr);
  54. Vector2f containing_block = parent->GetBox().GetSize();
  55. containing_block.x -= parent->GetElementScroll()->GetScrollbarSize(ElementScroll::VERTICAL);
  56. containing_block.y -= parent->GetElementScroll()->GetScrollbarSize(ElementScroll::HORIZONTAL);
  57. Box box;
  58. LayoutDetails::BuildBox(box, containing_block, element);
  59. if (element->GetComputedValues().height().type != Style::Height::Auto)
  60. box.SetContent(Vector2f(box.GetSize().x, containing_block.y));
  61. element->SetBox(box);
  62. }
  63. // Positions an element relative to an offset parent.
  64. static void SetElementOffset(Element* element, Vector2f offset)
  65. {
  66. Vector2f relative_offset = element->GetParentNode()->GetBox().GetPosition(BoxArea::Content);
  67. relative_offset += offset;
  68. relative_offset.x += element->GetBox().GetEdge(BoxArea::Margin, BoxEdge::Left);
  69. relative_offset.y += element->GetBox().GetEdge(BoxArea::Margin, BoxEdge::Top);
  70. element->SetOffset(relative_offset, element->GetParentNode());
  71. }
  72. Element* ElementUtilities::GetElementById(Element* root_element, const String& id)
  73. {
  74. // Breadth first search on elements for the corresponding id
  75. typedef Queue<Element*> SearchQueue;
  76. SearchQueue search_queue;
  77. search_queue.push(root_element);
  78. while (!search_queue.empty())
  79. {
  80. Element* element = search_queue.front();
  81. search_queue.pop();
  82. if (element->GetId() == id)
  83. {
  84. return element;
  85. }
  86. // Add all children to search
  87. for (int i = 0; i < element->GetNumChildren(); i++)
  88. search_queue.push(element->GetChild(i));
  89. }
  90. return nullptr;
  91. }
  92. void ElementUtilities::GetElementsByTagName(ElementList& elements, Element* root_element, const String& tag)
  93. {
  94. // Breadth first search on elements for the corresponding id
  95. typedef Queue<Element*> SearchQueue;
  96. SearchQueue search_queue;
  97. for (int i = 0; i < root_element->GetNumChildren(); ++i)
  98. search_queue.push(root_element->GetChild(i));
  99. while (!search_queue.empty())
  100. {
  101. Element* element = search_queue.front();
  102. search_queue.pop();
  103. if (element->GetTagName() == tag)
  104. elements.push_back(element);
  105. // Add all children to search.
  106. for (int i = 0; i < element->GetNumChildren(); i++)
  107. search_queue.push(element->GetChild(i));
  108. }
  109. }
  110. void ElementUtilities::GetElementsByClassName(ElementList& elements, Element* root_element, const String& class_name)
  111. {
  112. // Breadth first search on elements for the corresponding id
  113. typedef Queue<Element*> SearchQueue;
  114. SearchQueue search_queue;
  115. for (int i = 0; i < root_element->GetNumChildren(); ++i)
  116. search_queue.push(root_element->GetChild(i));
  117. while (!search_queue.empty())
  118. {
  119. Element* element = search_queue.front();
  120. search_queue.pop();
  121. if (element->IsClassSet(class_name))
  122. elements.push_back(element);
  123. // Add all children to search.
  124. for (int i = 0; i < element->GetNumChildren(); i++)
  125. search_queue.push(element->GetChild(i));
  126. }
  127. }
  128. float ElementUtilities::GetDensityIndependentPixelRatio(Element* element)
  129. {
  130. Context* context = element->GetContext();
  131. if (context == nullptr)
  132. return 1.0f;
  133. return context->GetDensityIndependentPixelRatio();
  134. }
  135. int ElementUtilities::GetStringWidth(Element* element, StringView string, Character prior_character)
  136. {
  137. const auto& computed = element->GetComputedValues();
  138. const TextShapingContext text_shaping_context{computed.language(), computed.direction(), computed.letter_spacing()};
  139. FontFaceHandle font_face_handle = element->GetFontFaceHandle();
  140. if (font_face_handle == 0)
  141. return 0;
  142. return GetFontEngineInterface()->GetStringWidth(font_face_handle, string, text_shaping_context, prior_character);
  143. }
  144. bool ElementUtilities::GetClippingRegion(Element* element, Rectanglei& out_clip_region, ClipMaskGeometryList* out_clip_mask_list,
  145. bool force_clip_self)
  146. {
  147. using Style::Clip;
  148. Clip target_element_clip = element->GetComputedValues().clip();
  149. if (target_element_clip == Clip::Type::None && !force_clip_self)
  150. return false;
  151. int num_ignored_clips = target_element_clip.GetNumber();
  152. // Search through the element's ancestors, finding all elements that clip their overflow and have overflow to clip.
