LayoutDetails.cpp 23 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "LayoutDetails.h"
  29. #include "../../../Include/RmlUi/Core/ComputedValues.h"
  30. #include "../../../Include/RmlUi/Core/Element.h"
  31. #include "../../../Include/RmlUi/Core/ElementScroll.h"
  32. #include "../../../Include/RmlUi/Core/ElementText.h"
  33. #include "../../../Include/RmlUi/Core/Math.h"
  34. #include "../../../Include/RmlUi/Core/Profiling.h"
  35. #include "ContainerBox.h"
  36. #include "FormattingContext.h"
  37. #include "LayoutEngine.h"
  38. #include <float.h>
  39. namespace Rml {
  40. // Convert width or height of a border box to the width or height of its corresponding content box.
  41. static inline float BorderSizeToContentSize(float border_size, float border_padding_edges_size)
  42. {
  43. if (border_size < 0.0f || border_size >= FLT_MAX)
  44. return border_size;
  45. return Math::Max(0.0f, border_size - border_padding_edges_size);
  46. }
  47. void LayoutDetails::BuildBox(Box& box, Vector2f containing_block, Element* element, BuildBoxMode box_mode, const FormattingMode* formatting_mode)
  48. {
  49. // A shrinkable block may start formatting, thus the current formatting mode must be provided.
  50. RMLUI_ASSERT(box_mode != BuildBoxMode::ShrinkableBlock || formatting_mode != nullptr);
  51. RMLUI_ZoneScoped;
  52. if (!element)
  53. {
  54. box.SetContent(containing_block);
  55. return;
  56. }
  57. const ComputedValues& computed = element->GetComputedValues();
  58. // Calculate the padding area.
  59. box.SetEdge(BoxArea::Padding, BoxEdge::Top, Math::Max(0.0f, ResolveValue(computed.padding_top(), containing_block.x)));
  60. box.SetEdge(BoxArea::Padding, BoxEdge::Right, Math::Max(0.0f, ResolveValue(computed.padding_right(), containing_block.x)));
  61. box.SetEdge(BoxArea::Padding, BoxEdge::Bottom, Math::Max(0.0f, ResolveValue(computed.padding_bottom(), containing_block.x)));
  62. box.SetEdge(BoxArea::Padding, BoxEdge::Left, Math::Max(0.0f, ResolveValue(computed.padding_left(), containing_block.x)));
  63. // Calculate the border area.
  64. box.SetEdge(BoxArea::Border, BoxEdge::Top, Math::Max(0.0f, computed.border_top_width()));
  65. box.SetEdge(BoxArea::Border, BoxEdge::Right, Math::Max(0.0f, computed.border_right_width()));
  66. box.SetEdge(BoxArea::Border, BoxEdge::Bottom, Math::Max(0.0f, computed.border_bottom_width()));
  67. box.SetEdge(BoxArea::Border, BoxEdge::Left, Math::Max(0.0f, computed.border_left_width()));
  68. // Prepare sizing of the content area.
  69. Vector2f content_area(-1, -1);
  70. Vector2f min_size = Vector2f(0, 0);
  71. Vector2f max_size = Vector2f(FLT_MAX, FLT_MAX);
  72. // Intrinsic size for replaced elements.
  73. Vector2f intrinsic_size(-1, -1);
  74. float intrinsic_ratio = -1;
  75. const bool replaced_element = element->GetIntrinsicDimensions(intrinsic_size, intrinsic_ratio);
  76. // Calculate the content area and constraints. 'auto' width and height are handled later.
  77. // For inline non-replaced elements, width and height are ignored, so we can skip the calculations.
