LayoutDetails.cpp 24 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "LayoutDetails.h"
  29. #include "../../../Include/RmlUi/Core/ComputedValues.h"
  30. #include "../../../Include/RmlUi/Core/Element.h"
  31. #include "../../../Include/RmlUi/Core/ElementScroll.h"
  32. #include "../../../Include/RmlUi/Core/ElementText.h"
  33. #include "../../../Include/RmlUi/Core/Math.h"
  34. #include "../../../Include/RmlUi/Core/Profiling.h"
  35. #include "ContainerBox.h"
  36. #include "FormattingContext.h"
  37. #include "LayoutEngine.h"
  38. #include <float.h>
  39. namespace Rml {
  40. // Convert width or height of a border box to the width or height of its corresponding content box.
  41. static inline float BorderSizeToContentSize(float border_size, float border_padding_edges_size)
  42. {
  43. if (border_size < 0.0f || border_size >= FLT_MAX)
  44. return border_size;
  45. return Math::Max(0.0f, border_size - border_padding_edges_size);
  46. }
  47. void LayoutDetails::BuildBox(Box& box, Vector2f containing_block, Element* element, BuildBoxMode box_context)
  48. {
  49. if (!element)
  50. {
  51. box.SetContent(containing_block);
  52. return;
  53. }
  54. const ComputedValues& computed = element->GetComputedValues();
  55. // Calculate the padding area.
  56. box.SetEdge(BoxArea::Padding, BoxEdge::Top, Math::Max(0.0f, ResolveValue(computed.padding_top(), containing_block.x)));
  57. box.SetEdge(BoxArea::Padding, BoxEdge::Right, Math::Max(0.0f, ResolveValue(computed.padding_right(), containing_block.x)));
  58. box.SetEdge(BoxArea::Padding, BoxEdge::Bottom, Math::Max(0.0f, ResolveValue(computed.padding_bottom(), containing_block.x)));
  59. box.SetEdge(BoxArea::Padding, BoxEdge::Left, Math::Max(0.0f, ResolveValue(computed.padding_left(), containing_block.x)));
  60. // Calculate the border area.
  61. box.SetEdge(BoxArea::Border, BoxEdge::Top, Math::Max(0.0f, computed.border_top_width()));
  62. box.SetEdge(BoxArea::Border, BoxEdge::Right, Math::Max(0.0f, computed.border_right_width()));
  63. box.SetEdge(BoxArea::Border, BoxEdge::Bottom, Math::Max(0.0f, computed.border_bottom_width()));
  64. box.SetEdge(BoxArea::Border, BoxEdge::Left, Math::Max(0.0f, computed.border_left_width()));
  65. // Prepare sizing of the content area.
  66. Vector2f content_area(-1, -1);
  67. Vector2f min_size = Vector2f(0, 0);
  68. Vector2f max_size = Vector2f(FLT_MAX, FLT_MAX);
  69. // Intrinsic size for replaced elements.
  70. Vector2f intrinsic_size(-1, -1);
  71. float intrinsic_ratio = -1;
  72. const bool replaced_element = element->GetIntrinsicDimensions(intrinsic_size, intrinsic_ratio);
  73. // Calculate the content area and constraints. 'auto' width and height are handled later.
  74. // For inline non-replaced elements, width and height are ignored, so we can skip the calculations.
  75. if (box_context == BuildBoxMode::Block || box_context == BuildBoxMode::UnalignedBlock || replaced_element)
  76. {
  77. content_area.x = ResolveValueOr(computed.width(), containing_block.x, -1.f);
  78. content_area.y = ResolveValueOr(computed.height(), containing_block.y, -1.f);
  79. min_size = Vector2f{
  80. ResolveValueOr(computed.min_width(), containing_block.x, 0.f),
  81. ResolveValueOr(computed.min_height(), containing_block.y, 0.f),
  82. };
  83. max_size = Vector2f{
  84. ResolveValueOr(computed.max_width(), containing_block.x, FLT_MAX),
  85. ResolveValueOr(computed.max_height(), containing_block.y, FLT_MAX),
  86. };
  87. // Adjust sizes for the given box sizing model.