  153. // For each that we find, we combine their clipping region with the existing clipping region, and so build up a
  154. // complete clipping region for the element.
  155. Element* clipping_element = (force_clip_self ? element : element->GetOffsetParent());
  156. Rectanglef clip_region = Rectanglef::MakeInvalid();
  157. while (clipping_element)
  158. {
  159. const bool force_clip_current_element = (force_clip_self && clipping_element == element);
  160. const ComputedValues& clip_computed = clipping_element->GetComputedValues();
  161. const bool clip_enabled = (clip_computed.overflow_x() != Style::Overflow::Visible || clip_computed.overflow_y() != Style::Overflow::Visible);
  162. const bool clip_always = (clip_computed.clip() == Clip::Type::Always);
  163. const bool clip_none = (clip_computed.clip() == Clip::Type::None);
  164. const int clip_number = clip_computed.clip().GetNumber();
  165. // Merge the existing clip region with the current clip region, unless we are ignoring clip regions.
  166. if (((clip_always || clip_enabled) && num_ignored_clips == 0) || force_clip_current_element)
  167. {
  168. const BoxArea clip_area = (force_clip_current_element ? BoxArea::Border : clipping_element->GetClipArea());
  169. const bool has_clipping_content =
  170. (clip_always || force_clip_current_element || clipping_element->GetClientWidth() < clipping_element->GetScrollWidth() - 0.5f ||
  171. clipping_element->GetClientHeight() < clipping_element->GetScrollHeight() - 0.5f);
  172. bool disable_scissor_clipping = false;
  173. if (out_clip_mask_list)
  174. {
  175. const TransformState* transform_state = clipping_element->GetTransformState();
  176. const Matrix4f* transform = (transform_state ? transform_state->GetTransform() : nullptr);
  177. const bool has_border_radius = (clip_computed.border_top_left_radius() > 0.f || clip_computed.border_top_right_radius() > 0.f ||
  178. clip_computed.border_bottom_right_radius() > 0.f || clip_computed.border_bottom_left_radius() > 0.f);
  179. // If the element has border-radius we always use a clip mask, since we can't easily predict if content is located on the curved
  180. // region to be clipped. If the element has a transform we only use a clip mask when the content clips.
  181. if (has_border_radius || (transform && has_clipping_content))
  182. {
  183. Geometry* clip_geometry = clipping_element->GetElementBackgroundBorder()->GetClipGeometry(clipping_element, clip_area);
  184. const ClipMaskOperation clip_operation = (out_clip_mask_list->empty() ? ClipMaskOperation::Set : ClipMaskOperation::Intersect);
  185. const Vector2f absolute_offset = clipping_element->GetAbsoluteOffset(BoxArea::Border);
  186. out_clip_mask_list->push_back(ClipMaskGeometry{clip_operation, clip_geometry, absolute_offset, transform});
  187. }
  188. // If we only have border-radius then we add this element to the scissor region as well as the clip mask. This may help with e.g.
  189. // culling text render calls. However, when we have a transform, the element cannot be added to the scissor region since its geometry
  190. // may be projected entirely elsewhere.
  191. if (transform)
  192. disable_scissor_clipping = true;
  193. }
  194. if (has_clipping_content && !disable_scissor_clipping)
  195. {
  196. // Shrink the scissor region to the element's client area.