  78. if (box_mode == BuildBoxMode::Block || box_mode == BuildBoxMode::ShrinkableBlock || box_mode == BuildBoxMode::UnalignedBlock || replaced_element)
  79. {
  80. content_area.x = ResolveValueOr(computed.width(), containing_block.x, -1.f);
  81. content_area.y = ResolveValueOr(computed.height(), containing_block.y, -1.f);
  82. min_size = Vector2f{
  83. ResolveValueOr(computed.min_width(), containing_block.x, 0.f),
  84. ResolveValueOr(computed.min_height(), containing_block.y, 0.f),
  85. };
  86. max_size = Vector2f{
  87. ResolveValueOr(computed.max_width(), containing_block.x, FLT_MAX),
  88. ResolveValueOr(computed.max_height(), containing_block.y, FLT_MAX),
  89. };
  90. // Adjust sizes for the given box sizing model.
  91. if (computed.box_sizing() == Style::BoxSizing::BorderBox)
  92. {
  93. const float border_padding_width = box.GetSizeAcross(BoxDirection::Horizontal, BoxArea::Border, BoxArea::Padding);
  94. const float border_padding_height = box.GetSizeAcross(BoxDirection::Vertical, BoxArea::Border, BoxArea::Padding);
  95. min_size.x = BorderSizeToContentSize(min_size.x, border_padding_width);
  96. max_size.x = BorderSizeToContentSize(max_size.x, border_padding_width);
  97. content_area.x = BorderSizeToContentSize(content_area.x, border_padding_width);
  98. min_size.y = BorderSizeToContentSize(min_size.y, border_padding_height);
  99. max_size.y = BorderSizeToContentSize(max_size.y, border_padding_height);
  100. content_area.y = BorderSizeToContentSize(content_area.y, border_padding_height);
  101. }
  102. if (content_area.x >= 0)
  103. content_area.x = Math::Clamp(content_area.x, min_size.x, max_size.x);
  104. if (content_area.y >= 0)
  105. content_area.y = Math::Clamp(content_area.y, min_size.y, max_size.y);
  106. if (replaced_element)
  107. content_area = CalculateSizeForReplacedElement(content_area, min_size, max_size, intrinsic_size, intrinsic_ratio);
  108. }
  109. box.SetContent(content_area);
  110. // Evaluate the margins, and width and height if they are auto.
  111. BuildBoxSizeAndMargins(box, min_size, max_size, containing_block, element, box_mode, replaced_element,
  112. (box_mode == BuildBoxMode::ShrinkableBlock ? formatting_mode : nullptr));
  113. }
  114. void LayoutDetails::GetMinMaxWidth(float& min_width, float& max_width, const ComputedValues& computed, const Box& box, float containing_block_width)
  115. {
  116. min_width = ResolveValueOr(computed.min_width(), containing_block_width, 0.f);
  117. max_width = ResolveValueOr(computed.max_width(), containing_block_width, FLT_MAX);
  118. if (computed.box_sizing() == Style::BoxSizing::BorderBox)
  119. {
  120. const float border_padding_width = box.GetSizeAcross(BoxDirection::Horizontal, BoxArea::Border, BoxArea::Padding);
  121. min_width = BorderSizeToContentSize(min_width, border_padding_width);
  122. max_width = BorderSizeToContentSize(max_width, border_padding_width);
  123. }
  124. }
  125. void LayoutDetails::GetMinMaxHeight(float& min_height, float& max_height, const ComputedValues& computed, const Box& box,
  126. float containing_block_height)
  127. {
  128. min_height = ResolveValueOr(computed.min_height(), containing_block_height, 0.f);
  129. max_height = ResolveValueOr(computed.max_height(), containing_block_height, FLT_MAX);
  130. if (computed.box_sizing() == Style::BoxSizing::BorderBox)
  131. {
  132. const float border_padding_height = box.GetSizeAcross(BoxDirection::Vertical, BoxArea::Border, BoxArea::Padding);
  133. min_height = BorderSizeToContentSize(min_height, border_padding_height);
  134. max_height = BorderSizeToContentSize(max_height, border_padding_height);
  135. }
