RmlUi_Renderer_SDL.cpp 8.5 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "RmlUi_Renderer_SDL.h"
  29. #include <RmlUi/Core/Core.h>
  30. #include <RmlUi/Core/FileInterface.h>
  31. #include <RmlUi/Core/Types.h>
  32. #if SDL_MAJOR_VERSION >= 3
  33. #include <SDL3_image/SDL_image.h>
  34. #else
  35. #include <SDL_image.h>
  36. #endif
  37. #if SDL_MAJOR_VERSION == 2 && !(SDL_VIDEO_RENDER_OGL)
  38. #error "Only the OpenGL SDL backend is supported."
  39. #endif
  40. static void SetRenderClipRect(SDL_Renderer* renderer, const SDL_Rect* rect)
  41. {
  42. #if SDL_MAJOR_VERSION >= 3
  43. SDL_SetRenderClipRect(renderer, rect);
  44. #else
  45. SDL_RenderSetClipRect(renderer, rect);
  46. #endif
  47. }
  48. static void SetRenderViewport(SDL_Renderer* renderer, const SDL_Rect* rect)
  49. {
  50. #if SDL_MAJOR_VERSION >= 3
  51. SDL_SetRenderViewport(renderer, rect);
  52. #else
  53. SDL_RenderSetViewport(renderer, rect);
  54. #endif
  55. }
  56. RenderInterface_SDL::RenderInterface_SDL(SDL_Renderer* renderer) : renderer(renderer)
  57. {
  58. // RmlUi serves vertex colors and textures with premultiplied alpha, set the blend mode accordingly.
  59. // Equivalent to glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA).
  60. blend_mode = SDL_ComposeCustomBlendMode(SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD, SDL_BLENDFACTOR_ONE,
  61. SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD);
  62. }
  63. void RenderInterface_SDL::BeginFrame()
  64. {
  65. SetRenderViewport(renderer, nullptr);
  66. SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
  67. SDL_RenderClear(renderer);
  68. SDL_SetRenderDrawBlendMode(renderer, blend_mode);
  69. }
  70. void RenderInterface_SDL::EndFrame() {}
  71. Rml::CompiledGeometryHandle RenderInterface_SDL::CompileGeometry(Rml::Span<const Rml::Vertex> vertices, Rml::Span<const int> indices)
  72. {
  73. GeometryView* data = new GeometryView{vertices, indices};
  74. return reinterpret_cast<Rml::CompiledGeometryHandle>(data);
  75. }
  76. void RenderInterface_SDL::ReleaseGeometry(Rml::CompiledGeometryHandle geometry)
  77. {
  78. delete reinterpret_cast<GeometryView*>(geometry);
  79. }
  80. void RenderInterface_SDL::RenderGeometry(Rml::CompiledGeometryHandle handle, Rml::Vector2f translation, Rml::TextureHandle texture)
  81. {
  82. const GeometryView* geometry = reinterpret_cast<GeometryView*>(handle);
  83. const Rml::Vertex* vertices = geometry->vertices.data();
  84. const size_t num_vertices = geometry->vertices.size();
  85. const int* indices = geometry->indices.data();
  86. const size_t num_indices = geometry->indices.size();
  87. Rml::UniquePtr<SDL_Vertex[]> sdl_vertices{new SDL_Vertex[num_vertices]};
  88. for (size_t i = 0; i < num_vertices; i++)
  89. {
  90. sdl_vertices[i].position = {vertices[i].position.x + translation.x, vertices[i].position.y + translation.y};
  91. sdl_vertices[i].tex_coord = {vertices[i].tex_coord.x, vertices[i].tex_coord.y};
  92. const auto& color = vertices[i].colour;
  93. #if SDL_MAJOR_VERSION >= 3
  94. sdl_vertices[i].color = {color.red / 255.f, color.green / 255.f, color.blue / 255.f, color.alpha / 255.f};
  95. #else
  96. sdl_vertices[i].color = {color.red, color.green, color.blue, color.alpha};
  97. #endif
  98. }
  99. SDL_Texture* sdl_texture = (SDL_Texture*)texture;
  100. SDL_RenderGeometry(renderer, sdl_texture, sdl_vertices.get(), (int)num_vertices, indices, (int)num_indices);
  101. }
  102. void RenderInterface_SDL::EnableScissorRegion(bool enable)
  103. {
  104. if (enable)
  105. SetRenderClipRect(renderer, &rect_scissor);
  106. else
  107. SetRenderClipRect(renderer, nullptr);
  108. scissor_region_enabled = enable;
  109. }
  110. void RenderInterface_SDL::SetScissorRegion(Rml::Rectanglei region)
  111. {
  112. rect_scissor.x = region.Left();
  113. rect_scissor.y = region.Top();
  114. rect_scissor.w = region.Width();
  115. rect_scissor.h = region.Height();
  116. if (scissor_region_enabled)
  117. SetRenderClipRect(renderer, &rect_scissor);
  118. }
  119. Rml::TextureHandle RenderInterface_SDL::LoadTexture(Rml::Vector2i& texture_dimensions, const Rml::String& source)
