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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "ContainerBox.h"
- #include "../../../Include/RmlUi/Core/ComputedValues.h"
- #include "../../../Include/RmlUi/Core/Element.h"
- #include "../../../Include/RmlUi/Core/ElementScroll.h"
- #include "../../../Include/RmlUi/Core/Profiling.h"
- #include "FlexFormattingContext.h"
- #include "FormattingContext.h"
- #include "LayoutDetails.h"
- #include <algorithm>
- #include <cmath>
- namespace Rml {
- void ContainerBox::ResetScrollbars(const Box& box)
- {
- RMLUI_ASSERT(element);
- if (overflow_x == Style::Overflow::Scroll)
- element->GetElementScroll()->EnableScrollbar(ElementScroll::HORIZONTAL, box.GetSizeAcross(BoxDirection::Horizontal, BoxArea::Padding));
- else
- element->GetElementScroll()->DisableScrollbar(ElementScroll::HORIZONTAL);
- if (overflow_y == Style::Overflow::Scroll)
- element->GetElementScroll()->EnableScrollbar(ElementScroll::VERTICAL, box.GetSizeAcross(BoxDirection::Horizontal, BoxArea::Padding));
- else
- element->GetElementScroll()->DisableScrollbar(ElementScroll::VERTICAL);
- }
- void ContainerBox::AddAbsoluteElement(Element* element, Vector2f static_position, Element* static_relative_offset_parent)
- {
- // We may possibly be adding the same element from a previous layout iteration. If so, this ensures it is updated with the latest static position.
- absolute_elements[element] = AbsoluteElement{static_position, static_relative_offset_parent};
- }
- void ContainerBox::AddRelativeElement(Element* element)
- {
- // The same relative element may be added multiple times during repeated layout iterations, avoid any duplicates.
- if (std::find(relative_elements.begin(), relative_elements.end(), element) == relative_elements.end())
- relative_elements.push_back(element);
- }
- bool ContainerBox::IsScrollContainer() const
- {
- return LayoutDetails::IsScrollContainer(overflow_x, overflow_y);
- }
- void ContainerBox::ClosePositionedElements()
- {
- // Any relatively positioned elements that we act as containing block for may need to be have their positions
- // updated to reflect changes to the size of this block box. Update relative offsets before handling absolute
- // elements, as this may affect the resolved static position of the absolute elements.
- for (Element* child : relative_elements)
- child->UpdateOffset();
- relative_elements.clear();
- while (!absolute_elements.empty())
- {
- // New absolute elements may be added to this box during formatting below. To avoid invalidated iterators and
- // references, move the list to a local copy to iterate over, and repeat if new elements are added.
- AbsoluteElementMap absolute_elements_iterate = std::move(absolute_elements);
- absolute_elements.clear();
- for (const auto& absolute_element_pair : absolute_elements_iterate)
- {
- Element* absolute_element = absolute_element_pair.first;
- const Vector2f static_position = absolute_element_pair.second.static_position;
- Element* static_position_offset_parent = absolute_element_pair.second.static_position_offset_parent;
- // Find the static position relative to this containing block. First, calculate the offset from ourself to
- // the static position's offset parent. Assumes (1) that this container box is part of the containing block
- // chain of the static position offset parent, and (2) that all offsets in this chain has been set already.
- Vector2f relative_position;
- for (Element* ancestor = static_position_offset_parent; ancestor && ancestor != element; ancestor = ancestor->GetOffsetParent())
- relative_position += ancestor->GetRelativeOffset(BoxArea::Border);
- // Now simply add the result to the stored static position to get the static position in our local space.
- Vector2f offset = relative_position + static_position;
- // Lay out the element.
- FormattingContext::FormatIndependent(this, absolute_element, nullptr, FormattingContextType::Block);
- // Now that the element's box has been built, we can offset the position we determined was appropriate for
- // it by the element's margin. This is necessary because the coordinate system for the box begins at the
- // border, not the margin.
- offset.x += absolute_element->GetBox().GetEdge(BoxArea::Margin, BoxEdge::Left);
- offset.y += absolute_element->GetBox().GetEdge(BoxArea::Margin, BoxEdge::Top);
- // Set the offset of the element; the element itself will take care of any RCSS-defined positional offsets.