  136. }
  137. void LayoutDetails::GetDefiniteMinMaxHeight(float& min_height, float& max_height, const ComputedValues& computed, const Box& box,
  138. float containing_block_height)
  139. {
  140. const float box_height = box.GetSize().y;
  141. if (box_height < 0)
  142. {
  143. GetMinMaxHeight(min_height, max_height, computed, box, containing_block_height);
  144. }
  145. else
  146. {
  147. min_height = box_height;
  148. max_height = box_height;
  149. }
  150. }
  151. void LayoutDetails::BuildAutoMarginsForBlockBox(Box& box, Vector2f containing_block, Element* element)
  152. {
  153. RMLUI_ASSERT(box.GetSize().x >= 0.f && box.GetSize().y >= 0.f);
  154. const Vector2f initial_content_size = box.GetSize();
  155. const Vector2f min_size = {0, 0};
  156. const Vector2f max_size = {FLT_MAX, FLT_MAX};
  157. BuildBoxSizeAndMargins(box, min_size, max_size, containing_block, element, BuildBoxMode::Block, true, nullptr);
  158. RMLUI_ASSERT(box.GetSize() == initial_content_size);
  159. }
  160. void LayoutDetails::BuildBoxSizeAndMargins(Box& box, Vector2f min_size, Vector2f max_size, Vector2f containing_block, Element* element,
  161. BuildBoxMode box_mode, bool replaced_element, const FormattingMode* formatting_mode)
  162. {
  163. const ComputedValues& computed = element->GetComputedValues();
  164. if (box_mode == BuildBoxMode::Inline || box_mode == BuildBoxMode::UnalignedBlock)
  165. {
  166. // For inline elements, their calculations are straightforward. No worrying about auto margins and dimensions, etc.
  167. // Evaluate the margins. Any declared as 'auto' will resolve to 0.
  168. box.SetEdge(BoxArea::Margin, BoxEdge::Top, ResolveValue(computed.margin_top(), containing_block.x));
  169. box.SetEdge(BoxArea::Margin, BoxEdge::Right, ResolveValue(computed.margin_right(), containing_block.x));
  170. box.SetEdge(BoxArea::Margin, BoxEdge::Bottom, ResolveValue(computed.margin_bottom(), containing_block.x));
  171. box.SetEdge(BoxArea::Margin, BoxEdge::Left, ResolveValue(computed.margin_left(), containing_block.x));
  172. }
  173. else
  174. {
  175. // The element is block, so we need to run the box through the ringer to potentially evaluate auto margins and dimensions.
  176. BuildBoxWidth(box, computed, min_size.x, max_size.x, containing_block, element, replaced_element, formatting_mode);
  177. BuildBoxHeight(box, computed, min_size.y, max_size.y, containing_block.y);
  178. }
  179. }
  180. float LayoutDetails::GetShrinkToFitWidth(Element* element, Vector2f containing_block, const FormattingMode& current_formatting_mode)
  181. {
  182. RMLUI_ASSERT(element);
  183. #ifdef RMLUI_TRACY_PROFILING
  184. RMLUI_ZoneScoped;
  185. const String zone_text = CreateString("%s %x Containing block: %g x %g", element->GetAddress(false, false).c_str(), element,
  186. containing_block.x, containing_block.y);
  187. RMLUI_ZoneText(zone_text.c_str(), zone_text.size());
  188. #endif
  189. // @performance Can we lay out the elements directly using a fit-content size mode, instead of fetching the
  190. // shrink-to-fit width first? Use a non-definite placeholder for the box content width, and available width as a
  191. // maximum constraint.
  192. Box box;
  193. float min_height, max_height;
  194. LayoutDetails::BuildBox(box, containing_block, element, BuildBoxMode::UnalignedBlock);
  195. LayoutDetails::GetDefiniteMinMaxHeight(min_height, max_height, element->GetComputedValues(), box, containing_block.y);
  196. if (box.GetSize().x >= 0.f)
  197. {
  198. return box.GetSize().x;
  199. }
  200. // Currently we don't support shrink-to-fit width for tables. Just return a zero-sized width.
