FontFaceHandleDefault.cpp 14 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "FontFaceHandleDefault.h"
  29. #include "../../../Include/RmlUi/Core/Profiling.h"
  30. #include "../../../Include/RmlUi/Core/StringUtilities.h"
  31. #include "../TextureLayout.h"
  32. #include "FontFaceLayer.h"
  33. #include "FontProvider.h"
  34. #include "FreeTypeInterface.h"
  35. #include <algorithm>
  36. #include <numeric>
  37. namespace Rml {
  38. static constexpr char32_t KerningCache_AsciiSubsetBegin = 32;
  39. static constexpr char32_t KerningCache_AsciiSubsetLast = 126;
  40. FontFaceHandleDefault::FontFaceHandleDefault()
  41. {
  42. base_layer = nullptr;
  43. metrics = {};
  44. ft_face = 0;
  45. }
  46. FontFaceHandleDefault::~FontFaceHandleDefault()
  47. {
  48. glyphs.clear();
  49. layers.clear();
  50. }
  51. bool FontFaceHandleDefault::Initialize(FontFaceHandleFreetype face, int font_size, bool load_default_glyphs)
  52. {
  53. ft_face = face;
  54. RMLUI_ASSERTMSG(layer_configurations.empty(), "Initialize must only be called once.");
  55. if (!FreeType::InitialiseFaceHandle(ft_face, font_size, glyphs, metrics, load_default_glyphs))
  56. return false;
  57. has_kerning = FreeType::HasKerning(ft_face);
  58. FillKerningPairCache();
  59. // Generate the default layer and layer configuration.
  60. base_layer = GetOrCreateLayer(nullptr);
  61. layer_configurations.push_back(LayerConfiguration{base_layer});
  62. return true;
  63. }
  64. const FontMetrics& FontFaceHandleDefault::GetFontMetrics() const
  65. {
  66. return metrics;
  67. }
  68. const FontGlyphMap& FontFaceHandleDefault::GetGlyphs() const
  69. {
  70. return glyphs;
  71. }
  72. int FontFaceHandleDefault::GetStringWidth(const String& string, float letter_spacing, Character prior_character)
  73. {
  74. RMLUI_ZoneScoped;
  75. int width = 0;
  76. for (auto it_string = StringIteratorU8(string); it_string; ++it_string)
  77. {
  78. Character character = *it_string;
  79. const FontGlyph* glyph = GetOrAppendGlyph(character);
  80. if (!glyph)
  81. continue;
  82. // Adjust the cursor for the kerning between this character and the previous one.
  83. width += GetKerning(prior_character, character);
  84. // Adjust the cursor for this character's advance.
  85. width += glyph->advance;
  86. width += (int)letter_spacing;
  87. prior_character = character;
  88. }
  89. return Math::Max(width, 0);
  90. }
  91. int FontFaceHandleDefault::GenerateLayerConfiguration(const FontEffectList& font_effects)
  92. {
  93. if (font_effects.empty())
  94. return 0;
  95. // Check each existing configuration for a match with this arrangement of effects.
  96. int configuration_index = 1;
  97. for (; configuration_index < (int)layer_configurations.size(); ++configuration_index)
  98. {
  99. const LayerConfiguration& configuration = layer_configurations[configuration_index];
  100. // Check the size is correct. For a match, there should be one layer in the configuration
  101. // plus an extra for the base layer.
  102. if (configuration.size() != font_effects.size() + 1)
  103. continue;
  104. // Check through each layer, checking it was created by the same effect as the one we're
  105. // checking.
  106. size_t effect_index = 0;
  107. for (size_t i = 0; i < configuration.size(); ++i)
  108. {
  109. // Skip the base layer ...
  110. if (configuration[i]->GetFontEffect() == nullptr)
  111. continue;
  112. // If the ith layer's effect doesn't match the equivalent effect, then this
  113. // configuration can't match.
  114. if (configuration[i]->GetFontEffect() != font_effects[effect_index].get())
  115. break;
  116. // Check the next one ...
  117. ++effect_index;
  118. }
  119. if (effect_index == font_effects.size())
  120. return configuration_index;
  121. }
  122. // No match, so we have to generate a new layer configuration.
