ElementUtilities.cpp 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535
  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include "precompiled.h"
  28. #include "../../Include/Rocket/Core/ElementUtilities.h"
  29. #include <queue>
  30. #include <limits>
  31. #include "FontFaceHandle.h"
  32. #include "LayoutEngine.h"
  33. #include "../../Include/Rocket/Core.h"
  34. #include "../../Include/Rocket/Core/TransformPrimitive.h"
  35. #include "ElementStyle.h"
  36. namespace Rocket {
  37. namespace Core {
  38. // Builds and sets the box for an element.
  39. static void SetBox(Element* element);
  40. // Positions an element relative to an offset parent.
  41. static void SetElementOffset(Element* element, const Vector2f& offset);
  42. Element* ElementUtilities::GetElementById(Element* root_element, const String& id)
  43. {
  44. // Breadth first search on elements for the corresponding id
  45. typedef std::queue<Element*> SearchQueue;
  46. SearchQueue search_queue;
  47. search_queue.push(root_element);
  48. while (!search_queue.empty())
  49. {
  50. Element* element = search_queue.front();
  51. search_queue.pop();
  52. if (element->GetId() == id)
  53. {
  54. return element;
  55. }
  56. // Add all children to search
  57. for (int i = 0; i < element->GetNumChildren(); i++)
  58. search_queue.push(element->GetChild(i));
  59. }
  60. return NULL;
  61. }
  62. void ElementUtilities::GetElementsByTagName(ElementList& elements, Element* root_element, const String& tag)
  63. {
  64. // Breadth first search on elements for the corresponding id
  65. typedef std::queue< Element* > SearchQueue;
  66. SearchQueue search_queue;
  67. for (int i = 0; i < root_element->GetNumChildren(); ++i)
  68. search_queue.push(root_element->GetChild(i));
  69. while (!search_queue.empty())
  70. {
  71. Element* element = search_queue.front();
  72. search_queue.pop();
  73. if (element->GetTagName() == tag)
  74. elements.push_back(element);
  75. // Add all children to search.
  76. for (int i = 0; i < element->GetNumChildren(); i++)
  77. search_queue.push(element->GetChild(i));
  78. }
  79. }
  80. void ElementUtilities::GetElementsByClassName(ElementList& elements, Element* root_element, const String& class_name)
  81. {
  82. // Breadth first search on elements for the corresponding id
  83. typedef std::queue< Element* > SearchQueue;
  84. SearchQueue search_queue;
  85. for (int i = 0; i < root_element->GetNumChildren(); ++i)
  86. search_queue.push(root_element->GetChild(i));
  87. while (!search_queue.empty())
  88. {
  89. Element* element = search_queue.front();
  90. search_queue.pop();
  91. if (element->IsClassSet(class_name))
  92. elements.push_back(element);
  93. // Add all children to search.
  94. for (int i = 0; i < element->GetNumChildren(); i++)
  95. search_queue.push(element->GetChild(i));
  96. }
  97. }
  98. // Returns the element's font face.
  99. FontFaceHandle* ElementUtilities::GetFontFaceHandle(Element* element)
  100. {
  101. // Fetch the new font face.
  102. String font_family = element->GetProperty(FONT_FAMILY)->value.Get< String >();
  103. String font_charset = element->GetProperty(FONT_CHARSET)->value.Get< String >();
  104. Font::Style font_style = (Font::Style) element->GetProperty(FONT_STYLE)->value.Get< int >();
  105. Font::Weight font_weight = (Font::Weight) element->GetProperty(FONT_WEIGHT)->value.Get< int >();
  106. int font_size = Math::RealToInteger(element->ResolveProperty(FONT_SIZE, 0));
  107. FontFaceHandle* font = FontDatabase::GetFontFaceHandle(font_family, font_charset, font_style, font_weight, font_size);
  108. return font;
  109. }
  110. float ElementUtilities::GetDensityIndependentPixelRatio(Element * element)
  111. {
  112. Context* context = element->GetContext();
  113. if (context == NULL)
  114. return 1.0f;
  115. return context->GetDensityIndependentPixelRatio();
  116. }
  117. // Returns an element's font size, if it has a font defined.
  118. int ElementUtilities::GetFontSize(Element* element)
  119. {
  120. FontFaceHandle* font_face_handle = element->GetFontFaceHandle();
  121. if (font_face_handle == NULL)
  122. return 0;
  123. return font_face_handle->GetSize();
  124. }
  125. // Returns an element's line height, if it has a font defined.