  120. {
  121. Rml::FileInterface* file_interface = Rml::GetFileInterface();
  122. Rml::FileHandle file_handle = file_interface->Open(source);
  123. if (!file_handle)
  124. return {};
  125. file_interface->Seek(file_handle, 0, SEEK_END);
  126. size_t buffer_size = file_interface->Tell(file_handle);
  127. file_interface->Seek(file_handle, 0, SEEK_SET);
  128. using Rml::byte;
  129. Rml::UniquePtr<byte[]> buffer(new byte[buffer_size]);
  130. file_interface->Read(buffer.get(), buffer_size, file_handle);
  131. file_interface->Close(file_handle);
  132. const size_t i_ext = source.rfind('.');
  133. Rml::String extension = (i_ext == Rml::String::npos ? Rml::String() : source.substr(i_ext + 1));
  134. #if SDL_MAJOR_VERSION >= 3
  135. auto CreateSurface = [&]() { return IMG_LoadTyped_IO(SDL_IOFromMem(buffer.get(), int(buffer_size)), 1, extension.c_str()); };
  136. auto GetSurfaceFormat = [](SDL_Surface* surface) { return surface->format; };
  137. auto ConvertSurface = [](SDL_Surface* surface, SDL_PixelFormat format) { return SDL_ConvertSurface(surface, format); };
  138. auto DestroySurface = [](SDL_Surface* surface) { SDL_DestroySurface(surface); };
  139. #else
  140. auto CreateSurface = [&]() { return IMG_LoadTyped_RW(SDL_RWFromMem(buffer.get(), int(buffer_size)), 1, extension.c_str()); };
  141. auto GetSurfaceFormat = [](SDL_Surface* surface) { return surface->format->format; };
  142. auto ConvertSurface = [](SDL_Surface* surface, Uint32 format) { return SDL_ConvertSurfaceFormat(surface, format, 0); };
  143. auto DestroySurface = [](SDL_Surface* surface) { SDL_FreeSurface(surface); };
  144. #endif
  145. SDL_Surface* surface = CreateSurface();
  146. if (!surface)
  147. return {};
  148. texture_dimensions = {surface->w, surface->h};
  149. if (GetSurfaceFormat(surface) != SDL_PIXELFORMAT_RGBA32 && GetSurfaceFormat(surface) != SDL_PIXELFORMAT_BGRA32)
  150. {
  151. SDL_Surface* converted_surface = ConvertSurface(surface, SDL_PIXELFORMAT_RGBA32);
  152. DestroySurface(surface);
  153. if (!converted_surface)
  154. return {};
  155. surface = converted_surface;
  156. }
  157. // Convert colors to premultiplied alpha, which is necessary for correct alpha compositing.
  158. const size_t pixels_byte_size = surface->w * surface->h * 4;
  159. byte* pixels = static_cast<byte*>(surface->pixels);
  160. for (size_t i = 0; i < pixels_byte_size; i += 4)
  161. {
  162. const byte alpha = pixels[i + 3];
  163. for (size_t j = 0; j < 3; ++j)
  164. pixels[i + j] = byte(int(pixels[i + j]) * int(alpha) / 255);
  165. }
  166. SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface);
  167. texture_dimensions = Rml::Vector2i(surface->w, surface->h);
  168. DestroySurface(surface);
  169. if (texture)
  170. SDL_SetTextureBlendMode(texture, blend_mode);
  171. return (Rml::TextureHandle)texture;
  172. }
  173. Rml::TextureHandle RenderInterface_SDL::GenerateTexture(Rml::Span<const Rml::byte> source, Rml::Vector2i source_dimensions)
  174. {
  175. RMLUI_ASSERT(source.data() && source.size() == size_t(source_dimensions.x * source_dimensions.y * 4));
  176. #if SDL_MAJOR_VERSION >= 3
  177. auto CreateSurface = [&]() {
  178. return SDL_CreateSurfaceFrom(source_dimensions.x, source_dimensions.y, SDL_PIXELFORMAT_RGBA32, (void*)source.data(), source_dimensions.x * 4);
  179. };
  180. auto DestroySurface = [](SDL_Surface* surface) { SDL_DestroySurface(surface); };
  181. #else
  182. auto CreateSurface = [&]() {
  183. return SDL_CreateRGBSurfaceWithFormatFrom((void*)source.data(), source_dimensions.x, source_dimensions.y, 32, source_dimensions.x * 4,
  184. SDL_PIXELFORMAT_RGBA32);
  185. };
  186. auto DestroySurface = [](SDL_Surface* surface) { SDL_FreeSurface(surface); };
  187. #endif
  188. SDL_Surface* surface = CreateSurface();
  189. SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface);
  190. SDL_SetTextureBlendMode(texture, blend_mode);
  191. DestroySurface(surface);
  192. return (Rml::TextureHandle)texture;
  193. }
  194. void RenderInterface_SDL::ReleaseTexture(Rml::TextureHandle texture_handle)
  195. {
  196. SDL_DestroyTexture((SDL_Texture*)texture_handle);
  197. }