- absolute_element->SetOffset(offset, element);
- }
- }
- }
- void ContainerBox::SetElementBaseline(float element_baseline)
- {
- element->SetBaseline(element_baseline);
- }
- void ContainerBox::SubmitElementLayout()
- {
- element->OnLayout();
- }
- ContainerBox::ContainerBox(Type type, Element* element, ContainerBox* parent_container) :
- LayoutBox(type), element(element), parent_container(parent_container)
- {
- if (element)
- {
- const auto& computed = element->GetComputedValues();
- overflow_x = computed.overflow_x();
- overflow_y = computed.overflow_y();
- is_absolute_positioning_containing_block = (computed.position() != Style::Position::Static || computed.has_local_transform() ||
- computed.has_local_perspective() || computed.has_filter() || computed.has_backdrop_filter() || computed.has_mask_image());
- }
- }
- bool ContainerBox::CatchOverflow(const Vector2f content_overflow_size, const Box& box, const float max_height) const
- {
- if (!IsScrollContainer())
- return true;
- const Vector2f padding_bottom_right = {box.GetEdge(BoxArea::Padding, BoxEdge::Right), box.GetEdge(BoxArea::Padding, BoxEdge::Bottom)};
- const float padding_width = box.GetSizeAcross(BoxDirection::Horizontal, BoxArea::Padding);
- Vector2f available_space = box.GetSize();
- if (available_space.y < 0.f)
- available_space.y = max_height;
- if (available_space.y < 0.f)
- available_space.y = HUGE_VALF;
- RMLUI_ASSERT(available_space.x >= 0.f && available_space.y >= 0.f);
- // Allow overflow onto the padding area.
- available_space += padding_bottom_right;
- ElementScroll* element_scroll = element->GetElementScroll();
- bool scrollbar_size_changed = false;
- // @performance If we have auto-height sizing and the horizontal scrollbar is enabled, then we can in principle
- // simply add the scrollbar size to the height instead of formatting the element all over again.
- if (overflow_x == Style::Overflow::Auto && content_overflow_size.x > available_space.x + 0.5f)
- {
- if (element_scroll->GetScrollbarSize(ElementScroll::HORIZONTAL) == 0.f)
- {
- element_scroll->EnableScrollbar(ElementScroll::HORIZONTAL, padding_width);
- const float new_size = element_scroll->GetScrollbarSize(ElementScroll::HORIZONTAL);
- scrollbar_size_changed = (new_size != 0.f);
- available_space.y -= new_size;
- }
- }
- // If we're auto-scrolling and our height is fixed, we have to check if this box has exceeded our client height.
- if (overflow_y == Style::Overflow::Auto && content_overflow_size.y > available_space.y + 0.5f)
- {
- if (element_scroll->GetScrollbarSize(ElementScroll::VERTICAL) == 0.f)
- {
- element_scroll->EnableScrollbar(ElementScroll::VERTICAL, padding_width);
- const float new_size = element_scroll->GetScrollbarSize(ElementScroll::VERTICAL);
- scrollbar_size_changed |= (new_size != 0.f);
- }
- }
- return !scrollbar_size_changed;
- }
- bool ContainerBox::SubmitBox(const Vector2f content_overflow_size, const Box& box, const float max_height)
- {
- Vector2f visible_overflow_size;
- // Set the computed box on the element.
- if (element)
- {
- // Calculate the dimensions of the box's scrollable overflow rectangle. This is the union of the tightest-
- // fitting box around all of the internal elements, and this element's padding box. We really only care about
- // overflow on the bottom-right sides, as these are the only ones allowed to be scrolled to in CSS.
- //
- // If we are a scroll container (use any other value than 'overflow: visible'), then any overflow outside our
- // padding box should be caught here. Otherwise, our overflow should be included in the overflow calculations of
- // our nearest scroll container ancestor.
- // If our content is larger than our padding box, we can add scrollbars if we're set to auto-scrollbars. If
- // we're set to always use scrollbars, then the scrollbars have already been enabled.