  126. int ElementUtilities::GetLineHeight(Element* element)
  127. {
  128. // TODO: Return float or int?
  129. const Property* line_height_property = element->GetLineHeightProperty();
  130. if (line_height_property->unit & Property::LENGTH && line_height_property->unit != Property::NUMBER)
  131. {
  132. float value = element->GetStyle()->ResolveLength(line_height_property);
  133. return Math::RoundToInteger(value);
  134. }
  135. float scale_factor = 1.0f;
  136. switch (line_height_property->unit)
  137. {
  138. case Property::NUMBER:
  139. scale_factor = line_height_property->value.Get< float >();
  140. break;
  141. case Property::PERCENT:
  142. scale_factor = line_height_property->value.Get< float >() * 0.01f;
  143. break;
  144. }
  145. float font_size = (float)GetFontSize(element);
  146. float value = font_size * scale_factor;
  147. return Math::RoundToInteger(value);
  148. }
  149. // Returns the width of a string rendered within the context of the given element.
  150. int ElementUtilities::GetStringWidth(Element* element, const WString& string)
  151. {
  152. FontFaceHandle* font_face_handle = element->GetFontFaceHandle();
  153. if (font_face_handle == NULL)
  154. return 0;
  155. return font_face_handle->GetStringWidth(string);
  156. }
  157. void ElementUtilities::BindEventAttributes(Element* element)
  158. {
  159. int index = 0;
  160. String name;
  161. String value;
  162. // Check for and instance the on* events
  163. while(element->IterateAttributes(index, name, value))
  164. {
  165. if (name.Substring(0, 2) == "on")
  166. {
  167. EventListener* listener = Factory::InstanceEventListener(value, element);
  168. if (listener)
  169. element->AddEventListener(&name[2], listener, false);
  170. }
  171. }
  172. }
  173. // Generates the clipping region for an element.
  174. bool ElementUtilities::GetClippingRegion(Vector2i& clip_origin, Vector2i& clip_dimensions, Element* element)
  175. {
  176. clip_origin = Vector2i(-1, -1);
  177. clip_dimensions = Vector2i(-1, -1);
  178. int num_ignored_clips = element->GetClippingIgnoreDepth();
  179. if (num_ignored_clips < 0)
  180. return false;
  181. // Search through the element's ancestors, finding all elements that clip their overflow and have overflow to clip.
  182. // For each that we find, we combine their clipping region with the existing clipping region, and so build up a
  183. // complete clipping region for the element.
  184. Element* clipping_element = element->GetParentNode();
  185. while (clipping_element != NULL)
  186. {
  187. // Merge the existing clip region with the current clip region if we aren't ignoring clip regions.
  188. if (num_ignored_clips == 0 && clipping_element->IsClippingEnabled())
  189. {
  190. // Ignore nodes that don't clip.
  191. if (clipping_element->GetClientWidth() < clipping_element->GetScrollWidth()
  192. || clipping_element->GetClientHeight() < clipping_element->GetScrollHeight())
  193. {
  194. Vector2f element_origin_f = clipping_element->GetAbsoluteOffset(Box::CONTENT);
  195. Vector2f element_dimensions_f = clipping_element->GetBox().GetSize(Box::CONTENT);
  196. Vector2i element_origin(Math::RealToInteger(element_origin_f.x), Math::RealToInteger(element_origin_f.y));
  197. Vector2i element_dimensions(Math::RealToInteger(element_dimensions_f.x), Math::RealToInteger(element_dimensions_f.y));
  198. if (clip_origin == Vector2i(-1, -1) && clip_dimensions == Vector2i(-1, -1))
  199. {
  200. clip_origin = element_origin;
  201. clip_dimensions = element_dimensions;
  202. }
  203. else
  204. {
  205. Vector2i top_left(Math::Max(clip_origin.x, element_origin.x),
  206. Math::Max(clip_origin.y, element_origin.y));
  207. Vector2i bottom_right(Math::Min(clip_origin.x + clip_dimensions.x, element_origin.x + element_dimensions.x),
  208. Math::Min(clip_origin.y + clip_dimensions.y, element_origin.y + element_dimensions.y));
  209. clip_origin = top_left;
  210. clip_dimensions.x = Math::Max(0, bottom_right.x - top_left.x);
  211. clip_dimensions.y = Math::Max(0, bottom_right.y - top_left.y);
  212. }
  213. }
  214. }
  215. // If this region is meant to clip and we're skipping regions, update the counter.
