LayoutEngine.cpp 16 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "LayoutEngine.h"
  29. #include "../../Include/RmlUi/Core/ComputedValues.h"
  30. #include "../../Include/RmlUi/Core/Element.h"
  31. #include "../../Include/RmlUi/Core/Profiling.h"
  32. #include "../../Include/RmlUi/Core/Types.h"
  33. #include "LayoutBlockBoxSpace.h"
  34. #include "LayoutDetails.h"
  35. #include "LayoutFlex.h"
  36. #include "LayoutInlineBoxText.h"
  37. #include "LayoutTable.h"
  38. #include "Pool.h"
  39. #include <cstddef>
  40. #include <float.h>
  41. namespace Rml {
  42. #define MAX(a, b) (a > b ? a : b)
  43. template <size_t Size>
  44. struct LayoutChunk {
  45. alignas(std::max_align_t) byte buffer[Size];
  46. };
  47. static constexpr std::size_t ChunkSizeBig = sizeof(LayoutBlockBox);
  48. static constexpr std::size_t ChunkSizeMedium = MAX(sizeof(LayoutInlineBox), sizeof(LayoutInlineBoxText));
  49. static constexpr std::size_t ChunkSizeSmall = MAX(sizeof(LayoutLineBox), sizeof(LayoutBlockBoxSpace));
  50. static Pool< LayoutChunk<ChunkSizeBig> > layout_chunk_pool_big(50, true);
  51. static Pool< LayoutChunk<ChunkSizeMedium> > layout_chunk_pool_medium(50, true);
  52. static Pool< LayoutChunk<ChunkSizeSmall> > layout_chunk_pool_small(50, true);
  53. // Formats the contents for a root-level element (usually a document or floating element).
  54. void LayoutEngine::FormatElement(Element* element, Vector2f containing_block, const Box* override_initial_box, Vector2f* out_visible_overflow_size)
  55. {
  56. RMLUI_ASSERT(element && containing_block.x >= 0 && containing_block.y >= 0);
  57. #ifdef RMLUI_ENABLE_PROFILING
  58. RMLUI_ZoneScopedC(0xB22222);
  59. auto name = CreateString(80, "%s %x", element->GetAddress(false, false).c_str(), element);
  60. RMLUI_ZoneName(name.c_str(), name.size());
  61. #endif
  62. auto containing_block_box = MakeUnique<LayoutBlockBox>(nullptr, nullptr, Box(containing_block), 0.0f, FLT_MAX);
  63. Box box;
  64. if (override_initial_box)
  65. box = *override_initial_box;
  66. else
  67. LayoutDetails::BuildBox(box, containing_block, element);
  68. float min_height, max_height;
  69. LayoutDetails::GetDefiniteMinMaxHeight(min_height, max_height, element->GetComputedValues(), box, containing_block.y);
  70. LayoutBlockBox* block_context_box = containing_block_box->AddBlockElement(element, box, min_height, max_height);
  71. for (int layout_iteration = 0; layout_iteration < 2; layout_iteration++)
  72. {
  73. for (int i = 0; i < element->GetNumChildren(); i++)
  74. {
  75. if (!FormatElement(block_context_box, element->GetChild(i)))
  76. i = -1;
  77. }
  78. if (block_context_box->Close() == LayoutBlockBox::OK)
  79. break;
  80. }
  81. block_context_box->CloseAbsoluteElements();
  82. if (out_visible_overflow_size)
  83. *out_visible_overflow_size = block_context_box->GetVisibleOverflowSize();
  84. element->OnLayout();
  85. }
  86. void* LayoutEngine::AllocateLayoutChunk(size_t size)
  87. {
  88. static_assert(ChunkSizeBig > ChunkSizeMedium && ChunkSizeMedium > ChunkSizeSmall, "The following assumes a strict ordering of the chunk sizes.");
  89. // Note: If any change is made here, make sure a corresponding change is applied to the deallocation procedure below.
  90. if (size <= ChunkSizeSmall)
  91. return layout_chunk_pool_small.AllocateAndConstruct();
  92. else if (size <= ChunkSizeMedium)
  93. return layout_chunk_pool_medium.AllocateAndConstruct();
  94. else if (size <= ChunkSizeBig)
  95. return layout_chunk_pool_big.AllocateAndConstruct();
  96. RMLUI_ERROR;
  97. return nullptr;
  98. }
  99. void LayoutEngine::DeallocateLayoutChunk(void* chunk, size_t size)
  100. {
  101. // Note: If any change is made here, make sure a corresponding change is applied to the allocation procedure above.