  123. layer_configurations.push_back(LayerConfiguration());
  124. LayerConfiguration& layer_configuration = layer_configurations.back();
  125. bool added_base_layer = false;
  126. for (size_t i = 0; i < font_effects.size(); ++i)
  127. {
  128. if (!added_base_layer && font_effects[i]->GetLayer() == FontEffect::Layer::Front)
  129. {
  130. layer_configuration.push_back(base_layer);
  131. added_base_layer = true;
  132. }
  133. FontFaceLayer* new_layer = GetOrCreateLayer(font_effects[i]);
  134. layer_configuration.push_back(new_layer);
  135. }
  136. // Add the base layer now if we still haven't added it.
  137. if (!added_base_layer)
  138. layer_configuration.push_back(base_layer);
  139. return (int)(layer_configurations.size() - 1);
  140. }
  141. bool FontFaceHandleDefault::GenerateLayerTexture(Vector<byte>& texture_data, Vector2i& texture_dimensions, const FontEffect* font_effect,
  142. int texture_id, int handle_version) const
  143. {
  144. if (handle_version != version)
  145. {
  146. RMLUI_ERRORMSG("While generating font layer texture: Handle version mismatch in texture vs font-face.");
  147. return false;
  148. }
  149. auto it = std::find_if(layers.begin(), layers.end(), [font_effect](const EffectLayerPair& pair) { return pair.font_effect == font_effect; });
  150. if (it == layers.end())
  151. {
  152. RMLUI_ERRORMSG("While generating font layer texture: Layer id not found.");
  153. return false;
  154. }
  155. return it->layer->GenerateTexture(texture_data, texture_dimensions, texture_id, glyphs);
  156. }
  157. int FontFaceHandleDefault::GenerateString(RenderManager& render_manager, TexturedMeshList& mesh_list, const String& string, const Vector2f position,
  158. const ColourbPremultiplied colour, const float opacity, const float letter_spacing, const int layer_configuration_index)
  159. {
  160. int geometry_index = 0;
  161. int line_width = 0;
  162. RMLUI_ASSERT(layer_configuration_index >= 0);
  163. RMLUI_ASSERT(layer_configuration_index < (int)layer_configurations.size());
  164. UpdateLayersOnDirty();
  165. // Fetch the requested configuration and generate the geometry for each one.
  166. const LayerConfiguration& layer_configuration = layer_configurations[layer_configuration_index];
  167. // Each texture represents one geometry.
  168. const int num_geometries = std::accumulate(layer_configuration.begin(), layer_configuration.end(), 0,
  169. [](int sum, const FontFaceLayer* layer) { return sum + layer->GetNumTextures(); });
  170. mesh_list.resize(num_geometries);
  171. for (size_t layer_index = 0; layer_index < layer_configuration.size(); ++layer_index)
  172. {
  173. FontFaceLayer* layer = layer_configuration[layer_index];
  174. ColourbPremultiplied layer_colour;
  175. if (layer == base_layer)
  176. layer_colour = colour;
  177. else
  178. layer_colour = layer->GetColour(opacity);
  179. const int num_textures = layer->GetNumTextures();
  180. if (num_textures == 0)
  181. continue;
  182. RMLUI_ASSERT(geometry_index + num_textures <= (int)mesh_list.size());
  183. line_width = 0;
  184. Character prior_character = Character::Null;
  185. // Set the mesh and textures to the geometries.
  186. for (int tex_index = 0; tex_index < num_textures; ++tex_index)
  187. mesh_list[geometry_index + tex_index].texture = layer->GetTexture(render_manager, tex_index);
  188. mesh_list[geometry_index].mesh.indices.reserve(string.size() * 6);
  189. mesh_list[geometry_index].mesh.vertices.reserve(string.size() * 4);
  190. for (auto it_string = StringIteratorU8(string); it_string; ++it_string)
  191. {
  192. Character character = *it_string;
  193. const FontGlyph* glyph = GetOrAppendGlyph(character);
  194. if (!glyph)
  195. continue;
  196. // Adjust the cursor for the kerning between this character and the previous one.