  197. Vector2f element_offset = clipping_element->GetAbsoluteOffset(clip_area);
  198. Vector2f element_size = clipping_element->GetBox().GetSize(clip_area);
  199. Rectanglef element_region = Rectanglef::FromPositionSize(element_offset, element_size);
  200. clip_region = element_region.IntersectIfValid(clip_region);
  201. }
  202. }
  203. // If this region is meant to clip and we're skipping regions, update the counter.
  204. if (num_ignored_clips > 0 && clip_enabled)
  205. num_ignored_clips--;
  206. // Inherit how many clip regions this ancestor ignores.
  207. num_ignored_clips = Math::Max(num_ignored_clips, clip_number);
  208. // If this region ignores all clipping regions, then we do too.
  209. if (clip_none)
  210. break;
  211. // Climb the tree to this region's parent.
  212. clipping_element = clipping_element->GetOffsetParent();
  213. }
  214. if (clip_region.Valid())
  215. {
  216. Math::SnapToPixelGrid(clip_region);
  217. out_clip_region = Rectanglei(clip_region);
  218. }
  219. return clip_region.Valid();
  220. }
  221. bool ElementUtilities::SetClippingRegion(Element* element, bool force_clip_self)
  222. {
  223. Context* context = element->GetContext();
  224. if (!context)
  225. return false;
  226. RenderManager& render_manager = context->GetRenderManager();
  227. Rectanglei clip_region;
  228. ClipMaskGeometryList clip_mask_list;
  229. const bool scissoring_enabled = GetClippingRegion(element, clip_region, &clip_mask_list, force_clip_self);
  230. if (scissoring_enabled)
  231. render_manager.SetScissorRegion(clip_region);
  232. else
  233. render_manager.DisableScissorRegion();
  234. render_manager.SetClipMask(std::move(clip_mask_list));
  235. return true;
  236. }
  237. bool ElementUtilities::GetBoundingBox(Rectanglef& out_rectangle, Element* element, BoxArea box_area)
  238. {
  239. RMLUI_ASSERT(element);
  240. Vector2f shadow_extent_top_left, shadow_extent_bottom_right;
  241. if (box_area == BoxArea::Auto)
  242. {
  243. // 'Auto' acts like border box extended to encompass any ink overflow, including the element's box-shadow.
  244. // Note: Does not currently include ink overflow due to filters, as that is handled manually in ElementEffects.
  245. box_area = BoxArea::Border;
  246. if (const Property* p_box_shadow = element->GetLocalProperty(PropertyId::BoxShadow))
  247. {
  248. RMLUI_ASSERT(p_box_shadow->value.GetType() == Variant::BOXSHADOWLIST);
  249. const BoxShadowList& shadow_list = p_box_shadow->value.GetReference<BoxShadowList>();
  250. for (const BoxShadow& shadow : shadow_list)
  251. {
  252. if (!shadow.inset)
  253. {
  254. const float extent = 1.5f * element->ResolveLength(shadow.blur_radius) + element->ResolveLength(shadow.spread_distance);
  255. const Vector2f offset = {element->ResolveLength(shadow.offset_x), element->ResolveLength(shadow.offset_y)};
  256. shadow_extent_top_left = Math::Max(shadow_extent_top_left, -offset + Vector2f(extent));
  257. shadow_extent_bottom_right = Math::Max(shadow_extent_bottom_right, offset + Vector2f(extent));
  258. }
  259. }
  260. }
  261. }
  262. // Element bounds in non-transformed space.
  263. Rectanglef bounds = Rectanglef::FromPositionSize(element->GetAbsoluteOffset(box_area), element->GetBox().GetSize(box_area));
  264. bounds = bounds.Extend(shadow_extent_top_left, shadow_extent_bottom_right);
  265. const TransformState* transform_state = element->GetTransformState();
  266. const Matrix4f* transform = (transform_state ? transform_state->GetTransform() : nullptr);
  267. // Early exit in the common case of no transform.
  268. if (!transform)
  269. {
  270. out_rectangle = bounds;
  271. return true;
  272. }
  273. Context* context = element->GetContext();
  274. if (!context)
  275. return false;
  276. constexpr int num_corners = 4;
  277. Vector2f corners[num_corners] = {
  278. bounds.TopLeft(),
  279. bounds.TopRight(),
  280. bounds.BottomRight(),
  281. bounds.BottomLeft(),
  282. };
  283. // Transform and project corners to window coordinates.