  102. if (size <= ChunkSizeSmall)
  103. layout_chunk_pool_small.DestroyAndDeallocate((LayoutChunk<ChunkSizeSmall>*)chunk);
  104. else if (size <= ChunkSizeMedium)
  105. layout_chunk_pool_medium.DestroyAndDeallocate((LayoutChunk<ChunkSizeMedium>*)chunk);
  106. else if (size <= ChunkSizeBig)
  107. layout_chunk_pool_big.DestroyAndDeallocate((LayoutChunk<ChunkSizeBig>*)chunk);
  108. else
  109. {
  110. RMLUI_ERROR;
  111. }
  112. }
  113. // Positions a single element and its children within this layout.
  114. bool LayoutEngine::FormatElement(LayoutBlockBox* block_context_box, Element* element)
  115. {
  116. #ifdef RMLUI_ENABLE_PROFILING
  117. RMLUI_ZoneScoped;
  118. auto name = CreateString(80, ">%s %x", element->GetAddress(false, false).c_str(), element);
  119. RMLUI_ZoneName(name.c_str(), name.size());
  120. #endif
  121. auto& computed = element->GetComputedValues();
  122. // Check if we have to do any special formatting for any elements that don't fit into the standard layout scheme.
  123. if (FormatElementSpecial(block_context_box, element))
  124. return true;
  125. const Style::Display display = element->GetDisplay();
  126. // Fetch the display property, and don't lay this element out if it is set to a display type of none.
  127. if (display == Style::Display::None)
  128. return true;
  129. // Tables and flex boxes need to be specially handled when they are absolutely positioned or floated. Currently it is assumed for both
  130. // FormatElement(element, containing_block) and GetShrinkToFitWidth(), and possibly others, that they are strictly called on block boxes.
  131. // The mentioned functions need to be updated if we want to support all combinations of display, position, and float properties.
  132. auto uses_unsupported_display_position_float_combination = [display, element](const char* abs_positioned_or_floated) -> bool {
  133. if (display == Style::Display::Flex || display == Style::Display::Table)
  134. {
  135. const char* element_type = (display == Style::Display::Flex ? "Flex" : "Table");
  136. Log::Message(Log::LT_WARNING,
  137. "%s elements cannot be %s. Instead, wrap it within a parent block element which is %s. Element will not be formatted: %s",
  138. element_type, abs_positioned_or_floated, abs_positioned_or_floated, element->GetAddress().c_str());
  139. return true;
  140. }
  141. return false;
  142. };
  143. // Check for an absolute position; if this has been set, then we remove it from the flow and add it to the current
  144. // block box to be laid out and positioned once the block has been closed and sized.
  145. if (computed.position() == Style::Position::Absolute || computed.position() == Style::Position::Fixed)
  146. {
  147. if (uses_unsupported_display_position_float_combination("absolutely positioned"))
  148. return true;
  149. // Display the element as a block element.
  150. block_context_box->AddAbsoluteElement(element);
  151. return true;
  152. }
  153. // If the element is floating, we remove it from the flow.
  154. if (computed.float_() != Style::Float::None)
  155. {
  156. if (uses_unsupported_display_position_float_combination("floated"))
  157. return true;
  158. LayoutEngine::FormatElement(element, LayoutDetails::GetContainingBlock(block_context_box));
  159. return block_context_box->AddFloatElement(element);
  160. }
  161. // The element is nothing exceptional, so format it according to its display property.
  162. switch (display)
  163. {
  164. case Style::Display::Block: return FormatElementBlock(block_context_box, element);
  165. case Style::Display::Inline: return FormatElementInline(block_context_box, element);
  166. case Style::Display::InlineBlock: return FormatElementInlineBlock(block_context_box, element);
  167. case Style::Display::Flex: return FormatElementFlex(block_context_box, element);
  168. case Style::Display::Table: return FormatElementTable(block_context_box, element);
  169. case Style::Display::TableRow:
  170. case Style::Display::TableRowGroup:
  171. case Style::Display::TableColumn:
  172. case Style::Display::TableColumnGroup:
  173. case Style::Display::TableCell:
  174. {
  175. // These elements should have been handled within FormatElementTable, seems like we're encountering table parts in the wild.