  201. const Style::Display display = element->GetDisplay();
  202. if (display == Style::Display::Table || display == Style::Display::InlineTable)
  203. {
  204. return 0.f;
  205. }
  206. // Use a large size for the box content width, so that it is practically unconstrained. This makes the formatting
  207. // procedure act as if under a maximum content constraint. Children with percentage sizing values may be scaled
  208. // based on this width (such as 'width' or 'margin'), if so, the layout is considered undefined like in CSS 2.
  209. const float max_content_constraint_width = containing_block.x + 10'000.f;
  210. box.SetContent({max_content_constraint_width, box.GetSize().y});
  211. FormattingMode formatting_mode = current_formatting_mode;
  212. formatting_mode.constraint = FormattingMode::Constraint::MaxContent;
  213. // First, format the element under the above-generated box. Then we ask the resulting box for its shrink-to-fit
  214. // width. For block containers, this is essentially its largest line or child box.
  215. // @performance. Some formatting can be simplified, e.g. absolute elements do not contribute to the shrink-to-fit
  216. // width. Also, children of elements with a fixed width and height don't need to be formatted further.
  217. RootBox root(Box(Math::Max(containing_block, Vector2f(0.f))), formatting_mode);
  218. UniquePtr<LayoutBox> layout_box = FormattingContext::FormatIndependent(&root, element, &box, FormattingContextType::Block);
  219. float shrink_to_fit_width = layout_box->GetShrinkToFitWidth();
  220. if (containing_block.x >= 0)
  221. {
  222. const float available_width =
  223. Math::Max(0.f, containing_block.x - box.GetSizeAcross(BoxDirection::Horizontal, BoxArea::Margin, BoxArea::Padding));
  224. shrink_to_fit_width = Math::Min(shrink_to_fit_width, available_width);
  225. }
  226. return shrink_to_fit_width;
  227. }
  228. ComputedAxisSize LayoutDetails::BuildComputedHorizontalSize(const ComputedValues& computed)
  229. {
  230. return ComputedAxisSize{computed.width(), computed.min_width(), computed.max_width(), computed.padding_left(), computed.padding_right(),
  231. computed.margin_left(), computed.margin_right(), computed.border_left_width(), computed.border_right_width(), computed.box_sizing()};
  232. }
  233. ComputedAxisSize LayoutDetails::BuildComputedVerticalSize(const ComputedValues& computed)
  234. {
  235. return ComputedAxisSize{computed.height(), computed.min_height(), computed.max_height(), computed.padding_top(), computed.padding_bottom(),
  236. computed.margin_top(), computed.margin_bottom(), computed.border_top_width(), computed.border_bottom_width(), computed.box_sizing()};
  237. }
  238. void LayoutDetails::GetEdgeSizes(float& margin_a, float& margin_b, float& padding_border_a, float& padding_border_b,
  239. const ComputedAxisSize& computed_size, const float base_value)
  240. {
  241. margin_a = ResolveValue(computed_size.margin_a, base_value);
  242. margin_b = ResolveValue(computed_size.margin_b, base_value);
  243. padding_border_a = Math::Max(0.0f, ResolveValue(computed_size.padding_a, base_value)) + Math::Max(0.0f, computed_size.border_a);
  244. padding_border_b = Math::Max(0.0f, ResolveValue(computed_size.padding_b, base_value)) + Math::Max(0.0f, computed_size.border_b);
  245. }
  246. String LayoutDetails::GetDebugElementName(Element* element)
  247. {
  248. if (!element)
  249. return "nullptr";
  250. if (!element->GetId().empty())
  251. return '#' + element->GetId();
  252. if (auto element_text = rmlui_dynamic_cast<ElementText*>(element))
  253. return '\"' + StringUtilities::StripWhitespace(element_text->GetText()).substr(0, 20) + '\"';
  254. return element->GetAddress(false, false);
  255. }
  256. Vector2f LayoutDetails::CalculateSizeForReplacedElement(const Vector2f specified_content_size, const Vector2f min_size, const Vector2f max_size,
  257. const Vector2f intrinsic_size, const float intrinsic_ratio)
  258. {
  259. // Start with the element's specified width and height. If any of them are auto, use the element's intrinsic
  260. // dimensions and ratio to find a suitable content size.