  284. constexpr float z_clip = 10'000.f;
  285. const Vector2f window_size = Vector2f(context->GetDimensions());
  286. const Matrix4f project = Matrix4f::ProjectOrtho(0.f, window_size.x, 0.f, window_size.y, -z_clip, z_clip);
  287. const Matrix4f project_transform = project * (*transform);
  288. bool any_vertex_depth_clipped = false;
  289. for (int i = 0; i < num_corners; i++)
  290. {
  291. const Vector4f pos_clip_space = project_transform * Vector4f(corners[i].x, corners[i].y, 0, 1);
  292. const Vector2f pos_ndc = Vector2f(pos_clip_space.x, pos_clip_space.y) / pos_clip_space.w;
  293. const Vector2f pos_viewport = 0.5f * window_size * (pos_ndc + Vector2f(1));
  294. corners[i] = pos_viewport;
  295. any_vertex_depth_clipped |= !(-pos_clip_space.w <= pos_clip_space.z && pos_clip_space.z <= pos_clip_space.w);
  296. }
  297. // If any part of the box area is outside the depth clip planes we give up finding the bounding box. In this situation a renderer would normally
  298. // clip the underlying triangles against the clip planes. We could in principle do the same, but the added complexity does not seem worthwhile for
  299. // our use cases.
  300. if (any_vertex_depth_clipped)
  301. return false;
  302. // Find the rectangle covering the projected corners.
  303. out_rectangle = Rectanglef::FromPosition(corners[0]);
  304. for (int i = 1; i < num_corners; i++)
  305. out_rectangle = out_rectangle.Join(corners[i]);
  306. return true;
  307. }
  308. void ElementUtilities::FormatElement(Element* element, Vector2f containing_block)
  309. {
  310. LayoutEngine::FormatElement(element, containing_block);
  311. }
  312. void ElementUtilities::BuildBox(Box& box, Vector2f containing_block, Element* element, bool inline_element)
  313. {
  314. LayoutDetails::BuildBox(box, containing_block, element, inline_element ? BuildBoxMode::Inline : BuildBoxMode::Block);
  315. }
  316. bool ElementUtilities::PositionElement(Element* element, Vector2f offset, PositionAnchor anchor)
  317. {
  318. Element* parent = element->GetParentNode();
  319. if (parent == nullptr)
  320. return false;
  321. SetBox(element);
  322. Vector2f containing_block = element->GetParentNode()->GetBox().GetSize(BoxArea::Content);
  323. Vector2f element_block = element->GetBox().GetSize(BoxArea::Margin);
  324. Vector2f resolved_offset = offset;
  325. if (anchor & RIGHT)
  326. resolved_offset.x = containing_block.x - (element_block.x + offset.x);
  327. if (anchor & BOTTOM)
  328. resolved_offset.y = containing_block.y - (element_block.y + offset.y);
  329. SetElementOffset(element, resolved_offset);
  330. return true;
  331. }
  332. bool ElementUtilities::ApplyTransform(Element& element)
  333. {
  334. Context* context = element.GetContext();
  335. if (!context)
  336. return false;
  337. RenderManager& render_manager = context->GetRenderManager();
  338. const Matrix4f* new_transform = nullptr;
  339. if (const TransformState* state = element.GetTransformState())
  340. new_transform = state->GetTransform();
  341. render_manager.SetTransform(new_transform);
  342. return true;
  343. }
  344. static bool ApplyDataViewsControllersInternal(Element* element, const bool construct_structural_view, const String& structural_view_inner_rml)
  345. {
  346. RMLUI_ASSERT(element);
  347. bool result = false;
  348. // If we have an active data model, check the attributes for any data bindings
  349. if (DataModel* data_model = element->GetDataModel())
  350. {
  351. struct ViewControllerInitializer {
  352. String type;
  353. String modifier_or_inner_rml;
  354. String expression;
  355. DataViewPtr view;
  356. DataControllerPtr controller;
  357. explicit operator bool() const { return view || controller; }
  358. };
  359. // Since data views and controllers may modify the element's attributes during initialization, we
  360. // need to iterate over all the attributes _before_ initializing any views or controllers. We store
  361. // the information needed to initialize them in the following container.