  88. if (computed.box_sizing() == Style::BoxSizing::BorderBox)
  89. {
  90. const float border_padding_width = box.GetSizeAcross(BoxDirection::Horizontal, BoxArea::Border, BoxArea::Padding);
  91. const float border_padding_height = box.GetSizeAcross(BoxDirection::Vertical, BoxArea::Border, BoxArea::Padding);
  92. min_size.x = BorderSizeToContentSize(min_size.x, border_padding_width);
  93. max_size.x = BorderSizeToContentSize(max_size.x, border_padding_width);
  94. content_area.x = BorderSizeToContentSize(content_area.x, border_padding_width);
  95. min_size.y = BorderSizeToContentSize(min_size.y, border_padding_height);
  96. max_size.y = BorderSizeToContentSize(max_size.y, border_padding_height);
  97. content_area.y = BorderSizeToContentSize(content_area.y, border_padding_height);
  98. }
  99. if (content_area.x >= 0)
  100. content_area.x = Math::Clamp(content_area.x, min_size.x, max_size.x);
  101. if (content_area.y >= 0)
  102. content_area.y = Math::Clamp(content_area.y, min_size.y, max_size.y);
  103. if (replaced_element)
  104. content_area = CalculateSizeForReplacedElement(content_area, min_size, max_size, intrinsic_size, intrinsic_ratio);
  105. }
  106. box.SetContent(content_area);
  107. // Evaluate the margins, and width and height if they are auto.
  108. BuildBoxSizeAndMargins(box, min_size, max_size, containing_block, element, box_context, replaced_element);
  109. }
  110. void LayoutDetails::GetMinMaxWidth(float& min_width, float& max_width, const ComputedValues& computed, const Box& box, float containing_block_width)
  111. {
  112. min_width = ResolveValueOr(computed.min_width(), containing_block_width, 0.f);
  113. max_width = ResolveValueOr(computed.max_width(), containing_block_width, FLT_MAX);
  114. if (computed.box_sizing() == Style::BoxSizing::BorderBox)
  115. {
  116. const float border_padding_width = box.GetSizeAcross(BoxDirection::Horizontal, BoxArea::Border, BoxArea::Padding);
  117. min_width = BorderSizeToContentSize(min_width, border_padding_width);
  118. max_width = BorderSizeToContentSize(max_width, border_padding_width);
  119. }
  120. }
  121. void LayoutDetails::GetMinMaxHeight(float& min_height, float& max_height, const ComputedValues& computed, const Box& box,
  122. float containing_block_height)
  123. {
  124. min_height = ResolveValueOr(computed.min_height(), containing_block_height, 0.f);
  125. max_height = ResolveValueOr(computed.max_height(), containing_block_height, FLT_MAX);
  126. if (computed.box_sizing() == Style::BoxSizing::BorderBox)
  127. {
  128. const float border_padding_height = box.GetSizeAcross(BoxDirection::Vertical, BoxArea::Border, BoxArea::Padding);
  129. min_height = BorderSizeToContentSize(min_height, border_padding_height);
  130. max_height = BorderSizeToContentSize(max_height, border_padding_height);
  131. }
  132. }
  133. void LayoutDetails::GetDefiniteMinMaxHeight(float& min_height, float& max_height, const ComputedValues& computed, const Box& box,
  134. float containing_block_height)
  135. {
  136. const float box_height = box.GetSize().y;
  137. if (box_height < 0)
  138. {
  139. GetMinMaxHeight(min_height, max_height, computed, box, containing_block_height);
  140. }
  141. else
  142. {
  143. min_height = box_height;
  144. max_height = box_height;
  145. }
  146. }
  147. ContainingBlock LayoutDetails::GetContainingBlock(ContainerBox* parent_container, const Style::Position position)
  148. {
  149. RMLUI_ASSERT(parent_container);
  150. using Style::Position;
  151. ContainerBox* container = parent_container;
  152. BoxArea area = BoxArea::Content;
  153. // For absolutely positioned boxes we look for the first positioned ancestor. We deviate from the CSS specs by using
  154. // the same rules for fixed boxes, as that is particularly helpful on handles and other widgets that should not
  155. // scroll with the window. This is a common design pattern in target applications for this library, although this
  156. // behavior may be reconsidered in the future.