  216. if (num_ignored_clips > 0)
  217. {
  218. if (clipping_element->IsClippingEnabled())
  219. num_ignored_clips--;
  220. }
  221. // Determine how many clip regions this ancestor ignores, and inherit the value. If this region ignores all
  222. // clipping regions, then we do too.
  223. int clipping_element_ignore_clips = clipping_element->GetClippingIgnoreDepth();
  224. if (clipping_element_ignore_clips < 0)
  225. break;
  226. num_ignored_clips = Math::Max(num_ignored_clips, clipping_element_ignore_clips);
  227. // Climb the tree to this region's parent.
  228. clipping_element = clipping_element->GetParentNode();
  229. }
  230. return clip_dimensions.x >= 0 && clip_dimensions.y >= 0;
  231. }
  232. // Sets the clipping region from an element and its ancestors.
  233. bool ElementUtilities::SetClippingRegion(Element* element, Context* context)
  234. {
  235. Rocket::Core::RenderInterface* render_interface = NULL;
  236. if (element)
  237. {
  238. render_interface = element->GetRenderInterface();
  239. if (!context)
  240. context = element->GetContext();
  241. }
  242. else if (context)
  243. {
  244. render_interface = context->GetRenderInterface();
  245. if (!render_interface)
  246. render_interface = GetRenderInterface();
  247. }
  248. if (!render_interface || !context)
  249. return false;
  250. Vector2i clip_origin, clip_dimensions;
  251. bool clip = element && GetClippingRegion(clip_origin, clip_dimensions, element);
  252. Vector2i current_origin;
  253. Vector2i current_dimensions;
  254. bool current_clip = context->GetActiveClipRegion(current_origin, current_dimensions);
  255. if (current_clip != clip || (clip && (clip_origin != current_origin || clip_dimensions != current_dimensions)))
  256. {
  257. context->SetActiveClipRegion(clip_origin, clip_dimensions);
  258. ApplyActiveClipRegion(context, render_interface);
  259. }
  260. return true;
  261. }
  262. void ElementUtilities::ApplyActiveClipRegion(Context* context, RenderInterface* render_interface)
  263. {
  264. if (render_interface == NULL)
  265. return;
  266. Vector2i origin;
  267. Vector2i dimensions;
  268. bool clip_enabled = context->GetActiveClipRegion(origin, dimensions);
  269. render_interface->EnableScissorRegion(clip_enabled);
  270. if (clip_enabled)
  271. {
  272. render_interface->SetScissorRegion(origin.x, origin.y, dimensions.x, dimensions.y);
  273. }
  274. }
  275. // Formats the contents of an element.
  276. bool ElementUtilities::FormatElement(Element* element, const Vector2f& containing_block)
  277. {
  278. LayoutEngine layout_engine;
  279. return layout_engine.FormatElement(element, containing_block);
  280. }
  281. // Generates the box for an element.
  282. void ElementUtilities::BuildBox(Box& box, const Vector2f& containing_block, Element* element, bool inline_element)
  283. {
  284. LayoutEngine::BuildBox(box, containing_block, element, inline_element);
  285. }
  286. // Sizes and positions an element within its parent.
  287. bool ElementUtilities::PositionElement(Element* element, const Vector2f& offset)
  288. {
  289. Element* parent = element->GetParentNode();
  290. if (parent == NULL)
  291. return false;
  292. SetBox(element);
  293. SetElementOffset(element, offset);
  294. return true;
  295. }
  296. // Sizes an element, and positions it within its parent offset from the borders of its content area.
  297. bool ElementUtilities::PositionElement(Element* element, const Vector2f& offset, PositionAnchor anchor)
  298. {
  299. Element* parent = element->GetParentNode();
  300. if (parent == NULL)
  301. return false;
  302. SetBox(element);
  303. Vector2f containing_block = element->GetParentNode()->GetBox().GetSize(Box::CONTENT);
  304. Vector2f element_block = element->GetBox().GetSize(Box::MARGIN);
  305. Vector2f resolved_offset = offset;
  306. if (anchor & RIGHT)
  307. resolved_offset.x = containing_block.x - (element_block.x + offset.x);
  308. if (anchor & BOTTOM)
  309. resolved_offset.y = containing_block.y - (element_block.y + offset.y);
  310. SetElementOffset(element, resolved_offset);
  311. return true;
  312. }
  313. // Builds and sets the box for an element.