  176. const Property* display_property = element->GetProperty(PropertyId::Display);
  177. Log::Message(Log::LT_WARNING, "Element has a display type '%s', but is not located in a table. Element will not be formatted: %s",
  178. display_property ? display_property->ToString().c_str() : "*unknown*",
  179. element->GetAddress().c_str()
  180. );
  181. return true;
  182. }
  183. case Style::Display::None: RMLUI_ERROR; /* handled above */ break;
  184. }
  185. return true;
  186. }
  187. // Formats and positions an element as a block element.
  188. bool LayoutEngine::FormatElementBlock(LayoutBlockBox* block_context_box, Element* element)
  189. {
  190. RMLUI_ZoneScopedC(0x2F4F4F);
  191. Box box;
  192. float min_height, max_height;
  193. LayoutDetails::BuildBox(box, min_height, max_height, block_context_box, element);
  194. LayoutBlockBox* new_block_context_box = block_context_box->AddBlockElement(element, box, min_height, max_height);
  195. if (new_block_context_box == nullptr)
  196. return false;
  197. // Format the element's children.
  198. for (int i = 0; i < element->GetNumChildren(); i++)
  199. {
  200. if (!FormatElement(new_block_context_box, element->GetChild(i)))
  201. i = -1;
  202. }
  203. // Close the block box, and check the return code; we may have overflowed either this element or our parent.
  204. switch (new_block_context_box->Close())
  205. {
  206. // We need to reformat ourself; format all of our children again and close the box. No need to check for error
  207. // codes, as we already have our vertical slider bar.
  208. case LayoutBlockBox::LAYOUT_SELF:
  209. {
  210. for (int i = 0; i < element->GetNumChildren(); i++)
  211. FormatElement(new_block_context_box, element->GetChild(i));
  212. if (new_block_context_box->Close() == LayoutBlockBox::OK)
  213. {
  214. element->OnLayout();
  215. break;
  216. }
  217. }
  218. //-fallthrough
  219. // We caused our parent to add a vertical scrollbar; bail out!
  220. case LayoutBlockBox::LAYOUT_PARENT:
  221. {
  222. return false;
  223. }
  224. break;
  225. default:
  226. element->OnLayout();
  227. }
  228. return true;
  229. }
  230. // Formats and positions an element as an inline element.
  231. bool LayoutEngine::FormatElementInline(LayoutBlockBox* block_context_box, Element* element)
  232. {
  233. RMLUI_ZoneScopedC(0x3F6F6F);
  234. const Vector2f containing_block = LayoutDetails::GetContainingBlock(block_context_box);
  235. Box box;
  236. LayoutDetails::BuildBox(box, containing_block, element, BoxContext::Inline);
  237. LayoutInlineBox* inline_box = block_context_box->AddInlineElement(element, box);
  238. // Format the element's children.
  239. for (int i = 0; i < element->GetNumChildren(); i++)
  240. {
  241. if (!FormatElement(block_context_box, element->GetChild(i)))
  242. return false;
  243. }
  244. inline_box->Close();
  245. return true;
  246. }
  247. // Positions an element as a sized inline element, formatting its internal hierarchy as a block element.
  248. bool LayoutEngine::FormatElementInlineBlock(LayoutBlockBox* block_context_box, Element* element)
  249. {
  250. RMLUI_ZoneScopedC(0x1F2F2F);
  251. // Format the element separately as a block element, then position it inside our own layout as an inline element.
  252. Vector2f containing_block_size = LayoutDetails::GetContainingBlock(block_context_box);
  253. FormatElement(element, containing_block_size);
  254. block_context_box->AddInlineElement(element, element->GetBox())->Close();
  255. return true;
  256. }
  257. bool LayoutEngine::FormatElementFlex(LayoutBlockBox* block_context_box, Element* element)
  258. {
  259. const ComputedValues& computed = element->GetComputedValues();
  260. const Vector2f containing_block = LayoutDetails::GetContainingBlock(block_context_box);
  261. RMLUI_ASSERT(containing_block.x >= 0.f);
  262. // Build the initial box as specified by the flex's style, as if it was a normal block element.
  263. Box box;
  264. LayoutDetails::BuildBox(box, containing_block, element, BoxContext::Block);
  265. Vector2f min_size, max_size;
  266. LayoutDetails::GetMinMaxWidth(min_size.x, max_size.x, computed, box, containing_block.x);
  267. LayoutDetails::GetMinMaxHeight(min_size.y, max_size.y, computed, box, containing_block.y);
  268. // Add the flex container element as if it was a normal block element.
  269. LayoutBlockBox* flex_block_context_box = block_context_box->AddBlockElement(element, box, min_size.y, max_size.y);
  270. if (!flex_block_context_box)
  271. return false;
  272. // Format the flexbox and all its children.
