ElementScroll.cpp 8.5 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/ElementScroll.h"
  29. #include "LayoutDetails.h"
  30. #include "WidgetScroll.h"
  31. #include "../../Include/RmlUi/Core/Element.h"
  32. #include "../../Include/RmlUi/Core/ElementUtilities.h"
  33. #include "../../Include/RmlUi/Core/Event.h"
  34. #include "../../Include/RmlUi/Core/Factory.h"
  35. namespace Rml {
  36. ElementScroll::ElementScroll(Element* _element)
  37. {
  38. element = _element;
  39. corner = nullptr;
  40. }
  41. ElementScroll::~ElementScroll()
  42. {}
  43. // Updates the increment / decrement arrows.
  44. void ElementScroll::Update()
  45. {
  46. for (int i = 0; i < 2; i++)
  47. {
  48. if (scrollbars[i].widget != nullptr)
  49. scrollbars[i].widget->Update();
  50. }
  51. }
  52. // Enables and sizes one of the scrollbars.
  53. void ElementScroll::EnableScrollbar(Orientation orientation, float element_width)
  54. {
  55. if (!scrollbars[orientation].enabled)
  56. {
  57. CreateScrollbar(orientation);
  58. scrollbars[orientation].element->SetProperty(PropertyId::Visibility, Property(Style::Visibility::Visible));
  59. scrollbars[orientation].enabled = true;
  60. }
  61. // Determine the size of the scrollbar.
  62. Box box;
  63. LayoutDetails::BuildBox(box, Vector2f(element_width, element_width), scrollbars[orientation].element);
  64. if (orientation == VERTICAL)
  65. scrollbars[orientation].size = box.GetSize(Box::MARGIN).x;
  66. if (orientation == HORIZONTAL)
  67. {
  68. if (box.GetSize().y < 0)
  69. scrollbars[orientation].size = box.GetCumulativeEdge(Box::CONTENT, Box::LEFT) +
  70. box.GetCumulativeEdge(Box::CONTENT, Box::RIGHT) +
  71. ResolveValue(scrollbars[orientation].element->GetComputedValues().height, element_width);
  72. else
  73. scrollbars[orientation].size = box.GetSize(Box::MARGIN).y;
  74. }
  75. }
  76. // Disables and hides one of the scrollbars.
  77. void ElementScroll::DisableScrollbar(Orientation orientation)
  78. {
  79. if (scrollbars[orientation].enabled)
  80. {
  81. scrollbars[orientation].element->SetProperty(PropertyId::Visibility, Property(Style::Visibility::Hidden));
  82. scrollbars[orientation].enabled = false;
  83. }
  84. }
  85. // Updates the position of the scrollbar.
  86. void ElementScroll::UpdateScrollbar(Orientation orientation)
  87. {
  88. float bar_position;
  89. float traversable_track;
  90. if (orientation == VERTICAL)
  91. {
  92. bar_position = element->GetScrollTop();
  93. traversable_track = element->GetScrollHeight() - element->GetClientHeight();
  94. }
  95. else
  96. {
  97. bar_position = element->GetScrollLeft();
  98. traversable_track = element->GetScrollWidth() - element->GetClientWidth();
  99. }
  100. if (traversable_track <= 0)
  101. bar_position = 0;
  102. else
  103. bar_position /= traversable_track;
  104. if (scrollbars[orientation].widget != nullptr)
  105. {
  106. bar_position = Math::Clamp(bar_position, 0.0f, 1.0f);
  107. if (scrollbars[orientation].widget->GetBarPosition() != bar_position)
  108. scrollbars[orientation].widget->SetBarPosition(bar_position);
  109. }
  110. }
  111. // Returns one of the scrollbar elements.
  112. Element* ElementScroll::GetScrollbar(Orientation orientation)
  113. {
  114. return scrollbars[orientation].element;
  115. }
  116. // Returns the size, in pixels, of one of the scrollbars; for a vertical scrollbar, this is width, for a horizontal scrollbar, this is height.
  117. float ElementScroll::GetScrollbarSize(Orientation orientation)
  118. {
  119. if (!scrollbars[orientation].enabled)
  120. return 0;
  121. return scrollbars[orientation].size;
  122. }
  123. // Formats the enabled scrollbars based on the current size of the host element.