  314. static void SetBox(Element* element)
  315. {
  316. Element* parent = element->GetParentNode();
  317. ROCKET_ASSERT(parent != NULL);
  318. Vector2f containing_block = parent->GetBox().GetSize();
  319. containing_block.x -= parent->GetElementScroll()->GetScrollbarSize(ElementScroll::VERTICAL);
  320. containing_block.y -= parent->GetElementScroll()->GetScrollbarSize(ElementScroll::HORIZONTAL);
  321. Box box;
  322. LayoutEngine::BuildBox(box, containing_block, element);
  323. const Property *local_height;
  324. element->GetLocalDimensionProperties(NULL, &local_height);
  325. if (local_height == NULL)
  326. box.SetContent(Vector2f(box.GetSize().x, containing_block.y));
  327. element->SetBox(box);
  328. }
  329. // Positions an element relative to an offset parent.
  330. static void SetElementOffset(Element* element, const Vector2f& offset)
  331. {
  332. Vector2f relative_offset = element->GetParentNode()->GetBox().GetPosition(Box::CONTENT);
  333. relative_offset += offset;
  334. relative_offset.x += element->GetBox().GetEdge(Box::MARGIN, Box::LEFT);
  335. relative_offset.y += element->GetBox().GetEdge(Box::MARGIN, Box::TOP);
  336. element->SetOffset(relative_offset, element->GetParentNode());
  337. }
  338. // Applies an element's `perspective' and `transform' properties.
  339. bool ElementUtilities::ApplyTransform(Element &element, bool apply)
  340. {
  341. Context *context = element.GetContext();
  342. if (!context)
  343. {
  344. return false;
  345. }
  346. RenderInterface *render_interface = element.GetRenderInterface();
  347. if (!render_interface)
  348. {
  349. return false;
  350. }
  351. const TransformState *local_perspective, *perspective, *transform;
  352. element.GetEffectiveTransformState(&local_perspective, &perspective, &transform);
  353. bool have_perspective = false;
  354. float perspective_distance;
  355. Matrix4f the_projection;
  356. if (local_perspective)
  357. {
  358. TransformState::LocalPerspective the_local_perspective;
  359. local_perspective->GetLocalPerspective(&the_local_perspective);
  360. have_perspective = true;
  361. perspective_distance = the_local_perspective.distance;
  362. the_projection = the_local_perspective.GetProjection();
  363. }
  364. else if (perspective)
  365. {
  366. TransformState::Perspective the_perspective;
  367. perspective->GetPerspective(&the_perspective);
  368. have_perspective = true;
  369. perspective_distance = the_perspective.distance;
  370. the_projection = the_perspective.GetProjection();
  371. }
  372. bool have_transform = false;
  373. Matrix4f the_transform;
  374. if (transform)
  375. {
  376. transform->GetRecursiveTransform(&the_transform);
  377. have_transform = true;
  378. }
  379. if (have_perspective && perspective_distance >= 0)
  380. {
  381. // If we are to apply a custom projection, then we need to cancel the global one first.
  382. Matrix4f global_pv_inv;
  383. bool have_global_pv_inv = context->GetViewState().GetProjectionViewInv(global_pv_inv);
  384. if (have_global_pv_inv && have_transform)
  385. {
  386. if (apply)
  387. {
  388. render_interface->PushTransform(global_pv_inv * the_projection * the_transform);
  389. }
  390. else
  391. {
  392. render_interface->PopTransform(global_pv_inv * the_projection * the_transform);
  393. }
  394. return true;
  395. }
  396. else if (have_global_pv_inv)
  397. {
  398. if (apply)
  399. {
  400. render_interface->PushTransform(global_pv_inv * the_projection);
  401. }
  402. else
  403. {
  404. render_interface->PopTransform(global_pv_inv * the_projection);
  405. }
  406. return true;
  407. }
  408. else if (have_transform)
  409. {
  410. // The context has not received Process(Projection|View)Change() calls.
  411. // Assume we don't really need to cancel.
  412. if (apply)
  413. {
  414. render_interface->PushTransform(the_transform);
  415. }
  416. else
  417. {
  418. render_interface->PopTransform(the_transform);
  419. }
  420. return true;
  421. }
  422. else
  423. {
  424. return false;
  425. }
  426. }
  427. else
  428. {
  429. if (have_transform)
  430. {
  431. if (apply)
  432. {
  433. render_interface->PushTransform(the_transform);
  434. }
  435. else
  436. {
  437. render_interface->PopTransform(the_transform);
  438. }
  439. return true;
  440. }
  441. else
  442. {
  443. return false;
  444. }
  445. }
  446. }
  447. // Unapplies an element's `perspective' and `transform' properties.
  448. bool ElementUtilities::UnapplyTransform(Element &element)
  449. {
  450. return ApplyTransform(element, false);
  451. }
  452. }
  453. }