  197. line_width += GetKerning(prior_character, character);
  198. ColourbPremultiplied glyph_color = layer_colour;
  199. // Use white vertex colors on RGB glyphs.
  200. if (layer == base_layer && glyph->color_format == ColorFormat::RGBA8)
  201. glyph_color = ColourbPremultiplied(layer_colour.alpha, layer_colour.alpha);
  202. layer->GenerateGeometry(&mesh_list[geometry_index], character, Vector2f(position.x + line_width, position.y), glyph_color);
  203. line_width += glyph->advance;
  204. line_width += (int)letter_spacing;
  205. prior_character = character;
  206. }
  207. geometry_index += num_textures;
  208. }
  209. return Math::Max(line_width, 0);
  210. }
  211. bool FontFaceHandleDefault::UpdateLayersOnDirty()
  212. {
  213. bool result = false;
  214. // If we are dirty, regenerate all the layers and increment the version
  215. if (is_layers_dirty && base_layer)
  216. {
  217. is_layers_dirty = false;
  218. ++version;
  219. // Regenerate all the layers.
  220. // Note: The layer regeneration needs to happen in the order in which the layers were created,
  221. // otherwise we may end up cloning a layer which has not yet been regenerated. This means trouble!
  222. for (auto& pair : layers)
  223. {
  224. GenerateLayer(pair.layer.get());
  225. }
  226. result = true;
  227. }
  228. return result;
  229. }
  230. int FontFaceHandleDefault::GetVersion() const
  231. {
  232. return version;
  233. }
  234. bool FontFaceHandleDefault::AppendGlyph(Character character)
  235. {
  236. bool result = FreeType::AppendGlyph(ft_face, metrics.size, character, glyphs);
  237. return result;
  238. }
  239. void FontFaceHandleDefault::FillKerningPairCache()
  240. {
  241. if (!has_kerning)
  242. return;
  243. for (char32_t i = KerningCache_AsciiSubsetBegin; i <= KerningCache_AsciiSubsetLast; i++)
  244. {
  245. for (char32_t j = KerningCache_AsciiSubsetBegin; j <= KerningCache_AsciiSubsetLast; j++)
  246. {
  247. const bool first_iteration = (i == KerningCache_AsciiSubsetBegin && j == KerningCache_AsciiSubsetBegin);
  248. // Fetch the kerning from the font face. Submit zero font size on subsequent iterations for performance reasons.
  249. const int kerning = FreeType::GetKerning(ft_face, first_iteration ? metrics.size : 0, Character(i), Character(j));
  250. if (kerning != 0)
  251. {
  252. kerning_pair_cache.emplace(AsciiPair((i << 8) | j), KerningIntType(kerning));
  253. }
  254. }
  255. }
  256. }
  257. int FontFaceHandleDefault::GetKerning(Character lhs, Character rhs) const
  258. {
  259. static_assert(' ' == 32, "Only ASCII/UTF8 character set supported.");
  260. // Check if we have no kerning, or if we are have a control character.
  261. if (!has_kerning || char32_t(lhs) < ' ' || char32_t(rhs) < ' ')
  262. return 0;
  263. // See if the kerning pair has been cached.
  264. const bool lhs_in_cache = (char32_t(lhs) >= KerningCache_AsciiSubsetBegin && char32_t(lhs) <= KerningCache_AsciiSubsetLast);
  265. const bool rhs_in_cache = (char32_t(rhs) >= KerningCache_AsciiSubsetBegin && char32_t(rhs) <= KerningCache_AsciiSubsetLast);
  266. if (lhs_in_cache && rhs_in_cache)
  267. {
  268. const auto it = kerning_pair_cache.find(AsciiPair((int(lhs) << 8) | int(rhs)));
  269. if (it != kerning_pair_cache.end())
  270. {
  271. return it->second;
  272. }
  273. return 0;
  274. }
  275. // Fetch it from the font face instead.