  157. if (position == Position::Absolute || position == Position::Fixed)
  158. {
  159. area = BoxArea::Padding;
  160. while (container->GetParent() && !container->IsAbsolutePositioningContainingBlock())
  161. container = container->GetParent();
  162. }
  163. const Box* box = container->GetIfBox();
  164. if (!box)
  165. {
  166. RMLUI_ERROR;
  167. return {container, {}};
  168. }
  169. Vector2f containing_block = box->GetSize(area);
  170. if (position == Position::Static || position == Position::Relative)
  171. {
  172. // For static elements we subtract the scrollbar size so that elements normally don't overlap their parent's
  173. // scrollbars. In CSS, this would also be done for absolutely positioned elements, we might want to copy that
  174. // behavior in the future. If so, we would also need to change the element offset behavior, and ideally also
  175. // make positioned boxes contribute to the scrollable area.
  176. if (Element* element = container->GetElement())
  177. {
  178. ElementScroll* element_scroll = element->GetElementScroll();
  179. if (containing_block.x >= 0.f)
  180. containing_block.x = Math::Max(containing_block.x - element_scroll->GetScrollbarSize(ElementScroll::VERTICAL), 0.f);
  181. if (containing_block.y >= 0.f)
  182. containing_block.y = Math::Max(containing_block.y - element_scroll->GetScrollbarSize(ElementScroll::HORIZONTAL), 0.f);
  183. }
  184. }
  185. return {container, containing_block};
  186. }
  187. void LayoutDetails::BuildBoxSizeAndMargins(Box& box, Vector2f min_size, Vector2f max_size, Vector2f containing_block, Element* element,
  188. BuildBoxMode box_context, bool replaced_element)
  189. {
  190. const ComputedValues& computed = element->GetComputedValues();
  191. if (box_context == BuildBoxMode::Inline || box_context == BuildBoxMode::UnalignedBlock)
  192. {
  193. // For inline elements, their calculations are straightforward. No worrying about auto margins and dimensions, etc.
  194. // Evaluate the margins. Any declared as 'auto' will resolve to 0.
  195. box.SetEdge(BoxArea::Margin, BoxEdge::Top, ResolveValue(computed.margin_top(), containing_block.x));
  196. box.SetEdge(BoxArea::Margin, BoxEdge::Right, ResolveValue(computed.margin_right(), containing_block.x));
  197. box.SetEdge(BoxArea::Margin, BoxEdge::Bottom, ResolveValue(computed.margin_bottom(), containing_block.x));
  198. box.SetEdge(BoxArea::Margin, BoxEdge::Left, ResolveValue(computed.margin_left(), containing_block.x));
  199. }
  200. else
  201. {
  202. // The element is block, so we need to run the box through the ringer to potentially evaluate auto margins and dimensions.
  203. BuildBoxWidth(box, computed, min_size.x, max_size.x, containing_block, element, replaced_element);
  204. BuildBoxHeight(box, computed, min_size.y, max_size.y, containing_block.y);
  205. }
  206. }
  207. float LayoutDetails::GetShrinkToFitWidth(Element* element, Vector2f containing_block)
  208. {
  209. RMLUI_ASSERT(element);
  210. // @performance Can we lay out the elements directly using a fit-content size mode, instead of fetching the
  211. // shrink-to-fit width first? Use a non-definite placeholder for the box content width, and available width as a
  212. // maximum constraint.