  261. Vector2f content_size = specified_content_size;
  262. const bool auto_width = (content_size.x < 0);
  263. const bool auto_height = (content_size.y < 0);
  264. if (auto_width)
  265. content_size.x = intrinsic_size.x;
  266. if (auto_height)
  267. content_size.y = intrinsic_size.y;
  268. // Use a fallback size if we still couldn't determine the size.
  269. if (content_size.x < 0)
  270. content_size.x = 300;
  271. if (content_size.y < 0)
  272. content_size.y = 150;
  273. // Resolve the size constraints.
  274. const float min_width = min_size.x;
  275. const float max_width = max_size.x;
  276. const float min_height = min_size.y;
  277. const float max_height = max_size.y;
  278. // If we have an intrinsic ratio and one of the dimensions is 'auto', then scale it such that the ratio is preserved.
  279. if (intrinsic_ratio > 0)
  280. {
  281. if (auto_width && !auto_height)
  282. {
  283. content_size.x = content_size.y * intrinsic_ratio;
  284. }
  285. else if (auto_height && !auto_width)
  286. {
  287. content_size.y = content_size.x / intrinsic_ratio;
  288. }
  289. else if (auto_width && auto_height)
  290. {
  291. // If both width and height are auto, try to preserve the ratio under the respective min/max constraints.
  292. const float w = content_size.x;
  293. const float h = content_size.y;
  294. if ((w < min_width && h > max_height) || (w > max_width && h < min_height))
  295. {
  296. // Cannot preserve aspect ratio, let it be clamped.
  297. }
  298. else if (w < min_width && h < min_height)
  299. {
  300. // Increase the size such that both min-constraints are respected. The non-scaled axis will
  301. // be clamped below, preserving the aspect ratio.
  302. if (min_width <= min_height * intrinsic_ratio)
  303. content_size.x = min_height * intrinsic_ratio;
  304. else
  305. content_size.y = min_width / intrinsic_ratio;
  306. }
  307. else if (w > max_width && h > max_height)
  308. {
  309. // Shrink the size such that both max-constraints are respected. The non-scaled axis will
  310. // be clamped below, preserving the aspect ratio.
  311. if (max_width <= max_height * intrinsic_ratio)
  312. content_size.y = max_width / intrinsic_ratio;
  313. else
  314. content_size.x = max_height * intrinsic_ratio;
  315. }
  316. else
  317. {
  318. // Single constraint violations.
  319. if (w < min_width)
  320. content_size.y = min_width / intrinsic_ratio;
  321. else if (w > max_width)
  322. content_size.y = max_width / intrinsic_ratio;
  323. else if (h < min_height)
  324. content_size.x = min_height * intrinsic_ratio;
  325. else if (h > max_height)
  326. content_size.x = max_height * intrinsic_ratio;
  327. }
  328. }
  329. }
  330. content_size.x = Math::Clamp(content_size.x, min_width, max_width);
  331. content_size.y = Math::Clamp(content_size.y, min_height, max_height);
  332. return content_size;
  333. }
  334. void LayoutDetails::BuildBoxWidth(Box& box, const ComputedValues& computed, float min_width, float max_width, Vector2f containing_block,
  335. Element* element, bool replaced_element, const FormattingMode* formatting_mode, float override_shrink_to_fit_width)
  336. {
  337. Vector2f content_area = box.GetSize();
  338. // Determine if the element has automatic margins.