  276. const int result = FreeType::GetKerning(ft_face, metrics.size, lhs, rhs);
  277. return result;
  278. }
  279. const FontGlyph* FontFaceHandleDefault::GetOrAppendGlyph(Character& character, bool look_in_fallback_fonts)
  280. {
  281. // Don't try to render control characters
  282. if ((char32_t)character < (char32_t)' ')
  283. return nullptr;
  284. auto it_glyph = glyphs.find(character);
  285. if (it_glyph == glyphs.end())
  286. {
  287. bool result = AppendGlyph(character);
  288. if (result)
  289. {
  290. it_glyph = glyphs.find(character);
  291. if (it_glyph == glyphs.end())
  292. {
  293. RMLUI_ERROR;
  294. return nullptr;
  295. }
  296. is_layers_dirty = true;
  297. }
  298. else if (look_in_fallback_fonts)
  299. {
  300. const int num_fallback_faces = FontProvider::CountFallbackFontFaces();
  301. for (int i = 0; i < num_fallback_faces; i++)
  302. {
  303. FontFaceHandleDefault* fallback_face = FontProvider::GetFallbackFontFace(i, metrics.size);
  304. if (!fallback_face || fallback_face == this)
  305. continue;
  306. const FontGlyph* glyph = fallback_face->GetOrAppendGlyph(character, false);
  307. if (glyph)
  308. {
  309. // Insert the new glyph into our own set of glyphs
  310. auto pair = glyphs.emplace(character, glyph->WeakCopy());
  311. it_glyph = pair.first;
  312. if (pair.second)
  313. is_layers_dirty = true;
  314. break;
  315. }
  316. }
  317. // If we still have not found a glyph, use the replacement character.
  318. if (it_glyph == glyphs.end())
  319. {
  320. character = Character::Replacement;
  321. it_glyph = glyphs.find(character);
  322. if (it_glyph == glyphs.end())
  323. return nullptr;
  324. }
  325. }
  326. else
  327. {
  328. return nullptr;
  329. }
  330. }
  331. const FontGlyph* glyph = &it_glyph->second;
  332. return glyph;
  333. }
  334. FontFaceLayer* FontFaceHandleDefault::GetOrCreateLayer(const SharedPtr<const FontEffect>& font_effect)
  335. {
  336. // Search for the font effect layer first, it may have been instanced before as part of a different configuration.
  337. const FontEffect* font_effect_ptr = font_effect.get();
  338. auto it =
  339. std::find_if(layers.begin(), layers.end(), [font_effect_ptr](const EffectLayerPair& pair) { return pair.font_effect == font_effect_ptr; });
  340. if (it != layers.end())
  341. return it->layer.get();
  342. // No existing effect matches, generate a new layer for the effect.
  343. layers.push_back(EffectLayerPair{font_effect_ptr, nullptr});
  344. auto& layer = layers.back().layer;
  345. layer = MakeUnique<FontFaceLayer>(font_effect);
  346. GenerateLayer(layer.get());
  347. return layer.get();
  348. }
  349. bool FontFaceHandleDefault::GenerateLayer(FontFaceLayer* layer)
  350. {
  351. RMLUI_ASSERT(layer);
  352. const FontEffect* font_effect = layer->GetFontEffect();
  353. bool result = false;
  354. if (!font_effect)
  355. {
  356. result = layer->Generate(this);
  357. }
  358. else
  359. {
  360. // Determine which, if any, layer the new layer should copy its geometry and textures from.
  361. FontFaceLayer* clone = nullptr;
  362. bool clone_glyph_origins = true;
  363. String generation_key;
  364. size_t fingerprint = font_effect->GetFingerprint();
  365. if (!font_effect->HasUniqueTexture())
  366. {
  367. clone = base_layer;
  368. clone_glyph_origins = false;
  369. }
  370. else
  371. {
  372. auto cache_iterator = layer_cache.find(fingerprint);
  373. if (cache_iterator != layer_cache.end() && cache_iterator->second != layer)
  374. clone = cache_iterator->second;
  375. }
  376. // Create a new layer.
  377. result = layer->Generate(this, clone, clone_glyph_origins);
  378. // Cache the layer in the layer cache if it generated its own textures (ie, didn't clone).
  379. if (!clone)
  380. layer_cache[fingerprint] = layer;
  381. }
  382. return result;
  383. }
  384. } // namespace Rml