  213. Box box;
  214. float min_height, max_height;
  215. LayoutDetails::BuildBox(box, containing_block, element, BuildBoxMode::UnalignedBlock);
  216. LayoutDetails::GetDefiniteMinMaxHeight(min_height, max_height, element->GetComputedValues(), box, containing_block.y);
  217. // Currently we don't support shrink-to-fit width for tables. Just return a zero-sized width.
  218. const Style::Display display = element->GetDisplay();
  219. if (display == Style::Display::Table || display == Style::Display::InlineTable)
  220. {
  221. return 0.f;
  222. }
  223. // Use a large size for the box content width, so that it is practically unconstrained. This makes the formatting
  224. // procedure act as if under a maximum content constraint. Children with percentage sizing values may be scaled
  225. // based on this width (such as 'width' or 'margin'), if so, the layout is considered undefined like in CSS 2.
  226. const float max_content_constraint_width = containing_block.x + 10000.f;
  227. box.SetContent({max_content_constraint_width, box.GetSize().y});
  228. // First, format the element under the above generated box. Then we ask the resulting box for its shrink-to-fit
  229. // width. For block containers, this is essentially its largest line or child box.
  230. // @performance. Some formatting can be simplified, e.g. absolute elements do not contribute to the shrink-to-fit
  231. // width. Also, children of elements with a fixed width and height don't need to be formatted further.
  232. RootBox root(Math::Max(containing_block, Vector2f(0.f)));
  233. UniquePtr<LayoutBox> layout_box = FormattingContext::FormatIndependent(&root, element, &box, FormattingContextType::Block);
  234. float shrink_to_fit_width = layout_box->GetShrinkToFitWidth();
  235. if (containing_block.x >= 0)
  236. {
  237. const float available_width =
  238. Math::Max(0.f, containing_block.x - box.GetSizeAcross(BoxDirection::Horizontal, BoxArea::Margin, BoxArea::Padding));
  239. shrink_to_fit_width = Math::Min(shrink_to_fit_width, available_width);
  240. }
  241. return shrink_to_fit_width;
  242. }
  243. ComputedAxisSize LayoutDetails::BuildComputedHorizontalSize(const ComputedValues& computed)
  244. {
  245. return ComputedAxisSize{computed.width(), computed.min_width(), computed.max_width(), computed.padding_left(), computed.padding_right(),
  246. computed.margin_left(), computed.margin_right(), computed.border_left_width(), computed.border_right_width(), computed.box_sizing()};
  247. }
  248. ComputedAxisSize LayoutDetails::BuildComputedVerticalSize(const ComputedValues& computed)
  249. {
  250. return ComputedAxisSize{computed.height(), computed.min_height(), computed.max_height(), computed.padding_top(), computed.padding_bottom(),
  251. computed.margin_top(), computed.margin_bottom(), computed.border_top_width(), computed.border_bottom_width(), computed.box_sizing()};
  252. }
  253. void LayoutDetails::GetEdgeSizes(float& margin_a, float& margin_b, float& padding_border_a, float& padding_border_b,
  254. const ComputedAxisSize& computed_size, const float base_value)
  255. {
  256. margin_a = ResolveValue(computed_size.margin_a, base_value);
  257. margin_b = ResolveValue(computed_size.margin_b, base_value);
  258. padding_border_a = Math::Max(0.0f, ResolveValue(computed_size.padding_a, base_value)) + Math::Max(0.0f, computed_size.border_a);
  259. padding_border_b = Math::Max(0.0f, ResolveValue(computed_size.padding_b, base_value)) + Math::Max(0.0f, computed_size.border_b);
  260. }
  261. String LayoutDetails::GetDebugElementName(Element* element)
  262. {
  263. if (!element)
  264. return "nullptr";
  265. if (!element->GetId().empty())
  266. return '#' + element->GetId();
  267. if (auto element_text = rmlui_dynamic_cast<ElementText*>(element))
  268. return '\"' + StringUtilities::StripWhitespace(element_text->GetText()).substr(0, 20) + '\"';
  269. return element->GetAddress(false, false);
  270. }
  271. Vector2f LayoutDetails::CalculateSizeForReplacedElement(const Vector2f specified_content_size, const Vector2f min_size, const Vector2f max_size,
  272. const Vector2f intrinsic_size, const float intrinsic_ratio)
  273. {
  274. // Start with the element's specified width and height. If any of them are auto, use the element's intrinsic
  275. // dimensions and ratio to find a suitable content size.