  339. bool margins_auto[2];
  340. int num_auto_margins = 0;
  341. for (int i = 0; i < 2; ++i)
  342. {
  343. const Style::Margin margin_value = (i == 0 ? computed.margin_left() : computed.margin_right());
  344. if (margin_value.type == Style::Margin::Auto)
  345. {
  346. margins_auto[i] = true;
  347. num_auto_margins++;
  348. box.SetEdge(BoxArea::Margin, i == 0 ? BoxEdge::Left : BoxEdge::Right, 0);
  349. }
  350. else
  351. {
  352. margins_auto[i] = false;
  353. box.SetEdge(BoxArea::Margin, i == 0 ? BoxEdge::Left : BoxEdge::Right, ResolveValue(margin_value, containing_block.x));
  354. }
  355. }
  356. const bool absolutely_positioned = (computed.position() == Style::Position::Absolute || computed.position() == Style::Position::Fixed);
  357. const bool inset_auto = (computed.left().type == Style::Left::Auto || computed.right().type == Style::Right::Auto);
  358. const bool width_auto = (content_area.x < 0);
  359. auto GetInsetWidth = [&] {
  360. // For absolutely positioned elements (and only those), the 'left' and 'right' values are part of the box's width constraint.
  361. if (absolutely_positioned)
  362. return ResolveValue(computed.left(), containing_block.x) + ResolveValue(computed.right(), containing_block.x);
  363. return 0.f;
  364. };
  365. // If the width is set to auto, we need to calculate the width.
  366. if (width_auto)
  367. {
  368. // Apply the shrink-to-fit algorithm here to find the width of the element.
  369. // See CSS 2.1 section 10.3.7 for when this should be applied.
  370. const bool shrink_to_fit = formatting_mode != nullptr && !replaced_element &&
  371. ((computed.float_() != Style::Float::None) || (absolutely_positioned && inset_auto) ||
  372. (computed.display() == Style::Display::InlineBlock || computed.display() == Style::Display::InlineFlex));
  373. if (!shrink_to_fit)
  374. {
  375. // The width is set to whatever remains of the containing block.
  376. const float accumulated_edges = GetInsetWidth() + box.GetSizeAcross(BoxDirection::Horizontal, BoxArea::Margin, BoxArea::Padding);
  377. content_area.x = Math::Max(containing_block.x - accumulated_edges, 0.f);
  378. }
  379. else if (override_shrink_to_fit_width >= 0)
  380. {
  381. content_area.x = override_shrink_to_fit_width;
  382. }
  383. else
  384. {
  385. content_area.x = GetShrinkToFitWidth(element, containing_block, *formatting_mode);
  386. override_shrink_to_fit_width = content_area.x;
  387. }
  388. }
  389. // Otherwise, the margins that are set to auto will pick up the remaining width of the containing block.
  390. else if (num_auto_margins > 0)
  391. {
  392. const float margin =
  393. (containing_block.x - (GetInsetWidth() + box.GetSizeAcross(BoxDirection::Horizontal, BoxArea::Margin))) / float(num_auto_margins);
  394. if (margins_auto[0])
  395. box.SetEdge(BoxArea::Margin, BoxEdge::Left, margin);
  396. if (margins_auto[1])
  397. box.SetEdge(BoxArea::Margin, BoxEdge::Right, margin);
  398. }
  399. // Clamp the calculated width; if the width is changed by the clamp, then the margins need to be recalculated if
  400. // they were set to auto.