  124. void ElementScroll::FormatScrollbars()
  125. {
  126. Vector2f containing_block = element->GetBox().GetSize(Box::PADDING);
  127. for (int i = 0; i < 2; i++)
  128. {
  129. if (!scrollbars[i].enabled)
  130. continue;
  131. if (i == VERTICAL)
  132. {
  133. scrollbars[i].widget->SetBarLength(element->GetClientHeight());
  134. scrollbars[i].widget->SetTrackLength(element->GetScrollHeight());
  135. float traversable_track = element->GetScrollHeight() - element->GetClientHeight();
  136. if (traversable_track > 0)
  137. scrollbars[i].widget->SetBarPosition(element->GetScrollTop() / traversable_track);
  138. else
  139. scrollbars[i].widget->SetBarPosition(0);
  140. }
  141. else
  142. {
  143. scrollbars[i].widget->SetBarLength(element->GetClientWidth());
  144. scrollbars[i].widget->SetTrackLength(element->GetScrollWidth());
  145. float traversable_track = element->GetScrollWidth() - element->GetClientWidth();
  146. if (traversable_track > 0)
  147. scrollbars[i].widget->SetBarPosition(element->GetScrollLeft() / traversable_track);
  148. else
  149. scrollbars[i].widget->SetBarPosition(0);
  150. }
  151. float slider_length = containing_block[1 - i];
  152. float user_scrollbar_margin = scrollbars[i].element->GetComputedValues().scrollbar_margin;
  153. float min_scrollbar_margin = GetScrollbarSize(i == VERTICAL ? HORIZONTAL : VERTICAL);
  154. slider_length -= Math::Max(user_scrollbar_margin, min_scrollbar_margin);
  155. scrollbars[i].widget->FormatElements(containing_block, slider_length);
  156. scrollbars[i].widget->SetLineHeight(element->GetLineHeight());
  157. int variable_axis = i == VERTICAL ? 0 : 1;
  158. Vector2f offset = element->GetBox().GetPosition(Box::PADDING);
  159. offset[variable_axis] += containing_block[variable_axis] - (scrollbars[i].element->GetBox().GetSize(Box::BORDER)[variable_axis] + scrollbars[i].element->GetBox().GetEdge(Box::MARGIN, i == VERTICAL ? Box::RIGHT : Box::BOTTOM));
  160. // Add the top or left margin (as appropriate) onto the scrollbar's position.
  161. offset[1 - variable_axis] += scrollbars[i].element->GetBox().GetEdge(Box::MARGIN, i == VERTICAL ? Box::TOP : Box::LEFT);
  162. scrollbars[i].element->SetOffset(offset, element, true);
  163. }
  164. // Format the corner, if it is necessary.
  165. if (scrollbars[0].enabled &&
  166. scrollbars[1].enabled)
  167. {
  168. CreateCorner();
  169. Box corner_box;
  170. corner_box.SetContent(Vector2f(scrollbars[VERTICAL].size, scrollbars[HORIZONTAL].size));
  171. corner->SetBox(corner_box);
  172. corner->SetOffset(containing_block - Vector2f(scrollbars[VERTICAL].size, scrollbars[HORIZONTAL].size), element, true);
  173. corner->SetProperty(PropertyId::Clip, Property(1, Property::NUMBER));
  174. corner->SetProperty(PropertyId::Visibility, Property(Style::Visibility::Visible));
  175. }
  176. else
  177. {
  178. if (corner != nullptr)
  179. corner->SetProperty(PropertyId::Visibility, Property(Style::Visibility::Hidden));
  180. }
  181. }
  182. // Creates one of the scroll component's scrollbar.
  183. bool ElementScroll::CreateScrollbar(Orientation orientation)
  184. {
  185. if (scrollbars[orientation].element &&
  186. scrollbars[orientation].widget)
  187. return true;
  188. ElementPtr scrollbar_element = Factory::InstanceElement(element, "*", orientation == VERTICAL ? "scrollbarvertical" : "scrollbarhorizontal", XMLAttributes());
  189. scrollbars[orientation].element = scrollbar_element.get();
  190. scrollbars[orientation].element->SetProperty(PropertyId::Clip, Property(1, Property::NUMBER));
  191. scrollbars[orientation].widget = MakeUnique<WidgetScroll>(scrollbars[orientation].element);
  192. scrollbars[orientation].widget->Initialise(orientation == VERTICAL ? WidgetScroll::VERTICAL : WidgetScroll::HORIZONTAL);
  193. Element* child = element->AppendChild(std::move(scrollbar_element), false);
  194. // The construction of scrollbars can occur during layouting, then we need some properties and computed values straight away.
  195. child->UpdateProperties();
  196. return true;
  197. }
  198. // Creates the scrollbar corner.
  199. bool ElementScroll::CreateCorner()
  200. {
  201. if (corner != nullptr)
  202. return true;
  203. ElementPtr corner_element = Factory::InstanceElement(element, "*", "scrollbarcorner", XMLAttributes());
  204. corner = corner_element.get();
  205. element->AppendChild(std::move(corner_element), false);
  206. return true;
  207. }
  208. ElementScroll::Scrollbar::Scrollbar()
  209. {}
  210. ElementScroll::Scrollbar::~Scrollbar()
  211. {}
  212. } // namespace Rml