  273. ElementList absolutely_positioned_elements;
  274. Vector2f formatted_content_size, content_overflow_size;
  275. LayoutFlex::Format(
  276. box, min_size, max_size, containing_block, element, formatted_content_size, content_overflow_size, absolutely_positioned_elements);
  277. // Set the box content size to match the one determined by the formatting procedure.
  278. flex_block_context_box->GetBox().SetContent(formatted_content_size);
  279. // Set the inner content size so that any overflow can be caught.
  280. flex_block_context_box->ExtendInnerContentSize(content_overflow_size);
  281. // Finally, add any absolutely positioned flex children.
  282. for (Element* abs_element : absolutely_positioned_elements)
  283. flex_block_context_box->AddAbsoluteElement(abs_element);
  284. // Close the block box, this may result in scrollbars being added to ourself or our parent.
  285. const auto close_result = flex_block_context_box->Close();
  286. if (close_result == LayoutBlockBox::LAYOUT_PARENT)
  287. {
  288. // Scollbars added to parent, bail out to reformat all its children.
  289. return false;
  290. }
  291. else if (close_result == LayoutBlockBox::LAYOUT_SELF)
  292. {
  293. // Scrollbars added to flex container, it needs to be formatted again to account for changed width or height.
  294. absolutely_positioned_elements.clear();
  295. LayoutFlex::Format(
  296. box, min_size, max_size, containing_block, element, formatted_content_size, content_overflow_size, absolutely_positioned_elements);
  297. flex_block_context_box->GetBox().SetContent(formatted_content_size);
  298. flex_block_context_box->ExtendInnerContentSize(content_overflow_size);
  299. if (flex_block_context_box->Close() == LayoutBlockBox::LAYOUT_PARENT)
  300. return false;
  301. }
  302. element->OnLayout();
  303. return true;
  304. }
  305. bool LayoutEngine::FormatElementTable(LayoutBlockBox* block_context_box, Element* element_table)
  306. {
  307. const ComputedValues& computed_table = element_table->GetComputedValues();
  308. const Vector2f containing_block = LayoutDetails::GetContainingBlock(block_context_box);
  309. // Build the initial box as specified by the table's style, as if it was a normal block element.
  310. Box box;
  311. LayoutDetails::BuildBox(box, containing_block, element_table, BoxContext::Block);
  312. Vector2f min_size, max_size;
  313. LayoutDetails::GetMinMaxWidth(min_size.x, max_size.x, computed_table, box, containing_block.x);
  314. LayoutDetails::GetMinMaxHeight(min_size.y, max_size.y, computed_table, box, containing_block.y);
  315. const Vector2f initial_content_size = box.GetSize();
  316. // Format the table, this may adjust the box content size.
  317. const Vector2f table_content_overflow_size = LayoutTable::FormatTable(box, min_size, max_size, element_table);
  318. const Vector2f final_content_size = box.GetSize();
  319. RMLUI_ASSERT(final_content_size.y >= 0);
  320. if (final_content_size != initial_content_size)
  321. {
  322. // Perform this step to re-evaluate any auto margins.
  323. LayoutDetails::BuildBoxSizeAndMargins(box, min_size, max_size, containing_block, element_table, BoxContext::Block, true);
  324. }
  325. // Now that the box is finalized, we can add table as a block element. If we did it earlier, eg. just before formatting the table,
  326. // then the table element's offset would not be correct in cases where table size and auto-margins were adjusted.
  327. LayoutBlockBox* table_block_context_box = block_context_box->AddBlockElement(element_table, box, final_content_size.y, final_content_size.y);
  328. if (!table_block_context_box)
  329. return false;
  330. // Set the inner content size so that any overflow can be caught.
  331. table_block_context_box->ExtendInnerContentSize(table_content_overflow_size);
  332. // If the close failed, it probably means that its parent produced scrollbars.
  333. if (table_block_context_box->Close() != LayoutBlockBox::OK)
  334. return false;
  335. return true;
  336. }
  337. // Executes any special formatting for special elements.
  338. bool LayoutEngine::FormatElementSpecial(LayoutBlockBox* block_context_box, Element* element)
  339. {
  340. static const String br("br");
  341. // Check for a <br> tag.
  342. if (element->GetTagName() == br)
  343. {
  344. block_context_box->AddBreak();
  345. element->OnLayout();
  346. return true;
  347. }
  348. return false;
  349. }
  350. } // namespace Rml