  362. Vector<ViewControllerInitializer> initializer_list;
  363. for (auto& attribute : element->GetAttributes())
  364. {
  365. // Data views and controllers are declared by the following element attribute:
  366. // data-[type]-[modifier]="[expression]"
  367. constexpr size_t data_str_length = sizeof("data-") - 1;
  368. const String& name = attribute.first;
  369. if (name.size() > data_str_length && name[0] == 'd' && name[1] == 'a' && name[2] == 't' && name[3] == 'a' && name[4] == '-')
  370. {
  371. const size_t type_end = name.find('-', data_str_length);
  372. const size_t type_size = (type_end == String::npos ? String::npos : type_end - data_str_length);
  373. String type_name = name.substr(data_str_length, type_size);
  374. ViewControllerInitializer initializer;
  375. // Structural data views are applied in a separate step from the normal views and controllers.
  376. if (construct_structural_view)
  377. {
  378. if (DataViewPtr view = Factory::InstanceDataView(type_name, element, true))
  379. {
  380. initializer.modifier_or_inner_rml = structural_view_inner_rml;
  381. initializer.view = std::move(view);
  382. }
  383. }
  384. else
  385. {
  386. if (Factory::IsStructuralDataView(type_name))
  387. {
  388. // Structural data views should cancel all other non-structural data views and controllers. Exit now.
  389. // Eg. in elements with a 'data-for' attribute, the data views should be constructed on the generated
  390. // children elements and not on the current element generating the 'for' view.
  391. return false;
  392. }
  393. const size_t modifier_offset = data_str_length + type_name.size() + 1;
  394. if (modifier_offset < name.size())
  395. initializer.modifier_or_inner_rml = name.substr(modifier_offset);
  396. if (DataViewPtr view = Factory::InstanceDataView(type_name, element, false))
  397. initializer.view = std::move(view);
  398. if (DataControllerPtr controller = Factory::InstanceDataController(type_name, element))
  399. initializer.controller = std::move(controller);
  400. }
  401. if (initializer)
  402. {
  403. initializer.type = std::move(type_name);
  404. initializer.expression = attribute.second.Get<String>();
  405. initializer_list.push_back(std::move(initializer));
  406. }
  407. }
  408. }
  409. // Now, we can safely initialize the data views and controllers, even modifying the element's attributes when desired.
  410. for (ViewControllerInitializer& initializer : initializer_list)
  411. {
  412. DataViewPtr& view = initializer.view;
  413. DataControllerPtr& controller = initializer.controller;
  414. if (view)
  415. {
  416. if (view->Initialize(*data_model, element, initializer.expression, initializer.modifier_or_inner_rml))
  417. {
  418. data_model->AddView(std::move(view));
  419. result = true;
  420. }
  421. else
  422. Log::Message(Log::LT_WARNING, "Could not add data-%s view to element: %s", initializer.type.c_str(),
  423. element->GetAddress().c_str());
  424. }
  425. if (controller)
  426. {
  427. if (controller->Initialize(*data_model, element, initializer.expression, initializer.modifier_or_inner_rml))
  428. {
  429. data_model->AddController(std::move(controller));
  430. result = true;
  431. }
  432. else
  433. Log::Message(Log::LT_WARNING, "Could not add data-%s controller to element: %s", initializer.type.c_str(),
  434. element->GetAddress().c_str());
  435. }
  436. }
  437. }
  438. return result;
  439. }
  440. bool ElementUtilities::ApplyDataViewsControllers(Element* element)
  441. {
  442. return ApplyDataViewsControllersInternal(element, false, String());
  443. }
  444. bool ElementUtilities::ApplyStructuralDataViews(Element* element, const String& inner_rml)
  445. {
  446. return ApplyDataViewsControllersInternal(element, true, inner_rml);
  447. }
  448. } // namespace Rml