  276. Vector2f content_size = specified_content_size;
  277. const bool auto_width = (content_size.x < 0);
  278. const bool auto_height = (content_size.y < 0);
  279. if (auto_width)
  280. content_size.x = intrinsic_size.x;
  281. if (auto_height)
  282. content_size.y = intrinsic_size.y;
  283. // Use a fallback size if we still couldn't determine the size.
  284. if (content_size.x < 0)
  285. content_size.x = 300;
  286. if (content_size.y < 0)
  287. content_size.y = 150;
  288. // Resolve the size constraints.
  289. const float min_width = min_size.x;
  290. const float max_width = max_size.x;
  291. const float min_height = min_size.y;
  292. const float max_height = max_size.y;
  293. // If we have an intrinsic ratio and one of the dimensions is 'auto', then scale it such that the ratio is preserved.
  294. if (intrinsic_ratio > 0)
  295. {
  296. if (auto_width && !auto_height)
  297. {
  298. content_size.x = content_size.y * intrinsic_ratio;
  299. }
  300. else if (auto_height && !auto_width)
  301. {
  302. content_size.y = content_size.x / intrinsic_ratio;
  303. }
  304. else if (auto_width && auto_height)
  305. {
  306. // If both width and height are auto, try to preserve the ratio under the respective min/max constraints.
  307. const float w = content_size.x;
  308. const float h = content_size.y;
  309. if ((w < min_width && h > max_height) || (w > max_width && h < min_height))
  310. {
  311. // Cannot preserve aspect ratio, let it be clamped.
  312. }
  313. else if (w < min_width && h < min_height)
  314. {
  315. // Increase the size such that both min-constraints are respected. The non-scaled axis will
  316. // be clamped below, preserving the aspect ratio.
  317. if (min_width <= min_height * intrinsic_ratio)
  318. content_size.x = min_height * intrinsic_ratio;
  319. else
  320. content_size.y = min_width / intrinsic_ratio;
  321. }
  322. else if (w > max_width && h > max_height)
  323. {
  324. // Shrink the size such that both max-constraints are respected. The non-scaled axis will
  325. // be clamped below, preserving the aspect ratio.
  326. if (max_width <= max_height * intrinsic_ratio)
  327. content_size.y = max_width / intrinsic_ratio;
  328. else
  329. content_size.x = max_height * intrinsic_ratio;
  330. }
  331. else
  332. {
  333. // Single constraint violations.
  334. if (w < min_width)
  335. content_size.y = min_width / intrinsic_ratio;
  336. else if (w > max_width)
  337. content_size.y = max_width / intrinsic_ratio;
  338. else if (h < min_height)
  339. content_size.x = min_height * intrinsic_ratio;
  340. else if (h > max_height)
  341. content_size.x = max_height * intrinsic_ratio;
  342. }
  343. }
  344. }
  345. content_size.x = Math::Clamp(content_size.x, min_width, max_width);
  346. content_size.y = Math::Clamp(content_size.y, min_height, max_height);
  347. return content_size;
  348. }
  349. void LayoutDetails::BuildBoxWidth(Box& box, const ComputedValues& computed, float min_width, float max_width, Vector2f containing_block,
  350. Element* element, bool replaced_element, float override_shrink_to_fit_width)
  351. {
  352. RMLUI_ZoneScoped;
  353. Vector2f content_area = box.GetSize();
  354. // Determine if the element has automatic margins.
