| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194 |
- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "../../Include/RmlUi/Core/MeshUtilities.h"
- #include "../../Include/RmlUi/Core/Box.h"
- #include "../../Include/RmlUi/Core/Core.h"
- #include "../../Include/RmlUi/Core/FontEngineInterface.h"
- #include "../../Include/RmlUi/Core/Types.h"
- #include "GeometryBackgroundBorder.h"
- namespace Rml {
- void MeshUtilities::GenerateQuad(Mesh& mesh, Vector2f origin, Vector2f dimensions, ColourbPremultiplied colour)
- {
- GenerateQuad(mesh, origin, dimensions, colour, Vector2f(0, 0), Vector2f(1, 1));
- }
- void MeshUtilities::GenerateQuad(Mesh& mesh, Vector2f origin, Vector2f dimensions, ColourbPremultiplied colour, Vector2f top_left_texcoord,
- Vector2f bottom_right_texcoord)
- {
- const int v0 = (int)mesh.vertices.size();
- const int i0 = (int)mesh.indices.size();
- mesh.vertices.resize(mesh.vertices.size() + 4);
- mesh.indices.resize(mesh.indices.size() + 6);
- Vertex* vertices = mesh.vertices.data();
- int* indices = mesh.indices.data();
- vertices[v0 + 0].position = origin;
- vertices[v0 + 0].colour = colour;
- vertices[v0 + 0].tex_coord = top_left_texcoord;
- vertices[v0 + 1].position = Vector2f(origin.x + dimensions.x, origin.y);
- vertices[v0 + 1].colour = colour;
- vertices[v0 + 1].tex_coord = Vector2f(bottom_right_texcoord.x, top_left_texcoord.y);
- vertices[v0 + 2].position = origin + dimensions;
- vertices[v0 + 2].colour = colour;
- vertices[v0 + 2].tex_coord = bottom_right_texcoord;
- vertices[v0 + 3].position = Vector2f(origin.x, origin.y + dimensions.y);
- vertices[v0 + 3].colour = colour;
- vertices[v0 + 3].tex_coord = Vector2f(top_left_texcoord.x, bottom_right_texcoord.y);
- indices[i0 + 0] = v0 + 0;
- indices[i0 + 1] = v0 + 3;
- indices[i0 + 2] = v0 + 1;
- indices[i0 + 3] = v0 + 1;
- indices[i0 + 4] = v0 + 3;
- indices[i0 + 5] = v0 + 2;
- }
- void MeshUtilities::GenerateLine(Mesh& mesh, Vector2f position, Vector2f size, ColourbPremultiplied color)
- {
- Math::SnapToPixelGrid(position, size);
- MeshUtilities::GenerateQuad(mesh, position, size, color);
- }
- void MeshUtilities::GenerateBackgroundBorder(Mesh& out_mesh, const Box& box, Vector2f offset, Vector4f border_radius,
- ColourbPremultiplied background_color, const ColourbPremultiplied border_colors[4])
- {
- RMLUI_ASSERT(border_colors);
- Vector<Vertex>& vertices = out_mesh.vertices;
- Vector<int>& indices = out_mesh.indices;
- EdgeSizes border_widths = {
- // TODO: Move rounding to computed values (round border only).
- Math::Round(box.GetEdge(BoxArea::Border, BoxEdge::Top)),
- Math::Round(box.GetEdge(BoxArea::Border, BoxEdge::Right)),
- Math::Round(box.GetEdge(BoxArea::Border, BoxEdge::Bottom)),
- Math::Round(box.GetEdge(BoxArea::Border, BoxEdge::Left)),
- };
- int num_borders = 0;
- for (int i = 0; i < 4; i++)
- if (border_colors[i].alpha > 0 && border_widths[i] > 0)
- num_borders += 1;
- const Vector2f padding_size = box.GetSize(BoxArea::Padding).Round();
- const bool has_background = (background_color.alpha > 0 && padding_size.x > 0 && padding_size.y > 0);
- const bool has_border = (num_borders > 0);
- if (!has_background && !has_border)
- return;
- // Reserve geometry. A conservative estimate, does not take border-radii into account and assumes same-colored borders.
- const int estimated_num_vertices = 4 * int(has_background) + 2 * num_borders;
- const int estimated_num_triangles = 2 * int(has_background) + 2 * num_borders;
- vertices.reserve((int)vertices.size() + estimated_num_vertices);
- indices.reserve((int)indices.size() + 3 * estimated_num_triangles);
- // Generate the geometry.
- GeometryBackgroundBorder geometry(vertices, indices);
- const BorderMetrics metrics = GeometryBackgroundBorder::ComputeBorderMetrics(offset.Round(), border_widths, padding_size, border_radius);
- if (has_background)
- geometry.DrawBackground(metrics, background_color);
- if (has_border)
- geometry.DrawBorder(metrics, border_widths, border_colors);
- #if 0
- // Debug draw vertices
- if (border_radius != Vector4f(0))
- {
- const int num_vertices = (int)vertices.size();
- const int num_indices = (int)indices.size();
- vertices.resize(num_vertices + 4 * num_vertices);
- indices.resize(num_indices + 6 * num_indices);
- for (int i = 0; i < num_vertices; i++)
- {
- MeshUtilities::GenerateQuad(vertices.data() + num_vertices + 4 * i, indices.data() + num_indices + 6 * i, vertices[i].position,
- Vector2f(3, 3), ColourbPremultiplied(255, 0, (i % 2) == 0 ? 0 : 255), num_vertices + 4 * i);
- }
- }
- #endif
- #ifdef RMLUI_DEBUG
- const int num_vertices = (int)vertices.size();
- for (int index : indices)
- {
- RMLUI_ASSERT(index < num_vertices);
- }
- #endif
- }
- void MeshUtilities::GenerateBackground(Mesh& out_mesh, const Box& box, Vector2f offset, Vector4f border_radius, ColourbPremultiplied color,
- BoxArea fill_area)
- {
- RMLUI_ASSERTMSG(fill_area >= BoxArea::Border && fill_area <= BoxArea::Content,
- "Rectangle geometry only supports border, padding and content boxes.");
- EdgeSizes edge_sizes = {};
- for (int area = (int)BoxArea::Border; area < (int)fill_area; area++)
- {
- // TODO: Move rounding to computed values (round border only).
- edge_sizes[0] += Math::Round(box.GetEdge(BoxArea(area), BoxEdge::Top));
- edge_sizes[1] += Math::Round(box.GetEdge(BoxArea(area), BoxEdge::Right));
- edge_sizes[2] += Math::Round(box.GetEdge(BoxArea(area), BoxEdge::Bottom));
- edge_sizes[3] += Math::Round(box.GetEdge(BoxArea(area), BoxEdge::Left));
- }
- const Vector2f inner_size = box.GetSize(fill_area).Round();
- const bool has_background = (color.alpha > 0 && inner_size.x > 0 && inner_size.y > 0);
- if (!has_background)
- return;
- const BorderMetrics metrics = GeometryBackgroundBorder::ComputeBorderMetrics(offset.Round(), edge_sizes, inner_size, border_radius);
- Vector<Vertex>& vertices = out_mesh.vertices;
- Vector<int>& indices = out_mesh.indices;
- // Reserve geometry. A conservative estimate, does not take border-radii into account.
- vertices.reserve((int)vertices.size() + 4);
- indices.reserve((int)indices.size() + 6);
- // Generate the geometry
- GeometryBackgroundBorder geometry(vertices, indices);
- geometry.DrawBackground(metrics, color);
- }
- } // namespace Rml
|