- if (!CatchOverflow(content_overflow_size, box, max_height))
- return false;
- const Vector2f padding_top_left = {box.GetEdge(BoxArea::Padding, BoxEdge::Left), box.GetEdge(BoxArea::Padding, BoxEdge::Top)};
- const Vector2f padding_bottom_right = {box.GetEdge(BoxArea::Padding, BoxEdge::Right), box.GetEdge(BoxArea::Padding, BoxEdge::Bottom)};
- const Vector2f padding_size = box.GetSize() + padding_top_left + padding_bottom_right;
- const bool is_scroll_container = IsScrollContainer();
- const Vector2f scrollbar_size = {
- is_scroll_container ? element->GetElementScroll()->GetScrollbarSize(ElementScroll::VERTICAL) : 0.f,
- is_scroll_container ? element->GetElementScroll()->GetScrollbarSize(ElementScroll::HORIZONTAL) : 0.f,
- };
- element->SetBox(box);
- // Scrollable overflow is the set of things extending our padding area, for which scrolling could be provided.
- const Vector2f scrollable_overflow_size = Math::Max(padding_size - scrollbar_size, padding_top_left + content_overflow_size);
- // Set the overflow size but defer clamping of the scroll offset, see `LayoutEngine::FormatElement`.
- element->SetScrollableOverflowRectangle(scrollable_overflow_size, false);
- const Vector2f border_size = padding_size + box.GetFrameSize(BoxArea::Border);
- // Set the visible overflow size so that ancestors can catch any overflow produced by us. That is, hiding it or
- // providing a scrolling mechanism. If this box is a scroll container we catch our own overflow here. Thus, in
- // this case, only our border box is visible from our ancestor's perpective.
- if (is_scroll_container)
- {
- visible_overflow_size = border_size;
- // Format any scrollbars in case they were enabled on this element.
- element->GetElementScroll()->FormatScrollbars();
- }
- else
- {
- const Vector2f border_top_left = {box.GetEdge(BoxArea::Border, BoxEdge::Left), box.GetEdge(BoxArea::Border, BoxEdge::Top)};
- visible_overflow_size = Math::Max(border_size, content_overflow_size + border_top_left + padding_top_left);
- }
- }
- SetVisibleOverflowSize(visible_overflow_size);
- return true;
- }
- String RootBox::DebugDumpTree(int depth) const
- {
- return String(depth * 2, ' ') + "RootBox";
- }
- FlexContainer::FlexContainer(Element* element, ContainerBox* parent_container) : ContainerBox(Type::FlexContainer, element, parent_container)
- {
- RMLUI_ASSERT(element);
- }
- bool FlexContainer::Close(const Vector2f content_overflow_size, const Box& box, float element_baseline)
- {
- if (!SubmitBox(content_overflow_size, box, -1.f))
- return false;
- ClosePositionedElements();
- SubmitElementLayout();
- SetElementBaseline(element_baseline);
- return true;
- }
- float FlexContainer::GetShrinkToFitWidth() const
- {
- // For the trivial case of a fixed width, we simply return that.
- if (element->GetComputedValues().width().type == Style::Width::Type::Length)
- return box.GetSize().x;
- // Infer shrink-to-fit width from the intrinsic width of the element.
- return FlexFormattingContext::GetMaxContentSize(element).x;
- }
- String FlexContainer::DebugDumpTree(int depth) const
- {
- return String(depth * 2, ' ') + "FlexContainer" + " | " + LayoutDetails::GetDebugElementName(element);
- }
- TableWrapper::TableWrapper(Element* element, ContainerBox* parent_container) : ContainerBox(Type::TableWrapper, element, parent_container)
- {
- RMLUI_ASSERT(element);
- }
- void TableWrapper::Close(const Vector2f content_overflow_size, const Box& box, float element_baseline)
- {
- bool result = SubmitBox(content_overflow_size, box, -1.f);
- // Since the table wrapper cannot generate scrollbars, this should always pass.
- RMLUI_ASSERT(result);
- (void)result;
- ClosePositionedElements();
- SubmitElementLayout();
- SetElementBaseline(element_baseline);
- }
- float TableWrapper::GetShrinkToFitWidth() const
- {
- // We don't currently support shrink-to-fit layout of tables. However, for the trivial case of a fixed width, we
- // simply return that.
- if (element->GetComputedValues().width().type == Style::Width::Type::Length)
- return box.GetSize().x;
- return 0.0f;
- }
- String TableWrapper::DebugDumpTree(int depth) const
- {
- return String(depth * 2, ' ') + "TableWrapper" + " | " + LayoutDetails::GetDebugElementName(element);
- }
- } // namespace Rml
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