  355. bool margins_auto[2];
  356. int num_auto_margins = 0;
  357. for (int i = 0; i < 2; ++i)
  358. {
  359. const Style::Margin margin_value = (i == 0 ? computed.margin_left() : computed.margin_right());
  360. if (margin_value.type == Style::Margin::Auto)
  361. {
  362. margins_auto[i] = true;
  363. num_auto_margins++;
  364. box.SetEdge(BoxArea::Margin, i == 0 ? BoxEdge::Left : BoxEdge::Right, 0);
  365. }
  366. else
  367. {
  368. margins_auto[i] = false;
  369. box.SetEdge(BoxArea::Margin, i == 0 ? BoxEdge::Left : BoxEdge::Right, ResolveValue(margin_value, containing_block.x));
  370. }
  371. }
  372. const bool absolutely_positioned = (computed.position() == Style::Position::Absolute || computed.position() == Style::Position::Fixed);
  373. const bool inset_auto = (computed.left().type == Style::Left::Auto || computed.right().type == Style::Right::Auto);
  374. const bool width_auto = (content_area.x < 0);
  375. auto GetInsetWidth = [&] {
  376. // For absolutely positioned elements (and only those), the 'left' and 'right' values are part of the box's width constraint.
  377. if (absolutely_positioned)
  378. return ResolveValue(computed.left(), containing_block.x) + ResolveValue(computed.right(), containing_block.x);
  379. return 0.f;
  380. };
  381. // If the width is set to auto, we need to calculate the width.
  382. if (width_auto)
  383. {
  384. // Apply the shrink-to-fit algorithm here to find the width of the element.
  385. // See CSS 2.1 section 10.3.7 for when this should be applied.
  386. const bool shrink_to_fit = !replaced_element &&
  387. ((computed.float_() != Style::Float::None) || (absolutely_positioned && inset_auto) ||
  388. (computed.display() == Style::Display::InlineBlock || computed.display() == Style::Display::InlineFlex));
  389. if (!shrink_to_fit)
  390. {
  391. // The width is set to whatever remains of the containing block.
  392. content_area.x = containing_block.x - (GetInsetWidth() + box.GetSizeAcross(BoxDirection::Horizontal, BoxArea::Margin, BoxArea::Padding));
  393. content_area.x = Math::Max(0.0f, content_area.x);
  394. }
  395. else if (override_shrink_to_fit_width >= 0)
  396. {
  397. content_area.x = override_shrink_to_fit_width;
  398. }
  399. else
  400. {
  401. content_area.x = GetShrinkToFitWidth(element, containing_block);
  402. override_shrink_to_fit_width = content_area.x;
  403. }
  404. }
  405. // Otherwise, the margins that are set to auto will pick up the remaining width of the containing block.
  406. else if (num_auto_margins > 0)
  407. {
  408. const float margin =
  409. (containing_block.x - (GetInsetWidth() + box.GetSizeAcross(BoxDirection::Horizontal, BoxArea::Margin))) / float(num_auto_margins);
  410. if (margins_auto[0])
  411. box.SetEdge(BoxArea::Margin, BoxEdge::Left, margin);
  412. if (margins_auto[1])
  413. box.SetEdge(BoxArea::Margin, BoxEdge::Right, margin);
  414. }
  415. // Clamp the calculated width; if the width is changed by the clamp, then the margins need to be recalculated if
  416. // they were set to auto.