  401. const float clamped_width = Math::Clamp(content_area.x, min_width, max_width);
  402. if (clamped_width != content_area.x)
  403. {
  404. content_area.x = clamped_width;
  405. box.SetContent(content_area);
  406. if (num_auto_margins > 0)
  407. BuildBoxWidth(box, computed, min_width, max_width, containing_block, element, replaced_element, formatting_mode, clamped_width);
  408. }
  409. else
  410. box.SetContent(content_area);
  411. }
  412. void LayoutDetails::BuildBoxHeight(Box& box, const ComputedValues& computed, float min_height, float max_height, float containing_block_height)
  413. {
  414. RMLUI_ZoneScoped;
  415. Vector2f content_area = box.GetSize();
  416. // Determine if the element has automatic margins.
  417. bool margins_auto[2];
  418. int num_auto_margins = 0;
  419. for (int i = 0; i < 2; ++i)
  420. {
  421. const Style::Margin margin_value = (i == 0 ? computed.margin_top() : computed.margin_bottom());
  422. if (margin_value.type == Style::Margin::Auto)
  423. {
  424. margins_auto[i] = true;
  425. num_auto_margins++;
  426. box.SetEdge(BoxArea::Margin, i == 0 ? BoxEdge::Top : BoxEdge::Bottom, 0);
  427. }
  428. else
  429. {
  430. margins_auto[i] = false;
  431. box.SetEdge(BoxArea::Margin, i == 0 ? BoxEdge::Top : BoxEdge::Bottom, ResolveValue(margin_value, containing_block_height));
  432. }
  433. }
  434. const bool absolutely_positioned = (computed.position() == Style::Position::Absolute || computed.position() == Style::Position::Fixed);
  435. const bool inset_auto = (computed.top().type == Style::Top::Auto || computed.bottom().type == Style::Bottom::Auto);
  436. const bool height_auto = (content_area.y < 0);
  437. auto GetInsetHeight = [&] {
  438. // For absolutely positioned elements (and only those), the 'top' and 'bottom' values are part of the box's height constraint.
  439. if (absolutely_positioned)
  440. return ResolveValue(computed.top(), containing_block_height) + ResolveValue(computed.bottom(), containing_block_height);
  441. return 0.f;
  442. };
  443. // If the height is set to auto, we need to calculate the height.
  444. if (height_auto)
  445. {
  446. // If the height is set to auto for a box in normal flow, the height is set to -1, representing indefinite height.
  447. content_area.y = -1;
  448. // But if we are dealing with an absolutely positioned element we need to consider if the top and bottom
  449. // properties are set, since the height can be affected.
  450. if (absolutely_positioned && !inset_auto)
  451. {
  452. // The height is set to whatever remains of the containing block.
  453. content_area.y =
  454. containing_block_height - (GetInsetHeight() + box.GetSizeAcross(BoxDirection::Vertical, BoxArea::Margin, BoxArea::Padding));
  455. content_area.y = Math::Max(0.0f, content_area.y);
  456. }
  457. }
  458. // Otherwise, the margins that are set to auto will pick up the remaining height of the containing block.
  459. else if (num_auto_margins > 0)
  460. {
  461. const float margin =
  462. (containing_block_height - (GetInsetHeight() + box.GetSizeAcross(BoxDirection::Vertical, BoxArea::Margin))) / float(num_auto_margins);
  463. if (margins_auto[0])
  464. box.SetEdge(BoxArea::Margin, BoxEdge::Top, margin);
  465. if (margins_auto[1])
  466. box.SetEdge(BoxArea::Margin, BoxEdge::Bottom, margin);
  467. }
  468. if (content_area.y >= 0)
  469. {
  470. // Clamp the calculated height; if the height is changed by the clamp, then the margins need to be recalculated if
  471. // they were set to auto.
  472. float clamped_height = Math::Clamp(content_area.y, min_height, max_height);
  473. if (clamped_height != content_area.y)
  474. {
  475. content_area.y = clamped_height;
  476. box.SetContent(content_area);
  477. if (num_auto_margins > 0)
  478. BuildBoxHeight(box, computed, min_height, max_height, containing_block_height);
  479. return;
  480. }
  481. }
  482. box.SetContent(content_area);
  483. }
  484. } // namespace Rml