  417. const float clamped_width = Math::Clamp(content_area.x, min_width, max_width);
  418. if (clamped_width != content_area.x)
  419. {
  420. content_area.x = clamped_width;
  421. box.SetContent(content_area);
  422. if (num_auto_margins > 0)
  423. BuildBoxWidth(box, computed, min_width, max_width, containing_block, element, replaced_element, clamped_width);
  424. }
  425. else
  426. box.SetContent(content_area);
  427. }
  428. void LayoutDetails::BuildBoxHeight(Box& box, const ComputedValues& computed, float min_height, float max_height, float containing_block_height)
  429. {
  430. RMLUI_ZoneScoped;
  431. Vector2f content_area = box.GetSize();
  432. // Determine if the element has automatic margins.
  433. bool margins_auto[2];
  434. int num_auto_margins = 0;
  435. for (int i = 0; i < 2; ++i)
  436. {
  437. const Style::Margin margin_value = (i == 0 ? computed.margin_top() : computed.margin_bottom());
  438. if (margin_value.type == Style::Margin::Auto)
  439. {
  440. margins_auto[i] = true;
  441. num_auto_margins++;
  442. box.SetEdge(BoxArea::Margin, i == 0 ? BoxEdge::Top : BoxEdge::Bottom, 0);
  443. }
  444. else
  445. {
  446. margins_auto[i] = false;
  447. box.SetEdge(BoxArea::Margin, i == 0 ? BoxEdge::Top : BoxEdge::Bottom, ResolveValue(margin_value, containing_block_height));
  448. }
  449. }
  450. const bool absolutely_positioned = (computed.position() == Style::Position::Absolute || computed.position() == Style::Position::Fixed);
  451. const bool inset_auto = (computed.top().type == Style::Top::Auto || computed.bottom().type == Style::Bottom::Auto);
  452. const bool height_auto = (content_area.y < 0);
  453. auto GetInsetHeight = [&] {
  454. // For absolutely positioned elements (and only those), the 'top' and 'bottom' values are part of the box's height constraint.
  455. if (absolutely_positioned)
  456. return ResolveValue(computed.top(), containing_block_height) + ResolveValue(computed.bottom(), containing_block_height);
  457. return 0.f;
  458. };
  459. // If the height is set to auto, we need to calculate the height.
  460. if (height_auto)
  461. {
  462. // If the height is set to auto for a box in normal flow, the height is set to -1, representing indefinite height.
  463. content_area.y = -1;
  464. // But if we are dealing with an absolutely positioned element we need to consider if the top and bottom
  465. // properties are set, since the height can be affected.
  466. if (absolutely_positioned && !inset_auto)
  467. {
  468. // The height is set to whatever remains of the containing block.
  469. content_area.y =
  470. containing_block_height - (GetInsetHeight() + box.GetSizeAcross(BoxDirection::Vertical, BoxArea::Margin, BoxArea::Padding));
  471. content_area.y = Math::Max(0.0f, content_area.y);
  472. }
  473. }
  474. // Otherwise, the margins that are set to auto will pick up the remaining height of the containing block.
  475. else if (num_auto_margins > 0)
  476. {
  477. const float margin =
  478. (containing_block_height - (GetInsetHeight() + box.GetSizeAcross(BoxDirection::Vertical, BoxArea::Margin))) / float(num_auto_margins);
  479. if (margins_auto[0])
  480. box.SetEdge(BoxArea::Margin, BoxEdge::Top, margin);
  481. if (margins_auto[1])
  482. box.SetEdge(BoxArea::Margin, BoxEdge::Bottom, margin);
  483. }
  484. if (content_area.y >= 0)
  485. {
  486. // Clamp the calculated height; if the height is changed by the clamp, then the margins need to be recalculated if
  487. // they were set to auto.
  488. float clamped_height = Math::Clamp(content_area.y, min_height, max_height);
  489. if (clamped_height != content_area.y)
  490. {
  491. content_area.y = clamped_height;
  492. box.SetContent(content_area);
  493. if (num_auto_margins > 0)
  494. BuildBoxHeight(box, computed, min_height, max_height, containing_block_height);
  495. return;
  496. }
  497. }
  498. box.SetContent(content_area);
  499. }
  500. } // namespace Rml